Aion 2 · Templar · class codex

Templar codex

All 41 skills of the class, read out of the game client (damage and healing at every skill level, cooldowns, MP, stagger, specialties), and five scenarios with the numbers behind them: boss, tank and party, AoE farming, PvP, and levelling.

  • Game client · September 18, 2026
  • 12 actives
  • 6 chains
  • 13 stigmas
  • 10 passives
  • Names as in the English client
Judgment≈44–57%

of the endgame damage (Judgment at level 20, specialties 3·4·5) comes from Judgment: 50–57% on a Korean training dummy (September 16–17, 2026) and ≈44% in real fights (87 Korean fights after September 17, aion2t.com). Before level 16, while it has a 5 s cooldown, the share is much smaller.

Shield SmiteWarding StrikeDoom Shield2–3 s

is the Judgment window after one of your own shield skills: 2 s from Shield Smite, Warding Strike and Shield Rush, 3 s from Doom Shield. With specialty 5 (level 16) Judgment has no cooldown, and while the window is lit it hits about every half second.

Judgment109–128

Judgment casts in 60 s: ≈109 is the median of real Korean fights, 114–128 is the dummy (228–256 hits in Combat Analysis, because with specialty 3 every cast hits twice). While Judgment is below level 16 (5 s cooldown), the ceiling is 12.

How to read the numbers

  • Skill level (1–40, stigmas 1–25) is not your character level. Up to 10 it is bought with skill points (1+1+1+2+2+2+4+4+4 = 21 points per skill); past that it comes from Daevanion nodes, gear and arcana. Every level bought with points also needs three more character levels: Punishment, learned at 14, reaches skill level 8 only at character level 32. Stigmas level with shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20.
  • Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For Judgment that is 1 Absorbs 1% HP · 2 Deals extra damage on attacking a target afflicted with Impact-type status · 3 Extra damage on hit · 4 Critical Hit on hit · 5 Remove cooldown.
  • Stigmas have five specialties (at levels 5, 10, 15, 20 and 25), and every unlocked one works at the same time. aion2.app shows only the first four; the fifth is in the in-game tooltip. Levels 21–25 have no shard price in the client data; they come from gear bonuses.
  • Damage is the base number from the client at that skill level. The in-game tooltip already includes your Attack, so the numbers there are several times bigger. The multiplier grows with Attack and differs slightly between skills, so the base compares skills on equal stats; it is not the damage you will see in a fight.
  • A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities. Multi-Hit is not counted: the client does not say how much the second hit adds.
  • Enmity. The Vicious Strike auto-attack, Pummel, Judgment and Flash Rampage raise it; Taunt at level 20 adds +39,000 at once; the Insulting Roar passive doubles the gain (+100% Enmity Boost). The client does not say how much Enmity each hit gives, so this page does not count it.
  • Healing is the client's base number too; Incoming Heal raises it (Enhance Health +25% at level 20, Noble Armor specialty 4 +10%).
  • Icons are from the game client through aion2.app.

Terms on this page

Stun
the target cannot act
Knockdown · Airborne
on the ground · thrown into the air
Impact-type status
stun, spin, knockdown, airborne; only Defiance removes it, not a potion
Root
the target cannot move
Enmity · Taunt
threat (aggro) · a provocation: the target hits you
Shrink
the Taunt debuff: −200 Accuracy, −10% Attack
Debilitate
the Debilitating Smash debuff: −25% Defense
Executor
the Punishment buff: +200 Accuracy, +20% PvE damage
Warding
the Warding Strike buff: +20% PvE damage tolerance
Exposed
the Executing Blade specialty 2 debuff
Incapacitated Immunity
immune to crowd control (bosses)
Stagger Gauge
the bar a party breaks to stagger a boss; Stagger is the stunned phase
Chain Skill
the next hit on the same key
Specialty
one of a skill's five upgrades
Critical Hit · Double · Perfect
crit · a ×2 hit · a max-roll hit
Multi-Hit
an extra hit on the same attack
Block · Parry · Evasion
the three defensive procs
Block Damage Reduction
how much a Block cuts from a hit
Damage Boost · Tolerance
+damage · resistance to damage
Front Attack
a hit from the front
Protective Shield
a shield
Tenacity
the status immunity after Defiance
Combat Analysis
the in-game DPS meter, Ctrl + X

Rotations

What to press, and why

Numbers are at the recommended skill levels (mostly 20; stigmas 20–25) with crits counted: an always-crit hit ×1.5, a normal hit ×1.3 (60% crit). Buffs, your Attack and the PvE multipliers of Korean patches are not counted, which is why the shares here do not match the DPS meter.

Boss · DPS

Since the Korean rework of August 26, 2026, Judgment is opened not by a stun on the target but by one of your own shield skills: Shield Smite, Warding Strike and Shield Rush give a 2 s window, Doom Shield a 3 s one. With specialty 5 Judgment has no cooldown, and a stack of openers keeps the window lit almost the whole fight. On September 16 Korea added a cancel delay to Pummel and Judgment; since then the main loop is auto-attack (LMB) ↔ Judgment.

The client data of September 18, 2026 matches the Korean version between September 5 and September 16. What changed in Korea on September 16 (Noble Armor, Taunt, Pummel specialty 5, the cancel delay) is marked separately in the text.

Before level 16: Judgment on a 5 s cooldown

How a Templar plays at the start of the global version: skills at 8–12, stigmas at 1–5, and Judgment without specialty 5, “Remove cooldown” (it opens at skill level 16). Doom Shield is a stigma, from character level 22.

  1. Battlefield BannerNoble Armorbefore the fight
  2. Punishmentfull charge · Executor
  3. Shield Smite2 s window
  4. Judgmentright away
  5. Warding Strike2 s window
  6. Judgmentright away
  7. Doom Shield3 s window
  8. Judgmentright away
  9. Vicious StrikeDecisive StrikeDesperate Strike↻ LMB between windows

Keys before level 16, in the order you use them · PvE bar

  1. 6
    1. Noble Armor

    Noble Armor before the fight

  2. 5
    1. 1stAnnihilate
    2. 2ndTaunt
    3. 3rdEmpyrean Lord's Punishment
    4. 4thBattlefield Banner

    three presses on the pull give Taunt, Empyrean Lord's Punishment and Battlefield Banner; later, as macro entry 2, Annihilate whenever it lights up

  3. 4
    1. 1stFlash Rampage
    2. 2ndPunishment

    hold for a full charge (from character level 14): Executor

  4. RMB
    1. 1stJudgment
    2. 2ndWarding Strike
    3. 3rdShield Smite
    4. 4thPummelPunishing Strike

    macro entry 1: Shield Smite or Warding Strike opens a window, Judgment goes out in it; leave Pummel off the stack for now, it eats mana

  5. E
    1. Doom Shield

    by hand when Warding Strike and Shield Smite are on cooldown

  6. LMB
    1. Vicious StrikeDecisive StrikeDesperate Strikespecialty 5: Threatening Blow

    hold it between windows: damage and mana

  1. Punishment (from level 14): a full charge from range, 10,570 base at level 8 and the Executor buff, +20% PvE damage for 20 s. 30 s cooldown, 200 MP.
  2. Shield Smite: a 2 s Judgment window, 10 s cooldown, a 100% stun on NPCs. Take specialty 2: the skill becomes free and returns 200 MP, which at the start is your main source of mana.
  3. Judgment only in a window: 1,315 base at level 8, and specialty 3 adds a second hit. The cooldown is 5 s, so one cast per window; more than 12 a minute is not possible.
  4. Warding Strike: a 2 s window, 1,406 base and healing at level 8, and Warding (+20% PvE damage tolerance) for 10 s. 30 s cooldown, −5 s with specialty 1.
  5. Annihilate (from level 12): only on a stunned or knocked-down target. On ordinary mobs it works after Shield Smite; on bosses with immunity it lights up on a 5% chance per hit. Specialty 3: +100% damage against such targets (4,808 base at level 8).
  6. The rest of the time, Vicious Strike (LMB): the Decisive → Desperate Strike chain, +100 / +100 / +120 MP, +20% with specialty 1.

