Aion 2 · Gladiator · class codex

Gladiator codex

All 47 skills of the class, read out of the game client (damage at every skill level, cooldowns, MP, stagger, specialties), and five rotations with the numbers behind them: boss, AoE farming, control and stagger, PvP, and levelling.

  • Game client · September 18, 2026
  • 12 actives
  • 12 chains
  • 13 stigmas
  • 10 passives
  • Names as in the English client
Overhead SlamUpward Strike≈70%

of your damage on a boss comes from Overhead Slam and Upward Strike. Worked out from the client data, and it matches what Korean guides say about the pair.

Rage BurstLunge Stance10 s

is the Overhead Slam window after Rage Burst. The cooldown is 30 s with its specialty, and with Lunge Stance at 20 (1 s off every cooldown per crit) the window hardly ever closes.

Upward Strike85–97

Upward Strike hits in 60 s on a training dummy: the number to aim for to know the loop is running right.

How to read the numbers

  • Skill level (1–40, stigmas 1–25) is not your character level. Up to 10 it is bought with skill points (21 points per skill); past that it comes from Daevanion nodes, gear (rings, gloves) and arcana. Stigmas level with shards: 75 to reach level 20.
  • Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number, the way players write them: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For Overhead Slam that is 1 Absorbs 0.7% HP · 2 Changes to AoE Skill · 3 Adds [Upward Strike] Chain Skill · 4 Critical Hit on hit · 5 Remove cooldown.
  • Stigmas have four specialties (at levels 5, 10, 15 and 20), and every unlocked one works at the same time.
  • Damage is the base number from the client at that skill level. The in-game tooltip already includes your Attack: Overhead Slam at level 11 shows 2,678–2,808 in game against a base of 1,425 (about ×1.9). The ratio between skills is the same either way, so both work for comparing them.
  • A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities.
  • Icons are from the game client. Upward Strike has no icon in the database, so its icon was cut from a screenshot of the Skill window.

Terms on this page

Knockdown
the target is on the ground
Airborne
the target is thrown into the air
Seal
the target cannot use skills
Root
the target cannot move
Incapacitated Immunity
immune to crowd control (most bosses)
Stagger Gauge
the bar a party breaks to stagger a boss
Chain Skill
the next hit on the same key
Specialty
one of a skill's five upgrades
Combat Speed
attack and cast speed
Critical Hit · Double · Perfect
crit · a ×2 hit · a max-roll hit
Multi-Hit
a chance to strike again
Block · Parry
the two defensive procs
Enmity
threat, the boss's aggro
Prepare for Battle
the Ruinous Blow buff
Wounded
the Rage Burst debuff
Predation
the Lifestealing Blade party buff
Tenacity
the immunity after Defiance
Menace
Murderous Burst stacks; the 5th explodes
Combat Analysis
the in-game DPS meter, Ctrl + X

Rotations

What to press, and why

Numbers are at the recommended skill levels (mostly 20; stigmas 15–20). Times such as “~0.6 s” are approximate: the real pace depends on Combat Speed, ping and frame rate.

Boss · max DPS

The whole rotation stands on one thing: open Overhead Slam with Rage Burst and keep the loop Overhead Slam → Upward Strike → Rending Blow turning, each hit cancelling the animation of the one before it. Everything else is a buff that multiplies this loop.

Right now: Overhead Slam below level 16 (5 s cooldown)

This is how a Gladiator plays at character level 45 with skills at 10–12 and stigmas at 1–5, before Overhead Slam has specialty 5, “Remove cooldown”.

  1. Zikel's BlessingLunge Stanceat the start
  2. Ruinous Blowevery 45 s
  3. Rage Burstevery 30 s
  4. Overhead SlamUpward StrikeE, then E again
  5. Crushing WaveFrenzied Waveevery 20 s
  6. Keen StrikeKeen StrikeRending Blow↻ LMB, LMB, RMB
  1. Overhead Slam → Upward Strike: as soon as Overhead Slam lights up, press it, then press the same key again right away: Upward Strike is waiting there (the chain lasts a few seconds). Never skip Upward Strike; it hits slightly harder than Overhead Slam itself (at level 11: 1,496 against a base of 1,425).
  2. Rage Burst on cooldown (30 s): it turns Overhead Slam on for 10 s, and with a 5 s cooldown you fit E, E in twice.
  3. Ruinous Blow on cooldown (45 s): a base of 7,296 at level 10, the biggest hit in the kit, plus 20 s of +20% PvE damage.
  4. Crushing Wave → Frenzied Wave on cooldown (20 s): a base of 1,001 + 1,192, worth it on a single target too.
  5. Mocking Blade on cooldown (20 s): a base of 1,694 at level 11, and on a target without immunity a knockdown as well, which means one more Overhead Slam.
  6. The rest of the time, LMB, LMB, RMB (Keen, Keen, Rending Blow), not LMB alone: Rending Blow at level 10 has a base of 538 against Keen's 322, and it cancels the animation. Keen refunds the mana Rending spends; if mana runs low, press LMB more.
  7. At the start, and whenever they come back: Zikel's Blessing, Lunge Stance, Lifestealing Blade.

A typical mistake on a training dummy: in 62 s, 12 Overhead Slams but only 6 Upward Strikes, and not a single Rending Blow or Ruinous Blow. The missed Upward Strikes are about 22,000 damage (−12%), and one Ruinous Blow is about 14,000 in game, 7.5% of such a minute in one press.

How to put this on keys: the skill bar layout. To stop thinking about the order, build a macro on RMB by priority (Ruinous Blow › Rage Burst › Overhead Slam › Rending Blow), put Keen Strike on LMB, and hold both buttons. After Overhead Slam the same slot becomes Upward Strike, and the macro presses it on its own.

Endgame: Overhead Slam at level 20

The opener

  1. Zikel's Blessing−3 s · buff
  2. Lunge Stance−2 s · buff
  3. Ruinous Blow0 s · 10,810
  4. Rage Burst0.6 s · 10 s window
  5. Lifestealing Blade1.2 s · party
  6. Overhead SlamUpward StrikeRending Blow↻ ×12–14 until the window ends
  • Overhead Slam Lv 20 · 3·4·5
  • Rending Blow Lv 20 · 3·4·5
  • Ruinous Blow Lv 20 · 1·2·4
  • Lunge Stance Lv 20
  • Rage Burst Lv 5 → 20
  • Zikel's Blessing Lv 15
  • Lifestealing Blade Lv 15
  • Focused Block Lv 5 → 15

The opener step by step

  1. −3 s
    buffZikel's Blessing+20% Attack · +100 Accuracy · 17 s (Lv 15) / 20 s (Lv 20)

    Specialties: +50% damage to the Stagger Gauge, +10% PvE damage, +50% Multi-Hit. It casts on the move, so turn it on while you walk up to the boss.

  2. −2 s
    buffLunge Stance+20% Combat Speed · 20 s (Lv 20)

    The level 20 specialty: every Critical Hit has a 50% chance to take 1 s off every cooldown. Overhead Slam always crits, so the whole rotation comes back roughly twice as fast.

  3. 0.0 s
    burstRuinous Blow10,810 (Lv 20) · up to 4 targets · 25 stagger

    With specialty 2 it hits from 20 m, so it is your dash to the boss. The Prepare for Battle buff for 20 s: +20% PvE damage, +100 Critical Hit, +15% status chance.

  4. ~0.6 s
    windowRage Burst3,714 × crit 1.5 = 5,571 · 10 s window

    Opens Overhead Slam for 10 s, gives you +20% PvE damage (with both specialties) and puts Wounded on the boss: −20% Attack.

  5. ~1.2 s
    partyLifestealing Blade3,697 (Lv 15) · up to 4 targets · 10% life drain

    Specialty 2 gives the whole party Predation for 20 s: life drain and extra damage. This buff is why parties invite a Gladiator.

  6. 1.8–10.6 s
    loopOverhead Slam → Upward Strike → Rending Blow3,408 + 2,384 + 1,022/1,160

    Overhead Slam always crits (2,272 × 1.5). In the 10 s window: about 10 loops at 60 hits a minute, 14 at 85, 16 at 97. That is about 79,000 / 112,000 / 128,000 base damage with crits counted.

The first 32 seconds on a timeline

Presses
Zikel's BlessingLunge StanceRuinous BlowRage BurstLifestealing BladeOverhead SlamUpward StrikeRending BlowKeen StrikeKeen StrikeRending BlowRage BurstOverhead SlamUpward StrikeRending Blow
Zikel: +20% Attack (Lv 15)
17 s
Lunge: +20% Combat Speed
20 s
Ruinous: +20% PvE, +100 crit
20 s
Overhead Slam window
Rage Burst · 10 snext Rage Burst
What you loop
OS → US → RB ×12–14LMB, LMB, RMB · 7% chance to open OSOS → US → RB
Predation for the party
Lifestealing · 20 s
Opener damage: 10,810 + 5,571 + 3,697 plus the loop, about 112,000 per windowThe buffs overlap from 0.6 to 10.6 s: the strongest ten seconds of the rotation

Cooldown stat 20%, no Lunge Stance acceleration: the next Rage Burst comes at 24.6 s, which leaves about 14 s of filler between windows. With Lunge Stance at 20 and about 30% cooldown stat, Rage Burst is back before the window closes and the filler stretch all but disappears.

After the opener: priority

  1. Rage Burst the moment it is back (30 s cooldown; 24 s with 20% cooldown stat). Every cast is 10 more seconds of the loop.
  2. Ruinous Blow on cooldown (45 s). If Rage Burst is 2 s or less from coming back, wait and fire both together.
  3. Lifestealing Blade with every second Rage Burst: 60 s is 2 × 30 s, so they always line up.
  4. Lunge Stance (60 s) and Zikel's Blessing (120 s) right before the Rage Burst that goes out with Lifestealing Blade.
  5. Overhead Slam while it is lit, then Upward Strike, then Rending Blow.
  6. Outside the window, Keen Strike ×2 → Rending Blow (LMB, LMB, RMB): +200 MP for −120 MP. Against a boss immune to crowd control, every hit has a 7% chance to open Overhead Slam again.
  7. Focused Block against boss attacks that can be parried: +250 MP (Lv 15) / +300 (Lv 20), and +13% PvE damage for the party for 20 s (the Experienced Counterstrike passive at level 20).

Cooldowns over 180 s

0% CD20% CDPress
00Zikel's BlessingLunge StanceRuinous BlowRage BurstLifestealing Blade everything
3024 Rage Burst
4536 Ruinous
6048 Rage Burst · Lifestealing · Lunge
9072 Ruinous + Rage Burst
12096 Zikel · Lunge · Rage Burst · Lifestealing
135108 Ruinous
150120 Rage Burst
180144everything again, as at 0 s

With a cooldown stat of X%, multiply the seconds by (1 − X). Lunge Stance at 20 compresses the schedule further; see the calculator.

