Alts in Aion 2 are not cosmetic, they are a second set of entries that pays unbound Kinah. This guide explains why you make one, how many you actually need, and what is shared across your account versus what must be repeated on every character. Back to the Beginner Guide.
Why raise an alt in Aion 2
One character hits caps fast: Odyle Energy and daily field Kinah. An alt has its own energy, its own field cap and its own dungeon cube entries. Running Conquest on an alt when the main is out of energy or out of cube entries is the reason alts exist.

The character menu overlay listing account tabs including Pets, Wings, Expedition, Daily Dungeon, Abyss and Arena. Source: Society Of Gaming
There is one economic reason creators keep coming back to:
- Unbound Kinah. Conquest pays unbound Kinah, the kind that moves to another character. Exploration pays bound. An alt that can clear Conquest at 1600+ can already farm Draupnir Cave profitably, where Unique pieces still drop after the Kinah itself caps. Korean creators show this on their own alts partway through the climb: one at 1,765 Combat Power already running Conquest Draupnir, and one still at 1,100 working through Fire Temple toward that threshold.
If you have no alt, you wait. If you have one alt, you swap.
How many alts should you actually make
How many alts at launch?
- Zero, if you only have a little playtime most days. The main's own dailies and 14 weekly solo dungeon entries are enough and you avoid the alt gearing tax.
- One, the sweet spot for most players. One geared alt doubles the Conquest unbound income and gives you a second field-Kinah cap without doubling the daily checklist.
- Two to three, if you play often and you already clear the main's Conquest rotation cleanly. Korean alt guides that recommend more do so only after the first alt is Conquest-ready, not before.
- More than three, no. The 14 weekly solo dungeon entries are shared across your whole roster and stop scaling, and a fourth alt's own per-character Odyle Energy and field cap go unused for lack of time to play it. The fourth alt adds entries you will not fill.
Start with one. Finish its Conquest loop before you make a second. A second alt that cannot clear Conquest is a daily you skip, not an income.
What's shared across your account and what resets on every character
| System | Scope | What it means for alts |
|---|---|---|
| Two solo dungeons (Bio-Research / Odylium) | Server-wide, 14 per week roster-wide | Shared across both dungeons and all characters, plan who uses them |
| Odyle Energy | Per character | Buying 7 per week with Kinah or vendor is per character, so an alt can buy its own energy |
| Odyle Energy shop and Substance Morphing | Per character | Energy sources are per character, which is why stockpiling on the alt pays |
| Field Kinah daily cap | Per character | Each character has its own daily field-Kinah cap, so an alt earns field Kinah the main's cap already blocked |
| Nightmare (2 entries/day), Ascension Trial (3 runs/week) and Shugo Festival (keys stack to 14) | Per character | Must be repeated on every character you take seriously |
| Collections (Pantheon, titles, pets, closet) | Account-wide | Stat bonuses from paintings, statues and titles apply to all characters |

A Korean client screenshot of the Jingle Bell Festival Shop, annotated by the creator, listing items like the Growth Manastone Box with per-character and per-server purchase caps. Source: Ojijo
The last row is the long-term payoff: an alt does not split your account progression. Paintings placed in the Pantheon and titles earned from dungeon and field-boss achievements buff the whole account.
What to run on alts: Conquest content for unbound Kinah
steps
- Gear the alt to Conquest-ready before you farm. Around 1600 Combat Power is the floor Korean alt guides use for the profitable Draupnir Cave Conquest loop. Below that, the alt is a cost.
- Run Conquest, not Exploration, on the alt. Conquest pays unbound Kinah, Exploration pays bound that stays on the alt.
- Start with Draupnir Cave Conquest. Unique pieces still drop after the Kinah itself shows as capped, which is why alt guides keep farming it past the point the Kinah stops.
- Stockpile Odyle Energy on the alt even at a short-term loss. Creators explicitly recommend buying the capped energy on an alt before it can use it profitably, because ordinary play naturally carries the alt to the profitable 1600+ band and the stocked energy is then immediate income.
- When the main's field cap is hit, swap to the alt's Conquest. When the alt's energy is low, swap back. The two characters trade time, not Kinah, the unbound Kinah moves to the main on its own.