Check yourself in Combat Analysis: Shield Smite, Warding Strike, Doom Shield and Punishment should go out on cooldown, about 6 / 2.4 / 2 / 2 a minute. The first three give ≈10 windows a minute, so up to 10 Judgment casts. With specialty 3 every cast is two hits, so the HIT column shows twice as many for Judgment.

Mana at the start: Warding Strike, Punishment and Annihilate cost 200 each, Shield Smite 100, Pummel and Punishing Strike 120 each. It comes back only from the auto-attack, Shield Smite with specialty 2 (+200 MP) and Shield of Protection (+300 MP per Block, a stigma from level 22). So at the start it is better to leave Pummel out of the stack. aLuckyRO recommends tab-target mode at the start rather than action mode: between skills the character auto-attacks by itself, so the macro's gaps fill with damage and mana.

The macro for this rotation

  1. 1JudgmentRMB
  2. 2Annihilate5

Skill → Macro → Add Macro, with a 10 ms Delay on every entry (40 ms at 80+ ping). Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB (the auto-attack). The Judgment entry is the whole right mouse button: Judgment → Warding Strike → Shield Smite, so those skills are not added separately. The Annihilate entry is the whole key 5: Annihilate → Taunt → Empyrean Lord's Punishment → Battlefield Banner. Hold Punishment (4) yourself, since the macro would press it without a charge; press Doom Shield (E) by hand when Warding Strike and Shield Smite are on cooldown. What sits where: the skill bar layout.

Endgame: Judgment at level 20 · 3·4·5

Keys for this rotation, in the order you use them · PvE bar

  1. 6
    1. Noble Armor

    Noble Armor before the pull, then on cooldown

  2. 5
    1. 1stAnnihilate
    2. 2ndTaunt
    3. 3rdEmpyrean Lord's Punishment
    4. 4thBattlefield Banner

    three presses before the pull: Taunt, Empyrean Lord's Punishment, Battlefield Banner; then macro entry 2, Annihilate the moment it lights up

  3. 4
    1. 1stFlash Rampage
    2. 2ndPunishment

    hold for a full charge before contact, then in each gap between windows; while the boss is staggered the same key gives Flash Rampage

  4. E
    1. Doom Shield

    Doom Shield to engage, then by hand when Warding Strike and Shield Smite are on cooldown

  5. RMB
    1. 1stJudgment
    2. 2ndWarding Strike
    3. 3rdShield Smite
    4. 4thPummelPunishing Strike

    macro entry 1, held all fight through the macro key: Judgment in every window

  6. LMB
    1. Vicious StrikeDecisive StrikeDesperate Strikespecialty 5: Threatening Blow

    hold it the whole fight together with the macro key

  7. 2
    1. Shield of Protection

    situational: before a heavy hit

  8. Space
    1. Defiancespecialty 1: Capture

    only when you are controlled

The opener

  1. Battlefield BannerNoble Armorbuffs · before the pull
  2. Empyrean Lord's Punishment−3 s · 50 stagger
  3. Punishment−2 s · full charge
  4. Tauntaggro · Shrink
  5. Doom Shield0 s · engage · 3 s window
  6. Judgment↻ while lit
  7. Warding Strike2 s window
  8. Judgment↻
  9. Shield Smite2 s window
  10. Judgment↻
  11. Vicious StrikeDecisive StrikeDesperate StrikeThreatening Blow↻ LMB between windows
  • Judgment Lv 20 · 3·4·5
  • Vicious Strike Lv 20 · 3·4·5 or 2·4·5
  • Punishment Lv 20 · 3·5 + 1/2/4
  • Warding Strike Lv 20 · 1·5
  • Annihilate Lv 20 · 3·4
  • Shield Smite 4 + 2
  • Flash Rampage Lv 16 · 5
  • Battlefield Banner Lv 25
  • Taunt Lv 25
  • Shield of Protection Lv 20–25

The endgame macro (Inven, September 16–17, 2026)

  1. 1JudgmentRMB
  2. 2Annihilate5
  • Hold at the same time: LMB (the auto-attack), the macro key and Punishment (4). Judgment interrupts the auto-attack the moment it lights up; when Judgment and its openers are on cooldown, the held Punishment goes out at full charge.
  • Entry 1 is the right mouse button (Judgment → Warding Strike → Shield Smite), entry 2 is key 5 (Annihilate → Taunt → Empyrean Lord's Punishment → Battlefield Banner). 10 ms Delay, skill queueing on. Doom Shield (E) by hand when Warding Strike and Shield Smite are on cooldown. Korean players with a Logitech or Razer mouse do the same with one button; since September 16 the in-game macro gives almost as much.
  • The pinned Korean guide keeps Pummel last in the RMB stack; several authors say DPS is higher without it. Measurements with and without Pummel are in the table below.
  • Frame rate at about 100 or higher, frame generation off: the number of hits depends on FPS.

The opener step by step

  1. −5 s
    buffBattlefield Banner · Noble ArmorAttack in proportion to Defense for 20 s · +13% max HP

    Noble Armor doubles the point of your passives: specialties 2 and 3 multiply Insulting Roar and Fury by 1.5. The client data has it at 300 s; in Korea since September 16 its duration and cooldown are 2 minutes, so you will have to press it every 2 minutes.

  2. −3 s
    staggerEmpyrean Lord's Punishment2,632 on 4 targets within 4 m · 50 stagger (+50 specialty 2) · 60 s cooldown

    Specialty 3 (level 15): +10% PvE damage for 10 s after it lands, which is why it goes out on the pull together with the buffs.

  3. −2 s
    burstPunishment · full charge17,370 × 1.5 = 26,055 (Lv 20, specialty 5: always crits) · Executor +20% PvE damage for 20 s

    Since August 26 it is a 20 m projectile, so charge it before contact. After that, on every cooldown, but only once Judgment and its openers have gone dark: do not charge it in the middle of a window.

  4. −1 s
    aggroTaunt2,487 · Shrink for 15 s: −200 Accuracy, −10% Attack; specialty 1 adds −10% PvE tolerance on the boss

    In the client data Taunt gives a fixed amount of Enmity; in Korea since September 16 it scales with damage. Korean players never agreed whether to press it on a dummy: it is about 3 s of animation.

  5. 0.0 s
    windowDoom Shield3,514 · a 20 m dash · 100% knockdown on NPCs · a 5% HP shield · 3 s Judgment window

    Specialty 1 resets the Annihilate cooldown. After the opener, press it by hand when Warding Strike and Shield Smite are on cooldown: that way its 3 s window does not overlap the others (Korean advice after September 16).

  6. 0.3–3.0 s
    loopJudgment × ~53,008 × 2 hits × 1.5 = 9,024 per cast (Lv 20)

    Specialty 3 is the second hit (on the Korean DPS meter it is about equal to the first), specialty 4 always crits, specialty 5 removes the cooldown. The auto-attack and Judgment cancel each other's animation, and that is the main loop.

  7. ~3.0 s
    windowWarding Strike → Judgment2,692 + 1,911 healing · Warding +20% tolerance for 10 s · 30 − 5 s cooldown (specialty 1)

    Vicious Strike specialty 4 takes another 2 s off the Warding Strike cooldown for every auto-attack hit, which is why on a dummy it goes out 12–13 times a minute. Specialty 5 (level 16): +10% PvE tolerance for the party.

  8. ~5.0 s
    windowShield Smite → Judgment1,920 · 10 − 2 s cooldown (specialty 4) · 2 s window

    Since September 5 it can be used on the move. In Korea since September 16 it hits 20% harder.

  9. always
    fillerVicious Strike → … → Threatening Blow1,228 / 1,441 / 1,715 / 3,405 (Lv 20) · +100 / 100 / 120 / 150 MP

    Threatening Blow is Vicious Strike specialty 5 (level 16): on the Korean meter it is the second skill by damage (≈9–10%).