What that is in numbers

Share of a minute's damage: 85 loops a minute, 20% cooldown stat, 60% crit, skills at 20, Lifestealing at 15.

SkillShare
Overhead Slam36.8%
Upward Strike33.4%
Rending Blow / Smashing Blow15.3%
Murderous Burst (passive)9.0%
Ruinous Blow3.0%
Rage Burst1.8%
Lifestealing Blade0.8%

The Ruinous Blow hit itself is only 3%, but its +20% PvE damage buff is up 56% of the time and adds up to 11% to everything. That is why it goes out on cooldown for the buff, not for the hit.

Mana

  • Rending Blow and Smashing Blow: −120 MP each (−96 with specialty 1); a crit refunds +50 (specialty 5).
  • Keen → Rupture → Wrathful: +100 / +100 / +120 (+20% with specialty 1). The full chain pays for about 2.7 Rending Blows.
  • Ruinous · Rage Burst · Lifestealing: −250 · −100 · −200.
  • Focused Block (on a Parry): +250 (Lv 15) / +300 (Lv 20), at most once every 20 s.

At 85 loops a minute, Rending Blow eats about 10,000 MP a minute and crits refund about 2,500. Korean players with two pieces of the Magic arcana start running dry around the second minute of a fight, so bring mana potions, take specialties 1·3·5 on Rending Blow, or fill the gaps with LMB, LMB, RMB.

Your role in a party: Keen Strike and Rending Blow raise Enmity, while Lifestealing Blade, Murderous Burst and Zikel's Blessing strengthen the party. Since the Korean patch of April 22, 2026, the Gladiator in PvE is a synergy tank rather than a pure damage dealer.

AoE · farming

A pack of 3–4 mobs. Almost everything in the class hits up to 4 targets, so multiply the base numbers by 4.

On a pack

  1. Leaping Slampull together
  2. Ruinous Blow43,240
  3. Wrath Wave23,920 · knockdown
  4. Crushing WaveFrenzied Wave↻ 13,600 · while it crits
  5. Lifestealing Blade14,788 · heal
  6. Rending BlowSmashing Blow↻ 8,728 a pair
  7. Leaping Slam↻ on a kill
  • Crushing Wave Lv 16 · 4·5 → Lv 20 · 1·4·5
  • Leaping Slam Lv 16 · 3·5
  • Rending Blow 1·3·5
  • Ruinous Blow Lv 20 · 1·2·4
  • Wrath Wave stigma Lv 15+
  • Lifestealing Blade Lv 15
  1. 0.0 s
    pullLeaping Slam1,286 × 4 = 5,144 (Lv 16)

    Specialty 5: the leap of up to 20 m becomes AoE and drags the pack into one pile.

  2. ~0.6 s
    burstRuinous Blow10,810 × 4 = 43,240 (Lv 20)

    The biggest AoE hit in the class, plus a 20 s buff.

  3. ~1.2 s
    knockdownWrath Wave2,990 × 4 = 11,960 · with specialty 3 (one more hit): 23,920

    A 3 s knockdown on everything (100% on NPCs). While the pack is on the ground, it does not hit back.

  4. ~1.8 s
    AoECrushing Wave → Frenzied Wave(1,552 + 1,848) × 4 = 13,600 a pair (Lv 20)

    Specialty 4: a crit resets the Crushing Wave cooldown, so repeat the pair while it keeps critting. Specialty 3 adds up to +20% damage for every extra target.

  5. ~3.0 s
    sustainLifestealing Blade3,697 × 4 = 14,788 (Lv 15)

    10% HP from every target: self-healing in the middle of the pack.

  6. then
    fillerRending Blow ↔ Smashing Blow(1,022 + 1,160) × 4 = 8,728 a pair

    When MP drops below 500, the Keen Strike chain (+320 MP, also on 4 targets).

  7. end
    next packLeaping Slamcooldown resets on a kill

    Specialty 3: leap straight into the next pack.

The burst adds up to

The first ~4 s deal about 100,692 base damage to a pack of 4: 5,144 + 43,240 + 23,920 + 13,600 + 14,788.

The Murderous Burst passive adds another 1,364 × 4 = 5,456 (Lv 20) every 5 hits, and in AoE that goes off very often.

Mana for the burst

1,150 MP: Ruinous 250 + Wrath Wave 200 + Crushing/Frenzied 250 + 250 + Lifestealing 200. If you run short, take specialty 2 on Crushing Wave (+50 MP per crit).

Control and stagger

Two separate jobs: break a boss's Stagger Gauge, and keep mobs or elites without immunity locked down.

Burst on the Stagger Gauge (under Zikel, ×1.5)

  1. Zikel's Blessing+50% to the gauge
  2. Wrath Wave75
  3. Ruinous Blow37.5
  4. Rage Burst30
  5. Lifestealing Blade30
  6. Mocking Blade22.5
  7. Overhead SlamUpward StrikeRending Blow↻ ≈25 a second

Stagger per skill

SkillGaugeZikelCD, s
Wrath Wave (stigma)507560
Ruinous Blow2537.545
Rage Burst203030
Lifestealing Blade203060
Forced Restraint · Fracturing Rush203060 · 90
Aerial Snare203045
Mocking Blade1522.520
Leaping Slam · Ankle Slice · Rush Strike101515 · 10 · 20
Overhead Slam · Upward Strike5 + 57.5 + 7.5—
Crushing / Frenzied Wave · Blade Toss / Dance57.520
Rending Blow / Smashing Blow23—

The Overhead Slam → Upward Strike → Rending Blow loop does 12 points of gauge (18 under Zikel). At 85 loops a minute that is about 17 a second, more than any single skill.

Gauge burst (the party goes for the break)

  1. Zikel's Blessing: +50% damage to the gauge for 17–20 s (specialty 1).
  2. Wrath Wave: 75.
  3. Ruinous Blow: 37.5.
  4. Rage Burst: 30, and it opens Overhead Slam.
  5. Lifestealing Blade: 30.
  6. Mocking Blade: 22.5 (on a boss the animation changes, but it still hits the gauge).
  7. The loop Overhead Slam → Upward Strike → Rending Blow: about 25 a second under Zikel.
  8. To finish: Ankle Slice / Leaping Slam / Rush Strike, 15 each.

The first ~3 s: 75 + 37.5 + 30 + 30 + 22.5 = 195 points of gauge, then about 25 a second from the loop.

While the boss is staggered

  • Sword Aura Rampage takes Rending Blow's place in the loop: 1,183 (Lv 20), no cooldown, Multi-Hit (specialty 4).
  • Specialty 5: every hit takes 1 s off every cooldown. Ten hits are 10 s off Rage Burst, Ruinous, Lifestealing, Zikel and Lunge, so the burst is ready again when the stagger ends.
  • Destructive Impulse (passive): +532 (Lv 20) on every hit against a staggered target.

Controlling mobs and elites (NPCs without immunity)

  1. Mocking Bladeknockdown 4 s
  2. Overhead SlamUpward Strikeoff the knockdown
  3. Aerial Snareairborne 3 s
  4. Forced Fallknockdown 3 s
  5. Overhead SlamUpward Strikeoff the knockdown
  6. Wrath WaveAoE knockdown 3 s
  7. Forced Restraintseal 7 s
  8. Ankle Sliceroot 3 s
  1. 0.0 s
    knockdownMocking Blade2,700 · knockdown 3 + 1 s (specialty 4)

    Guaranteed: it is a grab, not a chance.

  2. ~0.6 s
    damageOverhead Slam → Upward Strike3,408 + 2,384

    They work on any knocked-down target, no Rage Burst needed.

  3. ~1.4 s
    airborneAerial Snare2,766 · airborne 3 s (100% on NPCs)

    Only works on a knocked-down target.

  4. ~2.0 s
    knockdownForced Fall3,319 · knockdown 3 s

    The Aerial Snare chain (specialty 4, from skill level 12). Then Overhead Slam → Upward Strike again.

  5. ~5 s
    AoEWrath Wave / Assault Strikeknockdown 3 s on up to 4 targets (100% on NPCs)

    Both are stigmas. Assault Strike hits a target up to 20 m away and 4 enemies near it.

  6. ~8 s
    sealForced Restraintseal 5 + 2 s (100% on NPCs)

    A stigma. A caster mob cannot use skills.

  7. ~9 s
    rootAnkle Slice / Fracturing Rushroot 3 s (100% on NPCs)

    The target can neither close in nor run.

Together that is up to about 16 s of hard control on one target (4 + 3 + 3 + 3 + 3), plus the seal and the root, provided the game does not shorten repeated control. Test it on your own target: Korean sources say nothing about diminishing returns. How to space the control so it does not overlap is shown on the “maximum control” timeline in the PvP tab.

PvP 1v1

A Gladiator wins PvP with knockdowns: knock the enemy down, wait for them to spend Defiance, knock them down again. Below are two versions, a fast burst and maximum control. The PvP key layout is on the skill bar.

The burst

  1. Tenaciousnessoptional · 3 s immunity
  2. Ruinous Blow20 m · buff
  3. Mocking Bladeknockdown 4 s
  4. Overhead SlamUpward Strikeoff the knockdown
  5. Aerial Snareairborne 3 s
  6. Forced Fallknockdown 3 s
  7. Overhead SlamUpward Strikeonce more
  8. Forced Restraintseal 7 s
  9. Rage Burst10 s window
  10. Blade TossBlade Dance−70% healing
  • Mocking Blade Lv 16 · 4·5 → Lv 20 · 1·4·5
  • Aerial Snare Lv 16 · 2·4 → Lv 20 · 2·4·5
  • Overhead Slam Lv 20 · 3·4·5
  • Ruinous Blow 2·5 → 1·2·5
  • Defiance Lv 16 · 1·4 → Lv 20 · 1·4·5
  1. optional
    immunityTenaciousness3 s immune to damage and control

    A Korean tip: open with it if the enemy can interrupt you with control, so the combo cannot be broken.

  2. 0.0 s
    dashRuinous Blow10,810 · total 10,810

    From 20 m (specialty 2). The buff: +10% PvP damage and +15% status chance, so the airborne and the seal land more often. Specialty 5 ignores Block and Evasion.

  3. ~0.6 s
    knockdownMocking Blade2,700 · total 13,510 · knockdown 4 s

    A guaranteed knockdown of 3 + 1 s (specialty 4); specialty 5 ignores Block and Evasion.

  4. ~1.2 s
    damageOverhead Slam → Upward Strike2,272 + 2,384 · total 18,166

    The target is knocked down, so Overhead Slam is available without Rage Burst.

  5. ~2.0 s
    airborneAerial Snare2,766 · total 20,932 · airborne 3 s

    A 50% chance + 25% (specialty 2), plus the +15% status chance from Ruinous.

  6. ~2.6 s
    knockdownForced Fall3,319 · total 24,251 · knockdown 3 s

    The Aerial Snare chain (specialty 4).

