Aion 2 · Ranger · class codex
Ranger codex
All 41 skills of the class, read out of the game client (damage at every skill level, cooldowns, mana, stagger, specialties), and five scenarios with the numbers behind them: boss, Precision and Deadshot, AoE farming, PvP 1v1, and levelling.
- Game client · September 18, 2026
- 12 actives
- 6 chains
- 13 stigmas
- 10 passives
- Names as in the English client
Prefer a read-through? Aion 2 Ranger Guide: Skills, Stigmas and Build covers the class in prose, with the build order level by level.
of endgame damage comes from Deadshot, the Ranger's main skill: 20–24% on a Korean training dummy (Inven, September 6–22, 2026) and 20.6% in real fights of the top 10% of Korean Rangers (aion2t.com, September 17–28). Tempest Shot adds another ≈13–15%, Drill Dart ≈12–14%.
Deadshots in 60 s on a dummy (26–28 in the HIT column) on a 20 s cooldown: 4.3–4.7 times more often than the cooldown alone allows. Snipe (specialty 4), Vaizel's Authority (specialty 4) and Arrow Scattershot during a stagger cut it down. In real Korean fights with 10 or more Deadshots a minute the median is 715k DPS; with fewer than 7, 171k.
uptime on Bow of Blessing, the Ranger's only burst window (+200 Critical Hit, +20% critical damage, +7% Double): with that uptime the median real Korean fight is 650k DPS, below 40% it is 141k (aion2t.com, after September 17). The top 10% keep it up 69% of the time on a 120 s cooldown.
How to read the numbers
- Skill level (1–40) is not your character level. Up to 10 it is bought with skill points (1+1+1+2+2+2+4+4+4 = 21 points per skill); past that it comes from Daevanion nodes, gear and arcana. Every level bought with points also needs three more character levels:
Deadshot, learned at 14, reaches skill level 8 only at character level 32. Stigmas level with shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20. The client data takes stigmas to level 40, but in Korea 25 is treated as the ceiling. - Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For
Deadshot that is 1 Removes MP consumed · 2 +30% Skill Speed · 3 Changes to mobile skill · 4 Ignores Block and Evasion and lands as Multi-Hit · 5 [Deadshot] grants extra damage on hit. - Stigmas have four specialties in the client data (at levels 5, 10, 15 and 20), and every unlocked one works at the same time. The fifth (level 25) shows only in the in-game tooltip; aion2.app does not have it.
- Charge.
Deadshot has 3 charge levels, and the client gives its damage as a range: at level 20, 2,741 uncharged and 8,225 at full charge. Holding the key charges it all the way (about 1.1 s in Korean measurements). Wherever this page just says “Deadshot”, it means a full charge. - Precision.
Marking Shot (from level 3) gives you Precision for 10 s (+5 s with specialty 3): +300 Critical Hit, and Deadshot hits 35% harder under it.
Suppressing Arrow stuns players only under Precision. - Slow and Root.
Snare Shot slows by 40% for 5 s; its chain
Shackling Arrow (specialty 4) roots on a 75% chance for 3 s (always on NPCs). Against such targets work
Burst Arrow (only against them), the +20% damage of
Explosive Arrow and the passive
Rooting Eye. - Damage over time.
Drill Dart applies Bleed: 581 damage a second for 6 s (level 20) and −60% incoming healing.
Griffon Arrow applies Crimson Flames: 1,351 a second for 10 s, more if the target moves. A target with a DoT triggers the passive
Concentrated Fire. - Traps.
Explosion Trap (10 s) and
Ensnaring Trap (30 s) are set beside you; they go off on enemies within 5 m when those step on them.
Stealth: invisibility for 10 s out of combat (with specialty 3, in combat too). - Damage is the base number from the client at that skill level. The in-game tooltip already includes your Attack, so the numbers there are several times larger. The base compares skills on equal stats; it is not the damage you will see in a fight.
- A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities. Multi-Hit is not counted: the client does not say how much the second hit adds.
- Icons are from the game client through aion2.app.
Terms on this page
- Precision
- the Marking Shot buff: more Critical Hit, a stronger Deadshot
- Charge Level
- how far a skill is charged: uncharged · full charge
- Gale
- the Gale Arrow buff: Combat Speed and PvE damage
- Bleed · Crimson Flames
- the DoT from Drill Dart · from Griffon Arrow
- Damage over Time
- damage in ticks (DoT)
- Slow · Root
- slowed · the target cannot move
- Stun · Knock Back · Airborne
- cannot act · pushed away · thrown into the air
- Blind · Seal
- blinded · the target cannot cast
- Stealth
- invisibility
- Trap
- goes off when an enemy steps on it
- Incapacitated Immunity
- immune to crowd control (bosses)
- Stagger Gauge
- the stagger bar; Stagger is the staggered state
- Chain Skill
- the next hit on the same key
- Specialty
- one of a skill's five upgrades
- Critical Hit · Double · Perfect
- crit · a ×2 hit · a max-roll hit
- Critical Damage Boost
- critical damage
- Combat Speed · Skill Speed
- attack speed · a skill's animation speed
- Accuracy · Evasion · Block
- hitting · dodging · blocking
- Damage Boost · Tolerance
- more damage dealt · less damage taken
- Front Attack
- a hit from the front
- Tenacity
- the status immunity after Defiance
- Combat Analysis
- the in-game DPS meter, Ctrl + X
Rotations
What to press, and why
Numbers are at the recommended skill levels (mostly 20; stigmas 20–25) with crits counted: an always-crit hit ×1.5, a normal hit ×1.3 (60% crit). Buffs, your Attack and the PvE multipliers of Korean patches are not counted, which is why the shares here do not match the DPS meter.
Boss · DPS
A Ranger hits from range (20 m) and holds three keys down: the auto-attack, Deadshot and the in-game macro. The damage rests on Deadshot at full charge under Precision (20–24%); the rest is Tempest Shot, Drill Dart and the Supporting Fire and Griffon Arrow stigmas. Since August 26 the core loop in Korea is the auto-attack, Deadshot and a two-stack macro, all held down (the Griffon stack on key 1 and the Gale stack on key 2); Marking Shot and the buffs go by hand.
The client data of September 18, 2026 matches the Korean version between September 5 and 16, but its tooltips have no number for the Deadshot extra hit (in Korea +50% since September 5, +30% before). On September 16 Korea gave every Ranger attack an element and fixed a bug: the extra hit without specialty 4 did not Multi-Hit. The fifth stigma specialties (level 25) are not in the data.
Before level 16: Deadshot on a 20 s cooldown
How a Ranger plays at the start of the global version: skills at 8–12, stigmas at 1–5. Deadshot unlocks only at character level 14, stigmas from 22. Snipe specialty 4 (−1 s on the Deadshot cooldown per hit) opens at skill level 12; the Deadshot extra hit (specialty 5), the Tempest Arrow chain (Snipe specialty 5) and −10 s on the Gale Arrow cooldown (specialty 5) open at 16.
Precision
full charge
slow
on the slowed target
on cooldown
↻ filler
↻ LMB: mana
Marking Shot (from level 3): 824 base at level 8 and Precision for 10 s (+5 s with specialty 3): +300 Critical Hit, Deadshot +35%. 10 s cooldown, 50 MP.
Deadshot (from level 14): hold the key. A full charge is 5,006 base at level 8 (1,668 uncharged), 6,758 under Precision. 20 s cooldown, 200 MP: below level 12 and without cooldown stat, no more than 3 a minute.
Snare Shot: a 40% slow for 5 s on up to 4 targets. Without it
Burst Arrow (from level 10) does not work: 1,825 base at level 8 on up to 4 targets. 15 s and 20 s cooldowns.
Gale Arrow (from 7): 1,460 base and Gale for 10 s, +7% Combat Speed and +7% PvE damage; 20 s cooldown.
Drill Dart (from 4): 651 base and a Bleed of 253 a second for 6 s; 5 s cooldown, +100 MP on a crit.- The rest of the time,
Tempest Shot: 301 base on up to 4 targets for 120 MP; and the
auto-attack (LMB) held: Snipe → Rapid Fire → Spiral Arrow, +120 / +120 / +150 MP.
Check yourself in Combat Analysis: Deadshot about 3 a minute before level 12, Gale Arrow about 3, Marking Shot about 5 (every 12–13 s). With Snipe specialty 4 (level 12) Deadshot comes more often: every Snipe hit takes 1 s off its cooldown.
Mana is the main limit at the start: Tempest Shot costs 120 MP a cast, Deadshot and Gale Arrow 200 each, Snare Shot 150. It comes back from the auto-attack (+120–150 a hit) and from Drill Dart crits (+100). So hold LMB the whole fight, and at level 8 take Tempest Shot specialty 1 (−20% MP) and Snipe specialty 1 (+20% MP), as aLuckyRO and KaidWOW advise.
The macro for this rotation
- 1
Arrow Scattershot1 - 2
Gale Arrow2
Two entries, 10 ms each: key 1 (Arrow Scattershot first, Tempest Shot last) and key 2 (Gale Arrow, Drill Dart, Burst Arrow, Snare Shot, tried in that order). Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB and RMB (Deadshot). From level 22, put Griffon Arrow and Explosive Arrow first and second in the key 1 stack: that is already the endgame stack. A macro entry is made from the first skill of a stack, so after changing it, check the entry. What sits where: the skill bar layout.
Keys while skills are below level 16, in the order you use them · PvE bar
- 3
Marking Shot
Precision first, again every 12–13 s
- RMB
Deadshot
from level 14: held, a full charge under Precision
- 2
- 1st
Gale Arrow - 2nd
Drill Dart - 3rd
Burst Arrow - 4th
Snare Shotspecialty 4:
Shackling Arrow
in the macro: Gale Arrow and Drill Dart on cooldown, Burst Arrow on the slowed target, otherwise Snare Shot
- 1st
- 1
- 1st
Griffon Arrow - 2nd
Explosive Arrow - 3rd
Arrow Scattershot - 4th
Tempest Shot
in the macro: Arrow Scattershot during a stagger, otherwise Tempest Shot; Griffon Arrow and Explosive Arrow join it from level 22
- 1st
- LMB
Snipe
Rapid Fire
Spiral Arrow
held the whole fight: the mana
Endgame: Deadshot at level 20 · 2·3·5
The opener

before the pull
burst window
Precision, standing still
first · full charge

↻ macro · key 1


↻ macro · key 2
↻ LMB
during a stagger
Deadshot Lv 20 · 2·3·5
Drill Dart Lv 20 · 3·4·5
Gale Arrow Lv 20 · 3·4·5
Snare Shot Lv 20 · 2·3·4
Snipe Lv 16–20 · 3·4·5
Tempest Shot Lv 16–20 · 2·3·5
Arrow Scattershot Lv 16 · 4·5
Burst Arrow Lv 12–16 · 3·4
Marking Shot Lv 12–15 · 1·3
Vaizel's Authority Lv 25
Supporting Fire Lv 25
Bow of Blessing Lv 25
Explosive Arrow Lv 20–25
Griffon Arrow Lv 20
Keys for this rotation, in the order you use them · PvE bar
- 4
- 1st
Vaizel's Authority - 2nd
Supporting Fire
twice before the pull: Vaizel's Authority, then Supporting Fire; again on cooldown
- 1st
- 5
Bow of Blessing
before the pull, then on cooldown by hand
- 3
Marking Shot
standing still before the first Deadshot, then every 12–13 s
- RMB
Deadshot
held the whole fight; the first shot of the fight is Deadshot
- 1
- 1st
Griffon Arrow - 2nd
Explosive Arrow - 3rd
Arrow Scattershot - 4th
Tempest Shot
in the macro, held: Griffon Arrow and Explosive Arrow on cooldown, Arrow Scattershot during a stagger, otherwise Tempest Shot
- 1st
- 2
- 1st
Gale Arrow - 2nd
Drill Dart - 3rd
Burst Arrow - 4th
Snare Shotspecialty 4:
Shackling Arrow
in the macro, held: Gale Arrow, Drill Dart, Burst Arrow on the slowed boss, otherwise Snare Shot
- 1st
- LMB
Snipe
Rapid Fire
Spiral Arrow
held the whole fight: mana, and every Snipe hit takes 1 s off Deadshot
- 6
Mother Nature's Breath
only against a heavy boss hit
- Space
Defiancespecialty 1:
Lightning Arrow
only when you are controlled
The endgame macro (Inven, Ppanghoppang, September 6, 2026)
- 1
Griffon Arrow1 - 2
Gale Arrow2
- Two entries, 10 ms each (40 ms at 80+ ping): key 1 tries Griffon Arrow, Explosive Arrow, Arrow Scattershot and Tempest Shot in that order, key 2 tries Gale Arrow, Drill Dart, Burst Arrow and Snare Shot. Skill queueing on.
- Hold LMB (auto-attack), RMB (Deadshot) and the macro key at the same time and do not let go. A held Deadshot charges by itself and fires at full charge the moment it is back. With a Logitech or Razer mouse, Korean players put all three holds on one button.
- Tempest Shot goes last in the key 1 stack, after the long cooldowns, so it fires only when nothing before it can (the “Tempest Shot cancel”: +2–3% for Ppanghoppang; “top row only”, says Partjang, meaning the slot the game tries last). Arrow Scattershot goes right before it, third in the stack: during a stagger that gives 12–30 of its hits instead of a few.
- Marking Shot, Vaizel's Authority, Supporting Fire and Bow of Blessing by hand: the Marking Shot dash breaks the macro, and “buffs in the macro cost Snipe hits” (Hwansaenghanja, Inven 19289).
The opener step by step
- −3 sbuffsVaizel's Authority · Supporting Fire+20% Attack for 22.5 s (Lv 25) · an orb for 30 s: every 0.5 s a 50% chance to fire for 771 · both on a 60 s cooldown
Both before the pull, one key pressed twice. Vaizel's Authority specialty 4 (a 50% chance on a crit to take 1 s off every cooldown) is the main source of cooldown reduction: from about 31% cooldown stat, Vaizel is up almost all the time (Inven 18208). Supporting Fire with specialty 4 always crits.
- −2 sburstBow of Blessing+200 Critical Hit, +100 Accuracy · 27.5 s at Lv 25 (+5 s from the fifth specialty) · 120 s cooldown
The only real burst window. Its specialties: +50% Multi-Hit, Attack in proportion to Critical Hit, +20% critical damage, +7% Double. In fast groups Korean players save it for the next boss; if the boss lives up to about 22.5 s, some take Explosive Arrow 25 instead of Bow of Blessing 25 (dcinside).
- −1 sPrecisionMarking Shot1,888 · Precision for 15 s: +300 Critical Hit, Deadshot +35% · 10 s cooldown
Standing still: Marking Shot moves you in the direction of your input, and on the move its animation is worse, so damage is lost (Ppanghoppang). After that, every 12–13 s, when about 2 s of Precision are left.
- 0.0 smainDeadshot · full charge8,225 × 1.35 = 11,104 (Lv 20), and the extra hit +50% = 16,656 a cast · 20 s cooldown
First in the fight: “start with Deadshot and you will always get 28” (Ppanghoppang). After that, the moment it is back, with the key held: “0.2 s late on each of 10 casts is 2 s lost” (Myeongcho, Inven 19151).
- all fightmacro 1Griffon Arrow → Explosive Arrow → Tempest Shot2,702 + Crimson Flames 1,351 a second · 3,998 (+20% on slowed targets, always crits) · 733 on up to 4 targets, 120 MP
Griffon Arrow (specialty 4: the DoT ticks twice as often) and Explosive Arrow (specialty 3: always crits) are stigmas on 45 and 30 s cooldowns. The rest of the time the key fires Tempest Shot: 290–358 hits a minute on a dummy, 14–16% of the damage.
- all fightmacro 2Gale → Drill Dart → Burst → Snare2,796 and Gale · 1,491 and Bleed · 3,191 on a slowed target · 1,362 and a slow
Gale Arrow with specialty 5 has a 10 s cooldown, so Gale stays up. Drill Dart: 68–80 hits on a dummy, 12–14% of the damage. Snare Shot slows and enables Burst Arrow; specialty 4 adds Shackling Arrow (a root), +2–3% according to Ppanghoppang.
- all fightLMBSnipe → Rapid Fire → Spiral Arrow → Tempest Arrow520 / 586 / 680 / 1,335 (Lv 20) · +120 / 120 / 150 / 180 MP
Tempest Shot keeps interrupting the chain, which is as it should be, but Snipe has to keep firing: specialty 4 takes 1 s off the Deadshot cooldown for every hit. In the best real fights, about 15 Snipes and 12 Tempest Arrows a minute (aion2t).
- staggerstaggerArrow Scattershot932 on a staggered target · specialty 5: −1 s on every skill cooldown per hit
During a stagger the auto-attack does not work, so Arrow Scattershot takes over as the filler: it sits right before Tempest Shot in the key 1 stack, so the game tries it first. Korean players: “Bow of Blessing comes back in every stagger”.
The first 30 seconds on a timeline