The first 30 seconds on a timeline

Presses
Battlefield BannerNoble ArmorEmpyrean Lord's PunishmentPunishmentTauntDoom ShieldWarding StrikeShield SmiteWarding StrikeWarding StrikeShield SmiteWarding StrikeShield SmiteWarding StrikeWarding StrikeShield SmitePunishment
Executor: +20% PvE damage
20 s
Battlefield Banner
20 s
Window · Doom Shield
3 s
Window · Warding Strike
Window · Shield Smite
Shrink on the boss
20 s (specialty 4)
Judgment windows in 30 s: 11, and in each one Judgment hits about every half secondBetween windows: the auto-attack (LMB) and a full Punishment

The pace is the Korean measurement's of September 17: Warding Strike ≈13 and Shield Smite ≈8 times a minute, Doom Shield by hand in the gaps between them. The windows overlap, which is why Judgment hits almost without a pause.

After the opener: priority

  1. Judgment every time a window is lit: it is first in the right mouse button's stack.
  2. Warding Strike and Shield Smite open new windows; the stack throws them by itself as soon as Judgment goes dark. Doom Shield by hand when both are on cooldown.
  3. Punishment: a full charge on every cooldown (30 s), but in a gap between windows. Executor (+20% PvE damage) lasts 20 s.
  4. Annihilate the moment it lights up: against a boss with immunity that is a 5% chance per hit, and specialty 3 gives +100% damage. Doom Shield with specialty 1 resets its cooldown.
  5. Taunt, Empyrean Lord's Punishment, Battlefield Banner on cooldown from key 5 (macro entry 2); Noble Armor by hand (6).
  6. While the boss is staggered, Flash Rampage on the same key as Punishment: specialty 5 takes 1 s off every cooldown per hit.
  7. All the rest of the time, the Vicious Strike auto-attack (LMB): damage, mana and Enmity.

Mana

  • The auto-attack: +100 / +100 / +120 / +150 MP over its hits, +20% with specialty 1.
  • Warding Strike −200 · Punishment −200 · Annihilate −200 · Shield Smite −100 (specialty 2: 0 and +200) · Pummel / Punishing Strike −120 each.
  • Shield of Protection: +300 MP per Block · Flash Rampage: +120 MP with specialty 2.

In the Korean minute the auto-attack returns ≈17,580 MP, while Warding Strike, Shield Smite, Punishment and Annihilate take ≈5,800. At endgame mana is enough; before September 16, when Pummel was hitting all the time, it was not.

The Korean DPS meter after September 16: hits a minute · share of damage

Post · dateDPSJudgmentThreatening BlowAnnihilatePunishmentVicious + Decisive + DesperateNote
26522 · Sep 168.79 M228 · 49%48 · 9%11 · 9%5 · 8%11%Pummel + Punishing Strike 6%
26740 · Sep 177.06 M238 · 54%54 · 10%6 · 6%3 · 6%12%Pummel + Punishing Strike 4%
26762 · Sep 177.25 M256 · 57%56 · 9%9 · 7%3 · 5%13%without Pummel
26621 · Sep 165.74 M234 · 54%52 · 9%10 · 8%4 · 7%≈12%ordinary dummy
aion2t.com · Sep 18–280.72 M (median)≈109 casts · 44%6.7%6.5%3 casts · 9%10.6%87 real fights; Pummel + Punishing Strike 8%

The first four rows are a melee training dummy, 1 minute, full buffs (26621 is an ordinary dummy); the numbers are hits in the HIT column. The last row is the medians of real fights from a third-party meter: those are casts, not hits, and the shares from Threatening Blow to the auto-attack. Other skills: Warding Strike ≈3–4%, Shield Smite and Punishing Benediction ≈2%. Judgment in HIT is two hits per cast. On real bosses (5 players, a third-party meter) a Templar deals 23–31% of the party's damage: your own Fury, Banner and Executor buffs make the class strong in short fights.

Your role in a party: Fury (+15% PvE damage for the party for 20 s after a Block at level 20) and Warding Strike with specialty 5 (+10% tolerance for the party) are what a Templar gives the party while dealing damage. That is why Korean players pull the boss themselves: the first Block turns Fury on at once.

Tank and party

In a party the Templar is the main tank. Your contribution to the party's damage is the Fury passive: every Block gives you and your party +15% PvE damage for 20 s (level 20). That is why Korean players pull the boss themselves: some bosses strike first, and the very first Block turns Fury on. The auto-attack holds Enmity; Taunt also puts Shrink on the boss.

Keys for this rotation, in the order you use them · PvE bar

  1. 6
    1. Noble Armor

    Noble Armor before the fight

  2. 5
    1. 1stAnnihilate
    2. 2ndTaunt
    3. 3rdEmpyrean Lord's Punishment
    4. 4thBattlefield Banner

    Taunt on the pull (it fires while Annihilate is dark), then on cooldown

  3. E
    1. Doom Shield

    Doom Shield to engage

  4. LMB
    1. Vicious StrikeDecisive StrikeDesperate Strikespecialty 5: Threatening Blow

    hold it: the auto-attack holds Enmity

  5. RMB
    1. 1stJudgment
    2. 2ndWarding Strike
    3. 3rdShield Smite
    4. 4thPummelPunishing Strike

    the same macro entry as on the boss: Warding Strike with specialty 5 covers the party on every cast

  6. 2
    1. Shield of Protection

    before a heavy hit: the Block also turns Fury on

  7. Space
    1. Defiancespecialty 1: Capture

    when controlled: take the hit, then Defiance

  • Nezekan's Shield: the tank set: equip it as a stigma in place of Empyrean Lord's Punishment (so key 5 loses it) and put it on 3; press it on the boss's first party-wide hit
  • Second Skin: only for phases where the hits overlap: it would be a seventh stigma, so equip it in place of Battlefield Banner (key 5 loses that too) and put it on 7

On a boss fight

  1. Battlefield BannerNoble Armorbefore the fight
  2. Tauntpull · aggro
  3. Doom Shieldengage
  4. Shield of Protectionbefore a heavy hit
  5. Nezekan's Shielda party-wide mechanic
  6. Second Skinhits overlap
  7. Defiancecontrol → 7 s of Tenacity
  1. pull
    aggroTaunt+39,000 Enmity (Lv 20) · Shrink for 15 s: −200 Accuracy, −10% Attack

    Specialty 1 adds −10% PvE tolerance on the boss to Shrink, which is damage for the whole party; specialty 3 is −5 s cooldown, specialty 4 +5 s of Shrink. In Korea since September 16 Taunt gives Enmity in proportion to damage, and with two Templars in a raid the main tank now holds aggro with confidence.

  2. always
    partyFury (passive)Block → +15% PvE damage for you and the party for 20 s · +6% damage from the front

    On August 26 Korea cut the party buff (10 / 15 / 20% at levels 10 / 20 / 30). Korean players level Fury first, to 36: skill, Daevanion, armour and arcana.

  3. always
    buffInsulting Roar (passive)+100% Enmity generation · +15% Attack for 5 s after a hit from the front

    Noble Armor with specialty 2 multiplies it by 1.5, with specialty 3 it multiplies Fury by 1.5.

  4. before a hit
    BlockShield of Protectiona guaranteed Block, +100% Block damage reduction · +300 MP per Block · 20 s cooldown

    Specialty 1 gives two charges, three at level 25. A Korean test of August 23: pressing it every minute costs ≈30 hits and ≈7% DPS, which is why some players build a “natural Block”.

  5. mechanic
    shieldNezekan's Shielda shield of 60% max HP on you and the party within 40 m for 3 s (+2 s specialty 2) · 60 s cooldown

    In the Sanctuaries Korean players slot it instead of Empyrean Lord's Punishment and use it on the boss's first party-wide hit: the shield covers the whole HP bar.

  6. overlap
    toleranceSecond Skin+30% PvE damage tolerance for 20 s (+20% specialty 4) · 90 s cooldown

    For phases where the boss's hits overlap (for Korean players, below 50% of the boss's HP).

  7. party
    partyWarding Strike · specialty 5for you: +20% tolerance for 10 s and 1,911 HP · for the party: +10% tolerance

    It goes out 12–13 times a minute anyway as a Judgment opener, so specialty 5 is free protection for the party.