  7. ~3.2 s
    damageOverhead Slam → Upward Strike2,272 + 2,384 · total 28,907
  8. ~4.0 s
    sealForced Restraint2,964 · total 31,871 · seal 5 + 2 s

    At level 20 the chance is 75% + 25% = 100%. A seal is a mental status, and Defiance does not remove it.

  9. ~4.6 s
    windowRage Burst3,714 · total 35,585 · 10 s window

    Overhead Slam stays available for another 10 s even without a knockdown; −20% to the enemy's Attack.

  10. ~5.2 s
    debuffBlade Toss → Blade Dance1,495 + 1,827 · total 38,907

    −30% Defense and −70% incoming healing for 10 s (specialty 1), breaks shields (specialty 3), a 30% knockdown from Blade Dance (specialty 4).

  11. then
    loopOverhead Slam → Upward Strike → Rending Blowwhile the window is open

Burst against maximum control

Every new control effect replaces the one before it. Press everything back to back and the enemy is down for only ~5 s. Wait for each effect to run out first, and you get 8.7 s without a break, plus the seal.

Presses
Ruinous BlowMocking BladeOverhead SlamUpward StrikeAerial SnareForced FallOverhead SlamUpward StrikeForced RestraintRage BurstBlade TossBlade Dance
Enemy: knockdown / airborne
knockdownknockdown
Enemy: seal
seal 7 s
Enemy: −30% Defense, −70% healing
Blade Toss · 10 s
You: Overhead Slam from the knockdown
available
You: Rage Burst window
10 s
You: Ruinous (+10% PvP, +15% status)
20 s
Burst: about 38,907 base in 5.5 shard control for 5 s (0.6–5.6), plus the seal up to 11 s
Presses
Ruinous BlowMocking BladeOverhead SlamUpward StrikeBlade TossBlade DanceAerial SnareForced FallOverhead SlamUpward StrikeForced RestraintRage BurstOverhead SlamUpward Strike
Enemy: knockdown / airborne
knockdownairborneknockdown
Enemy: seal
seal 7 s
Enemy: −30% Defense, −70% healing
Blade Toss · 10 s
You: Overhead Slam from the knockdown
availableavailable
You: Rage Burst window
10 s
You: Ruinous (+10% PvP, +15% status)
20 s
Maximum control: Aerial Snare at the end of the knockdown, Forced Fall at the end of the airborne, the seal as the knockdown endsthe enemy is locked for 8.7 s without a break (0.6–9.3), plus the seal up to 15.7 s

The enemy pressed Defiance Defiance

  • Defiance removes knockdown and airborne and grants 5 s of Tenacity (immunity to statuses); since the Korean patch of January 28, 2026 it also gives −50% damage taken.
  • For those 5 s, do not spend control: hit with Blade Toss, Rending Blow, or Overhead Slam if the Rage Burst window is open.
  • The moment Tenacity drops, Mocking Blade (20 s cooldown) and the combo from step 3. The enemy's Defiance is now on a 41–60 s cooldown.

When they control you

  • Defiance (41 s cooldown at level 20), then the chain Wrath Burst (specialty 1): 2,098 and a 3 s knockdown on the enemy, then carry on from step 3.
  • Against teams with a lot of control, the stigma Armor of Balance: +50% resistance to impact statuses (+50% more with specialty 4).
  • The passive Survival Willpower: +55% status resistance at level 20, and under control +25% PvP tolerance for 5 s.

PvP numbers are level 20 skill bases before the PvP coefficients. In PvP a crit is ×1.25 instead of ×1.5, and the PvP bonus on buffs is half the PvE one (Ruinous +10% instead of +20%).

Levelling 1–25

There are no stigmas before character level 22, so you turn Overhead Slam on with knockdowns: Mocking Blade, Rush Strike, and later Aerial Snare → Forced Fall.

On a single mob (from level 14)

  1. Leaping Slamleap 20 m
  2. Ruinous Blowfrom level 14
  3. Mocking Bladeknockdown
  4. Overhead SlamUpward Strikeoff the knockdown
  5. Aerial SnareForced Fallfrom level 12
  6. Keen StrikeKeen StrikeRending Blow↻ finish

The combo on one mob

  1. Leaping Slam: a leap of up to 20 m.
  2. Ruinous Blow: the biggest hit, plus the buff.
  3. Mocking Blade: a 3 s knockdown.
  4. Overhead Slam (then Upward Strike, once you unlock specialty 3 at skill level 8).
  5. Aerial Snare, then Forced Fall (the chain opens at skill level 12), then Overhead Slam again.
  6. To finish: Keen Strike ×2 → Rending Blow.

On packs: Leaping Slam → Crushing Wave → Frenzied Wave → Rending Blow. Rush Strike also knocks NPCs down (100%), which is one more Overhead Slam.

Where the skill points go

  1. Overhead Slam → Rending Blow → Ruinous Blow → Crushing Wave: first to level 8 (which opens the first specialties), then to 10.
  2. Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points.
  3. Levels 11–20 come from Daevanion nodes, options on rings and gloves, and arcana. Take Overhead Slam, Rending Blow and Ruinous Blow to 20 first.
  4. Stigmas: levels 1–5 cost 1 shard each, 6–10 cost 2, 11–15 cost 4, 16–20 cost 8, for 75 in total to level 20 (35 to level 15).

What unlocks at each character level

  1. Lv 1Rending BlowKeen StrikeLeaping SlamSurvival Stance passive
  2. Lv 3Mocking Blade
  3. Lv 4Overhead Slam
  4. Lv 5Sword Aura Rampage
  5. Lv 6Protection Armor passive
  6. Lv 7Ankle Slice
  7. Lv 8Crushing Wave
  8. Lv 9Blood Absorption passive
  9. Lv 10Rush Strike
  10. Lv 11Identify Weakness passive
  11. Lv 12Aerial Snare
  12. Lv 13Attack Preparation passive
  13. Lv 14Ruinous Blow
  14. Lv 15Impact Hit passive
  15. Lv 16Defiance
  16. Lv 17Destructive Impulse passive
  17. Lv 21Experienced Counterstrike passive
  18. Lv 22Stigmas (13)Blade TossFocused BlockArmor of BalanceWrath WaveZikel's BlessingLifestealing BladeTenaciousnessRage BurstLunge StanceWave ArmorForced RestraintFracturing RushAssault Strike
  19. Lv 23Survival Willpower passive
  20. Lv 25Murderous Burst passive

Skill bar · the Mastery tab

Which skill goes on which key

Above every key the game keeps a stack of four rows. Press the key and the skill in row 0 fires; if it is on cooldown or not usable right now (no knockdown, no stagger), the game takes row 1, then 2 and 3. So conditional skills go above plain ones: they fire only when they can, and the rest of the time the key falls back to the spare skill. The small icon in a slot's corner is a chain the same key fires on the next press.

  • row 0 fires first, and it is the one you see on the bar in combat
  • rows 1–3 are the fallbacks when row 0 cannot fire
  • a chain on the same key

PvE · boss and farming

  • 1Leaping Slam › Rush Strike: closing in; if Leaping Slam is on cooldown, the same key gives Rush Strike
  • 2Mocking Blade: the knockdown that turns Overhead Slam on; on a boss it is just a strong hit
  • 3Crushing Wave: 3, 3 is Crushing Wave → Frenzied Wave, on cooldown
  • 4Ruinous Blow: on cooldown: the biggest hit and 20 s of +20% PvE damage
  • 5Focused Block: against boss attacks: a Parry, MP, and PvE damage for the party from Experienced Counterstrike
  • 6Wave Armor: the sixth stigma: Wave Armor; for farming, Wrath Wave, or Blade Toss
  • 7Lunge Stance › Zikel's Blessing: 7, 7 at the start: Lunge Stance, then Zikel’s Blessing
  • 8Rage Burst › Lifestealing Blade: 8, 8: the Overhead Slam window, then Predation for the party
  • QAerial Snare › Ankle Slice: mob control; hardly needed on a boss
  • EOverhead Slam: the moment it lights up: E, E is Overhead Slam, then Upward Strike
  • LMBKeen Strike: auto-attack: Keen → Rupture → Wrathful, restores MP
  • RMBSword Aura Rampage › Rending Blow: Sword Aura Rampage fires only while the boss is staggered; the rest of the time this is Rending Blow
  • SpaceDefiance: breaks control; the second press is Wrath Burst (specialty 1)

PvP · 1v1

  • 1Leaping Slam › Rush Strike: closing in; Rush Strike after an Evade has a chance to knock down
  • 2Blade Toss: −30% Defense and −70% healing; 2, 2 is Blade Dance (30% knockdown)
  • 3Crushing Wave: damage between control
  • 4Ruinous Blow: open the fight from 20 m: +10% PvP damage, +15% status chance
  • 5Tenaciousness: 3 s of immunity, so the combo is not interrupted
  • 6Focused Block: the Parry
  • 7Lunge Stance: or Armor of Balance against teams with a lot of control
  • 8Rage Burst: the Overhead Slam window for 10 s, even without a knockdown
  • QForced Restraint: a 7 s seal: the enemy cannot cast
  • EMocking Blade: a 4 s knockdown: the start of the chain
  • LMBKeen Strike: auto-attack
  • RMBAerial Snare › Overhead Slam › Rending Blow: after the knockdown just hold RMB: Aerial Snare → Forced Fall → Overhead Slam → Upward Strike follow on their own, and the rest of the time it is Rending Blow
  • SpaceDefiance: out of control, then the second press is Wrath Burst, a knockdown back

For farming packs, use the same PvE layout with Wrath Wave in slot 6 (an AoE knockdown, 50 stagger). If you play with the in-game macro, it takes whole lines of slots; see Macros. The row order (row 0 first) follows a Korean explanation of the line system on Inven, and the advice to put Sword Aura Rampage above Rending Blow comes from a guide on dcinside.

Calculator

Work out your own loop

Set how many Upward Strike hits you land in 60 s (the DPS meter shows it), your crit and your cooldown stat, and see where the damage comes from and how the cooldowns fall. Results are in base units from the skill tooltips with crits counted, before Attack and buffs.

Upward Strike is the second hit of Overhead Slam (specialty 3): after Overhead Slam the same key hits Upward Strike. As many Overhead Slam loops a minute, as many Upward Strikes. 60 without the cancel · 80–85 is good · 95–97 is the top (Korea, August 2026).
From Combat Analysis (Ctrl + X)
Enter both numbers and the slider above sets itself.
In Combat Analysis: the “Critical Hits (Proportion)” row.
Korean endgame is about +100–110%: with ~30% cooldown stat, Lunge Stance stays up the whole time.

The calculator needs JavaScript. For the default setup (85 loops a minute, 60% crit, 20% cooldown stat, skills at 20) the share table under the boss rotation gives the same result.