Vaizel's Authority: +20% Attack
Supporting Fire: the orb
Bow of Blessing: +200 Critical Hit
Precision: +300 Critical Hit, Deadshot +35%
Deadshot · full chargeAt 30% cooldown stat, Vaizel's Authority comes back after 42 s, Bow of Blessing after 84 s, Supporting Fire after 42 s. Vaizel specialty 4 and Arrow Scattershot during a stagger cut cooldowns further: in the top 10% of real Korean fights, Bow of Blessing goes out 1.9 times a minute.
After the opener: priority
Deadshot at full charge the moment it is back: the key is held the whole fight.
Marking Shot: refresh Precision about 2 s before it runs out, every 12–13 s, standing still.- The macro stacks fire by themselves: from key 1, Griffon Arrow and Explosive Arrow the moment they are back, otherwise Tempest Shot; from key 2, Gale Arrow, Drill Dart, Burst Arrow on a slowed target, otherwise Snare Shot.
Vaizel's Authority,
Supporting Fire,
Bow of Blessing on cooldown, by hand. During a stagger
Arrow Scattershot takes Tempest Shot's place by itself.- Mechanics:
Mother Nature's Breath against a heavy hit,
Defiance to break control; the
Marking Shot dash also works to step away.
Mana



The auto-attack: +120 / +120 / +150 / +180 MP (+20% with specialty 1) ·
Drill Dart: +100 on a crit ·
Arrow Scattershot: +120 a hit (specialty 2).
Tempest Shot −120 (−20% with specialty 1) ·
Deadshot,
Gale Arrow,
Griffon Arrow −200 each ·
Snare Shot and
Shackling Arrow −150 each ·
Marking Shot −50. Explosive Arrow, Burst Arrow and Drill Dart cost no mana.
Since August 26 the main mana sink is Tempest Shot. Korean advice: at least 16 Tempest Arrows a minute, Tempest Shot specialty 1 (Dongnehyeong77, Inven 19468), mana potions or MP recovery from arcana (Pikt). Tempest Arrow (+180 MP) returns the most: Rene advises 13 or more a minute and keeping Snipe specialty 5. “Out of mana means LMB is not firing: turn skill queueing on, hold LMB and the macro” (dcinside).
The Korean DPS meter after August 26: hits a minute · share of damage
| Source · date | DPS | Deadshot | Tempest Shot | Drill Dart | Note |
|---|---|---|---|---|---|
| Inven 19944 · Sep 22 | 6.65M | 28 · 24% | 320 · 14% | 76 · 12% | Hikodeseu: a two-stack macro on a G Hub toggle; speed over 121.6% |
| Inven 19944 · Sep 22 | 6.02M | 26 · 20% | 318 · 15% | 74 · 13% | the same player with a cheap speed scroll |
| Rene · Sep 27 | 7.52–7.61M | 22–24 · 18–20% | 314–358 · 15–16% | 68–78 · 12% | one macro entry and G Hub turbo; Arrow Storm as the sixth stigma |
| Inven 13828 · Sep 6 | 5.61–6.02M | 26–28 · 21–24% | 309–322 · 14–15% | 74–79 · 11–14% | Herorong: one macro entry and turbo RMB; before September 16 |
| Inven 19498 · Sep 6 | 5.20M | 26 · 22% | 296 · 14% | 76 · 14% | Ppanghoppang: Tempest Shot cancel, Shackling Arrow, Deadshot 2·4·5; before September 16 |
| aion2t.com · Sep 17–28 | 1.14M (median) | 21 · 20.6% | 232 · 12.9% | 63 · 12.9% | 144 boss fights of the top 10%; Bow of Blessing up 69% of the time |
The first five rows are a training dummy, 1 minute, in HIT (Deadshot with specialty 5 is two hits a cast: the charged one and the extra one). The rest on the dummy of September 22: Supporting Fire 8%, Griffon Arrow 7%, Gale Arrow 6%, Burst Arrow 5%, Hunter's Soul 4%, Explosive Arrow 4%, Shackling Arrow 3%. The last row is real bosses on a third-party meter: the top 10% of Korean Rangers (from 870k DPS).
Your role in a party: a Ranger is pure ranged damage with no synergies. The aion2t meter sees none of its buffs on allies, only debuffs on the boss (Bleed with −60% healing, Crimson Flames, the slow). It gains from the synergies of a Gladiator (life drain, in 70% of the best fights), a Cleric and a Chanter. The Ranger is the most popular class in Korea, so getting into a group is hard: Templars, Gladiators, Chanters and Clerics are picked first. Among the top 10% of players in Korea and Taiwan it is the fourth DPS in PvE (MrRosaPony's ranking from real fights, September 26), KaidWOW puts it in tier A, and in Sanctuary 4 Korean players call it the weakest of the ranged classes.
Precision and Deadshot
Deadshot is the Ranger's main skill, and three things decide how much it gives: a full charge, Precision from Marking Shot (+35% damage) and cooldown reduction. On the Korean dummy Deadshot fires 13–14 times a minute on a 20 s cooldown: Snipe, Vaizel's Authority and Arrow Scattershot keep taking seconds off it. Beside it sits Bow of Blessing, the class's only burst window.
Keys for this rotation, in the order you use them · PvE bar
- 3
Marking Shot
standing still, about 2 s before Precision runs out
- RMB
Deadshot
held: a full charge the moment Deadshot is back
- LMB
Snipe
Rapid Fire
Spiral Arrow
held: every Snipe hit takes 1 s off Deadshot (specialty 4)
- 4
- 1st
Vaizel's Authority - 2nd
Supporting Fire
Vaizel's Authority on cooldown: a crit can take 1 s off every cooldown (specialty 4)
- 1st
- 1
- 1st
Griffon Arrow - 2nd
Explosive Arrow - 3rd
Arrow Scattershot - 4th
Tempest Shot
in the macro: during a stagger, Arrow Scattershot takes 1 s off every cooldown per hit
- 1st
- 5
Bow of Blessing
Bow of Blessing on cooldown: the burst window
The Deadshot cycle
Precision 15 s
full charge
−1 s cooldown per hit
crit: −1 s on every cooldown
stagger: −1 s on every cooldown
↻ the moment it is back
burst window
- every 12–13 sPrecisionMarking ShotPrecision 10 + 5 s (specialty 3): +300 Critical Hit · Deadshot +35% · specialty 1: +5% Perfect · 10 s cooldown, 50 MP
Refresh it about 2 s before it runs out, and standing still: Marking Shot moves you in the direction of your input, and on the move the animation is worse (Ppanghoppang). Korean players set the meter to a voice alert 2 s before Precision ends (Inven 18056). English-language creators do not level it at the start (aLuckyRO: “level 1 is enough”) but push crit: “on a Ranger, crit is everything”.
- on cooldownchargeDeadshotfull charge 8,225, uncharged 2,741 (Lv 20) · under Precision ×1.35 = 11,104 · 20 s cooldown, 200 MP
Hold the key: about 1.1 s to a full charge (Myeongcho). Full charge against uncharged: +3.9% in a 3-minute test even before August 26, and about 5% (dcinside); in real fights with 90% or more full charges the median is 473k DPS, with mostly uncharged shots 235k (aion2t). Dodge mid-charge and the charge is lost. Specialty 2 (+30% Skill Speed) speeds up the charge too (aLuckyRO).
- from Lv 16specialty 5The Deadshot extra hitno number in the client · in Korea +50% since September 5 (+30% before): 11,104 × 1.5 = 16,656 a cast
The meter shows it as a separate hit (about 0.47 of the main one), so 28 HIT = 14 casts. The most common set is 2·3·5 (speed, mobile, the extra hit); 2·4·5 (ignores Block and Evasion, Multi-Hit) is for the dummy and peak numbers: Rene says the peak is still standing still. Before September 16 the extra hit without specialty 4 did not Multi-Hit; that is fixed now.
- all fightcooldownSnipe (LMB)specialty 4: −1 s on the Deadshot cooldown per Snipe hit · specialty 5: the Tempest Arrow chain (+180 MP)
That is why the auto-attack stays held even while Tempest Shot interrupts it: “if Deadshot is below 26, check that Snipe is firing” (Hwansaenghanja). Real fights without Tempest Arrow: a median of 170k DPS; with 14 or more Tempest Arrows a minute, 596k (aion2t).
- 22.5 s windowcooldown engineVaizel's Authority+20% Attack · specialty 4: a 50% chance on a crit to take 1 s off every cooldown while it lasts · 60 s cooldown
From about 31% cooldown stat, Vaizel is up almost all the time (Inven 18208; Gemjossi says from 35.6%). Specialty 2 makes Focused Eye ×1.5 and specialty 3 Hunter's Soul ×1.5 while it lasts; at level 25, another +10% weapon damage (in-game tooltip). Korean players level it first, up to 25.
- staggerstaggerArrow Scattershot932 on a staggered target · specialty 5: −1 s on every skill cooldown per hit · specialty 2: +120 MP
During a stagger the auto-attack does not work, and Arrow Scattershot, which sits right before Tempest Shot in the key 1 stack, becomes the filler. One Korean player with Arrow Scattershot at 16 raised Bow of Blessing uptime from 55–60% to 76–81% (dcinside). Rene holds it instead of Snipe during a stagger; FRESHY and Partjang do not take it.
- windowburstBow of Blessing+200 Critical Hit, +100 Accuracy · 20 s (Lv 20), 22.5 s (Lv 25) + 5 s from the fifth specialty · 120 s cooldown
Specialties: +50% Multi-Hit, Attack in proportion to Critical Hit, +20% critical damage, +7% Double. In real fights with 60% Bow of Blessing uptime or more the median is 650k DPS, below 40% it is 141k (aion2t). The Korean stigma order up to 25: Vaizel's Authority → Supporting Fire → Bow of Blessing (Rene).
Buff uptime (Lv 25, 30% cooldown stat)
| Effect | CD | Lasts | Worked out | Korea |
|---|---|---|---|---|
| 42 s | 22.5 s | 54% | ≥48%* | |
| 84 s | 27.5 s | 33% | 69% | |
| 42 s | 30 s | 71% | 54% | |
| 7 s | 10 s | 100% | — | |
| 12.5 s | 15 s | 100% | ≥48%* |
“Worked out” counts only the cooldown stat, without the resets from Vaizel specialty 4 and Arrow Scattershot. “Korea” is the median of the top 10% of real Korean boss fights after September 17 (aion2t): Bow of Blessing there goes out 1.9 times a minute on a 120 s cooldown, which is cooldown resets, not the cooldown stat. *The meter apparently does not see buffs applied before the pull, so for Vaizel and Precision this is a lower bound. Bow of Blessing at level 25: 22.5 s from the client + 5 s from the fifth specialty. At the global launch, according to FRESHY, stigmas go only to level 20 (unconfirmed); then Vaizel and Bow of Blessing last 20 s each.
Speed, cooldowns, distance
- 121.6% Combat Speed (with Gale and an expensive scroll) is the threshold after which Skill Speed specialties add hits: 980–1,000 HIT against 950 or more with a cheap scroll (Hikodeseu, Karoju, Herorong). Rene: Drill Dart specialty 3 does nothing below about 121%; Pikt saw a gain at 91.6% too.
- Cooldown stat from 30%: below that Drill Dart drops sharply (dcinside); 33–36% is typical.
- Multi-Hit with Bow of Blessing is already about 87–94%, so Multi-Hit specialties (Snipe 3, Drill Dart 4) give about 0.7% (Pikt).
- Shoot from closer than 10 m: from further away the arrow flies longer and the dummy undercounts about 2 Deadshot hits (Inven 19701).
- Korean players stand in front of the boss and stack front attack damage: 85–95% of hits from the front on easy bosses, 70% or more on final bosses (Nigasiltago, Inven 18283). That does not work in Sanctuary 4: there it is Double, and wings for hits from behind.
According to the client, these hit on the move: the auto-attack chain, Tempest Shot, Drill Dart, and among stigmas Bow of Blessing, Explosive Arrow, Mother Nature's Breath, Sealing Arrow, Stealth, Supporting Fire and Vaizel's Authority. Specialty 3 makes Snare Shot, Arrow Scattershot, Gale Arrow, Burst Arrow and Deadshot mobile; specialty 1 does the same for Griffon Arrow. NCSOFT's guidebook (September 16) gives the same list, only without Sealing Arrow.
AoE · farming
A pack of 3–4 mobs. Almost the whole Ranger bar hits up to 4 targets within 4 m of the one you pick: Tempest Shot, Drill Dart, Gale Arrow, Snare Shot, Burst Arrow, and among stigmas Griffon Arrow, Explosive Arrow and Arrow Storm. The numbers below are for 4 targets, base with crits counted. Snare Shot slows the whole pack, which enables Burst Arrow, the +20% on Explosive Arrow and the Rooting Eye passive.
Keys for this rotation, in the order you use them · PvE bar
- 2
- 1st
Gale Arrow - 2nd
Drill Dart - 3rd
Burst Arrow - 4th
Snare Shotspecialty 4:
Shackling Arrow
Snare Shot slows the pack, the next press roots it; then Burst Arrow on the slowed pack, Gale Arrow and Drill Dart
- 1st
- 1
- 1st
Griffon Arrow - 2nd
Explosive Arrow - 3rd
Arrow Scattershot - 4th
Tempest Shot
Griffon Arrow and Explosive Arrow on the slowed pack, otherwise Tempest Shot
- 1st
- LMB
Snipe
Rapid Fire
Spiral Arrow
between casts: the mana source
- Q
Explosion Trap
when the pack is within 5 m of you: stuns NPCs
Key 2 tries its skills in the stack's order: on a fresh pack, Gale Arrow and Drill Dart go out first if they are ready, and Snare Shot comes only when they are not. The steps below are the ideal order; the stack can put Gale Arrow and Drill Dart ahead of the slow.
On a pack
slow them all
root
on slowed targets
DoT on all
on slowed targets
Gale · Bleed
↻ filler
Snare Shot specialty 4: Shackling Arrow
Explosive Arrow stigma · specialty 3: always crits
Griffon Arrow stigma · specialty 4: ticks twice as often
Explosion Trap specialty 1: pulls in, 3: a second blast
- 0.0 sslowSnare Shot1,362 × 1.3 × 4 = 7,082 (Lv 20) · −40% movement speed for 5 s
The slow enables Burst Arrow, the Explosive Arrow bonus and the Rooting Eye passive across the whole pack.
- ~0.6 srootShackling Arrow1,771 × 1.3 × 4 = 9,209 (Lv 20) · a 75% root for 3 s (always on NPCs)
The second press of the Snare Shot key (specialty 4). The pack stands still, which suits traps.
- ~1.2 sAoEExplosive Arrow3,998 × 1.2 × 1.5 × 4 = 28,786 (Lv 20)
Specialty 3: always crits. Specialties 2 and 4 add another +10% and +20% on slowed targets; those are not in the sum.
- ~1.8 sDoTGriffon Arrow2,702 × 1.3 × 4 = 14,050 (Lv 20) · Crimson Flames 1,351 a second for 10 s (+5 s with specialty 2) on each
Specialty 4: ticks twice as often; a moving target takes more. The DoT enables the Concentrated Fire passive.
- ~2.4 sAoEBurst Arrow3,191 × 1.3 × 4 = 16,593 (Lv 20)
Only on slowed or rooted targets; after Snare Shot it is always available.
- ~3.0 sAoEGale Arrow · Drill Dart(2,796 + 1,491) × 1.3 × 4 = 22,292 (Lv 20) · Bleed 581 a second for 6 s
Gale: +7% Combat Speed and +7% PvE damage. Drill Dart returns mana on a crit.
- thenfillerTempest Shot ↔ auto-attack733 × 1.3 × 4 = 3,812 a shot · 120 MP
The filler while everything is on cooldown; the auto-attack (LMB) returns mana.
The burst adds up to
The first ~3 s deal about 98,013 base damage to a pack of 4: Snare Shot, Shackling Arrow, Explosive Arrow, Griffon Arrow, Burst Arrow, Gale Arrow and Drill Dart, without the DoTs, Tempest Shot and passives.
Mana for the burst
700 MP: Snare Shot 150 + Shackling Arrow 150 + Griffon Arrow 200 + Gale Arrow 200. Explosive Arrow, Burst Arrow and Drill Dart cost no mana; every Tempest Shot is another 120.
Traps and stigmas for packs
Explosion Trap (from level 8): a trap beside you for 10 s, 2,638 on up to 4 targets within 5 m, always stuns NPCs. Specialty 1 pulls enemies in, specialty 3 adds another blast 3 s later (aLuckyRO takes it for levelling), specialty 5 gives two uses. Korean players do not set it on bosses.
Arrow Storm (stigma): 3,318 on up to 4 targets and 50 stagger, the most in the class; always stuns NPCs. A sixth stigma for a fast stagger.
Illusory Arrow (stigma): with specialty 2 it becomes AoE, specialty 3 adds a 5 s slow, specialty 4 gives two uses.
Arrow Storm and Illusory Arrow are not in the rotation above: the PvE bar already holds six stigmas, so either one would take the place of another (Rene plays Arrow Storm as the sixth).
PvP 1v1
In PvP a Ranger is the first shot: from stealth, buffed, at a sealed enemy. After August 26 Korean players call Rangers and Sorcerers one-shot killers: the Focused Eye multiplier from Vaizel's Authority raised PvP damage too, and the Deadshot extra hit lands as a Multi-Hit. “If the seal did not land or the enemy did not drop on the first go, the fight is lost” (Eumyuseong, Inven 18177). The PvP key layout is on the skill bar.
Keys for this rotation, in the order you use them · PvP bar
- 8
Stealth
first, out of sight: the first attack from it crits (specialty 1)
- 4
Vaizel's Authority
while invisible, before the first shot
- 5
Bow of Blessing
while invisible, before the first shot
- 6
Mother Nature's Breath
the last buff before the seal: it lasts 6 s
- 1
Sealing Arrow
the opener: a sealed enemy cannot cast
- RMB
Deadshot
a full charge while the seal lasts
- 2
Illusory Arrow
the blind, and the slow (specialty 3) that opens Burst Arrow
- E
- 1st
Burst Arrow - 2nd
Gale Arrow - 3rd
Drill Dart
Burst Arrow while the slow lasts, then Gale Arrow and Drill Dart to finish
- 1st
- LMB
Snipe
Rapid Fire
Spiral Arrow
between skills: specialty 2 drains 0.7% HP a hit
- Space
Defiancespecialty 1:
Lightning Arrow
only when you are controlled
The opening
stealth