The top-left currency display showing separate normal Kinah and bound Kinah counters. Source: Society Of Gaming

A Korean client creator's slide labeled Draupnir Conquest 1600+, showing the dungeon's entry-conditions screen next to an item-reward summary popup. Source: Ojijo
An alt that cannot yet clear Conquest should stay on Exploration dailies and the solo weekly loop. It is not ready to be a farm.
Leveling and gearing an alt cheaply
steps
- Rush the yellow main story. Leveling an alt is the same six-hour story route to 45 that you did on the main. Sealed dungeons and strongholds are character-specific, so the alt does not need them cleared to function as a farm, it is a farm, not a second main.
- Gear through cheap tiers first. Sealed Dungeons, early Conquest and the Conquest Draupnir guaranteed drop are cheap. Do not transfer expensive crafted pieces to the alt, the alt's job is to send unbound Kinah to the main, not to wear it.
- Share what is account-wide. Title stats and Pantheon paintings already buff the alt; wings are cosmetic on global, and can be gifted to the alt once the main already has one. Picking the same title path on the alt that you started on the main saves a second title grind.
- Keep the alt's daily short. An alt Conquest loop and its per-character Nightmare entries are enough. Adding the full daily board to every alt doubles the day without doubling the unbound Kinah.

A Korean client creator's slide on post-main-quest gearing priorities, noting boots are bought on the auction house for Movement Speed, next to a rune item's stat panel. Source: Ojijo
A geared alt costs less than a second main because you skip the collections and the cosmetic chase. Keep it functional.
The limits that make more alts pointless
Alt FAQ
FAQ
Should I make an alt on day one?
Level the main to 45 first. Make the first alt after you have a clean Conquest loop on the main and understand the Odyle and cube caps.
How many alts should I make at global launch?
One for most players, two if you play often and the first alt already clears Conquest cleanly. More than three adds entries you will not have time to fill, since each alt's Odyle Energy and field cap are its own.
What is shared and what is per character?
The two weekly solo dungeons are server-wide, shared across your whole roster. Odyle Energy, its shop purchases, Nightmare, Ascension Trial and Shugo keys are per character. Collections are account-wide.
Can an alt really make unbound Kinah for my main?
Yes. Conquest pays unbound Kinah that moves to another character. Stockpiling Odyle Energy on the alt before it hits 1600+ so it can farm Draupnir Cave Conquest profitably is the pattern Korean guides demonstrate.
In this series
- Aion 2 Beginner Guide for the Global Launch
- Aion 2 Class Tier List: Best Class to Main at Launch
- Aion 2 Leveling Guide: Level 1 to 45 Fast
- Aion 2 After Level 45: Gear Progression to 2400 and Beyond
- Aion 2 Dungeons Guide: Expeditions, Conquest and Odyle Energy
- Aion 2 Daily and Weekly Checklist
- Aion 2 Fire Temple Guide: Every Boss and Mechanic
- Aion 2 Ferocious Horn Den Guide: Boss Mechanics
- Aion 2 Krao Cave Guide (and Draupnir Cave)
- Aion 2 Transcendence Dungeons and Arcana Guide
- Aion 2 Daevanion Guide: Boards, Points and Priorities
- Aion 2 Skills, Stigmas and Macros Guide
- Aion 2 Kinah Farming Guide
- Aion 2 Crafting and Gathering Guide
- Aion 2 PvP and Abyss Guide
- Aion 2 Founder's Pack Guide: Contents, Prices, and Which to Buy
- Aion 2 New Player Checklist for the Global Launch
Sources
Screenshots on this page are frames from the videos below, used to illustrate what they describe. All rights remain with their creators.
- AION 2 Alts Explained: The Exact Number You Need for Fast Progress (Global Release 2026), Society Of Gaming, August 13, 2026
- Aion 2 alts for free-to-play players with little time: Kinah and Unique gear, Ojijo, December 13, 2025 (in Korean)
- AION 2 Pre Launch Guide Test Dates, Fast Leveling & Alts, CrusherXGaming, September 5, 2026
- Aion 2 daily and weekly routine summarised for new players, Eongtamnam, January 14, 2026 (in Korean)
- AION 2 Global PVE - Every Dungeon, Raid, and Daily at Launch, Anders, September 15, 2026
- Aion 2 expedition dungeons after level 45: four dungeons summarised, 4Easy, November 30, 2025 (in Korean)