—one Rage Burst window (10 s)
—per minute
—share of Overhead Slam + Upward Strike
—MP a minute on Rending/Smashing, after crit refunds
ColourSourceCasts/minUnits/minShare
BuffReal cooldownDurationUptime

The model: every loop is Overhead Slam (guaranteed crit from level 12) + Upward Strike (from level 8) + Rending or Smashing Blow in turn. Rage Burst from level 5 has a 30 s cooldown and a guaranteed crit from level 15; Lifestealing Blade from level 15 has a 60 s cooldown. Murderous Burst is every 5th hit and does not crit. The Keen Strike filler is not counted, so the calculator describes the stage where Overhead Slam is already turning. On the chart, Rage Burst waits for Ruinous Blow when that is 2 s or less from coming back.

No Upward Strike row in Combat Analysis?

If the table shows only Keen Strike, Rupture Strike, Wrathful Strike and Murderous Burst, you are hitting with the LMB chain alone and Upward Strike is at 0. To get it going:

  1. Overhead Slam is at skill level 8 and specialty 3, the Upward Strike chain, is in its slot. Before level 12 there is only one slot, so it has to be 3.
  2. Overhead Slam lights up only when it can be used: the target is knocked down (Mocking Blade, Rush Strike on NPCs, Wrath Wave), or for 10 s after Rage Burst (a stigma), or with a 7% chance per hit on a target immune to control.
  3. After Overhead Slam, press the same key again: Upward Strike is there now (0.5 s cooldown).
  4. Until skill level 16, Overhead Slam keeps its 5 s cooldown (specialty 5, “no cooldown”, opens at 16), so Upward Strike tops out at 12 a minute (60 s ÷ 5 s) and in practice lands fewer. 85–97 is endgame, with Overhead Slam at 20, Rage Burst and Lunge Stance at 20.

Build

Skill levels and specialties

Specialty numbers are as in the game, top to bottom; under each skill's name is the client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text.

  • 1 unlocks at skill level 8
  • 4 at 12
  • 5 at 16
  • 1 dashed: the alternative

PvE: boss and farming

  • Overhead Slamlevel to 20, essential

    3 Adds [Upward Strike] Chain Skill · 4 Critical Hit on hit · 5 Remove cooldown

    1. L83
    2. L1234
    3. L1635
    4. L20345
  • Rending Blowlevel to 20

    3 Changes to mobile skill · 4 Deals up to 12% more damage when less targets are hit · 5 Restores 50 MP on landing a Critical Hit

    1. L81
    2. L1213
    3. L1615
    4. L20345or 135 if mana runs short
  • Ruinous Blowlevel to 20

    1 +20% Skill Speed · 2 +12.5m Range · 4 Extra damage on hit

    1. L81
    2. L1214
    3. L1614
    4. L20124
  • Crushing Wavelevel to 16–20

    1 Absorbs 2% HP · 4 Resets cooldown on landing a Critical Hit · 5 50% chance to pull

    1. L83
    2. L1234
    3. L1645
    4. L20145or 345
  • Sword Aura Rampagelevel to 16

    3 Changes to mobile skill · 4 Multi-Hit on hit · 5 -1s all skill cooldowns on hit

    1. L82
    2. L1224
    3. L1645
    4. L20345
  • Leaping Slamlevel to 12–16

    2 50% chance to trigger [Ankle Slice] on hit · 3 Resets cooldown on defeating an enemy · 5 Changes to AoE skill and pulls in enemies

    1. L83
    2. L1213
    3. L1635
    4. L20235
  • Rush Strikelevel to 12

    1 Restores 300 Stamina on hit · 2 +10m Range · 4 -10s cooldown

    1. L82
    2. L1224
    3. L1624
    4. L20124
  • Defiancelevel to 8–16

    3 Restores 20% HP on using [Defiance] · 5 +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    1. L83
    2. L1223
    3. L1635
    4. L20·
  • Mocking Bladelevel to 8–12

    1 Absorbs 4% HP, absorbs 15% HP of target with Incapacitated Immunity · 3 Adds 2 additional strikes

    1. L81
    2. L1213
    3. L16·
    4. L20·
  • Keen Strikelevel to 8

    2 Absorbs 1% HP

    1. L82
    2. L12·
    3. L16·
    4. L20·
  • Ankle Slicelevel to 8

    3 +16m [Ankle Slice] range

    1. L83
    2. L12·
    3. L16·
    4. L20·
  • Aerial Snarelevel to as you like

    1 Multi-Hit on hit · 3 +100% damage to targets with Incapacitated Immunity · 5 -50% [Aerial Snare] cooldown

    1. L83
    2. L12·
    3. L1635
    4. L20135

Rending Blow at 3·4·5 is maximum damage, 1·3·5 is for when mana runs short. Without specialty 4 only Rending Blow's own damage drops (−12%), and 70% of a Gladiator's damage is Overhead Slam and Upward Strike.

PvP

  • Mocking Blade

    1 Absorbs 4% HP, absorbs 15% HP of target with Incapacitated Immunity · 4 +1s Knockdown duration · 5 Ignores Block and Evasion and lands as Multi-Hit

    1. L1645
    2. L20145
  • Aerial Snare

    2 +25% [Aerial Snare] Airborne Chance · 4 Adds [Forced Fall] Chain Skill · 5 -50% [Aerial Snare] cooldown

    1. L1624
    2. L20245
  • Overhead Slam

    3 Adds [Upward Strike] Chain Skill · 4 Critical Hit on hit · 5 Remove cooldown

    1. L1635
    2. L20345
  • Ruinous Blow

    1 +20% Skill Speed · 2 +12.5m Range · 5 Ignores Block and Evasion and lands as Multi-Hit

    1. L1625
    2. L20125
  • Defiance

    1 Adds [Wrath Burst] Chain Skill · 4 +2s Tenacity duration · 5 +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    1. L1614
    2. L20145
  • Rush Strike

    2 +10m Range · 4 -10s cooldown · 5 +25% Knockdown Chance

    1. L1625
    2. L20245
  • Rending Blow

    3 Changes to mobile skill · 4 Deals up to 12% more damage when less targets are hit · 5 Restores 50 MP on landing a Critical Hit

    1. L1635
    2. L20345

Stigmas · six slots

PvE. The number is the order to level them in.

  1. 1Lunge StanceLv 20−1 s cooldown per crit
  2. 2Zikel's BlessingLv 15+20% Attack
  3. 3Lifestealing BladeLv 15Predation for the party
  4. 4Focused BlockLv 5 → 15Parry, mana
  5. 5Rage BurstLv 5 → 20the Overhead Slam window
  6. 6Wave Armor / Wrath Wave / Blade Tossdepends on the content

PvP

  1. Rage Burstthe Overhead Slam window
  2. Forced RestraintLv 20a 100% seal
  3. Blade TossLv 15+−70% healing
  4. Tenaciousness3 s immunity
  5. Focused BlockParry
  6. Lunge Stance / Armor of Balancetempo, or control resistance

Korean servers have played with six stigma slots since March 2026; before that there were four. The global version may start differently.

Passives in priority order (PvE)

1 · most valuableMurderous BurstImpact Hit
2Experienced Counterstrike
3–4Identify WeaknessAttack Preparation
survivalSurvival StanceBlood Absorption
can wait in PvEProtection ArmorDestructive ImpulseSurvival Willpower (needed in PvP)

Murderous Burst hits 4 targets and strengthens the party; Impact Hit adds Double chance (a ×2 hit); Experienced Counterstrike gives the party +PvE damage on a Block; Identify Weakness gets ×1.5 from Lunge Stance.

All skills · client data, September 18, 2026

Every Gladiator skill

Pick a skill level and damage, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client.

  1. Keen Strike

    Activelearned at Lv 1

    Damage
    51251399506602699989
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    The auto-attack chain: Keen, then Rupture, then Wrathful. Hits 4 targets, no cooldown, restores 100 / 100 / 120 MP. Your main source of mana outside the Overhead Slam window, and of Enmity.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+20% MP restored
    2. 2Lv 8Absorbs 1% HP
    3. 3Lv 8+50% Multi-Hit on hit
    4. 4Lv 12-1s [Ruinous Blow] cooldown on hit
    5. 5Lv 16Adds [Reckless Strike] Chain Skill

    Client tooltip at skill level 1:

    Deals 51-51 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 8:

    Deals 251-251 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 12:

    Deals 399-399 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 16:

    Deals 506-506 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 20:

    Deals 602-602 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 25:

    Deals 699-699 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 40:

    Deals 989-989 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

  2. Rupture Strike

    Chainfrom Keen Strike

    Damage
    552824525736837931,124
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    Second hit of Keen Strike, +100 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 55-55 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 8:

    Deals 282-282 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 12:

    Deals 452-452 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 16:

    Deals 573-573 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 20:

    Deals 683-683 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 25:

    Deals 793-793 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 40:

    Deals 1124-1124 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

  3. Wrathful Strike

    Chainfrom Rupture Strike

    Damage
    633515657188589971,416
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    Third hit of Keen Strike, +120 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 63-63 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 8:

    Deals 351-351 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 12:

    Deals 565-565 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 16:

    Deals 718-718 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 20:

    Deals 858-858 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 25:

    Deals 997-997 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 40:

    Deals 1416-1416 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

  4. Reckless Strike

    Chainfrom Keen Strike (specialty 5)

    Damage
    1016771,1051,4121,6911,9702,807
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    An extra hit on the Keen Strike chain (specialty 5), +150 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 101-101 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 8:

    Deals 677-677 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 12:

    Deals 1105-1105 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 16:

    Deals 1412-1412 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 20:

    Deals 1691-1691 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 25:

    Deals 1970-1970 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 40:

    Deals 2807-2807 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

  5. Leaping Slam

    Activelearned at Lv 1

    Damage
    706051,0021,2861,5451,8042,580
    Cooldown
    15 s
    MP
    —
    Stagger
    10
    Range · targets
    20 m

    A leap at a target up to 20 m away, 10 stagger, 15 s cooldown. Your main gap closer and movement skill.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Prepare for Battle effect on the caster for 3s
    2. 2Lv 850% chance to trigger [Ankle Slice] on hit
    3. 3Lv 8Resets cooldown on defeating an enemy
    4. 4Lv 12+20% PvE Damage Tolerance and +10 PvP Damage Tolerance for 3s
    5. 5Lv 16Changes to AoE skill and pulls in enemies

    Client tooltip at skill level 1:

    Leaps to a target within 20m and deals 70-70 damage. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Leaps to a target within 20m and deals 605-605 damage. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Leaps to a target within 20m and deals 1002-1002 damage. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Leaps to a target within 20m and deals 1286-1286 damage. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Leaps to a target within 20m and deals 1545-1545 damage. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Leaps to a target within 20m and deals 1804-1804 damage. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Leaps to a target within 20m and deals 2580-2580 damage. 10 Stagger Gauge Damage

  6. Rending Blow

    Activelearned at Lv 1

    Damage
    704156728551,0221,1891,691
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    4 m · 4 targets