buffs before the fight
seal
full charge
blind · slow
on the slowed target
finish
Sealing Arrow Lv 25 · ignores Block and Evasion
Illusory Arrow Lv 25 · Exposed
Stealth stigma
Mother Nature's Breath stigma
Snipe specialty 2: life drain
- −4 sstealthStealthinvisible for 10 s out of combat (specialty 3: in combat too, specialty 4: +10 s) · 63 s cooldown (Lv 20)
Specialty 1: an attack from stealth always crits; at level 25, another +1,000 Critical Hit for 5 s after it (in-game tooltip). Charge Deadshot fully while invisible; otherwise in PvP it goes out uncharged.
- −2 sbuffsVaizel's Authority · Bow of Blessing · Mother Nature's Breath+20% Attack · +200 Critical Hit · +10% PvP damage tolerance and +200 critical resistance for 6 s
Buffs go up before the first shot, while you cannot be seen.
- 0.0 ssealSealing Arrow2,923 · total 2,923 · a 5 + 2 s seal on a 75% chance (+25% with specialty 4)
Under the seal the enemy cannot cast: the moment to charge Deadshot. At level 25 Sealing Arrow ignores Block and Evasion.
- ~1.5 sshotDeadshot · full charge8,225 · total 11,148
A full charge only from stealth or under a seal; otherwise uncharged. Korean players compare Ranger PvP to a shooter: whoever fires first wins (Inven 19987).
- ~2.1 sblindIllusory Arrow3,081 · total 14,229 · blind 3 + 1 s · specialty 3: a 5 s slow
The slow from Illusory Arrow enables Burst Arrow. Specialty 4 gives two uses; at level 25, Exposed for 5 s.
- ~2.7 sdamageBurst Arrow3,191 · total 17,420 · only on a slowed target
Specialty 4: up to +20% damage when fewer targets are hit.
- thenfinishGale Arrow · Drill Dart2,796 + 1,491 · total 21,707 · Drill Dart: −60% incoming healing on the enemy
Against a Cleric, a Chanter and anyone else who heals, Drill Dart right away. If the enemy pressed Defiance, wait for Tenacity to drop and keep your distance.
The opening on a timeline










Enemy: sealed, cannot cast
Enemy: blinded
Enemy: slowed (Burst Arrow available)
You: stealth
You: Mother Nature's BreathAgainst each class
- The Korean view (Inven and dcinside, July to September): Spiritmaster: with equal gear you cannot win, better to go into stealth; Gladiator: you lose the moment he is up close; Chanter: it varies (easy in July; at the end of August, “Chanter and Gladiator: go back to town”); Templar: winnable, and Templars themselves complain about the knock backs from Ambush Kick and Guerilla Strike; Sorcerer: 50/50, the higher PvP damage wins; Assassin: fine with Evasion, hard with Attack; Cleric: you cannot kill through the healing.
- In group PvP after August 26, Korean players advise taking out the Ranger first (dcinside).
Stigmas and stats in PvP
- The Korean set:
Vaizel's Authority,
Bow of Blessing,
Mother Nature's Breath,
Stealth,
Sealing Arrow 25 and
Illusory Arrow 25. In place of one of them,
Ambush Kick (a knock back that Defiance does not remove, and a 10% HP shield) or
Ensnaring Trap (removes 2 buffs). Supporting Fire in PvP “needs Accuracy”. - Evasion alone no longer saves you (Exposed, Accuracy buffs): the top players have 4,300–5,000+ Evasion, critical resistance and 150–190% PvP damage. An “Attack, Accuracy, crit” build with Focused Eye and Hunter's Resolve hits hardest, but such a Ranger is “the easiest to kill” (dcinside).
- Arcana in PvP goes into Revitalization Contract and Unyielding Resolve; Snipe at level 20 with specialty 2 (life drain). Explosion Trap at level 16 to keep distance (a legion commander's PvP guide, September 14, summarised by vortex).
PvP numbers are level 20 skill bases before the PvP coefficients, without crits (in PvP a crit is ×1.25). Since July 8 every class has −30% PvP damage. On September 23 Korea added a Battlefield Authority buff in the Abyss that replaces the synergies of other classes; the Ranger has nothing to lose, since it has no synergies.
Levelling 1–30
Before level 14 there is no Deadshot, before 22 no stigmas. Levelling is Tempest Shot on packs, Snare Shot → Burst Arrow on a single target, Drill Dart and Gale Arrow on cooldown, and the auto-attack between them for mana. Marking Shot is there from level 3: Precision is +300 Critical Hit for every skill.
Keys for this rotation, in the order you use them · PvE bar
- 3
Marking ShotLv 3
before the fight: Precision
- 2
- 1st
Gale ArrowLv 7 - 2nd
Drill DartLv 4 - 3rd
Burst ArrowLv 10 - 4th
Snare ShotLv 1specialty 4:
Shackling Arrowneeds gear
the stack picks for you: Gale Arrow and Drill Dart when ready, Burst Arrow on a slowed mob, otherwise Snare Shot for the slow
- 1st
- RMB
DeadshotLv 14
from level 14: held for a full charge under Precision
- 1
- 1st
Griffon ArrowLv 22 - 2nd
Explosive ArrowLv 22 - 3rd
Arrow ScattershotLv 5 - 4th
Tempest ShotLv 1
Tempest Shot on packs and to finish
- 1st
- LMB
SnipeLv 1
Rapid Fire
Spiral Arrow
between skills: the mana
- Q
Explosion TrapLv 8
on packs, after the slow (from level 8)
- Space
DefianceLv 16specialty 1:
Lightning Arrowfrom Lv 34
from level 16, when you are controlled
On a single mob
from 3 · Precision
from 1 · slow
from 10 · on the slowed target
from 7 · Gale
from 4 · Bleed
from 14 · full charge
↻ finish
The combo on one mob
Marking Shot: Precision for 10 s (+5 s with specialty 3) before the fight.
Snare Shot: a slow.
Burst Arrow, from level 10, hits only a slowed target.
Gale Arrow: Gale for 10 s (+5 s with specialty 1);
Drill Dart: Bleed.- From level 14,
Deadshot at full charge under Precision. - To finish:
Tempest Shot or the
auto-attack (LMB), which also returns mana.
On packs: Snare Shot → Explosion Trap (from 8; specialty 3 adds a second blast 3 s later) → Gale Arrow → Drill Dart → Tempest Shot. In tab-target mode (as in Aion 1) Snipe fires by itself after every skill, which aLuckyRO and KaidWOW recommend to beginners; in action mode, hold LMB. Defiance comes at level 16 and breaks control; its specialties (specialty 1 adds the Lightning Arrow chain, specialty 3 restores 20% HP) open at skill level 8, which points reach only at character level 34, after this tab.
Where the skill points go
- Starting specialties (aLuckyRO, KaidWOW) go to mana and survival: Snipe 1 (+20% MP), Tempest Shot 1 (−20% MP), Drill Dart 1 and Burst Arrow 1 (3% and 10% HP life drain), Gale Arrow 1 (+5 s Gale), Deadshot 2 (+30% Skill Speed).
- First to level 20: Deadshot, Drill Dart, Burst Arrow and Gale Arrow (FRESHY). In Korea: Deadshot, Drill Dart, Gale Arrow and Snare Shot, with Snipe, Tempest Shot and Arrow Scattershot to 16 and the rest to 8–12. Do not sacrifice Focused Eye and Hunter's Resolve for skill levels (Rene).
- Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points. Every level bought with points also needs three more character levels: Deadshot reaches 8 only at character level 32, Gale Arrow at 25, Drill Dart at 22. Levels 11–20 come from Daevanion nodes, gear and arcana.
- Stigmas from level 22. At the start aLuckyRO takes Explosive Arrow (at level 5 the cooldown drops from 45 to 30 s) and Supporting Fire (at level 5, a 50% firing chance), then Vaizel's Authority and Bow of Blessing. Shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20.
According to FRESHY (from Taiwanese data) and aLuckyRO (“rumours”), the global version launches with 4 stigma slots and a stigma cap of level 20; this is unconfirmed. The fourth slot is disputed: FRESHY takes Vaizel's Authority, Bow of Blessing, Griffon Arrow and Explosive Arrow; aLuckyRO takes Supporting Fire instead of Griffon Arrow. English-language videos mix up some numbers: Gale lasts 10 s (+5 s with specialty 1), not “15 → 20”; the Snare Shot cooldown is 15 s, not 50; in early videos Precision still lasts 7 s (+3 s), the state before August 26. “Phoenix” in the videos is Griffon Arrow.
What unlocks at each character level
- Lv 1
Snipe
Snare Shot
Tempest Shot
Vigilant Eye passive - Lv 3
Marking Shot - Lv 4
Drill Dart - Lv 5
Arrow Scattershot - Lv 6
Concentrated Fire passive - Lv 7
Gale Arrow - Lv 8
Explosion Trap - Lv 9
Wind Vigor passive - Lv 10
Burst Arrow - Lv 11
Focused Eye passive - Lv 12
Suppressing Arrow - Lv 13
Hunter's Resolve passive - Lv 14
Deadshot - Lv 15
Unyielding Resolve passive - Lv 16
Defiance - Lv 17
Rooting Eye passive - Lv 21
Melee Fire passive - Lv 22Stigmas (13)