  8. control
    escapeDefianceremoves stun, knockdown, airborne, grab, freeze, fear · 5 s of Tenacity (+2 s specialty 4) · 41 s cooldown

    Specialty 5: +50% PvE tolerance while Tenacity lasts. Advice from a Korean guide: take the hit, then Defiance, and stand through the rest of the mechanic.

Uptime of the defensive effects (Lv 20)

EffectCDLastsUptime
Fury · party +PvE damageafter a Block20 s≈100% *
Warding · +tolerance for you25 s · ≈5 s *10 s40% · ≈100% *
Shrink on the boss (spec. 3·4)25 s20 s80%
Block Pain (passive)20 s10 s50%
Second Skin90 s20 s22%
Nezekan's Shield (spec. 2)60 s5 s8%
Noble Armor300 s (120 in Korea since Sep 16)the same100%

* Fury refreshes every time you Block, so while the boss is hitting you the uptime is ≈100%. On the Korean dummy Warding Strike goes out every ≈5 s thanks to Vicious Strike specialty 4 (−2 s cooldown per auto-attack hit). Passives: Block Pain gives +30% tolerance for 10 s after you are hit; Guarding Seal is a 40% HP shield when HP drops to 50% or below (60 s cooldown). Comrade in Arms gives +20% tolerance and takes 31% of an ally's damage onto you for 6 s; Korean players take it only in group PvP.

The “natural Block”

  • Instead of Shield of Protection, players stack Block from armour, pets and arcana: hits are then blocked by themselves and Fury stays lit all the time.
  • Targets Korean players name: 2,400–2,500 Block for expeditions, ≈3,100 for Transcendence; Second Skin specialty 2 adds +20% Block.
  • Against it: Fury was cut on August 26, and new bosses have hits that cannot be blocked. Warding Strike specialty 2 (+100 Block) is taken for exactly this build.

The tank stigma set: Nezekan's Shield (Lv 25) instead of Empyrean Lord's Punishment, and Second Skin if needed; six slots hold no seventh, so Second Skin takes Battlefield Banner's slot. The rest is as in the DPS set (see the build).

AoE · farming

A pack of 3–4 mobs. The auto-attack, Pummel, Punishment, Shield Smite and Doom Shield hit up to 4 targets, and Grapple pulls a pack together within 7 m. The numbers below are for 4 targets, base values with crits counted. With specialty 5 (level 16) Shield Smite stuns everyone and Annihilate becomes AoE.

Keys for this rotation, in the order you use them · PvE bar

  1. 4
    1. 1stFlash Rampage
    2. 2ndPunishment

    a full charge from range: it hits all 4

  2. RMB
    1. 1stJudgment
    2. 2ndWarding Strike
    3. 3rdShield Smite
    4. 4thPummelPunishing Strike

    Shield Smite and Warding Strike open windows (with specialty 5 Shield Smite stuns the whole pack); Pummel → Punishing Strike fills while they cool down

  3. 5
    1. 1stAnnihilate
    2. 2ndTaunt
    3. 3rdEmpyrean Lord's Punishment
    4. 4thBattlefield Banner

    Annihilate on the stunned pack, AoE with specialty 5

  4. E
    1. Doom Shield

    Doom Shield: the knockdown and a 3 s window; specialty 1 resets Annihilate

  5. LMB
    1. Vicious StrikeDecisive StrikeDesperate Strikespecialty 5: Threatening Blow

    between the rest, and nothing else when mana runs low

  6. 1
    1. Poach

    without Grapple: pull with Poach (specialty 3 resets it on a kill)

  • Grapple: optional, not in the six: equip it as a stigma in place of Taunt, which a pack you farm alone does not need (key 5 loses it), and put it on 3; press it first to gather the pack

On a pack

  1. Grapplegather · 3 s root
  2. Punishmentfull charge · 104,220
  3. Shield Smitestun · window
  4. Annihilateon the stunned
  5. Doom Shield100% knockdown on NPCs
  6. Judgmentin the window
  7. PummelPunishing Strike↻ AoE filler
  8. Vicious StrikeDecisive StrikeDesperate StrikeThreatening Blow↻ mana
  • Shield Smite Lv 16 · 4·5 (AoE stun)
  • Annihilate Lv 16 · 4·5 (AoE)
  • Pummel Lv 16 · 1·4
  • Poach Lv 8 · 3 (reset on a kill)
  • Doom Shield stigma · specialty 3
  • Grapple stigma · optional
  1. 0.0 s
    gatherGrapple2,929 × 4 = 11,716 (Lv 20) · 3 s root · 200 MP · 90 s cooldown

    Pulls up to 4 mobs within 7 m of the target in front of you. It is not part of the PvE stigma set: without it, gather the pack yourself or pull with Poach (specialty 3 resets the cooldown if the target dies).

  2. ~0.6 s
    burstPunishment · full charge17,370 × 1.5 × 4 = 104,220 (Lv 20)

    4 targets within 4 m of the target, from 20 m. The 20 s Executor buff strengthens you for the whole pack.

  3. ~1.2 s
    stunShield Smite1,920 × 4 = 7,680 (Lv 20) · a Judgment window

    Stuns the main target (100% on NPCs); with specialty 5 (level 16), all of them. Then Annihilate hits the stunned.

  4. ~1.8 s
    AoEAnnihilate4,203 × 1.3 × 4 = 21,856 (Lv 20, specialty 5)

    Without specialty 5 it hits one target. On ordinary mobs it always fires after a stun.

  5. ~2.4 s
    knockdownDoom Shield3,514 × 4 = 14,056 · 100% knockdown on NPCs · 3 s window

    Specialty 1 resets the Annihilate cooldown, specialty 3 resets its own if the target dies.

  6. then
    fillerPummel → Punishing Strike ↔ the auto-attack2,773 × 4 = 11,092 a pair (Lv 16) · 7,789 × 4 = 31,156 an auto-attack chain (Lv 20)

    Pummel and Punishing Strike cost 120 MP each; the auto-attack restores mana. When mana runs low, LMB only.

The burst adds up to

The first ~3 s deal about 159,528 base damage to a pack of 4: Grapple, a full Punishment, Shield Smite, Annihilate (specialty 5) and Doom Shield. After that, Judgment in the windows and the AoE filler.

Mana for the burst

700 MP: Grapple 200 + Punishment 200 + Shield Smite 100 (0 with specialty 2) + Annihilate 200. Doom Shield is free. After that the auto-attack returns mana: +100 / 100 / 120 / 150 over its hits.

PvP 1v1

In PvP a Templar is a shield and a hammer: pull, stun, and while the enemy is down, Annihilate and Judgment from your own windows. The Korean consensus: only Pummel, Shield Rush and Judgment go to 20; Poach and Defiance to 16; Punishment to 16 for Executor and the life drain. The PvP key layout is on the skill bar.

Keys for this rotation, in the order you use them · PvP bar

  1. 1
    1. Poach

    the pull: a root, and specialty 2 makes the stun land more easily

  2. E
    1. 1stAnnihilate
    2. 2ndShield Smite

    first press: Shield Smite (the stun and a window); once the target is down, the same key gives Annihilate

  3. RMB
    1. 1stJudgment
    2. 2ndPummelPunishing Strike

    Judgment in every window

  4. Q
    1. Shield Rush

    after an Evade: the dash baits out the enemy's Evasion before Doom Shield

  5. 5
    1. Doom Shield

    Doom Shield: the knockdown and a 3 s window; it resets Annihilate, so E again

  6. 3
    1. Shield of Protection

    against a burst: hold it the full 3 s

  7. 2
    1. Debilitating Smash

    right after the Block: −25% Defense, −60% healing

  8. Space
    1. Defiancespecialty 1: Capture

    only when you are controlled

The burst

  1. Poachpull · root
  2. Shield Smite60% stun · window
  3. Judgmentin the window
  4. Annihilateon the stunned target
  5. Doom Shield75% knockdown · 3 s window
  6. Judgmentonce more
  7. AnnihilateDoom Shield reset the cooldown
  8. Debilitating Smashafter a Block · −60% healing
  • Judgment Lv 20 · 1·3·5
  • Pummel Lv 20 · 2·4·5
  • Shield Rush Lv 20 · 2·4·5
  • Shield Smite 3·4
  • Debilitating Smash 3·4
  • Poach Lv 16 · 2·4
  • Defiance Lv 16 · 4·5
  • Punishment Lv 16 · 1·3
  1. 0.0 s
    pullPoach1,110 · total 1,110 · 2 s root (75%)

    Specialty 2: −20% status resistance on the target for 5 s, so the next stun lands more easily. In the Abyss Korean players take 2·4, in the arena 2·5.