    The main filler and the animation cancel. Hits 4 targets within 4 m, no cooldown, 120 MP. Chains into Smashing Blow. In the core loop it cuts off the Overhead Slam animation, so it goes in after every hit.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-20% MP consumed
    2. 2Lv 8+200 Block while using skill
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12Deals up to 12% more damage when less targets are hit
    5. 5Lv 16Restores 50 MP on landing a Critical Hit

    Client tooltip at skill level 1:

    Deals 70-70 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 415-415 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 672-672 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 855-855 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1022-1022 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 1189-1189 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 1691-1691 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

  7. Smashing Blow

    Chainfrom Rending Blow

    Damage
    764697619701,1601,3501,921
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    4 m · 4 targets

    Second hit of Rending Blow: 4 targets, 120 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 76-76 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 469-469 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 761-761 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 970-970 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1160-1160 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 1350-1350 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 1921-1921 damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage

  8. Mocking Blade

    Activelearned at Lv 3

    Damage
    2071,1831,8542,2912,7003,1374,449
    Cooldown
    20 s
    MP
    200
    Stagger
    15
    Range · targets
    4 m

    A grab and a guaranteed 3 s knockdown (4 m), 20 s cooldown, 200 MP, 15 stagger. Starts any crowd-control chain, and lights up Overhead Slam without Rage Burst.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 4% HP, absorbs 15% HP of target with Incapacitated Immunity
    2. 2Lv 8Changes to AoE damage on down strike
    3. 3Lv 8Adds 2 additional strikes
    4. 4Lv 12+1s Knockdown duration
    5. 5Lv 16Ignores Block and Evasion and lands as Multi-Hit

    Client tooltip at skill level 1:

    Deals 207-207 damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1183-1183 damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1854-1854 damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2291-2291 damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2700-2700 damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3137-3137 damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4449-4449 damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage

  9. Overhead Slam

    Activelearned at Lv 4

    Damage
    1749961,5601,9282,2722,6403,744
    Cooldown
    5 s
    MP
    —
    Stagger
    5
    Range · targets
    4 m

    Hits a knocked-down target, 5 s cooldown. Against a boss immune to crowd control, every hit has a 7% chance to light it up, and Rage Burst opens it for 10 s. Together with Upward Strike it deals about 70% of your damage in a boss fight.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 0.7% HP
    2. 2Lv 8Changes to AoE Skill
    3. 3Lv 8Adds [Upward Strike] Chain Skill
    4. 4Lv 12Critical Hit on hit
    5. 5Lv 16Remove cooldown

    Client tooltip at skill level 1:

    Deals 174-174 damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 996-996 damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1560-1560 damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1928-1928 damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2272-2272 damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2640-2640 damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 3744-3744 damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage

  10. Upward Strike

    Chainfrom Overhead Slam (specialty 3)

    Damage
    1821,0451,6382,0242,3842,7713,930
    Cooldown
    0.5 s
    MP
    —
    Stagger
    5
    Range · targets
    4 m

    The Overhead Slam chain (specialty 3), 0.5 s cooldown. The second half of the damage core.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 182-182 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1045-1045 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1638-1638 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2024-2024 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2384-2384 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2771-2771 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 3930-3930 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

  11. Sword Aura Rampage

    Activelearned at Lv 5

    Damage
    1245708361,0221,1831,3681,925
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m

    Hits a staggered target, no cooldown. During a stagger phase it replaces Rending Blow in the loop; with specialty 5 every hit takes 1 s off every cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 5% HP
    2. 2Lv 8Restores 120 MP
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12Multi-Hit on hit
    5. 5Lv 16-1s all skill cooldowns on hit

    Client tooltip at skill level 1:

    Deals 124-124 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 8:

    Deals 570-570 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 12:

    Deals 836-836 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 16:

    Deals 1022-1022 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 20:

    Deals 1183-1183 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 25:

    Deals 1368-1368 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 40:

    Deals 1925-1925 damage to a target afflicted with Stagger within 4m.

  12. Ankle Slice

    Activelearned at Lv 7

    Damage
    2941,1611,5881,9482,2182,5563,568
    Cooldown
    10 s
    MP
    —
    Stagger
    10
    Range · targets
    4 m · 4 targets

    Hits up to 4 targets within 4 m; on a Block, a 50% chance to root for 3 s (100% on NPCs). 10 s cooldown, 10 stagger. Chains into Ankle Smash.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 830% chance to inflict Knockdown for 3s on landing [Ankle Slice]
    2. 2Lv 8Adds [Ankle Smash] Chain Skill
    3. 3Lv 8+16m [Ankle Slice] range
    4. 4Lv 12Ignores Block and Evasion and lands as Multi-Hit
    5. 5Lv 1625% chance to reset [Ankle Slice] cooldown on Block

    Client tooltip at skill level 1:

    Selects a target within 4m and deals 294-294 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 4m and deals 1161-1161 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 4m and deals 1588-1588 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 4m and deals 1948-1948 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 4m and deals 2218-2218 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 4m and deals 2556-2556 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 4m and deals 3568-3568 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

  13. Ankle Smash

    Chainfrom Ankle Slice (specialty 2)

    Damage
    3831,5092,0652,5332,8843,3224,639
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m

    The Ankle Slice chain (specialty 2): a hit on a target within 4 m.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 383-383 damage to a target within 4m.

    Client tooltip at skill level 8:

    Deals 1509-1509 damage to a target within 4m.

    Client tooltip at skill level 12:

    Deals 2065-2065 damage to a target within 4m.

    Client tooltip at skill level 16:

    Deals 2533-2533 damage to a target within 4m.

    Client tooltip at skill level 20:

    Deals 2884-2884 damage to a target within 4m.

    Client tooltip at skill level 25:

    Deals 3322-3322 damage to a target within 4m.

    Client tooltip at skill level 40:

    Deals 4639-4639 damage to a target within 4m.

  14. Crushing Wave

    Activelearned at Lv 8

    Damage
    2068121,1111,3631,5521,7892,497
    Cooldown
    20 s
    MP
    250
    Stagger
    5
    Range · targets
    4 m · 4 targets

    An AoE wave around you (5 m, 4 targets), 20 s cooldown, 250 MP, chaining into Frenzied Wave (1 s cooldown). The main skill for mob packs.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 2% HP
    2. 2Lv 8Restores 50 MP on landing a Critical Hit
    3. 3Lv 8Up to +20% damage when more targets hit
    4. 4Lv 12Resets cooldown on landing a Critical Hit
    5. 5Lv 1650% chance to pull

    Client tooltip at skill level 1:

    Deals 206-206 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 812-812 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1111-1111 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1363-1363 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1552-1552 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 1789-1789 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 2497-2497 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

  15. Frenzied Wave

    Chainfrom Crushing Wave

    Damage
    2459671,3231,6231,8482,1302,973
    Cooldown
    1 s
    MP
    250
    Stagger
    5
    Range · targets
    4 m · 4 targets

    Second wave of Crushing Wave: 4 targets, 1 s cooldown, 250 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 245-245 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 967-967 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1323-1323 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1623-1623 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1848-1848 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2130-2130 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 2973-2973 damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage

  16. Rush Strike

    Activelearned at Lv 10

    Damage
    3301,0891,3981,6801,9052,1863,030
    Cooldown
    20 s
    MP
    —
    Stagger
    10
    Range · targets
    10 m

    A 10 m dash to the target; after an Evade or in flight, a 30% chance of a 3 s knockdown (100% on NPCs). 20 s cooldown, 10 stagger.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Restores 300 Stamina on hit
    2. 2Lv 8+10m Range
    3. 3Lv 8Changes to Charge Skill and deals AoE damage
    4. 4Lv 12-10s cooldown
    5. 5Lv 16+25% Knockdown Chance

    Client tooltip at skill level 1:

    Moves to a target within 10m and deals 330-330 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Moves to a target within 10m and deals 1089-1089 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Moves to a target within 10m and deals 1398-1398 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Moves to a target within 10m and deals 1680-1680 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Moves to a target within 10m and deals 1905-1905 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Moves to a target within 10m and deals 2186-2186 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Moves to a target within 10m and deals 3030-3030 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage

  17. Aerial Snare

    Activelearned at Lv 12

    Damage
    4791,5812,0302,4392,7663,1744,399
    Cooldown
    45 s
    MP
    150
    Stagger
    20
    Range · targets
    4 m

    On a knocked-down target: a 50% chance of a 3 s airborne (100% on NPCs); against a boss, a 5% chance to light up. 45 s cooldown, 150 MP, 20 stagger. Chains into Forced Fall.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Multi-Hit on hit
    2. 2Lv 8+25% [Aerial Snare] Airborne Chance
    3. 3Lv 8+100% damage to targets with Incapacitated Immunity
    4. 4Lv 12Adds [Forced Fall] Chain Skill
    5. 5Lv 16-50% [Aerial Snare] cooldown

    Client tooltip at skill level 1:

    Deals 479-479 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1581-1581 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2030-2030 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2439-2439 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2766-2766 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3174-3174 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4399-4399 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

  18. Forced Fall

    Chainfrom Aerial Snare (specialty 4)

    Damage
    5741,8982,4372,9273,3193,8095,279
    Cooldown
    0.5 s
    MP
    150
    Stagger
    —
    Range · targets
    4 m

    The Aerial Snare chain (specialty 4): hits an airborne target and knocks it down for 3 s, 150 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Strikes down on a target afflicted with Airborne, dealing 574-574 damage and inflicting Knockdown for 3s.

    Client tooltip at skill level 8:

    Strikes down on a target afflicted with Airborne, dealing 1898-1898 damage and inflicting Knockdown for 3s.

    Client tooltip at skill level 12:

    Strikes down on a target afflicted with Airborne, dealing 2437-2437 damage and inflicting Knockdown for 3s.

    Client tooltip at skill level 16:

    Strikes down on a target afflicted with Airborne, dealing 2927-2927 damage and inflicting Knockdown for 3s.

    Client tooltip at skill level 20:

    Strikes down on a target afflicted with Airborne, dealing 3319-3319 damage and inflicting Knockdown for 3s.

    Client tooltip at skill level 25:

    Strikes down on a target afflicted with Airborne, dealing 3809-3809 damage and inflicting Knockdown for 3s.

    Client tooltip at skill level 40:

    Strikes down on a target afflicted with Airborne, dealing 5279-5279 damage and inflicting Knockdown for 3s.