- Lv 23
Revitalization Contract passive - Lv 25
Hunter's Soul passive
Skill bar · the Mastery tab
Which skill goes on which key
A key can hold a stack of up to four skills, and each card below lists them in the order the game tries them: 1st, 2nd, 3rd, 4th (the Mastery tab calls them rows 0–3). Press the key and the first skill fires; if it is on cooldown or cannot fire right now (Burst Arrow without a slow, Arrow Scattershot outside a stagger), the game tries the next one down the list. So skills with cooldowns and conditional skills go first, and the always-usable filler goes last: Tempest Shot is last on key 1 and fires only when nothing before it can. Under a skill, the arrows show the chain the same key fires on the next presses, and a specialty line shows a follow-up that specialty adds. A macro takes a key whole: Skill → Macro accepts only the first skill of a stack, and that entry presses the whole stack. On this layout the macro has a key of its own, not RMB: you bind it in Settings → Key Settings → Gameplay → Macro (a side mouse button is handy) and hold it together with LMB (the auto-attack) and RMB (Deadshot), and it fires keys 1 and 2 for you.
PvE · boss and farming
- 1
- 1st
Griffon Arrow - 2nd
Explosive Arrow - 3rd
Arrow Scattershot - 4th
Tempest Shot
macro entry 1: Griffon Arrow and Explosive Arrow the moment they are back; during a stagger, Arrow Scattershot (specialty 5: −1 s on every cooldown per hit); the rest of the time, Tempest Shot, the main filler
- 1st
- 2
- 1st
Gale Arrow - 2nd
Drill Dart - 3rd
Burst Arrow - 4th
Snare Shotspecialty 4:
Shackling Arrow
macro entry 2: Gale Arrow (+7% Combat Speed and +7% PvE damage), Drill Dart on cooldown, Burst Arrow on a slowed target, otherwise Snare Shot for the slow; the next press is Shackling Arrow (specialty 4)
- 1st
- 3
Marking Shot
by hand every 12–13 s, standing still: Precision for 15 s, +300 Critical Hit, Deadshot +35%
- 4
- 1st
Vaizel's Authority - 2nd
Supporting Fire
twice before the pull: Vaizel's Authority (+20% Attack), then Supporting Fire (an orb for 30 s)
- 1st
- 5
Bow of Blessing
Bow of Blessing: +200 Critical Hit, the only burst window; 120 s cooldown
- 6
Mother Nature's Breath
against a heavy boss hit: +20% PvE damage tolerance for 6 s (specialty 4: another +20%)
- Q
Explosion Trap
a trap for adds: up to 4 targets within 5 m, always stuns NPCs
- LMB
Snipe
Rapid Fire
Spiral Arrow
hold it the whole fight: Snipe → Rapid Fire → Spiral Arrow → Tempest Arrow; +120 / 120 / 150 / 180 MP; specialty 4 takes 1 s off the Deadshot cooldown for every Snipe hit
- RMB
Deadshot
hold it the whole fight: Deadshot charges and fires at full charge the moment it is back
- Space
Defiancespecialty 1:
Lightning Arrow
breaks control: 5 s of Tenacity; specialty 1 chains into Lightning Arrow (a stun)
The macro for this layout
Skill → Macro → Add Macro: 2 entries, a 10 ms Delay (40 ms at 80+ ping), skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro (a side mouse button is handy) and hold it the whole fight together with LMB and RMB.
- 1
Griffon Arrow1 - 2
Gale Arrow2
- The
Griffon Arrow entry presses the whole of key 1: Griffon Arrow the moment it is back; otherwise Explosive Arrow; during a stagger, Arrow Scattershot; otherwise Tempest Shot, the main filler. - The
Gale Arrow entry presses the whole of key 2: Gale Arrow; otherwise Drill Dart; otherwise Burst Arrow if the target is slowed; otherwise Snare Shot, which slows it, and the next press is Shackling Arrow (specialty 4). - Hold LMB (auto-attack) and RMB (Deadshot) together with the macro: Snipe returns mana and takes cooldown off Deadshot, and a held Deadshot fires at full charge the moment it is ready. Keep Marking Shot and the buffs out of the macro.
- Before level 22 there are no stigmas, so Griffon Arrow and Explosive Arrow are not on key 1 yet: Arrow Scattershot is first in its stack and Tempest Shot last, and the first macro entry is made from Arrow Scattershot (see “Before level 16” in the Boss tab).
Opening a fight with this layout
- Before the pull: 4 4 for Vaizel's Authority, then Supporting Fire (an orb for 30 s); 5 Bow of Blessing, if it will be back in time for the next boss.
- 3 Marking Shot, standing still: Precision for 15 s.
- Hold RMB: the first shot of the fight is a fully charged Deadshot.
- Hold LMB and the macro key, and do not let go of any of the three.
- Every 12–13 s, 3 Marking Shot, when about 2 s of Precision are left.
- A stagger: change nothing, Arrow Scattershot takes Tempest Shot's place by itself.
- By hand: 6 Mother Nature's Breath against a heavy hit, Space to break control.
PvP · 1v1
- 1
Sealing Arrow
a 5 s seal (+2 s with specialty 3) on a 75% chance (+25% with specialty 4); at level 25 it ignores Block and Evasion
- 2
Illusory Arrow
a 3 s blind (+1 s with specialty 1); specialty 3: a 5 s slow that enables Burst Arrow; specialty 4: two uses
- 3
Marking Shot
a dash in the direction of your input and Precision: +300 Critical Hit; Suppressing Arrow stuns only under Precision
- 4
Vaizel's Authority
+20% Attack before you go in
- 5
Bow of Blessing
+200 Critical Hit for the burst
- 6
Mother Nature's Breath
+10% PvP damage tolerance for 6 s (specialty 4: another +10%)
- 7
Suppressing Arrow
a 3 s stun on a 40% chance, only under Precision (specialty 2: +1 s, specialty 4: +20%)
- 8
Stealth
invisible for 10 s out of combat (specialty 3: in combat too, specialty 4: longer); an attack from it crits (specialty 1)
- Q
Snare Shotspecialty 4:
Shackling Arrow
a −40% slow for 5 s; the next press is Shackling Arrow, a 75% root for 3 s
- E
- 1st
Burst Arrow - 2nd
Gale Arrow - 3rd
Drill Dart
Burst Arrow first, since it fires only on a slowed target; otherwise Gale Arrow, then Drill Dart (−60% incoming healing on the enemy)
- 1st
- LMB
Snipe
Rapid Fire
Spiral Arrow
auto-attack; specialty 2: 0.7% HP life drain (Korean players take it for PvP)
- RMB
Deadshot
a full charge only from stealth or under a seal; otherwise uncharged
- Space
Defiancespecialty 1:
Lightning Arrow
breaks control; specialty 1: Lightning Arrow, a 3 s stun
The key 1 and key 2 stacks are from Ppanghoppang's layout (Inven, September 6, 2026), the most copied one after August 26. Partjang uses the same two-stack macro (YouTube, September 17), and Hikodeseu (September 22) presses the Griffon stack twice. The key numbers are an example: what matters is two stacks in the macro and three keys held.
Calculator
Compare your loop with the Korean dummy
Set how many times in 60 s you fire Deadshot and how many HIT Tempest Shot and Drill Dart get (the DPS meter shows them), your share of full charges, Precision and your crit, and see how much that is of the Korean measurement and where the biggest gap is. The reference is the dummy of September 22 (6.65M DPS): Deadshot 14 casts (28 HIT), Tempest Shot 320 HIT, Drill Dart 76 HIT, 83% crit, Deadshot at level 21, Tempest Shot and Drill Dart at 20. The percentages assume the same stats: the calculator does not see your gear or Attack.
The calculator needs JavaScript. The Korean DPS meter table under the boss rotation gives the real split for an endgame Ranger.
| Colour | Source | Per minute | Dummy, % | You, pp | Share |
|---|
| Buff | Real cooldown | Duration | Uptime | Korea |
|---|
The model: every source scales from the Korean measurement of September 22 (Inven 19944). Deadshot by casts, the share of full charges (uncharged is the lower number from the client, about ⅓ of a full charge), Precision (+35% from the client; the dummy is taken to have had every Deadshot under Precision, since Korean players refresh it every 12–13 s and it lasts 15 s) and the specialty 5 extra hit (+50% in Korea since September 5; none below level 16). Tempest Shot and Drill Dart by HIT and skill level. Crit is one multiplier for the three sources (×1.5 a crit). Stigmas and the rest (49.3%: Supporting Fire, Griffon Arrow, Explosive Arrow, Gale Arrow, Burst Arrow, Shackling Arrow, Hunter's Soul, the auto-attack and more) stay fixed. Buff uptime, Bow of Blessing, gear and Attack are not counted in the shares; the uptime table counts only the cooldown stat, without the resets from Vaizel and Arrow Scattershot. “Korea” is the median of the top 10% of real Korean boss fights (aion2t, September 17–28); for Vaizel and Precision it is a lower bound, since the meter apparently does not see buffs applied before the pull.
Too few Deadshots in Combat Analysis?
If at level 16 or higher Deadshot goes out fewer than about 10 times a minute (about 20 HIT), check in turn:
- The
Deadshot key is held the whole fight and is not in the macro: the macro would fire Deadshot uncharged. The first shot of the fight is Deadshot. - The auto-attack is held and Snipe is firing:
Snipe specialty 4 (level 12) takes 1 s off the Deadshot cooldown per hit. “If Deadshot is below 26, check that Snipe is firing” (Hwansaenghanja). A turbo on Tempest Shot eats Snipe.
Vaizel's Authority on cooldown: specialty 4 (stigma level 20) is a 50% chance on a crit to take 1 s off every cooldown. During a stagger,
Arrow Scattershot with specialty 5 (−1 s on every cooldown per hit).- Do not dodge mid-charge, or the charge is lost; Marking Shot standing still. Stand closer than 10 m: from further away the dummy undercounts about 2 Deadshot hits (Inven 19701).
- Below skill level 12 Deadshot has only its 20 s cooldown, so no more than 3 a minute; Snipe specialty 4 opens at skill level 12, the Deadshot extra hit at 16.
- Hardware and delay: the hit count drops with CPU and memory latency, on crowded maps and with a cheap keyboard (Inven 19309, 18575, 19013). Macro delay 10 ms, more on a weak PC (Hikodeseu). With G Hub Rene gets 24 Deadshots a minute, with Razer 26.
Build
Skill levels and specialties
Specialty numbers are as in the game, top to bottom; under each skill's name is the client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text. The level 20 picks come from the Korean aion2t meter and guides after August 26 and September 16, 2026; the L8 column is the starting specialties from aLuckyRO's and KaidWOW's guides; L12 and L16 are the transition between them.
- 1 unlocks at skill level 8
- 4 at 12
- 5 at 16
- 1 dashed: the alternative
PvE: boss and farming

Deadshotlevel to 20
2 +30% Skill Speed · 3 Changes to mobile skill · 5 [Deadshot] grants extra damage on hit
- L82
- L1223
- L1625
- L20235or 245

Drill Dartlevel to 20
3 +20% Skill Speed · 4 Multi-Hit on hit · 5 Activates [Drill Dart] 1 extra time
- L81
- L1214
- L1645
- L20345or 135

Gale Arrowlevel to 20
3 Changes to mobile skill · 4 Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit · 5 -10s cooldown
- L81
- L1214
- L1645
- L20345or 135

Snare Shotlevel to 16–20
2 +20% Skill Speed · 3 Changes to mobile skill · 4 Adds [Shackling Arrow] Chain Skill
- L82
- L1223
- L1623
- L20234

Snipelevel to 16–20
3 +50% Multi-Hit on hit · 4 -1s [Deadshot] cooldown on hit · 5 Adds [Tempest Arrow] Chain Skill
- L81
- L1214
- L1645
- L20345or 245

Tempest Shotlevel to 16–20
2 +10% skill Critical Hit · 3 Deals up to 12% more damage when less targets are hit · 5 +20% Skill Speed
- L81
- L1213
- L1635
- L20235or 135