  2. ~0.6 s
    stunShield Smite1,920 · total 3,030 · a 60% chance of a 3 s stun

    Specialty 3: a 50% chance to open Debilitating Smash; specialty 4: −2 s cooldown. Opens Judgment for 2 s.

  3. ~1.2 s
    damageJudgment3,008 × 2 · total 9,046

    The PvP pick is 1·3·5: a 1% life drain instead of the crit. Against healers with crit resistance, or a Ranger, 3·4·5.

  4. ~1.8 s
    knockdownAnnihilate4,203 · total 13,249 · a 30% knockdown (+20% specialty 2)

    Only on a stunned or knocked-down target: land it before the enemy presses Defiance.

  5. ~2.4 s
    damageJudgmenttotal 19,265
  6. ~3.6 s
    knockdownDoom Shield3,514 · total 22,779 · a 75% chance of a 3 s knockdown · 3 s window

    Specialty 1 resets the Annihilate cooldown. At level 25 it ignores Block and Evasion: before it, bait out the Evasion with a Shield Rush dash.

  7. ~4.2 s
    damageJudgmenttotal 28,795
  8. ~4.8 s
    damageAnnihilatetotal 32,998

    The second Annihilate, thanks to the reset from Doom Shield.

Presses
PoachShield SmiteJudgmentAnnihilateJudgmentDoom ShieldJudgmentAnnihilate
Enemy: root / stun / knockdown
stun 3 sknockdown 3 s
You: Judgment windows
2 s3 s
Enemy: Debilitate −25% Defense
after a Block
Hard control: ≈6 s in a row (root → stun → knockdown), if both chances landAnnihilate twice: the second after the reset from Doom Shield

Against whom, and how

  • Gladiator: very hard. Catch his dash with Evasion or Shield of Protection (hold it the full 3 s), right after the Block use Debilitating Smash, and interrupt the dash with Poach. While Nezekan's Shield is up, do not drink potions.
  • Ranger, Sorcerer: the timing of Debilitating Smash decides it: −25% Defense and −60% healing (specialty 3).
  • A Korean assessment of September 6: Chanter and Assassin slightly in your favour, Ranger even, Spiritmaster slightly against, Cleric and Sorcerer in your favour.

Stigmas in PvP

  • The standard (September 1): Battlefield Banner 25, Second Skin 25, Shield of Protection 25, Noble Armor, Doom Shield, and a sixth: Taunt, Comrade in Arms or Nezekan's Shield.
  • Group PvP: Grapple instead of Second Skin, and Comrade in Arms as the sixth.
  • Korean players praise Nezekan's Shield both in 1v1 and in the Abyss, which is why the PvP bar has it on 8 as the sixth. Executing Blade is not taken in PvP.

PvP numbers are level 20 skill bases before the PvP coefficients, Judgment as two hits with specialty 3. In PvP a crit is ×1.25. Since September 16 Korean players complain that the PvP Templar got weaker: since August 26 Judgment deals −16% in PvP and the right mouse button −7%, and the double Punishing Strike for life drain disappeared together with the old Pummel specialty 5.

Levelling 1–30

There are no stigmas before character level 22, so Judgment is opened only by Shield Smite (from level 3), Warding Strike (from level 8) and Shield Rush (from level 10, after an Evade). Shield Smite stuns ordinary mobs 100% of the time, so from level 12 Annihilate works on them too.

Keys for this rotation, in the order you use them · PvE bar

  1. 1
    1. PoachLv 1

    the pull: a 100% root on NPCs

  2. RMB
    1. 1stJudgmentLv 4
    2. 2ndWarding StrikeLv 8
    3. 3rdShield SmiteLv 3
    4. 4thPummelLv 1Punishing Strike

    Shield Smite or Warding Strike opens a window, the next press is Judgment; on packs, Pummel once both are on cooldown

  3. 5
    1. 1stAnnihilateLv 12
    2. 2ndTauntLv 22
    3. 3rdEmpyrean Lord's PunishmentLv 22
    4. 4thBattlefield BannerLv 22

    from level 12: Annihilate on the stunned mob

  4. 4
    1. 1stFlash RampageLv 5
    2. 2ndPunishmentLv 14

    from level 14: a full charge on the pull

  5. Q
    1. Shield RushLv 10

    on packs, after an Evade: Shield Rush instead of Poach

  6. LMB
    1. Vicious StrikeLv 1Decisive StrikeDesperate Strikespecialty 5: Threatening Blowneeds gear

    to finish, and for mana

  7. Space
    1. DefianceLv 16specialty 1: Capturefrom Lv 34

    from level 16, when you are controlled

On a single mob

  1. Poachfrom 1 · pull
  2. Shield Smitefrom 3 · stun
  3. Judgmentfrom 4 · in the window
  4. Annihilatefrom 12 · on the stunned
  5. Warding Strikefrom 8 · window and healing
  6. Judgmentonce more
  7. Vicious StrikeDecisive StrikeDesperate Strike↻ finish

The combo on one mob

  1. Poach: a pull from 20 m, a 100% root on NPCs.
  2. Shield Smite: a 100% stun on NPCs and a 2 s Judgment window.
  3. Judgment right away, while the window is lit.
  4. From level 12, Annihilate on the stunned mob; from level 14, Punishment on the pull.
  5. Warding Strike: one more window, healing and Warding.
  6. To finish: Vicious Strike (LMB), which also restores mana.

On packs: Poach or Shield Rush → Punishment → Shield Smite → Pummel ↔ the auto-attack. Defiance from level 16.

Where the skill points go

  1. Judgment → Vicious Strike → Shield Smite → Warding Strike: first to level 8 (the first specialty), then to 10. After that Punishment and Annihilate.
  2. Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points. Every level bought with points also needs three more character levels: Judgment reaches 8 at character level 22, Punishment at 32.
  3. Levels 11–20 come from Daevanion nodes, gear and arcana. Korean players take Judgment, Punishment, Warding Strike and Vicious Strike or Annihilate to 20; Flash Rampage and Pummel to 16.
  4. Stigmas from level 22: the Korean advice for beginners is Taunt 25, Noble Armor 15, Shield of Protection 10; another is Battlefield Banner 25 first. Shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20.

What unlocks at each character level

  1. Lv 1Vicious StrikePummelPoachEnhance Health passive
  2. Lv 3Shield Smite
  3. Lv 4Judgment
  4. Lv 5Flash Rampage
  5. Lv 6Warding Shield passive
  6. Lv 7Debilitating Smash
  7. Lv 8Warding Strike
  8. Lv 9Punishing Benediction passive
  9. Lv 10Shield Rush
  10. Lv 11Ironclad Defense passive
  11. Lv 12Annihilate
  12. Lv 13Guarding Seal passive
  13. Lv 14Punishment
  14. Lv 15Impact Hit passive
  15. Lv 16Defiance
  16. Lv 17Insulting Roar passive
  17. Lv 21Fury passive
  18. Lv 22Stigmas (13)Doom ShieldShield of ProtectionTauntSecond SkinArmor of BalanceGrappleNoble ArmorComrade in ArmsEmpyrean Lord's PunishmentNezekan's ShieldExecuting BladeBattlefield BannerAssault Fury
  19. Lv 23Survival Willpower passive
  20. Lv 25Block Pain passive

Skill bar · the Mastery tab

Which skill goes on which key

Every card is one key with the skills stacked on it, listed in the order the game tries them: 1st, 2nd, 3rd, 4th (the Mastery tab calls them rows 0–3). Press the key and the first skill that can fire right now goes out; one that is on cooldown or not usable (no Judgment window, the target is not stunned, the boss is not staggered) is skipped. So conditional skills go first and the always-usable filler goes last: Judgment fires only in a window, and the rest of the time the right mouse button falls through to Warding Strike, Shield Smite and Pummel. A chain under a skill (Pummel → Punishing Strike) is what the same key fires on the next press. A macro takes a key whole: in Skill → Macro you add the key's first skill, and that entry presses the entire stack. The macro has a key of its own, which you assign in Settings → Key Settings → Gameplay → Macro; in a fight you hold that key and LMB, and the macro presses the right mouse button's and key 5's stacks for you.