  19. Ruinous Blow

    Activelearned at Lv 14

    Damage
    2,3876,5738,1239,57010,81012,36017,011
    Cooldown
    45 s
    MP
    250
    Stagger
    25
    Range · targets
    7.5 m · 4 targets

    A 7.5 m dash (20 m with specialty 2), the strongest single hit in the class (up to 4 targets, 25 stagger), and the Prepare for Battle buff for 20 s: +20% PvE / +10% PvP damage, +100 Critical Hit, +15% status chance. 45 s cooldown, 250 MP.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+20% Skill Speed
    2. 2Lv 8+12.5m Range
    3. 3Lv 8+30% Skill Critical Hit
    4. 4Lv 12Extra damage on hit
    5. 5Lv 16Ignores Block and Evasion and lands as Multi-Hit

    Client tooltip at skill level 1:

    Rushes to a target within 7.5m to deal 2387-2387 damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Rushes to a target within 7.5m to deal 6573-6573 damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Rushes to a target within 7.5m to deal 8123-8123 damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Rushes to a target within 7.5m to deal 9570-9570 damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Rushes to a target within 7.5m to deal 10810-10810 damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Rushes to a target within 7.5m to deal 12360-12360 damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Rushes to a target within 7.5m to deal 17011-17011 damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage

  20. Defiance

    Activelearned at Lv 16

    Damage
    —
    Cooldown
    60 s53 s49 s45 s41 s36 s21 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Removes stun, knockdown, airborne, grab, freeze and fear, and grants Tenacity (status immunity) for 5 s. 60 s cooldown, down to 41 s at skill level 20; cooldown stats do not affect it.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Adds [Wrath Burst] Chain Skill
    2. 2Lv 8Restores 1000 Stamina on using [Defiance]
    3. 3Lv 8Restores 20% HP on using [Defiance]
    4. 4Lv 12+2s Tenacity duration
    5. 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    Client tooltip at skill level 1:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 8:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 12:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 16:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 20:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 25:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 40:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

  21. Wrath Burst

    Chainfrom Defiance (specialty 1)

    Damage
    5771,3181,6101,8642,0982,3903,268
    Cooldown
    120 s106 s98 s90 s82 s72 s42 s
    MP
    —
    Stagger
    —
    Range · targets
    4 m

    The Defiance chain (specialty 1): a hit and a 3 s knockdown. 120 s cooldown, down to 82 s at skill level 20.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 577-577 damage to a target within 4m and inflicts Knockdown for 3s.

    Client tooltip at skill level 8:

    Deals 1318-1318 damage to a target within 4m and inflicts Knockdown for 3s.

    Client tooltip at skill level 12:

    Deals 1610-1610 damage to a target within 4m and inflicts Knockdown for 3s.

    Client tooltip at skill level 16:

    Deals 1864-1864 damage to a target within 4m and inflicts Knockdown for 3s.

    Client tooltip at skill level 20:

    Deals 2098-2098 damage to a target within 4m and inflicts Knockdown for 3s.

    Client tooltip at skill level 25:

    Deals 2390-2390 damage to a target within 4m and inflicts Knockdown for 3s.

    Client tooltip at skill level 40:

    Deals 3268-3268 damage to a target within 4m and inflicts Knockdown for 3s.

  22. Armor of Balance

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    +50% resistance to impact statuses (knockdown, stun, airborne) for 10 to 22.5 s. 90 s cooldown.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Ailment-type and Mental-type Resist
    2. 2Lv 10x1.5 [Blood Absorption] effect for the duration
    3. 3Lv 15x1.5 [Protection Armor] effect for the duration
    4. 4Lv 20+50% Impact-type Resist increase

    Client tooltip at skill level 1:

    Increases Impact-type Resist by 50% for 10s.

    Client tooltip at skill level 8:

    Increases Impact-type Resist by 50% for 13.5s.

    Client tooltip at skill level 12:

    Increases Impact-type Resist by 50% for 15.5s.

    Client tooltip at skill level 16:

    Increases Impact-type Resist by 50% for 17.5s.

    Client tooltip at skill level 20:

    Increases Impact-type Resist by 50% for 20s.

    Client tooltip at skill level 25:

    Increases Impact-type Resist by 50% for 22.5s.

  23. Assault Strike

    Stigmalearned at Lv 22

    Damage
    9981,8352,2042,4992,7943,1633,163 (Lv 25)
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m · 4 targets

    Hits a target up to 20 m away and 4 enemies near it, a 30% chance of a 3 s knockdown (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Attack for 5s on hit
    2. 2Lv 10500 MP damage on hit
    3. 3Lv 15+10m Range
    4. 4Lv 20+20% Knockdown Chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 998-998 damage up to 4 enemies within 4m of the target, with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1835-1835 damage up to 4 enemies within 4m of the target, with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2204-2204 damage up to 4 enemies within 4m of the target, with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2499-2499 damage up to 4 enemies within 4m of the target, with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2794-2794 damage up to 4 enemies within 4m of the target, with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3163-3163 damage up to 4 enemies within 4m of the target, with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

  24. Blade Toss

    Stigmalearned at Lv 22

    Damage
    5349811,1791,3371,4951,6921,692 (Lv 25)
    Cooldown
    20 s
    MP
    —
    Stagger
    5
    Range · targets
    20 m

    A throw at up to 20 m: the target takes -30% Defense and -50% incoming healing for 10 s. 20 s cooldown. Chains into Blade Dance.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% [Blade Toss] Incoming Heal reduction
    2. 2Lv 10[Blade Toss] inflicts Slow for 5s
    3. 3Lv 15[Blade Toss] breaks Protective Shields
    4. 4Lv 20[Blade Dance] has 30% chance to inflict Knockdown for 3s

    Client tooltip at skill level 1:

    Deals 534-534 damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 50% for 10s. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 981-981 damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 50% for 10s. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1179-1179 damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 50% for 10s. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1337-1337 damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 50% for 10s. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1495-1495 damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 50% for 10s. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 1692-1692 damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 50% for 10s. 5 Stagger Gauge Damage

  25. Blade Dance

    Chainfrom Blade Toss

    Damage
    6531,2001,4411,6341,8272,0682,068 (Lv 25)
    Cooldown
    1 s
    MP
    —
    Stagger
    5
    Range · targets
    20 m

    Second hit of Blade Toss, at 20 m.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 653-653 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1200-1200 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1441-1441 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1634-1634 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1827-1827 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2068-2068 damage to a target within 20m. 5 Stagger Gauge Damage

  26. Focused Block

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    20 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A guaranteed Parry and +100% Block damage reduction; a Parry restores 110 to 350 MP and stamina. 20 s cooldown. Turns on the Experienced Counterstrike passive.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+1 consecutive use
    2. 2Lv 10Changes to mobile skill
    3. 3Lv 15+20% Move Speed for 3s on Parry
    4. 4Lv 20Restores 10% HP once on Parry

    Client tooltip at skill level 1:

    Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 110 MP and Stamina once on Parry.

    Client tooltip at skill level 8:

    Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 180 MP and Stamina once on Parry.

    Client tooltip at skill level 12:

    Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 220 MP and Stamina once on Parry.

    Client tooltip at skill level 16:

    Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 260 MP and Stamina once on Parry.

    Client tooltip at skill level 20:

    Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 300 MP and Stamina once on Parry.

    Client tooltip at skill level 25:

    Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 350 MP and Stamina once on Parry.

  27. Forced Restraint

    Stigmalearned at Lv 22

    Damage
    1,0591,9472,3382,6512,9643,3563,356 (Lv 25)
    Cooldown
    60 s
    MP
    100
    Stagger
    20
    Range · targets
    4 m

    A hit and a 75% chance of Seal (no skills) for 5 s (100% on NPCs), 20 stagger. 60 s cooldown, 100 MP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 550% chance to inflict Root for 5s
    2. 2Lv 10-1,000 Stamina
    3. 3Lv 15+2s Seal duration
    4. 4Lv 20+25% Seal Chance

    Client tooltip at skill level 1:

    Deals 1059-1059 damage to a target within 4m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1947-1947 damage to a target within 4m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2338-2338 damage to a target within 4m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2651-2651 damage to a target within 4m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2964-2964 damage to a target within 4m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3356-3356 damage to a target within 4m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

  28. Fracturing Rush

    Stigmalearned at Lv 22

    Damage
    9741,7902,1502,4382,7263,0863,086 (Lv 25)
    Cooldown
    90 s
    MP
    100
    Stagger
    20
    Range · targets
    4 m · 4 targets

    A 10 m dash through up to 4 targets, a 60% chance of a 3 s root (100% on NPCs), 20 stagger. 90 s cooldown.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+2 max targets hit
    2. 2Lv 10Adds [Destructive Rush] Chain Skill
    3. 3Lv 15+20% Root Chance
    4. 4Lv 2050% chance to inflict Airborne for 3s

    Client tooltip at skill level 1:

    Rushes forward 10m and deals 974-974 damage to up to 4 enemies on the path, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Rushes forward 10m and deals 1790-1790 damage to up to 4 enemies on the path, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Rushes forward 10m and deals 2150-2150 damage to up to 4 enemies on the path, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Rushes forward 10m and deals 2438-2438 damage to up to 4 enemies on the path, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Rushes forward 10m and deals 2726-2726 damage to up to 4 enemies on the path, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Rushes forward 10m and deals 3086-3086 damage to up to 4 enemies on the path, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 20 Stagger Gauge Damage

  29. Destructive Rush

    Chainfrom Fracturing Rush (specialty 2)

    Damage
    1,0711,9692,3652,6822,9993,3953,395 (Lv 25)
    Cooldown
    0.5 s
    MP
    100
    Stagger
    —
    Range · targets
    4 m · 4 targets

    The Fracturing Rush chain (specialty 2): a 10 m dash, a 60% chance of a 3 s root.

    Client tooltip

    Client tooltip at skill level 1:

    Rushes forward 10m to deal 1071-1071 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 8:

    Rushes forward 10m to deal 1969-1969 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 12:

    Rushes forward 10m to deal 2365-2365 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 16:

    Rushes forward 10m to deal 2682-2682 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 20:

    Rushes forward 10m to deal 2999-2999 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 25:

    Rushes forward 10m to deal 3395-3395 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

  30. Unsheathing Rush

    Chainfrom Fracturing Rush

    Damage
    1,1692,1482,5802,9263,2713,7033,703 (Lv 25)
    Cooldown
    0.5 s
    MP
    100
    Stagger
    —
    Range · targets
    4 m · 4 targets

    One more dash in the Fracturing Rush series (the client does not tie it to a specialty).

    Client tooltip

    Client tooltip at skill level 1:

    Rushes forward 10m to deal 1169-1169 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 8:

    Rushes forward 10m to deal 2148-2148 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 12:

    Rushes forward 10m to deal 2580-2580 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 16:

    Rushes forward 10m to deal 2926-2926 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 20:

    Rushes forward 10m to deal 3271-3271 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

    Client tooltip at skill level 25:

    Rushes forward 10m to deal 3703-3703 damage to up to 4 enemies on the path with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets.