Arrow Scattershotlevel to 16
4 Multi-Hit on hit · 5 -1s all cooldowns on hit
- L81
- L1214
- L1645
- L20·

Burst Arrowlevel to 12–16
3 Changes to mobile skill · 4 Up to +20% damage when less targets hit
- L81
- L1234
- L1634
- L20·

Marking Shotlevel to 12–15
1 +5% Perfect Chance for the duration · 3 +5s duration
- L83
- L1213
- L16·
- L20·

Defiancelevel to 8–12
3 Restores 20% HP on using [Defiance] · 4 +2s Tenacity duration
- L83
- L1234
- L16·
- L20·
Deadshot 2·3·5, Tempest Shot 2·3·5, Drill Dart 3·4·5, Gale Arrow 3·4·5, Marking Shot 1·3 and Snipe 3·4·5 are the most common sets in real Korean fights after September 17 (aion2t) and in the guides of FRESHY, Partjang and Rene. Deadshot 2·4·5 (not mobile) is for peak numbers on the dummy (Rene, Pikt); Drill Dart with specialty 1 (life drain) is for the Sanctuaries; Gale Arrow 1·3·5 is FRESHY's, and Korean players do not play it that way. Snare Shot 2·3·4 (Shackling Arrow) gives +2–3% (Ppanghoppang), but most real fights run 2·3 without it: Shackling Arrow eats mana (Pikt). Arrow Scattershot 4·5 (Rene) or 3·5 (Ppanghoppang); FRESHY and Partjang do not take it at all.
PvP

Snipe
2 Absorbs 0.7% HP · 4 -1s [Deadshot] cooldown on hit · 5 Adds [Tempest Arrow] Chain Skill
- L1624
- L20245
Korean sources have almost no separate PvP builds: Snipe at level 20 takes specialty 2 (life drain) instead of Multi-Hit (dcinside). The other skills keep their PvE specialties; in PvP what counts is the stigma levels of Sealing Arrow and Illusory Arrow (level 25).
Stigmas · six slots
PvE. The number is the order to level them in.
- 1Vaizel's AuthorityLv 25+20% Attack, cooldown resets
- 2Supporting FireLv 25an orb for 30 s, always crits
- 3Bow of BlessingLv 25+200 Critical Hit, the burst window
- 4Explosive ArrowLv 20–25always crits, +20% on slowed targets
- 5Griffon ArrowLv 20–23Crimson Flames, ticks twice as often
- Mother Nature's Breath / Arrow Storm / Ambush Kickthe sixth slot
The aion2t meter (the 144 best Korean boss fights, September 17–28): Supporting Fire and Griffon Arrow 100%, Bow of Blessing and Explosive Arrow 99%, Vaizel's Authority 94% (the rest, apparently, cast it as a buff before the pull); the sixth slot: Mother Nature's Breath 43%, Arrow Storm 12%, Ambush Kick 6%. On September 27 Rene switched to Arrow Storm (+1.5–2% damage, a faster stagger), and among the top 25% of all Korean fights its share rose from 8% to 14–16% after September 16: a trend, not a consensus. Mother Nature's Breath is for the mechanics of Sanctuary 4 and Fire Temple; keep Illusory Arrow and Mother Nature's Breath out of the macro (Rene).
PvP
- Vaizel's AuthorityLv 25+20% Attack
- Bow of BlessingLv 25+200 Critical Hit
- Sealing ArrowLv 25a seal that ignores Block
- Illusory ArrowLv 25a blind, Exposed
- Stealththe opening from stealth
- Mother Nature's Breath / Ambush Kick / Ensnaring Trapdefence, a knock back or buff removal
Stigma specialties are not chosen: every unlocked one works (levels 5/10/15/20/25). At level 25 (the fifth specialty, from the in-game tooltips and patch notes): Vaizel's Authority +10% weapon damage, Bow of Blessing +5 s, Supporting Fire a 10% chance of an extra shot (since July 8: no life drain, and +30% PvE damage), Explosive Arrow −50% cooldown, Griffon Arrow +20% damage against targets with Crimson Flames, Arrow Storm up to −30 s cooldown, Ambush Kick a 10% HP shield, Stealth +1,000 Critical Hit for 5 s after an attack from stealth, Illusory Arrow Exposed for 5 s, Sealing Arrow and Ensnaring Trap ignore Block and Evasion. The Korean order up to 25: Vaizel's Authority → Supporting Fire → Bow of Blessing, then Explosive Arrow ≥ Griffon Arrow (Rene); if the boss dies in about 22.5 s, Explosive Arrow 25 beats Bow of Blessing 25 (dcinside). According to FRESHY and aLuckyRO, the global version launches with 4 slots and a stigma cap of level 20 (unconfirmed): then there are no fifth specialties, and the set is Vaizel's Authority, Bow of Blessing, Explosive Arrow and Griffon Arrow (FRESHY) or Supporting Fire (aLuckyRO).
Passives in priority order (PvE)
Focused Eye to 36 (+36% PvE damage, +7.2% Double) and Hunter's Resolve to 33–34 (+39% critical damage at 34): “level 1 or level 30, the rest barely differ” (Ppanghoppang). An old test (Inven 17764, July): 10 levels less on Hunter's Soul / Concentrated Fire / Rooting Eye / Melee Fire cost 0 / 0.1 / 0.16 / 0.05 million damage a minute. The balance with active skills (dcinside): with 4 active skills at level 20, Focused Eye 36 and Hunter's Resolve 34; with 5, 36/33; with 6, 36/30. Rene calls Wind Vigor mandatory (movement speed when you are hit); Vigilant Eye is +25% HP and +200 Evasion at level 20.
Stats
- Korea (PvE): front attack damage has been the Ranger's main line since August (pets, manastones, wings). Pikt: it beats Double if 80% or more of the hits come from the front; in Sanctuary 4 Korean players go back to Double and to wings for hits from behind (Inven 19688).
- Manastones go on +damage, not on flat Attack (Inven 19094); arcana on Focused Eye and Hunter's Resolve to the maximum, then Deadshot, Snipe and Drill Dart levels (Pikt).
- Combat Speed: 121.6% in combat (with Gale and a scroll) for 1,000 hits; a cooldown stat of 33–36% keeps Vaizel's Authority up almost all the time (Gemjossi, Inven 18208).
- English-language creators (aLuckyRO, KaidWOW) put Combat Speed and Multi-Hit first; in Korea, Multi-Hit with Bow of Blessing is about 90% anyway, so players build front attack damage, Focused Eye and Hunter's Resolve.
- Elements since September 16: wind is almost everything, fire is Drill Dart, Griffon Arrow and Explosive Arrow, earth is Snare Shot, Shackling Arrow and the traps. There is no element damage stat yet; Rene thinks only “+all element damage” is worth it.
All skills · client data, September 18, 2026
Every Ranger skill
Pick a skill level and damage, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client.

Snare Shot
Activelearned at Lv 1
- Damage
- 605308821,1331,3621,5872,262
- Cooldown
- 15 s
- MP
- 150
- Stagger
- 10
- Range · targets
- 20 m · 4 targets
A target up to 20 m away: 1,362 damage (level 20) to up to 4 enemies within 4 m, a slow of −40% movement speed for 5 s, 10 stagger. 15 s cooldown, 150 MP, castable on the move (specialty 3). Specialty 4 chains into Shackling Arrow.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+20% Move Speed reduction
- 2Lv 8+20% Skill Speed
- 3Lv 8Changes to mobile skill
- 4Lv 12Adds [Shackling Arrow] Chain Skill
- 5Lv 16+2s Slow and Root duration
Client tooltip at skill level 1:
Selects a target within 20m and deals 60-60 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 530-530 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 882-882 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 1133-1133 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 1362-1362 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 1587-1587 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 2262-2262 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage

Shackling Arrow
Chainfrom Snare Shot (specialty 4)
- Damage
- 796901,1471,4741,7712,0632,940
- Cooldown
- —
- MP
- 150
- Stagger
- —
- Range · targets
- 20 m · 4 targets
The Snare Shot chain (specialty 4): a target up to 20 m away, 1,771 damage (level 20) to up to 4 enemies within 4 m, a 75% chance of a 3 s root (100% on NPCs). No cooldown, 150 MP. Korean players take Snare Shot specialty 4 only from level 20 and together with specialty 3 (mobile): +2–3% damage, but Shackling Arrow costs mana. About one real fight in five has it.
Client tooltip
Client tooltip at skill level 1:
Selects a target within 20m and deals 79-79 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.
Client tooltip at skill level 8:
Selects a target within 20m and deals 690-690 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.
Client tooltip at skill level 12:
Selects a target within 20m and deals 1147-1147 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.
Client tooltip at skill level 16:
Selects a target within 20m and deals 1474-1474 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.
Client tooltip at skill level 20:
Selects a target within 20m and deals 1771-1771 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.
Client tooltip at skill level 25:
Selects a target within 20m and deals 2063-2063 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.
Client tooltip at skill level 40:
Selects a target within 20m and deals 2940-2940 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

Snipe
Activelearned at Lv 1
- Damage
- 47217345436520601846
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
The auto-attack chain: Snipe → Rapid Fire → Spiral Arrow, a target up to 20 m away, no cooldown and no MP; +120 / 120 / 150 MP, your main source of mana. At level 20, 520 / 586 / 680 damage. Specialty 4: −1 s on the Deadshot cooldown per hit; specialty 5 adds Tempest Arrow (the 4th step of the chain).
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+20% MP restored
- 2Lv 8Absorbs 0.7% HP
- 3Lv 8+50% Multi-Hit on hit
- 4Lv 12-1s [Deadshot] cooldown on hit
- 5Lv 16Adds [Tempest Arrow] Chain Skill
Client tooltip at skill level 1:
Deals 47-47 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 8:
Deals 217-217 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 12:
Deals 345-345 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 16:
Deals 436-436 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 20:
Deals 520-520 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 25:
Deals 601-601 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 40:
Deals 846-846 damage to a target within 20m and restores 120 MP.

Rapid Fire
Chainfrom Snipe
- Damage
- 50243388492586679957
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
The 2nd hit of the Snipe chain: a target up to 20 m away, 586 damage (level 20), +120 MP. Spiral Arrow follows.
Client tooltip
Client tooltip at skill level 1:
Deals 50-50 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 8:
Deals 243-243 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 12:
Deals 388-388 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 16:
Deals 492-492 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 20:
Deals 586-586 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 25:
Deals 679-679 damage to a target within 20m and restores 120 MP.
Client tooltip at skill level 40:
Deals 957-957 damage to a target within 20m and restores 120 MP.

Spiral Arrow
Chainfrom Rapid Fire
- Damage
- 542804495706807881,113
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
The 3rd, closing hit of the Snipe chain: a target up to 20 m away, 680 damage (level 20) and +150 MP, the largest mana return in the series.
Client tooltip
Client tooltip at skill level 1:
Deals 54-54 damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 8:
Deals 280-280 damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 12:
Deals 449-449 damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 16:
Deals 570-570 damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 20:
Deals 680-680 damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 25:
Deals 788-788 damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 40:
Deals 1113-1113 damage to a target within 20m and restores 150 MP.

Tempest Arrow
Chainfrom Spiral Arrow (specialty 5)
- Damage
- 835358731,1151,3351,5522,200
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
The Snipe chain (specialty 5, the 4th step after Spiral Arrow): a target up to 20 m away, 1,335 damage (level 20) and +180 MP, the biggest hit and the most mana in the series. No cooldown, no MP. Tempest Shot keeps interrupting the chain, so it rarely gets this far: about 12 a minute in the best Korean fights; Rene advises at least 13.
Client tooltip
Client tooltip at skill level 1:
Deals 83-83 damage to a target within 20m and restores 180 MP.
Client tooltip at skill level 8:
Deals 535-535 damage to a target within 20m and restores 180 MP.
Client tooltip at skill level 12:
Deals 873-873 damage to a target within 20m and restores 180 MP.
Client tooltip at skill level 16:
Deals 1115-1115 damage to a target within 20m and restores 180 MP.
Client tooltip at skill level 20:
Deals 1335-1335 damage to a target within 20m and restores 180 MP.
Client tooltip at skill level 25:
Deals 1552-1552 damage to a target within 20m and restores 180 MP.
Client tooltip at skill level 40:
Deals 2200-2200 damage to a target within 20m and restores 180 MP.