PvE · boss and farming

  • 1
    1. Poach

    pull a mob or take aggro back; specialty 1 makes you fly to a boss with immunity yourself

  • 2
    1. Shield of Protection

    before a heavy hit: a guaranteed Block, +300 MP; 2 charges (3 at level 25)

  • 4
    1. 1stFlash Rampage
    2. 2ndPunishment

    hold it: Punishment at full charge when no window is lit; while the boss is staggered the same key gives Flash Rampage (specialty 5: −1 s on every cooldown per hit)

  • 5
    1. 1stAnnihilate
    2. 2ndTaunt
    3. 3rdEmpyrean Lord's Punishment
    4. 4thBattlefield Banner

    macro entry 2: Annihilate when it lights up; otherwise Taunt, Empyrean Lord's Punishment and Battlefield Banner on cooldown

  • 6
    1. Noble Armor

    before the pull and on cooldown (in Korea since September 16, every 2 minutes)

  • Q
    1. Shield Rush

    after an Evade: a dash of up to 10 m and a 2 s Judgment window

  • E
    1. Doom Shield

    by hand, when Warding Strike and Shield Smite are on cooldown: a dash and a 3 s Judgment window; specialty 1 resets Annihilate

  • LMB
    1. Vicious StrikeDecisive StrikeDesperate Strikespecialty 5: Threatening Blow

    hold it the whole fight: Vicious → Decisive → Desperate → Threatening Blow (level 16); +100/100/120/150 MP; specialty 4 takes 2 s off the Warding Strike cooldown per hit

  • RMB
    1. 1stJudgment
    2. 2ndWarding Strike
    3. 3rdShield Smite
    4. 4thPummelPunishing Strike

    macro entry 1: Judgment when a window is lit; otherwise Warding Strike, then Shield Smite, which open new windows; Pummel last in the stack is optional (Korean players argue about it)

  • Space
    1. Defiancespecialty 1: Capture

    breaks control: 5 s of Tenacity, +2 s with specialty 4

The macro for this layout

Skill → Macro → Add Macro: 2 entries, each with a 10 ms Delay (40 ms at 80+ ping). Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB.

  1. 1JudgmentRMB
  2. 2Annihilate5
  • The Judgment entry presses the whole right button: Judgment in a window, otherwise Warding Strike or Shield Smite, which open a new window.
  • The Annihilate entry is the whole key 5: Annihilate when it lights up; otherwise Taunt, Empyrean Lord's Punishment and Battlefield Banner on cooldown.
  • Hold LMB (the auto-attack) together with the macro: it hits between windows and restores mana. Hold Punishment (4) yourself for a full charge when no window is lit; the macro would press it without a charge.
  • Doom Shield (E) by hand when Warding Strike and Shield Smite are on cooldown: a dash and a 3 s window. Noble Armor (6) by hand before the pull. Below level 16 the macro is the same; Judgment will just be greyed out more often.

Opening a fight with this layout

  1. Before the pull: 6 for Noble Armor; 5 5 5 for Taunt, Empyrean Lord's Punishment and Battlefield Banner (Annihilate is not lit yet, so the key takes the next skill in the stack each time).
  2. From range, hold 4 for a full-charge Punishment: a 20 m projectile and Executor (+20% PvE damage) for 20 s.
  3. E Doom Shield: a dash to the boss and a 3 s Judgment window. Or Evade → Q Shield Rush.
  4. Hold LMB and the macro key and do not let go: Judgment, Warding Strike, Shield Smite and Annihilate go out by themselves.
  5. When Judgment has gone dark and Warding Strike and Shield Smite are on cooldown, E (Doom Shield) or hold 4 (Punishment). While the boss is staggered, key 4 gives Flash Rampage.
  6. By hand: 2 Shield of Protection before a heavy hit, Space to break control. In the tank set Nezekan's Shield takes Empyrean Lord's Punishment's stigma slot and goes on the free 3, for a party-wide mechanic.

PvP · 1v1

  • 1
    1. Poach

    pull: a 2 s root (75%), specialty 2 gives −20% status resistance

  • 2
    1. Debilitating Smash

    after a Block: −25% Defense, −60% healing (specialty 3)

  • 3
    1. Shield of Protection

    a Block against a burst: hold it the full 3 s, and right after it Debilitating Smash

  • 4
    1. Punishment

    1 charge: Executor (+10% PvP damage) and a 10% life drain (specialty 1)

  • 5
    1. Doom Shield

    a 75% knockdown and a 3 s Judgment window; at level 25 it ignores Block and Evasion

  • 6
    1. 1stBattlefield Banner
    2. 2ndNoble Armor

    buffs before the fight

  • 7
    1. Second Skin

    +15% PvP damage tolerance for 20 s

  • 8
    1. Nezekan's Shield

    the sixth stigma: Nezekan's Shield, which Korean players praise in 1v1 and in the Abyss; the September 1 standard puts Taunt here, and a group takes Comrade in Arms

  • Q
    1. Shield Rush

    after an Evade: a dash and a 30% stun (+25% specialty 5); a Judgment window

  • E
    1. 1stAnnihilate
    2. 2ndShield Smite

    Annihilate while the target is stunned; otherwise Shield Smite (a 60% stun)

  • LMB
    1. Vicious StrikeDecisive StrikeDesperate Strikespecialty 5: Threatening Blow

    auto-attack

  • RMB
    1. 1stJudgment
    2. 2ndPummelPunishing Strike

    Judgment in a window; otherwise Pummel → Punishing Strike

  • Space
    1. Defiancespecialty 1: Capture

    breaks control; specialties 4·5

The PvE right button is the stack from Korean guides after September 16, 2026: Judgment → Warding Strike → Shield Smite (sometimes with Doom Shield or Pummel as well). The key numbers are an example: Korean players place the other skills wherever suits them; what matters is the RMB stack and a separate key for Punishment.

Calculator

Work out your own loop

Set how many times in 60 s you land Judgment, Punishment and Annihilate (the DPS meter shows it), your crit and your cooldown stat, and see where the damage comes from and how the windows fall. Results are in base units from the skill tooltips with crits counted, before Attack and buffs.

Below level 16, no more than 12 (5 s cooldown). The Korean dummy of September 17: 128 casts (256 hits).
30 s cooldown; Korean players get 3–5 a minute thanks to Flash Rampage and Pummel specialty 4.
Against a boss with immunity, only a 5% chance per hit; Korean players get 6–11.
From Combat Analysis (Ctrl + X)
Enter the HIT of at least one skill and the battle time, and the sliders set themselves. From Judgment level 8 (specialty 3) the calculator halves the Judgment HIT.
In Combat Analysis: the “Critical Hits (Proportion)” row.
Affects Punishment, Doom Shield and the buffs in the uptime table.

The calculator needs JavaScript. The Korean DPS meter table under the boss rotation gives the real split for an endgame Templar.

—one 2 s window: Judgment
—per minute
—share of Judgment
—MP a minute: auto-attack minus costs
ColourSourceCasts/minUnits/minShare
BuffReal cooldownDurationUptime

The model: from level 8 Judgment hits twice (specialty 3; the second hit is taken as equal to the first, which is what the Korean DPS meter shows), from level 12 it always crits (specialty 4), from level 16 it has no cooldown (specialty 5). Punishment is a full charge (×3) and always crits from level 16 (specialty 5). Annihilate with specialty 3 does +100% against a target immune to crowd control. The auto-attack, Warding Strike, Shield Smite and Punishing Benediction come from the Korean measurement of September 17: 28 + 29 + 29 + 56 chain hits (Threatening Blow from Vicious Strike level 16), 13 Warding Strikes, 8 Shield Smites and 46 Punishing Benediction procs a minute. Multi-Hit, Double, Perfect, buffs and the PvE multipliers of Korean patches are not counted, so the shares differ from the DPS meter.