  31. Lifestealing Blade

    Stigmalearned at Lv 22

    Damage
    1,5222,7973,3603,8104,2604,8224,822 (Lv 25)
    Cooldown
    90 s
    MP
    200
    Stagger
    20
    Range · targets
    4 m · 4 targets

    Hits up to 4 targets and drains 10% HP. 90 s cooldown (60 s with specialty 3). With specialty 2 it gives the party Predation for 20 s (life drain and extra damage), the main reason a party takes a Gladiator.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when more targets hit
    2. 2Lv 10Predation effect on party members for 20s
    3. 3Lv 15-30s cooldown
    4. 4Lv 20+5% HP absorbed

    Client tooltip at skill level 1:

    Deals 1522-1522 damage to up to 4 enemies within 4m and absorbs 10% HP. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 2797-2797 damage to up to 4 enemies within 4m and absorbs 10% HP. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 3360-3360 damage to up to 4 enemies within 4m and absorbs 10% HP. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 3810-3810 damage to up to 4 enemies within 4m and absorbs 10% HP. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 4260-4260 damage to up to 4 enemies within 4m and absorbs 10% HP. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 4822-4822 damage to up to 4 enemies within 4m and absorbs 10% HP. 20 Stagger Gauge Damage

  32. Lunge Stance

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    60 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    +20% Combat Speed for 10 to 22.5 s. 60 s cooldown. Specialty 4 (a 50% chance per Critical Hit to take 1 s off every cooldown) keeps the Overhead Slam window open almost all the time.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+5% Double Chance for the duration
    2. 2Lv 10Increases Move Speed by 20% for the duration
    3. 3Lv 15x1.5 [Identify Weakness] effect for the duration
    4. 4Lv 2050% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration

    Client tooltip at skill level 1:

    Increases the caster's Combat Speed by 20% for 10s.

    Client tooltip at skill level 8:

    Increases the caster's Combat Speed by 20% for 13.5s.

    Client tooltip at skill level 12:

    Increases the caster's Combat Speed by 20% for 15.5s.

    Client tooltip at skill level 16:

    Increases the caster's Combat Speed by 20% for 17.5s.

    Client tooltip at skill level 20:

    Increases the caster's Combat Speed by 20% for 20s.

    Client tooltip at skill level 25:

    Increases the caster's Combat Speed by 20% for 22.5s.

  33. Rage Burst

    Stigmalearned at Lv 22

    Damage
    1,3272,4392,9293,3223,7144,2054,205 (Lv 25)
    Cooldown
    45 s
    MP
    100
    Stagger
    20
    Range · targets
    4 m

    A hit, Wounded on the enemy (-10% Attack), +10% PvE / +5% PvP damage for yourself for 10 s, and it opens Overhead Slam on the target for 10 s. 45 s cooldown (30 s with specialty 1). The engine of the rotation.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5-15s [Rage Burst] cooldown
    2. 2Lv 10+10% Attack reduction
    3. 3Lv 15Critical Hit on hit
    4. 4Lv 20+10% PvE Damage Boost increase and +5% PvP Damage Boost increase

    Client tooltip at skill level 1:

    Deals 1327-1327 damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 2439-2439 damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2929-2929 damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 3322-3322 damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3714-3714 damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 4205-4205 damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage

  34. Tenaciousness

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    150 s136 s128 s120 s112 s102 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Immunity to damage and statuses for 3 s, then +50% PvE / +25% PvP damage tolerance for another 3 s. 150 s cooldown, down to 102 s at skill level 25.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+100% Incoming Heal
    2. 2Lv 10Restores 20% Max HP when the effect ends
    3. 3Lv 15+20% Attack
    4. 4Lv 20Trigger [Tenaciousness] when afflicted with Impact-type status

    Client tooltip at skill level 1:

    The caster becomes immune to damage and status effects for 3s. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 3s when the effect ends. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, and Barrier Spell effects cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 8:

    The caster becomes immune to damage and status effects for 3s. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 3s when the effect ends. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, and Barrier Spell effects cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 12:

    The caster becomes immune to damage and status effects for 3s. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 3s when the effect ends. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, and Barrier Spell effects cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 16:

    The caster becomes immune to damage and status effects for 3s. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 3s when the effect ends. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, and Barrier Spell effects cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 20:

    The caster becomes immune to damage and status effects for 3s. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 3s when the effect ends. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, and Barrier Spell effects cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 25:

    The caster becomes immune to damage and status effects for 3s. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 3s when the effect ends. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, and Barrier Spell effects cannot be applied for 30s if Invincibility stacking is blocked.

  35. Wave Armor

    Stigmalearned at Lv 22

    Damage
    207380456518579655655 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    —
    Range · targets
    4 targets

    An aura: periodic damage to 4 targets within 3 m for 10 to 22.5 s. 60 s cooldown, 200 MP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Absorbs 2% HP
    2. 2Lv 10x1.5 [Experienced Counterstrike] effect for the duration
    3. 3Lv 15x1.5 [Murderous Burst] effect for the duration
    4. 4Lv 20Reflects 10% of damage taken

    Client tooltip at skill level 1:

    Deals 207-207 Damage over Time to up to 4 enemies within 3m of the caster for 10s.

    Client tooltip at skill level 8:

    Deals 380-380 Damage over Time to up to 4 enemies within 3m of the caster for 13.5s.

    Client tooltip at skill level 12:

    Deals 456-456 Damage over Time to up to 4 enemies within 3m of the caster for 15.5s.

    Client tooltip at skill level 16:

    Deals 518-518 Damage over Time to up to 4 enemies within 3m of the caster for 17.5s.

    Client tooltip at skill level 20:

    Deals 579-579 Damage over Time to up to 4 enemies within 3m of the caster for 20s.

    Client tooltip at skill level 25:

    Deals 655-655 Damage over Time to up to 4 enemies within 3m of the caster for 22.5s.

  36. Wrath Wave

    Stigmalearned at Lv 22

    Damage
    1,0681,9632,3582,6742,9903,3853,385 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    50
    Range · targets
    4 m · 4 targets

    AoE within 5 m, 4 targets, a 50% chance of a 3 s knockdown (100% on NPCs), 50 stagger, the most in the class. 60 s cooldown, 200 MP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when more targets hit
    2. 2Lv 10Reduces Attack by 20% for 5s
    3. 3Lv 15Deals damage 1 additional time
    4. 4Lv 20+25% Knockdown Chance

    Client tooltip at skill level 1:

    Deals 1068-1068 damage to up to 4 enemies within 5m of the caster and has a 50% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1963-1963 damage to up to 4 enemies within 5m of the caster and has a 50% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2358-2358 damage to up to 4 enemies within 5m of the caster and has a 50% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2674-2674 damage to up to 4 enemies within 5m of the caster and has a 50% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2990-2990 damage to up to 4 enemies within 5m of the caster and has a 50% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3385-3385 damage to up to 4 enemies within 5m of the caster and has a 50% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage

  37. Zikel's Blessing

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A buff: +20% Attack and +100 Accuracy for 10 to 22.5 s (Korean guides treat it as a party buff). 120 s cooldown.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+50% Stagger Gauge Damage
    2. 2Lv 10+10% PvE Damage Boost and +5% PvP Damage Boost
    3. 3Lv 15+50% Multi-Hit chance
    4. 4Lv 20+20% Status Effect Chance

    Client tooltip at skill level 1:

    Increases the caster's Attack by 20% and Accuracy by 100 for 10s.

    Client tooltip at skill level 8:

    Increases the caster's Attack by 20% and Accuracy by 100 for 13.5s.

    Client tooltip at skill level 12:

    Increases the caster's Attack by 20% and Accuracy by 100 for 15.5s.

    Client tooltip at skill level 16:

    Increases the caster's Attack by 20% and Accuracy by 100 for 17.5s.

    Client tooltip at skill level 20:

    Increases the caster's Attack by 20% and Accuracy by 100 for 20s.

    Client tooltip at skill level 25:

    Increases the caster's Attack by 20% and Accuracy by 100 for 22.5s.

  38. Survival Stance

    Passivelearned at Lv 1

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +HP, +% max HP, regeneration, PvE/PvP damage tolerance. At skill level 20: +4,000 HP, +45% HP, +15% PvE tolerance.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's HP by 200. Increases Max HP by an additional 7%, Natural HP Regen by 20, PvE Damage Tolerance by 5.5%, and PvP Damage Tolerance by 2.75%.

    Client tooltip at skill level 8:

    Increases the caster's HP by 1600. Increases Max HP by an additional 21%, Natural HP Regen by 160, PvE Damage Tolerance by 9%, and PvP Damage Tolerance by 4.5%.

    Client tooltip at skill level 12:

    Increases the caster's HP by 2400. Increases Max HP by an additional 29%, Natural HP Regen by 240, PvE Damage Tolerance by 11%, and PvP Damage Tolerance by 5.5%.

    Client tooltip at skill level 16:

    Increases the caster's HP by 3200. Increases Max HP by an additional 37%, Natural HP Regen by 320, PvE Damage Tolerance by 13%, and PvP Damage Tolerance by 6.5%.

    Client tooltip at skill level 20:

    Increases the caster's HP by 4000. Increases Max HP by an additional 45%, Natural HP Regen by 400, PvE Damage Tolerance by 15%, and PvP Damage Tolerance by 7.5%.

    Client tooltip at skill level 25:

    Increases the caster's HP by 5000. Increases Max HP by an additional 55%, Natural HP Regen by 500, PvE Damage Tolerance by 17.5%, and PvP Damage Tolerance by 8.75%.

    Client tooltip at skill level 40:

    Increases the caster's HP by 8000. Increases Max HP by an additional 85%, Natural HP Regen by 800, PvE Damage Tolerance by 25%, and PvP Damage Tolerance by 12.5%.

  39. Protection Armor

    Passivelearned at Lv 6

    Damage
    —
    Healing
    532754296076958071,158
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +200 Block, and healing on a Block (at most once per second).

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Block by 200 and restores 275-330 HP on Block. Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Block by 200 and restores 429-515 HP on Block. Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Block by 200 and restores 607-728 HP on Block. Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Block by 200 and restores 695-834 HP on Block. Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Block by 200 and restores 807-968 HP on Block. Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Block by 200 and restores 1158-1390 HP on Block. Cooldown: 1s

  40. Blood Absorption

    Passivelearned at Lv 9

    Damage
    —
    Healing
    2090140185212245350
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    A 50% chance per hit to restore HP (+3.5% max HP at skill level 20); at 50% HP or lower, an instant +45% HP (once per 60 s).