Tempest Shot
Activelearned at Lv 1
- Damage
- 563014846147338501,201
- Cooldown
- —
- MP
- 120
- Stagger
- 1
- Range · targets
- 20 m · 4 targets
A target up to 20 m away: 733 damage (level 20) to up to 4 enemies within 4 m, 1 stagger. No cooldown, 120 MP: the filler between the main skills' cooldowns. Specialty 3: up to +12% damage when fewer targets are hit; specialty 4: a 5% chance to knock back on a crit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8-20% MP consumed
- 2Lv 8+10% skill Critical Hit
- 3Lv 8Deals up to 12% more damage when less targets are hit
- 4Lv 125% chance to inflict Knock Back on Critical Hit
- 5Lv 16+20% Skill Speed
Client tooltip at skill level 1:
Selects a target within 20m and deals 56-56 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 301-301 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 484-484 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 614-614 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 733-733 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 850-850 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 1201-1201 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage

Marking Shot
Activelearned at Lv 3
- Damage
- 1428241,2961,6031,8882,1903,095
- Cooldown
- 10 s
- MP
- 50
- Stagger
- 7
- Range · targets
- 20 m
A target up to 20 m away: 1,888 damage (level 20); moves you in the chosen direction and gives you Precision for 10 s (+300 Critical Hit), 7 stagger. 10 s cooldown, 50 MP. Precision strengthens Deadshot (+35% damage) and Suppressing Arrow (stun chance). Specialty 4: 2 charges (one more cast in a row); specialty 5: ignores Block and Evasion and always crits.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+5% Perfect Chance for the duration
- 2Lv 830% chance to inflict Knock Back on hit
- 3Lv 8+5s duration
- 4Lv 12+1 consecutive use
- 5Lv 16Ignores Block and Evasion and lands as a Critical Hit
Client tooltip at skill level 1:
Deals 142-142 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 824-824 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1296-1296 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 1603-1603 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 1888-1888 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 2190-2190 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 3095-3095 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage

Drill Dart
Activelearned at Lv 4
- Damage
- 1126511,0231,2661,4911,7292,444
- Cooldown
- 5 s
- MP
- —
- Stagger
- 5
- Range · targets
- 20 m · 4 targets
A target up to 20 m away: 1,491 damage (level 20) to up to 4 enemies within 4 m, +100 MP on a crit. Applies Bleed for 6 s: 581 damage a second and −60% incoming healing (does not stack with Debilitating Smash and Firestorm), 5 stagger. 5 s cooldown, no MP. Specialty 1: 3% HP life drain; specialty 4: always a Multi-Hit; specialty 5: triggers once more.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Absorbs 3% HP
- 2Lv 8+2s Bleed duration
- 3Lv 8+20% Skill Speed
- 4Lv 12Multi-Hit on hit
- 5Lv 16Activates [Drill Dart] 1 extra time
Client tooltip at skill level 1:
Selects a target within 20m and deals 112-112 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 43-43 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 651-651 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 253-253 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 1023-1023 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 398-398 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 1266-1266 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 493-493 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 1491-1491 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 581-581 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 1729-1729 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 673-673 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 2444-2444 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 952-952 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage

Arrow Scattershot
Activelearned at Lv 5
- Damage
- 964486598069321,0771,510
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
A hit on a staggered target up to 20 m away: 932 damage (level 20), no cooldown and no MP, usable only while the target is staggered (a boss's stagger phase). Specialty 1: 5% HP life drain; specialty 2: +120 MP per hit; specialty 5: −1 s on every skill cooldown per hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Absorbs 5% HP
- 2Lv 8Restores 120 MP on hit
- 3Lv 8Changes to mobile skill
- 4Lv 12Multi-Hit on hit
- 5Lv 16-1s all cooldowns on hit
Client tooltip at skill level 1:
Deals 96-96 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 8:
Deals 448-448 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 12:
Deals 659-659 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 16:
Deals 806-806 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 20:
Deals 932-932 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 25:
Deals 1077-1077 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 40:
Deals 1510-1510 damage to a target afflicted with Stagger within 20m.

Gale Arrow
Activelearned at Lv 7
- Damage
- 3651,4602,0022,4602,7963,2154,474
- Cooldown
- 20 s
- MP
- 200
- Stagger
- 10
- Range · targets
- 20 m · 4 targets
A target up to 20 m away: 2,796 damage (level 20) to up to 4 enemies within 4 m, and Gale on you for 10 s: +7% Combat Speed, +7% PvE damage, +3.5% PvP damage, 10 stagger. 20 s cooldown, 200 MP. Specialty 4: stronger Gale effects when fewer targets are hit; specialty 5: −10 s cooldown.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+5s duration
- 2Lv 850% chance to inflict Knock Back on hit
- 3Lv 8Changes to mobile skill
- 4Lv 12Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
- 5Lv 16-10s cooldown
Client tooltip at skill level 1:
Selects a target within 20m and deals 365-365 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 1460-1460 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 2002-2002 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 2460-2460 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 2796-2796 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 3215-3215 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 4474-4474 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage

Explosion Trap
Activelearned at Lv 8
- Damage
- 3441,3781,8892,3212,6383,0344,222
- Cooldown
- 20 s
- MP
- 200
- Stagger
- 10
- Range · targets
- 4 targets
Sets a trap beside you. It lasts 10 s and, when triggered, deals 2,638 damage (level 20) to up to 4 enemies within 5 m with a 40% chance of a 3 s stun (100% on NPCs), 10 stagger. 20 s cooldown, 200 MP. Specialty 1: pulls enemies in on the blast; specialty 3: one more hit 3 s after it triggers; specialty 5: 2 charges (one more cast in a row).
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Pulls enemies on explosion
- 2Lv 8+1s Stun duration
- 3Lv 8Extra damage after 3s on hit
- 4Lv 12+20% Stun Chance
- 5Lv 16+1 consecutive use
Client tooltip at skill level 1:
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 344-344 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 1378-1378 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 1889-1889 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 2321-2321 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 2638-2638 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 3034-3034 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 4222-4222 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

Burst Arrow
Activelearned at Lv 10
- Damage
- 5441,8252,3452,8193,1913,6565,051
- Cooldown
- 20 s
- MP
- —
- Stagger
- 15
- Range · targets
- 20 m · 4 targets
Only on a slowed or rooted target up to 20 m away: 3,191 damage (level 20) to up to 4 enemies within 4 m, 15 stagger. 20 s cooldown, no MP. Pairs with Snare Shot and Shackling Arrow. Specialty 4: up to +20% damage when fewer targets are hit; specialty 5: a 25% chance to reset the cooldown on a hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Absorbs 10% HP
- 2Lv 8+50% Multi-Hit on hit
- 3Lv 8Changes to mobile skill
- 4Lv 12Up to +20% damage when less targets hit
- 5Lv 1625% chance to reset cooldown on hit
Client tooltip at skill level 1:
Selects a target afflicted with Slow or Root within 20m and deals 544-544 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target afflicted with Slow or Root within 20m and deals 1825-1825 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target afflicted with Slow or Root within 20m and deals 2345-2345 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target afflicted with Slow or Root within 20m and deals 2819-2819 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target afflicted with Slow or Root within 20m and deals 3191-3191 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target afflicted with Slow or Root within 20m and deals 3656-3656 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target afflicted with Slow or Root within 20m and deals 5051-5051 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage

Suppressing Arrow
Activelearned at Lv 12
- Damage
- 3621,2141,5601,8752,1222,4323,360
- Cooldown
- 20 s
- MP
- —
- Stagger
- 10
- Range · targets
- 20 m
A target up to 20 m away: 2,122 damage (level 20), a 40% chance of a 3 s stun while Precision is up (100% on NPCs), 10 stagger. 20 s cooldown, no MP. Specialty 4: +20% stun chance; specialty 5: a 25% chance to reset the cooldown on a hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+50% Multi-Hit on hit
- 2Lv 8+1s Stun duration
- 3Lv 8+20% Skill Speed
- 4Lv 12+20% Stun Chance
- 5Lv 1625% chance to reset cooldown on hit
Client tooltip at skill level 1:
Deals 362-362 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1214-1214 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1560-1560 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 1875-1875 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 2122-2122 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 2432-2432 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 3360-3360 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

Deadshot
Activelearned at Lv 14
- Damage
- 5991,6682,0642,4312,7413,1304,294
- Cooldown
- 20 s
- MP
- 200
- Stagger
- 16
- Range · targets
- 20 m
A charged skill (3 charge levels) on a target up to 20 m away: 2,741–8,225 damage at level 20 depending on the charge, +35% damage while Precision is up, 10–16 stagger. 20 s cooldown, 200 MP. Specialty 1: no MP cost; specialty 4: ignores Block and Evasion and always lands as a Multi-Hit; specialty 5: a hit adds bonus damage.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Removes MP consumed
- 2Lv 8+30% Skill Speed
- 3Lv 8Changes to mobile skill
- 4Lv 12Ignores Block and Evasion and lands as Multi-Hit
- 5Lv 16[Deadshot] grants extra damage on hit
Client tooltip at skill level 1:
Deals 599-1798 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1668-5006 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 2064-6192 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2431-7293 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 2741-8225 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 3130-9390 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 4294-12884 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage

Defiance
Activelearned at Lv 16
- Damage
- —
- Cooldown
- 60 s53 s49 s45 s41 s36 s21 s
- MP
- —
- Stagger
- —
- Range · targets
- —
Removes stun, knockdown, airborne, grab, freeze and fear, and gives you Tenacity (crowd-control immunity) for 5 s. 60 s cooldown, 41 s at skill level 20; cooldown stats do not affect it. Specialty 1 chains into Lightning Arrow.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Adds [Lightning Arrow] Chain Skill
- 2Lv 8Restores 1000 Stamina on using [Defiance]
- 3Lv 8Restores 20% HP on using [Defiance]
- 4Lv 12+2s Tenacity duration
- 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Client tooltip at skill level 1:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 8:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 12:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 16:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 20:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 25:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 40:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Lightning Arrow
Chainfrom Defiance (specialty 1)
- Damage
- 5181,1921,4581,6851,8942,1552,938
- Cooldown
- 120 s106 s98 s90 s82 s72 s42 s
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
The Defiance chain (specialty 1): a target up to 20 m away, 1,894 damage (level 20) and a 3 s stun. 120 s cooldown, 82 s at skill level 20. The counterattack right after you break control. Since the Korean patch of July 8, Defiance specialty 1 has been a chain for every class; for the Ranger it is Lightning Arrow.
Client tooltip
Client tooltip at skill level 1:
Deals 518-518 damage to a target within 20m and inflicts Stun for 3s.
Client tooltip at skill level 8:
Deals 1192-1192 damage to a target within 20m and inflicts Stun for 3s.
Client tooltip at skill level 12:
Deals 1458-1458 damage to a target within 20m and inflicts Stun for 3s.
Client tooltip at skill level 16:
Deals 1685-1685 damage to a target within 20m and inflicts Stun for 3s.
Client tooltip at skill level 20:
Deals 1894-1894 damage to a target within 20m and inflicts Stun for 3s.
Client tooltip at skill level 25:
Deals 2155-2155 damage to a target within 20m and inflicts Stun for 3s.
Client tooltip at skill level 40:
Deals 2938-2938 damage to a target within 20m and inflicts Stun for 3s.

Ambush Kick
Stigmalearned at Lv 22
- Damage
- 8571,5811,9002,1512,4012,7153,655
- Cooldown
- 30 s
- MP
- —
- Stagger
- —
- Range · targets
- 5 m
A dash behind a target up to 5 m away (+5 m with specialty 1): 2,401 damage (level 20) and a knock back, and you leap back yourself. 30 s cooldown, no MP. Specialty 3: a 50% chance of a 3 s stun; specialty 4: +50% stun chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+5m Range
- 2Lv 1010% Max HP Protective Shield for 5s on hit
- 3Lv 1550% chance to inflict Stun for 3s on hit
- 4Lv 20+50% Stun Chance
Client tooltip at skill level 1:
Moves behind a target within 5m and deals 857-857 damage and inflicts Knock Back. The caster moves back.
Client tooltip at skill level 8:
Moves behind a target within 5m and deals 1581-1581 damage and inflicts Knock Back. The caster moves back.
Client tooltip at skill level 12:
Moves behind a target within 5m and deals 1900-1900 damage and inflicts Knock Back. The caster moves back.
Client tooltip at skill level 16:
Moves behind a target within 5m and deals 2151-2151 damage and inflicts Knock Back. The caster moves back.
Client tooltip at skill level 20:
Moves behind a target within 5m and deals 2401-2401 damage and inflicts Knock Back. The caster moves back.
Client tooltip at skill level 25:
Moves behind a target within 5m and deals 2715-2715 damage and inflicts Knock Back. The caster moves back.
Client tooltip at skill level 40:
Moves behind a target within 5m and deals 3655-3655 damage and inflicts Knock Back. The caster moves back.

Arrow Storm
Stigmalearned at Lv 22
- Damage
- 1,1842,1842,6252,9723,3183,7515,051
- Cooldown
- 60 s
- MP
- 200
- Stagger
- 50
- Range · targets
- 20 m · 4 targets
A target up to 20 m away: 3,318 damage (level 20) to up to 4 enemies within 4 m, a 50% chance of a 3 s stun (100% on NPCs), 50 stagger, the most in the class. 60 s cooldown, 200 MP. Specialty 1: up to +20% damage when more targets are hit; specialty 2: a 10 s slow; specialty 4: +25% stun chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Up to +20% max damage when more targets hit
- 2Lv 10Inflicts Slow for 10s on hit
- 3Lv 15+1s Stun duration
- 4Lv 20+25% Stun Chance
Client tooltip at skill level 1:
Selects a target within 20m and deals 1184-1184 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 2184-2184 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 2625-2625 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 2972-2972 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 3318-3318 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 3751-3751 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 5051-5051 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

Assault Smite
Stigmalearned at Lv 22
- Damage
- 9021,6642,0002,2642,5282,8583,848
- Cooldown
- 120 s
- MP
- —
- Stagger
- —
- Range · targets
- 20 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m of it: 2,528 damage (level 20), a 30% chance of a 3 s stun (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown, no MP. Specialty 1: +20% Attack for 5 s; specialty 2: −500 MP to the enemy per hit; specialty 3: +10 m range; specialty 4: +20% stun chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+20% Attack for 5s on hit
- 2Lv 10500 MP damage on hit
- 3Lv 15+10m Range
- 4Lv 20+20% Stun Chance
Client tooltip at skill level 1:
Selects a target within 20m and deals 902-902 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 8:
Selects a target within 20m and deals 1664-1664 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 12:
Selects a target within 20m and deals 2000-2000 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 16:
Selects a target within 20m and deals 2264-2264 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 20:
Selects a target within 20m and deals 2528-2528 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 25:
Selects a target within 20m and deals 2858-2858 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 40:
Selects a target within 20m and deals 3848-3848 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

Bow of Blessing
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 120 s
- MP
- —
- Stagger
- —
- Range · targets
- —
A personal buff: +200 Critical Hit and +100 Accuracy for 20 s (level 20; 10 s at level 1). 120 s cooldown, no MP. Specialty 2: Attack rises in proportion to Critical Hit; specialty 3: +20% critical damage; specialty 4: +7% Double chance; all for the duration.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+50% Multi-Hit Chance for duration
- 2Lv 10Increases Attack proportional to Critical Hit for the duration
- 3Lv 15+20% Critical Damage Boost for the duration
- 4Lv 20+7% Double Chance for the duration
Client tooltip at skill level 1:
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 10s.
Client tooltip at skill level 8:
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 13.5s.
Client tooltip at skill level 12:
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 15.5s.
Client tooltip at skill level 16:
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 17.5s.
Client tooltip at skill level 20:
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 20s.
Client tooltip at skill level 25:
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 22.5s.
Client tooltip at skill level 40:
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 30s.