Too few Judgments in Combat Analysis?

If Judgment at level 16+ lands fewer than ≈100 casts a minute while the auto-attack hits often, the windows are being lost. Check in turn:

  1. Judgment is first in the right mouse button's stack; otherwise the key always fires whatever comes before it.
  2. Judgment is usable only for 2–3 s after Shield Smite, Warding Strike, Shield Rush or Doom Shield; between them it is greyed out, as it should be.
  3. Below skill level 16, Judgment has a 5 s cooldown: 12 a minute at most. Specialty 5, “Remove cooldown”, opens at 16.
  4. Shield Smite, Warding Strike and Doom Shield sometimes go out back to back and overlap each other's windows. The Korean fix is Doom Shield on its own key, pressed by hand (E here).
  5. The macro is the RMB key plus LMB held, a 10 ms delay (40 ms at 80+ ping). Frame rate at about 100 or higher, frame generation off: Korean players saw −20 Judgment hits in a 60 FPS eco mode.

Build

Skill levels and specialties

Specialty numbers are as in the game, top to bottom; under each skill's name is the client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text. The picks follow Korean guides after the patches of August 26 to September 16, 2026.

  • 1 unlocks at skill level 8
  • 4 at 12
  • 5 at 16
  • 1 dashed: the alternative

PvE: boss and farming

  • Judgmentlevel to 20, essential

    3 Extra damage on hit · 4 Critical Hit on hit · 5 Remove cooldown

    1. L83
    2. L1234
    3. L1635
    4. L20345
  • Vicious Strikelevel to 20

    3 +50% Multi-Hit on hit · 4 -2s [Warding Strike] cooldown on hit · 5 Adds [Threatening Blow] Chain Skill

    1. L81
    2. L1214
    3. L1645
    4. L20345or 245
  • Punishmentlevel to 20

    3 +30% Skill Speed · 4 Changes to mobile skill · 5 Ignores Block and Evasion and lands as a Critical Hit

    1. L83
    2. L1234
    3. L1635
    4. L20345or 135
  • Warding Strikelevel to 20

    1 -5s cooldown · 4 Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding · 5 +10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use

    1. L81
    2. L1214
    3. L1615
    4. L20145or 125
  • Annihilatelevel to 20

    1 +50% Multi-Hit on hit · 3 +100% damage to targets with Incapacitated Immunity · 4 -10s cooldown

    1. L83
    2. L1234
    3. L1634
    4. L20134
  • Shield Smitelevel to 16

    2 Removes MP Cost and restores 200 MP on hit · 4 -2s cooldown

    1. L82
    2. L1224
    3. L1624
    4. L20·
  • Flash Rampagelevel to 16 (bosses)

    2 Restores 120 MP on hit · 5 -1s all cooldowns on hit

    1. L82
    2. L1224
    3. L1625
    4. L20·
  • Pummellevel to 20, or drop it

    3 Deals up to 12% more damage when less targets are hit · 4 -1s [Punishment] cooldown on landing [Punishing Strike] · 5 Activates [Punishing Strike] 1 extra time

    1. L81
    2. L1234
    3. L1634
    4. L20345or 245
  • Shield Rushlevel to 12–16

    2 +10m Range · 4 -10s cooldown

    1. L82
    2. L1224
    3. L1624
    4. L20·
  • Defiancelevel to 16

    4 +2s Tenacity duration · 5 +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    1. L83
    2. L1234
    3. L1645
    4. L20·
  • Poachlevel to 12

    1 Moves to the target if target has Incapacitated Immunity · 4 10% Max HP Protective Shield

    1. L81
    2. L1214
    3. L16·
    4. L20·

Everyone takes Judgment 3·4·5. At level 16 specialty 5 (no cooldown) matters more than the crit, so until level 20 it is 3·5. Vicious Strike: 4 (−2 s Warding Strike cooldown per hit) and 5 (Threatening Blow) are the consensus; the third is Multi-Hit (3; more common in real fights) or life drain (2). Punishment: 3 (+30% speed) and 5 (crit, ignores Block) almost everyone takes; the third is a matter of taste. Pummel after September 16 is disputed: those who keep it take 3·4·5, others remove it from the stack. At the start, specialties for mana: Vicious Strike 1, Shield Smite 2, Pummel 1, Flash Rampage 2 (aLuckyRO).

PvP

  • Judgment

    1 Absorbs 1% HP · 3 Extra damage on hit · 5 Remove cooldown

    1. L1635
    2. L20135or 345
  • Pummel

    2 [Punishing Strike] absorbs 3% HP · 4 -1s [Punishment] cooldown on landing [Punishing Strike] · 5 Activates [Punishing Strike] 1 extra time

    1. L1624
    2. L20245
  • Shield Rush

    2 +10m Range · 4 -10s cooldown · 5 +25% Stun Chance

    1. L1624
    2. L20245
  • Vicious Strike

    2 Absorbs 1% HP · 4 -2s [Warding Strike] cooldown on hit · 5 Adds [Threatening Blow] Chain Skill

    1. L1645
    2. L20245
  • Shield Smite

    1 +1s Stun duration · 3 50% chance to trigger [Debilitating Smash] on hit · 4 -2s cooldown

    1. L1634
    2. L20134
  • Debilitating Smash

    2 +3s Debilitate duration · 3 -60% Incoming Heal during Debilitate · 4 Ignores Block and Evasion and lands as Multi-Hit

    1. L1634
    2. L20234
  • Poach

    2 -20% Status Effect Resist for 5s on hit · 4 10% Max HP Protective Shield

    1. L1624
    2. L20·or 25
  • Defiance

    4 +2s Tenacity duration · 5 +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    1. L1645
    2. L20·
  • Punishment

    1 Absorbs 10% HP · 3 +30% Skill Speed

    1. L1613
    2. L20·

The Korean PvP consensus (August to September 2026): to 20, Pummel, Shield Rush and Judgment; Poach, Defiance and Punishment to 16. Poach: 2·4 in the Abyss, 2·5 in the arena, 3·4 in the rifts. Pummel 2·5 for the double Punishing Strike with life drain stopped working on September 16.

Stigmas · six slots

PvE (the DPS set). The number is the order to level them in.

  1. 1TauntLv 25aggro, Shrink
  2. 2Shield of ProtectionLv 25Block, +300 MP, 3 charges
  3. 3Battlefield BannerLv 25Attack from Defense
  4. 4Empyrean Lord's PunishmentLv 2050 stagger, +10% PvE
  5. 5Doom ShieldLv 20a 3 s window, resets Annihilate
  6. 6Noble ArmorLv 20Fury and Roar ×1.5

Tank in the Sanctuaries: Nezekan's Shield (Lv 25) instead of Empyrean, and Second Skin if needed, in Battlefield Banner's slot. For a “natural Block”: Assault Fury or Second Skin instead of Shield of Protection.

PvP

  1. Battlefield BannerLv 25Attack
  2. Second SkinLv 25tolerance
  3. Shield of ProtectionLv 25a Block against a burst
  4. Noble ArmorHP
  5. Doom Shieldknockdown, window
  6. Taunt / Comrade in Arms / Nezekan's Shieldthe sixth, one of three: Comrade in Arms in a group

Stigma specialties are not chosen: every unlocked one works (levels 5/10/15/20/25). The levelling order follows a Korean guide of August 8: Taunt, Shield of Protection and Battlefield Banner to 25, then Empyrean, Doom Shield and Noble Armor to 20. At level 25 (the fifth specialty, according to the patch notes): Taunt's Shrink adds another −5% critical damage tolerance, Shield of Protection gets a third charge, Doom Shield ignores Block and Evasion, Battlefield Banner gives +15% Combat Speed, Nezekan's Shield +10% shield.