    Client tooltip

    Client tooltip at skill level 1:

    The caster has a 50% chance to restore 20-24 HP and 1.6% Max HP on landing an attack. Immediately restores 26% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

    Client tooltip at skill level 8:

    The caster has a 50% chance to restore 90-108 HP and 2.3% Max HP on landing an attack. Immediately restores 33% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

    Client tooltip at skill level 12:

    The caster has a 50% chance to restore 140-168 HP and 2.7% Max HP on landing an attack. Immediately restores 37% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

    Client tooltip at skill level 16:

    The caster has a 50% chance to restore 185-222 HP and 3.1% Max HP on landing an attack. Immediately restores 41% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

    Client tooltip at skill level 20:

    The caster has a 50% chance to restore 212-254 HP and 3.5% Max HP on landing an attack. Immediately restores 45% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

    Client tooltip at skill level 25:

    The caster has a 50% chance to restore 245-294 HP and 4% Max HP on landing an attack. Immediately restores 50% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

    Client tooltip at skill level 40:

    The caster has a 50% chance to restore 350-420 HP and 5.5% Max HP on landing an attack. Immediately restores 65% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

  41. Identify Weakness

    Passivelearned at Lv 11

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +Critical Hit and +Perfect chance. At skill level 20: +290 Critical Hit, +10% Perfect. Lunge Stance (specialty 3) multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Critical Hit by 100 and Perfect Chance by 0.5%.

    Client tooltip at skill level 8:

    Increases the caster's Critical Hit by 170 and Perfect Chance by 4%.

    Client tooltip at skill level 12:

    Increases the caster's Critical Hit by 210 and Perfect Chance by 6%.

    Client tooltip at skill level 16:

    Increases the caster's Critical Hit by 250 and Perfect Chance by 8%.

    Client tooltip at skill level 20:

    Increases the caster's Critical Hit by 290 and Perfect Chance by 10%.

    Client tooltip at skill level 25:

    Increases the caster's Critical Hit by 340 and Perfect Chance by 12.5%.

    Client tooltip at skill level 40:

    Increases the caster's Critical Hit by 490 and Perfect Chance by 20%.

  42. Attack Preparation

    Passivelearned at Lv 13

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +PvE/PvP damage, +Defense, +100 Accuracy. At skill level 20: +15% PvE damage.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's PvE Damage Boost by 5.5%, PvP Damage Boost by 2.75%, Defense by 2%, and Accuracy by 100.

    Client tooltip at skill level 8:

    Increases the caster's PvE Damage Boost by 9%, PvP Damage Boost by 4.5%, Defense by 16%, and Accuracy by 100.

    Client tooltip at skill level 12:

    Increases the caster's PvE Damage Boost by 11%, PvP Damage Boost by 5.5%, Defense by 24%, and Accuracy by 100.

    Client tooltip at skill level 16:

    Increases the caster's PvE Damage Boost by 13%, PvP Damage Boost by 6.5%, Defense by 32%, and Accuracy by 100.

    Client tooltip at skill level 20:

    Increases the caster's PvE Damage Boost by 15%, PvP Damage Boost by 7.5%, Defense by 40%, and Accuracy by 100.

    Client tooltip at skill level 25:

    Increases the caster's PvE Damage Boost by 17.5%, PvP Damage Boost by 8.75%, Defense by 50%, and Accuracy by 100.

    Client tooltip at skill level 40:

    Increases the caster's PvE Damage Boost by 25%, PvP Damage Boost by 12.5%, Defense by 80%, and Accuracy by 100.

  43. Impact Hit

    Passivelearned at Lv 15

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +impact status chance and +Double chance (a hit for x2 damage). At skill level 20: +34% / +6%.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.

    Client tooltip at skill level 8:

    Increases the caster's Impact-type Chance by 19.6% and Double Chance by 2.4%.

    Client tooltip at skill level 12:

    Increases the caster's Impact-type Chance by 24.4% and Double Chance by 3.6%.

    Client tooltip at skill level 16:

    Increases the caster's Impact-type Chance by 29.2% and Double Chance by 4.8%.

    Client tooltip at skill level 20:

    Increases the caster's Impact-type Chance by 34% and Double Chance by 6%.

    Client tooltip at skill level 25:

    Increases the caster's Impact-type Chance by 40% and Double Chance by 7.5%.

    Client tooltip at skill level 40:

    Increases the caster's Impact-type Chance by 58% and Double Chance by 12%.

  44. Destructive Impulse

    Passivelearned at Lv 17

    Damage
    146334408473532606829
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    Extra damage against targets that are staggered or under an impact status (+532 per hit at skill level 20).

    Client tooltip

    Client tooltip at skill level 1:

    Deals 146-146 extra damage to targets afflicted with Stagger or an Impact-type status.

    Client tooltip at skill level 8:

    Deals 334-334 extra damage to targets afflicted with Stagger or an Impact-type status.

    Client tooltip at skill level 12:

    Deals 408-408 extra damage to targets afflicted with Stagger or an Impact-type status.

    Client tooltip at skill level 16:

    Deals 473-473 extra damage to targets afflicted with Stagger or an Impact-type status.

    Client tooltip at skill level 20:

    Deals 532-532 extra damage to targets afflicted with Stagger or an Impact-type status.

    Client tooltip at skill level 25:

    Deals 606-606 extra damage to targets afflicted with Stagger or an Impact-type status.

    Client tooltip at skill level 40:

    Deals 829-829 extra damage to targets afflicted with Stagger or an Impact-type status.

  45. Experienced Counterstrike

    Passivelearned at Lv 21

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +damage on attacks from the front; on a Block, +PvE damage for you and your party for 20 s (+13% at skill level 20).

    Client tooltip

    Client tooltip at skill level 1:

    Increases Front Attack Damage Boost by 0.4%. Increases PvE Damage Boost by 5.4%, PvP Damage Boost by 2.7% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.

    Client tooltip at skill level 8:

    Increases Front Attack Damage Boost by 3.2%. Increases PvE Damage Boost by 8.2%, PvP Damage Boost by 4.1% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.

    Client tooltip at skill level 12:

    Increases Front Attack Damage Boost by 4.8%. Increases PvE Damage Boost by 9.8%, PvP Damage Boost by 4.9% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.

    Client tooltip at skill level 16:

    Increases Front Attack Damage Boost by 6.4%. Increases PvE Damage Boost by 11.4%, PvP Damage Boost by 5.7% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.

    Client tooltip at skill level 20:

    Increases Front Attack Damage Boost by 8%. Increases PvE Damage Boost by 13%, PvP Damage Boost by 6.5% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.

    Client tooltip at skill level 25:

    Increases Front Attack Damage Boost by 10%. Increases PvE Damage Boost by 15%, PvP Damage Boost by 7.5% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.

    Client tooltip at skill level 40:

    Increases Front Attack Damage Boost by 16%. Increases PvE Damage Boost by 21%, PvP Damage Boost by 10.5% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.

  46. Survival Willpower

    Passivelearned at Lv 23

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +status resistance; while under crowd control, +damage tolerance. At skill level 20: +55% resistance, +50% PvE tolerance for 5 s.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Status Effect Resist by 31%. Increases PvE Damage Tolerance by 26% and PvP Damage Tolerance by 13% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Status Effect Resist by 39%. Increases PvE Damage Tolerance by 34% and PvP Damage Tolerance by 17% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Status Effect Resist by 47%. Increases PvE Damage Tolerance by 42% and PvP Damage Tolerance by 21% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Status Effect Resist by 55%. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Status Effect Resist by 65%. Increases PvE Damage Tolerance by 60% and PvP Damage Tolerance by 30% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Status Effect Resist by 95%. Increases PvE Damage Tolerance by 90% and PvP Damage Tolerance by 45% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

  47. Murderous Burst

    Passivelearned at Lv 25

    Damage
    5399191,0831,2231,3641,5392,066
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 targets

    Every 5th hit sets off an explosion on 4 targets within 5 m (1,364 at skill level 20) and +15% critical damage for 3 s. Korean players rank it first among the passives.

    Client tooltip

    Client tooltip at skill level 1:

    Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 539-539 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 5.5% for 3s.

    Client tooltip at skill level 8:

    Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 919-919 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 9% for 3s.

    Client tooltip at skill level 12:

    Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 1083-1083 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 11% for 3s.

    Client tooltip at skill level 16:

    Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 1223-1223 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 13% for 3s.

    Client tooltip at skill level 20:

    Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 1364-1364 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 15% for 3s.

    Client tooltip at skill level 25:

    Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 1539-1539 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 17.5% for 3s.

    Client tooltip at skill level 40:

    Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 2066-2066 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 25% for 3s.

The client holds 11 more Gladiator entries that are not among the class's skills (Doom Advent, Madness Blow, and active versions of Blood Absorption and Survival Stance, for example). They are left out here.

Macros

How to set up the buttons

The in-game macro is bound to a line of slots: while the button is held, the game presses the highest-priority skill in that line that is ready, left to right. Turn on skill queueing everywhere.

Simple (Sen, first video)

  • RMBRuinous BlowRage BurstOverhead SlamRending BlowKeen Strike
  • LMBKeen Strikehold together with RMB
  • Upward Strike does not need its own place in the macro: after Overhead Slam the same slot becomes Upward Strike, and the macro presses it on its own.
  • A black shadow behind your character means the animation cancel worked.
  • Rending Blow always sits above Keen Strike. Keen Strike comes out once Rending Blow has specialty 5 (+50 MP per crit).

In Sen's test, the same character did about 160,000 DPS without the macro and about 200,000 with it.

Korean endgame (dcinside, May 2026)

  • RMBRending Blowa macro with Rending Blow only
  • LMBOverhead SlamOverhead Slam
  • SideKeen StrikeKeen Strike
  • XLunge Stancein the macro, 10 ms delay
  • By handRuinous BlowRage BurstLifestealing Bladeone after another
  • Hold everything together: outside the window you get the auto-attack with cancels, inside it the full cancel loop.
  • Keep the frame rate at 140 or higher, 200+ is better: how many hits the loop fits in depends on FPS.

After the Korean patch of August 26, 2026: Overhead Slam on a mouse button, Rending Blow in the in-game macro. The result was 95–97 Upward Strikes a minute instead of 74.

PvP (Sen, updated video)

  • RMBAerial SnareOverhead SlamRending BlowAerial Snare fires the moment the target is down
  • HoldKeen StrikeOverhead Slamthe cancel works the same way

Sen's PvP stigmas: the seal (Forced Restraint), healing reduction (Blade Toss), Tenaciousness, Focused Block.

Check yourself on the dummy Upward Strike

Upward Strike / minWhat it means
0no row at all: Overhead Slam is not working (see under the calculator)
≤ 12Overhead Slam below 16, still on its 5 s cooldown
< 60the cancel is not working, or the Rage Burst window sits idle
70–83good manual play (Korea)
80–85“doing it right” (dcinside, May 2026)
95–97the top after the August 26, 2026 patch (Korea)

Korean players use hardware macros from mouse drivers openly, but check the global version's rules yourself. The in-game macro is the safe option.

Sources

Where the numbers come from

Skill data

The Korean guides were written for the Korean and Taiwanese servers (patches of April 22, August 26, 2026 and others). Where they disagree with the client of September 18, 2026, this page takes the client's numbers. For example, the May guide has the Ruinous Blow buff at 10 s and +15%, while the client says 20 s and +20%.

Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app; the Upward Strike icon was cut from a screenshot of the Skill window. Calculations use base damage from the client data with crits counted, without character stats.