Ensnaring Trap
Stigmalearned at Lv 22
- Damage
- 1,2182,2462,7003,0563,4133,8585,195
- Cooldown
- 90 s
- MP
- —
- Stagger
- 20
- Range · targets
- 4 targets
A trap beside you. It lasts 30 s and, when triggered, deals 3,413 damage (level 20) to up to 4 enemies within 5 m and throws them airborne for 3 s, 20 stagger. 90 s cooldown, no MP. Specialty 1 chains into Guerilla Strike.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Adds [Guerilla Strike] Chain Skill
- 2Lv 10Removes up to 2 buffs
- 3Lv 15+1s Airborne duration
- 4Lv 20-30s cooldown
Client tooltip at skill level 1:
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 1218-1218 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 2246-2246 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 2700-2700 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 3056-3056 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 3413-3413 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 3858-3858 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage
Client tooltip at skill level 40:
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 5195-5195 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage

Guerilla Strike
Chainfrom Ensnaring Trap (specialty 1)
- Damage
- 1,2692,3402,8133,1843,5554,0195,411
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
The Ensnaring Trap chain (specialty 1): a target up to 20 m away, 3,555 damage (level 20), and you leap back. No cooldown, no MP.
Client tooltip
Client tooltip at skill level 1:
Deals 1269-1269 damage to a target within 20m and the caster moves back.
Client tooltip at skill level 8:
Deals 2340-2340 damage to a target within 20m and the caster moves back.
Client tooltip at skill level 12:
Deals 2813-2813 damage to a target within 20m and the caster moves back.
Client tooltip at skill level 16:
Deals 3184-3184 damage to a target within 20m and the caster moves back.
Client tooltip at skill level 20:
Deals 3555-3555 damage to a target within 20m and the caster moves back.
Client tooltip at skill level 25:
Deals 4019-4019 damage to a target within 20m and the caster moves back.
Client tooltip at skill level 40:
Deals 5411-5411 damage to a target within 20m and the caster moves back.

Explosive Arrow
Stigmalearned at Lv 22
- Damage
- 1,4262,6313,1633,5803,9984,5196,085
- Cooldown
- 45 s
- MP
- —
- Stagger
- 20
- Range · targets
- 20 m · 4 targets
A target up to 20 m away: 3,998 damage (level 20) to up to 4 enemies within 4 m, +20% damage against slowed or rooted targets, 20 stagger. 45 s cooldown, no MP. Specialty 1: −15 s cooldown; specialty 3: always crits; specialties 2 and 4 together add another +10% and +20% against slowed or rooted targets (up to +30%).
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5-15s cooldown
- 2Lv 10+10% additional damage to targets afflicted with Slow or Root
- 3Lv 15Critical Hit on hit
- 4Lv 20+20% additional damage to targets afflicted with Slow or Root
Client tooltip at skill level 1:
Selects a target within 20m and deals 1426-1426 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 2631-2631 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 3163-3163 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 3580-3580 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 3998-3998 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 4519-4519 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 6085-6085 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage

Griffon Arrow
Stigmalearned at Lv 22
- Damage
- 9641,7782,1372,4202,7023,0544,112
- Cooldown
- 45 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 20 m · 4 targets
A target up to 20 m away: 2,702 damage (level 20) to up to 4 enemies within 4 m, and Crimson Flames for 10 s: 1,351 damage over time a second (more if the target moves), 20 stagger. 45 s cooldown, 200 MP. Specialty 3: stronger Crimson Flames, extra damage on hitting a target that has them; specialty 4: the DoT ticks twice as often.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Changes to mobile skill
- 2Lv 10+5s Damage over Time duration
- 3Lv 15Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson Flames
- 4Lv 20-50% Damage over Time intervals
Client tooltip at skill level 1:
Selects a target within 20m and deals 964-964 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 482-482 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 1778-1778 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 889-889 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 2137-2137 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 1068-1068 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 2420-2420 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 1210-1210 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 2702-2702 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 1351-1351 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 3054-3054 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 1527-1527 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 4112-4112 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 2056-2056 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

Illusory Arrow
Stigmalearned at Lv 22
- Damage
- 1,0992,0282,4372,7593,0813,4834,690
- Cooldown
- 30 s
- MP
- 200
- Stagger
- 15
- Range · targets
- 20 m
A target up to 20 m away: 3,081 damage (level 20) and a 3 s blind, 15 stagger. 30 s cooldown, 200 MP. Specialty 2: becomes AoE; specialty 3: adds a 5 s slow; specialty 4: 2 charges (one more cast in a row).
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+1s Blind duration
- 2Lv 10Changes to AoE Skill
- 3Lv 15Inflicts Slow for 5s on hit
- 4Lv 20+1 consecutive use
Client tooltip at skill level 1:
Deals 1099-1099 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 2028-2028 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 2437-2437 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2759-2759 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 3081-3081 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 3483-3483 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 4690-4690 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage

Mother Nature's Breath
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 90 s76 s68 s60 s52 s42 s12 s
- MP
- —
- Stagger
- —
- Range · targets
- —
On you for 6 s: +20% PvE / +10% PvP damage tolerance and +200 critical resistance, plus Mother Nature's Embrace, a 50% chance to absorb 25% of the damage taken as HP. 90 s cooldown, 52 s at skill level 20; cooldown-increasing effects do not affect it. Specialty 1: removes damage over time and makes you immune to it for the duration; specialty 4: another +20% PvE / +10% PvP damage tolerance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Removes and grants immunity to Damage over Time effects
- 2Lv 10x1.5 [Vigilant Eye] effect for the duration
- 3Lv 15x1.5 [Unyielding Resolve] effect for the duration
- 4Lv 20+20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase
Client tooltip at skill level 1:
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.
Client tooltip at skill level 8:
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.
Client tooltip at skill level 12:
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.
Client tooltip at skill level 16:
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.
Client tooltip at skill level 20:
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.
Client tooltip at skill level 25:
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.
Client tooltip at skill level 40:
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.

Sealing Arrow
Stigmalearned at Lv 22
- Damage
- 1,0431,9242,3122,6182,9233,3054,449
- Cooldown
- 60 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 20 m
A target up to 20 m away: 2,923 damage (level 20), a 75% chance of a 5 s seal (100% on NPCs), 20 stagger. 60 s cooldown, 200 MP. Specialty 1: a 50% chance of a 5 s root; specialty 4: +25% seal chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 550% chance to inflict Root for 5s on hit
- 2Lv 10-1000 enemy Max Stamina for 5s on hit
- 3Lv 15+2s Seal duration
- 4Lv 20+25% Seal chance
Client tooltip at skill level 1:
Deals 1043-1043 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1924-1924 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 2312-2312 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2618-2618 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 2923-2923 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 3305-3305 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 4449-4449 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

Stealth
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 120 s99 s87 s75 s63 s48 s3 s
- MP
- —
- Stagger
- —
- Range · targets
- —
Invisibility for 10 s (+10 s with specialty 4), out of combat only: entering combat breaks it. 120 s cooldown, 63 s at skill level 20, no MP. Specialty 1: an attack from stealth always crits; specialty 3: usable in combat too.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Critical Hit on attack during Stealth
- 2Lv 10+20% Move Speed for the duration
- 3Lv 15Available in combat
- 4Lv 20+10s Stealth duration
Client tooltip at skill level 1:
Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.
Client tooltip at skill level 8:
Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.
Client tooltip at skill level 12:
Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.
Client tooltip at skill level 16:
Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.
Client tooltip at skill level 20:
Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.
Client tooltip at skill level 25:
Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.
Client tooltip at skill level 40:
Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.

Supporting Fire
Stigmalearned at Lv 22
- Damage
- 2434495406116827711,039
- Cooldown
- 90 s
- MP
- —
- Stagger
- —
- Range · targets
- —
Summons an orb beside you for 15 s: every 0.5 s, a 25% chance to fire for 682 damage (level 20) with 1.5% HP life drain. 90 s cooldown, no MP. Specialty 1: +25% firing chance; specialty 2: +15 s duration; specialty 4: always crits.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+25% activation chance
- 2Lv 10+15s duration
- 3Lv 15-30s cooldown
- 4Lv 20Critical Hit on hit
Client tooltip at skill level 1:
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 243-243 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s
Client tooltip at skill level 8:
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 449-449 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s
Client tooltip at skill level 12:
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 540-540 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s
Client tooltip at skill level 16:
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 611-611 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s
Client tooltip at skill level 20:
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 682-682 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s
Client tooltip at skill level 25:
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 771-771 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s
Client tooltip at skill level 40:
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 1039-1039 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s

Vaizel's Authority
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 60 s
- MP
- —
- Stagger
- —
- Range · targets
- —
A personal buff: +20% Attack for 20 s (level 20; 10 s at level 1). 60 s cooldown, no MP. Specialties 2 and 3 multiply Focused Eye and Hunter's Soul by 1.5; specialty 4: a 50% chance on a crit to take 1 s off every cooldown; all for the duration.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+10% Perfect Chance for the duration
- 2Lv 10x1.5 [Focused Eye] effect for the duration
- 3Lv 15x1.5 [Hunter's Soul] effect for the duration
- 4Lv 2050% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
Client tooltip at skill level 1:
Increases the caster's Attack by 20% for 10s.
Client tooltip at skill level 8:
Increases the caster's Attack by 20% for 13.5s.
Client tooltip at skill level 12:
Increases the caster's Attack by 20% for 15.5s.
Client tooltip at skill level 16:
Increases the caster's Attack by 20% for 17.5s.
Client tooltip at skill level 20:
Increases the caster's Attack by 20% for 20s.
Client tooltip at skill level 25:
Increases the caster's Attack by 20% for 22.5s.
Client tooltip at skill level 40:
Increases the caster's Attack by 20% for 30s.

Vigilant Eye
Passivelearned at Lv 1
- Damage
- —
- Healing
- 854396869711,1121,2911,853
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+200 Evasion and +25% max HP at level 20; every Evasion heals 1,112–1,334 HP (at most once every 3 s). The basic survival passive.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Evasion by 200, Max HP by 6%, and restores 85-102 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 8:
Increases the caster's Evasion by 200, Max HP by 13%, and restores 439-527 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 12:
Increases the caster's Evasion by 200, Max HP by 17%, and restores 686-823 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 16:
Increases the caster's Evasion by 200, Max HP by 21%, and restores 971-1165 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 20:
Increases the caster's Evasion by 200, Max HP by 25%, and restores 1112-1334 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 25:
Increases the caster's Evasion by 200, Max HP by 30%, and restores 1291-1549 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 40:
Increases the caster's Evasion by 200, Max HP by 45%, and restores 1853-2224 HP on Evasion. Cooldown: 3s

Concentrated Fire
Passivelearned at Lv 6
- Damage
- 56223307377428493686
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A 50% chance to deal 428 damage (level 20) to a target under damage over time (DoT), at most once a second. Works with the Bleed from Drill Dart and the Crimson Flames from Griffon Arrow.
Client tooltip
Client tooltip at skill level 1:
Has a 50% chance to deal 56-56 damage to a target taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 8:
Has a 50% chance to deal 223-223 damage to a target taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 12:
Has a 50% chance to deal 307-307 damage to a target taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 16:
Has a 50% chance to deal 377-377 damage to a target taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 20:
Has a 50% chance to deal 428-428 damage to a target taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 25:
Has a 50% chance to deal 493-493 damage to a target taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 40:
Has a 50% chance to deal 686-686 damage to a target taking Damage over Time. Cooldown: 1s

Wind Vigor
Passivelearned at Lv 9
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+300 max stamina at level 20; a hit on you gives +29% movement speed for 2.8 s, at most once every 5 s.
Client tooltip
Client tooltip at skill level 1:
Increases Max Stamina by 15. Increases Move Speed by 10% for 1s when attacked. Cooldown: 5s
Client tooltip at skill level 8:
Increases Max Stamina by 120. Increases Move Speed by 17% for 1.6s when attacked. Cooldown: 5s
Client tooltip at skill level 12:
Increases Max Stamina by 180. Increases Move Speed by 21% for 2s when attacked. Cooldown: 5s
Client tooltip at skill level 16:
Increases Max Stamina by 240. Increases Move Speed by 25% for 2.4s when attacked. Cooldown: 5s
Client tooltip at skill level 20:
Increases Max Stamina by 300. Increases Move Speed by 29% for 2.8s when attacked. Cooldown: 5s
Client tooltip at skill level 25:
Increases Max Stamina by 375. Increases Move Speed by 34% for 3.4s when attacked. Cooldown: 5s
Client tooltip at skill level 40:
Increases Max Stamina by 600. Increases Move Speed by 49% for 4.8s when attacked. Cooldown: 5s

Focused Eye
Passivelearned at Lv 11
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+100 Accuracy, +20% PvE / +10% PvP damage and +4% Double chance at level 20. Vaizel's Authority (specialty 2) multiplies the effect by 1.5.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.
Client tooltip at skill level 8:
Increases the caster's Accuracy by 100, PvE Damage Boost by 8%, PvP Damage Boost by 4%, and Double Chance by 1.6%.
Client tooltip at skill level 12:
Increases the caster's Accuracy by 100, PvE Damage Boost by 12%, PvP Damage Boost by 6%, and Double Chance by 2.4%.
Client tooltip at skill level 16:
Increases the caster's Accuracy by 100, PvE Damage Boost by 16%, PvP Damage Boost by 8%, and Double Chance by 3.2%.
Client tooltip at skill level 20:
Increases the caster's Accuracy by 100, PvE Damage Boost by 20%, PvP Damage Boost by 10%, and Double Chance by 4%.
Client tooltip at skill level 25:
Increases the caster's Accuracy by 100, PvE Damage Boost by 25%, PvP Damage Boost by 12.5%, and Double Chance by 5%.
Client tooltip at skill level 40:
Increases the caster's Accuracy by 100, PvE Damage Boost by 40%, PvP Damage Boost by 20%, and Double Chance by 8%.

Hunter's Resolve
Passivelearned at Lv 13
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+25% critical damage at level 20: the basic critical damage passive.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Critical Damage Boost by 6%.
Client tooltip at skill level 8:
Increases the caster's Critical Damage Boost by 13%.
Client tooltip at skill level 12:
Increases the caster's Critical Damage Boost by 17%.
Client tooltip at skill level 16:
Increases the caster's Critical Damage Boost by 21%.
Client tooltip at skill level 20:
Increases the caster's Critical Damage Boost by 25%.
Client tooltip at skill level 25:
Increases the caster's Critical Damage Boost by 30%.
Client tooltip at skill level 40:
Increases the caster's Critical Damage Boost by 45%.

Unyielding Resolve
Passivelearned at Lv 15
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+34% resistance to Ailment statuses (slow, root and the like) and to Impact statuses (stun, knockdown, airborne) at level 20.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Ailment-type Resist and Impact-type Resist by 11.2%.
Client tooltip at skill level 8:
Increases the caster's Ailment-type Resist and Impact-type Resist by 19.6%.
Client tooltip at skill level 12:
Increases the caster's Ailment-type Resist and Impact-type Resist by 24.4%.
Client tooltip at skill level 16:
Increases the caster's Ailment-type Resist and Impact-type Resist by 29.2%.
Client tooltip at skill level 20:
Increases the caster's Ailment-type Resist and Impact-type Resist by 34%.
Client tooltip at skill level 25:
Increases the caster's Ailment-type Resist and Impact-type Resist by 40%.
Client tooltip at skill level 40:
Increases the caster's Ailment-type Resist and Impact-type Resist by 58%.

Rooting Eye
Passivelearned at Lv 17
- Damage
- 143329403466524596812
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A 50% chance to deal 524 damage (level 20) on hitting a slowed or rooted target, at most once a second. Works with Snare Shot, Shackling Arrow and Burst Arrow.
Client tooltip
Client tooltip at skill level 1:
Has a 50% chance to deal 143-143 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s
Client tooltip at skill level 8:
Has a 50% chance to deal 329-329 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s
Client tooltip at skill level 12:
Has a 50% chance to deal 403-403 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s
Client tooltip at skill level 16:
Has a 50% chance to deal 466-466 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s
Client tooltip at skill level 20:
Has a 50% chance to deal 524-524 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s
Client tooltip at skill level 25:
Has a 50% chance to deal 596-596 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s
Client tooltip at skill level 40:
Has a 50% chance to deal 812-812 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s

Melee Fire
Passivelearned at Lv 21
- Damage
- 148274330373417471634
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A 25% chance of +417 extra damage on every hit (level 20) and, if the target is within 5 m, another 5% chance to knock it back; at most once a second.
Client tooltip
Client tooltip at skill level 1:
Has a 25% chance to inflict 148-148 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s
Client tooltip at skill level 8:
Has a 25% chance to inflict 274-274 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s
Client tooltip at skill level 12:
Has a 25% chance to inflict 330-330 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s
Client tooltip at skill level 16:
Has a 25% chance to inflict 373-373 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s
Client tooltip at skill level 20:
Has a 25% chance to inflict 417-417 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s
Client tooltip at skill level 25:
Has a 25% chance to inflict 471-471 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s
Client tooltip at skill level 40:
Has a 25% chance to inflict 634-634 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s

Revitalization Contract
Passivelearned at Lv 23
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+55% status resistance at level 20; hits taken while stunned, knocked down, airborne, frozen or feared add +10% resistance for 5 s (up to 10 stacks). At 10% HP or less it instantly restores 54% of max HP, at most once every 60 s.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 8:
Increases the caster's Status Effect Resist by 31%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 42% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 12:
Increases the caster's Status Effect Resist by 39%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 46% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 16:
Increases the caster's Status Effect Resist by 47%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 50% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 20:
Increases the caster's Status Effect Resist by 55%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 54% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 25:
Increases the caster's Status Effect Resist by 65%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 59% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 40:
Increases the caster's Status Effect Resist by 95%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 74% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

Hunter's Soul
Passivelearned at Lv 25
- Damage
- 3445896947838729831,316
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A 50% chance to deal 872 damage (level 20) on a crit, at most once a second. Vaizel's Authority (specialty 3) multiplies the effect by 1.5.
Client tooltip
Client tooltip at skill level 1:
Has a 50% chance to deal 344-344 damage on a Critical Hit. Cooldown: 1s
Client tooltip at skill level 8:
Has a 50% chance to deal 589-589 damage on a Critical Hit. Cooldown: 1s
Client tooltip at skill level 12:
Has a 50% chance to deal 694-694 damage on a Critical Hit. Cooldown: 1s
Client tooltip at skill level 16:
Has a 50% chance to deal 783-783 damage on a Critical Hit. Cooldown: 1s
Client tooltip at skill level 20:
Has a 50% chance to deal 872-872 damage on a Critical Hit. Cooldown: 1s
Client tooltip at skill level 25:
Has a 50% chance to deal 983-983 damage on a Critical Hit. Cooldown: 1s
Client tooltip at skill level 40:
Has a 50% chance to deal 1316-1316 damage on a Critical Hit. Cooldown: 1s
Nothing matches. Try the English name or a word from the effect, such as “knockdown”.
The client's service entries are left out: Dodge (shared by every class), max-level-1 duplicates named Drill Dart and Explosive Arrow, and six max-level-1 entries that do not exist in the Korean game: Eye of Rapid Burst, Afterimage, Hunters Resolve_active, Arrow of Space-time, Dust Arrow and Impact Kick. None of them appears in the aion2t meter's 3,150 fights or in a search of the Inven board.
Macros
How to set up the buttons
The ready-made macro sits next to the rotations: in the Boss tab, in the “Before level 16” box and under the endgame opener, and once more under the PvE skill bar. This section explains how a macro works and gives variants from Korean and English-language guides. The in-game macro: Settings → Key Settings → Gameplay → Macro to assign a key, then add entries in Skill → Macro. A macro entry is a key, not a single skill. Only the first skill of a stack can be added, and that entry presses the whole stack: the first skill, and if it cannot fire, the second, third and fourth. While the macro key is held, the game presses the entries in turn and skips any that cannot fire. Use a 10 ms delay at up to 50 ping, 40–50 ms at 80–100+ (aLuckyRO, KaidWOW).
The most common layout (Inven, Ppanghoppang, September 6, 2026)
- Entry 1



the Griffon stack, 10 ms - Entry 2



the Gale stack, 10 ms - LMB
auto-attack, held the whole fight - Mouse button
Deadshot, held: full charge
- Three holds: the auto-attack, the macro key and Deadshot. Razer (0.1 s steps): all three down in turn, then held; G Hub: the same three go down when the button is pressed and up when it is released. Skill queueing on.
- The author's levels and specialties (comment of September 10): Snipe 16 (4·5), Tempest Shot 16 (3·5), Snare Shot 20 (2·3·4), Marking Shot 12 (1·3), Drill Dart 20 (1·3·5), Arrow Scattershot 16 (3·5), Gale Arrow 20 (3·4·5), Burst Arrow 12 (3·4), Deadshot 20 (2·3·5 or 2·4·5).
- The turbo variant is for the dummy only: take the Gale stack out of the macro and let G Hub repeat its key every 2 ms while held, with skill queueing off. Tempest Shot gets 358–378, 1,026–1,082 HIT in total without Theostone, but mana runs out and real damage drops: the author himself plays with three keys held.
A simple mouse macro (YouTube: Partjang and Kin, September 17)
- RMB


entry 1, 10 ms; Tempest Shot last - 3



entry 2, 10 ms - 5


buffs, in the mouse cycle - 4
Deadshot, held
- Partjang: G Hub “repeat while held”, 50 ms: the macro key, Snipe, 5 (buffs) and 4 (Deadshot) on one button. Skill queueing on: “off, it eats Snipe”. Marking Shot by hand before Precision runs out: its dash breaks the macro.
- Kin: one macro entry, Drill Dart → Gale Arrow → Tempest Shot; the Snare Shot → Explosive Arrow → Burst Arrow → Griffon Arrow stack and the buffs are pressed by the mouse cycle. About 5M on the dummy without Theostone.
- “The difference between macros is tiny; the ceiling is your gear” (Mukhyeonri-Pokgyeokgi, Inven 19104).
The 1,000-hit peak (YouTube: Rene, September 27)
- 7



the only macro entry, 10 ms - Y



G Hub turbo, 6 ms - E


G Hub turbo, 13 ms - R

Deadshot; during a stagger, Arrow Scattershot - Q
by hand
- G Hub: on press, hold Snipe and the macro key (10 ms apart); while held, Y ↓ 6 ms ↑ 6 ms, E ↓ 13 ms ↑; Deadshot on its own side button. Skill queueing off.
- 7.52–7.61M DPS and 944–1,047 HIT on the dummy; it needs about 121.6% Combat Speed in combat. Mana drains: mana potions and at least 13 Tempest Arrows a minute. An entry on cooldown or a buff entry in the macro is a loss, which is why there is only one entry.
English-language guides (FRESHY, September 24; aLuckyRO, September 4)
- Entries


FRESHY: LMB (Snipe) and the macro key held - By hand

Deadshot right after Marking Shot, under Precision - 4 entries



aLuckyRO: each a separate key, 10 ms
- FRESHY: Marking Shot by hand, because its movement breaks the macro; Deadshot at full charge inside the Precision window. At the global launch, 4 stigmas: Vaizel's Authority, Bow of Blessing, Griffon Arrow, Explosive Arrow.
- aLuckyRO: tab-target mode, where Snipe fires by itself after every skill; Explosion Trap and Deadshot by hand.
- Ping matters: Blazeon (September 26) writes that at about 200 ms (Taiwan) the class plays badly, and at 41 ms (the European test) smoothly.
Three entries and a toggle (Inven, Hikodeseu, September 22, 2026)
- V



entry 1, 10 ms - Mouse button


entries 2 and 3: the same key twice - 0
Deadshot - Mouse button


buffs, by hand
- G Hub in toggle mode: one press holds down the auto-attack, Deadshot and the macro key, the second releases them. Skill queueing on.
- Above 121.6% speed, 980–1,000 HIT; with a cheap scroll, from 950. The author recommends Shackling Arrow and, on a weak PC, a longer macro delay. This measurement (6.65M) is the reference of the calculator.
Check yourself on the dummy 
| Deadshot / min (HIT) | What it means |
|---|---|
| 0 | Deadshot is not firing: the key is not held, or it is in the macro and fires uncharged |
| ≤ 3 | Deadshot below skill level 12: a 20 s cooldown, one hit a cast (no specialty 5) |
| ≈ 12 | the median of all real Korean boss fights (aion2t, September 17–28) |
| ≈ 21 | the top 10% of Korean players on real bosses (10.6 casts) |
| 24–28 | the Korean dummy after August 26 (12–14 casts) |
| 30 | the game's ceiling (Inven 19309) |
Korean players use hardware mouse macros (G Hub, Synapse) openly. On August 26 the developers introduced a minimum cancel time for every skill, and only after that did the Tempest Shot cancel become stable (Inven 19721). Check the global version's rules yourself: by Korean measurements, the in-game macro and three held keys give almost as much.
Sources
Where the numbers come from
Skill data
- aion2.app simulator (level and specialty tables) and the skill pages at aion2.app/db/skills: values from the game client (September 18, 2026). Names and specialty text are from the English client.
- NCSOFT's official guidebook, Ranger skills (updated September 16, with elements already): which skills hit on the move. It marks Gale Arrow as a charged skill, although the client gives it no charge levels.
- Korean patch notes (reposted on Inven): July 1 · July 8 · July 15 · July 22 · July 29 · August 12 · August 26, the rework · September 5 · September 16 · September 23.
- vortexgaming.io: summaries of Korean videos. Their numbers were checked against the patch notes, because the summaries get things wrong: Melee Fire got +10% PvE on July 29, not PvP, and the “Illusive Clone” of September 2 is the Assassin's.
Rotations and player experience
- Inven, the Ranger board: Ppanghoppang's guide, September 6 (Tempest Shot cancel, Arrow Scattershot, Snare Shot 20) · Herorong's pinned post (stacks, macro, five measurements) · Hikodeseu, September 22 (the macro and the 6.65M measurement) · an inconvenient truth about hits · a question about the macro · hit benchmarks · when to fire Deadshot · before and after August 26 · mana · the Precision alert · the 10 m distance · hits from the front · Sanctuary 4: Double · Mother Nature's Breath in Sanctuary 4 · stigma test, July 2 · stigmas, July 4 · level 25 stigma tooltips · full charge against uncharged · passive test · Vaizel up almost all the time · PvP matchups · the PvP opening.
- dcinside: elements · buff dependence in Sanctuary 4 · a one-stack macro · a PvP combo · PvP after August 26 · Bow of Blessing uptime with Arrow Scattershot · 2·4·5 or 2·3·5 · cooldown stat from 30%.
- Real fights: aion2t.com (DPS TOP), 3,150 fights of Korean and Taiwanese Rangers: damage shares, hits a minute, Deadshot charge, specialties, stigmas, Bow of Blessing uptime. The top 10% figures are boss fights of September 17–28 (1,426 fights); the Arrow Storm trend is a different sample (all Korean fights of 45 s or longer).
- YouTube: Rene: 1,000 hits (September 27), elements (September 26), the September 16 patch, a peak macro (September 5), an all-in-one guide (September 3), 950+ hits (August 27) · Partjang: a simple mouse macro (September 17) · Kin: macros (September 17) · Ppanghoppang: optimisation (September 6) · Pikt: 960+ hits (August 30), mana and Shackling Arrow (September 7) · Gemjossi: Deadshot specialties (August 25), layout (August 26) · FRESHY: PvE build (September 24) · KaidWOW: guide (September 19), tier list (September 11) · aLuckyRO: beginner's guide (September 4), global test (September 17) · Blazeon: class overview (September 26) · MrRosaPony: DPS ranking from real fights (September 26).
The aion2.app data is dated September 18, 2026, but its content matches the Korean version between September 5 and 16. On September 5 Korea raised the Deadshot extra hit (specialty 5) from 30% to 50%; the client tooltip has no number for it. On September 16 every Ranger attack got an element (aion2.app's data has none) and a bug was fixed: the extra hit without specialty 4 did not Multi-Hit. The fifth stigma specialties (level 25) are not in the data; only the in-game tooltip shows them. If the global version gets these patches, the in-game tooltips will differ from this page.
Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app. Calculations use base damage from the client data with crits counted, without character stats.