Passives in priority order (PvE)

1 · most valuableFury
2Insulting RoarImpact Hit
3Punishing Benediction
survivalIronclad DefenseEnhance HealthWarding ShieldBlock Pain
can skip in PvEGuarding SealSurvival Willpower (second in PvP)

Korean players: Fury ≫ Insulting Roar ≥ Impact Hit; Fury goes to 36 (skill 10 + Daevanion 4 + armour 10 + arcana 12). Punishing Benediction goes on accessories if there is room. In PvP: Ironclad Defense > Survival Willpower > Enhance Health, each from 30.

All skills · client data, September 18, 2026

Every Templar skill

Pick a skill level and damage, healing, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client. Healing is shown in green.

  1. Poach

    Activelearned at Lv 1

    Damage
    494337199241,1101,2941,845
    Cooldown
    15 s
    MP
    —
    Stagger
    10
    Range · targets
    20 m

    Pulls a target up to 20 m away in front of you: a 75% chance of a 2 s root (100% on NPCs), 10 stagger. 15 s cooldown, no MP. For gathering mobs and pulling enemies out in PvP; specialty 1 makes you dash to a target immune to crowd control (bosses), specialty 5 adds a 50% chance of a 3 s stun.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Moves to the target if target has Incapacitated Immunity
    2. 2Lv 8-20% Status Effect Resist for 5s on hit
    3. 3Lv 8Resets cooldown on defeating an enemy
    4. 4Lv 1210% Max HP Protective Shield
    5. 5Lv 1650% chance to Stun for 3s

    Client tooltip at skill level 1:

    Deals 49-49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 433-433 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 719-719 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 924-924 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1110-1110 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 1294-1294 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 1845-1845 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

  2. Pummel

    Activelearned at Lv 1

    Damage
    936161,0071,2861,5411,7922,545
    Cooldown
    —
    MP
    120
    Stagger
    3
    Range · targets
    4 m · 4 targets

    A filler: 4 targets within 4 m, no cooldown, 120 MP, +Enmity, 3 stagger; chains into Punishing Strike. Specialty 3 (up to +12% damage when fewer targets are hit) is for bosses; with specialty 4 every Punishing Strike hit takes 1 s off the Punishment cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-20% MP consumed
    2. 2Lv 8[Punishing Strike] absorbs 3% HP
    3. 3Lv 8Deals up to 12% more damage when less targets are hit
    4. 4Lv 12-1s [Punishment] cooldown on landing [Punishing Strike]
    5. 5Lv 16Activates [Punishing Strike] 1 extra time

    Client tooltip at skill level 1:

    Deals 93-93 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 616-616 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1007-1007 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1286-1286 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1541-1541 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 1792-1792 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 2545-2545 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

  3. Punishing Strike

    Chainfrom Pummel

    Damage
    1037101,1631,4871,7822,0732,945
    Cooldown
    —
    MP
    120
    Stagger
    5
    Range · targets
    4 m · 4 targets

    Second hit of Pummel: 4 targets within 4 m, 120 MP, +Enmity, 5 stagger. Pummel specialties make it stronger: 2 gives a 3% HP life drain, 4 takes 1 s off the Punishment cooldown per hit, 5 makes it fire one extra time.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 103-103 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 710-710 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1163-1163 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1487-1487 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1782-1782 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2073-2073 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 2945-2945 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage

  4. Vicious Strike

    Activelearned at Lv 1

    Damage
    794948041,0261,2281,4272,024
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    The auto-attack chain: Vicious Strike, Decisive Strike, Desperate Strike (and Threatening Blow with specialty 5, level 16). Hits 4 targets within 4 m, no cooldown, raises Enmity and gives +100 / 100 / 120 MP: your main source of mana and of AoE threat. Specialty 4 takes 2 s off the Warding Strike cooldown on every hit.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+20% MP restored
    2. 2Lv 8Absorbs 1% HP
    3. 3Lv 8+50% Multi-Hit on hit
    4. 4Lv 12-2s [Warding Strike] cooldown on hit
    5. 5Lv 16Adds [Threatening Blow] Chain Skill

    Client tooltip at skill level 1:

    Deals 79-79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 8:

    Deals 494-494 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 12:

    Deals 804-804 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 16:

    Deals 1026-1026 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 20:

    Deals 1228-1228 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 25:

    Deals 1427-1427 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 40:

    Deals 2024-2024 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

  5. Decisive Strike

    Chainfrom Vicious Strike

    Damage
    885779421,2031,4411,6752,378
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    Second hit of the Vicious Strike chain: 4 targets within 4 m, +Enmity, +100 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 88-88 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 8:

    Deals 577-577 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 12:

    Deals 942-942 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 16:

    Deals 1203-1203 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 20:

    Deals 1441-1441 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 25:

    Deals 1675-1675 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

    Client tooltip at skill level 40:

    Deals 2378-2378 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

  6. Desperate Strike

    Chainfrom Decisive Strike

    Damage
    1006841,1191,4311,7151,9952,834
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    Third hit of the Vicious Strike chain: 4 targets within 4 m, +Enmity, +120 MP. With Vicious Strike specialty 5 (level 16), Threatening Blow follows it.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 100-100 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 8:

    Deals 684-684 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 12:

    Deals 1119-1119 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 16:

    Deals 1431-1431 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 20:

    Deals 1715-1715 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 25:

    Deals 1995-1995 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

    Client tooltip at skill level 40:

    Deals 2834-2834 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.

  7. Threatening Blow

    Chainfrom Vicious Strike (specialty 5)

    Damage
    1761,3432,2142,8383,4053,9655,643
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    The Vicious Strike chain (specialty 5, level 16): the 4th hit of the series after Desperate Strike, 4 targets within 4 m, +Enmity, +150 MP. The strongest hit of the auto-attack: 3,405 damage at level 20 against 1,715 for Desperate Strike.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 176-176 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 8:

    Deals 1343-1343 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 12:

    Deals 2214-2214 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 16:

    Deals 2838-2838 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 20:

    Deals 3405-3405 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 25:

    Deals 3965-3965 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

    Client tooltip at skill level 40:

    Deals 5643-5643 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.

  8. Shield Smite

    Activelearned at Lv 3

    Damage
    1458391,3181,6301,9202,2283,151
    Cooldown
    10 s
    MP
    100
    Stagger
    10
    Range · targets
    4 m · 4 targets

    A shield bash on up to 4 targets within 4 m; the main target has a 60% chance of a 3 s stun (100% on NPCs), 10 stagger. 10 s cooldown, 100 MP, usable on the move; opens Judgment for 2 s. Specialty 2: no MP cost and +200 MP on hit; specialty 3: a 50% chance to trigger Debilitating Smash; specialty 5: stuns every target.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+1s Stun duration
    2. 2Lv 8Removes MP Cost and restores 200 MP on hit
    3. 3Lv 850% chance to trigger [Debilitating Smash] on hit
    4. 4Lv 12-2s cooldown
    5. 5Lv 16AoE Stun

    Client tooltip at skill level 1:

    Deals 145-145 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 839-839 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1318-1318 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 1630-1630 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 1920-1920 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2228-2228 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 3151-3151 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

  9. Judgment

    Activelearned at Lv 4

    Damage
    2271,3152,0652,5543,0083,4904,936
    Cooldown
    5 s
    MP
    —
    Stagger
    5
    Range · targets
    4 m

    A hit on a target within 4 m plus Enmity, 3,008 damage at level 20, 5 stagger, 5 s cooldown (none with specialty 5). Usable only for 2 s after Shield Smite, Warding Strike or Shield Rush and for 3 s after Doom Shield. Specialty 4: always crits.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 1% HP
    2. 2Lv 8Deals extra damage on attacking a target afflicted with Impact-type status
    3. 3Lv 8Extra damage on hit
    4. 4Lv 12Critical Hit on hit
    5. 5Lv 16Remove cooldown

    Client tooltip at skill level 1:

    Deals 227-227 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1315-1315 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2065-2065 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2554-2554 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3008-3008 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3490-3490 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4936-4936 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

  10. Flash Rampage

    Activelearned at Lv 5

    Damage
    1527031,0331,2631,4611,6882,368
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m

    A hit on a staggered target within 4 m plus Enmity, no cooldown and no MP: in practice, for a boss's stagger phase. Specialty 1: 5% HP life drain; specialty 2: +120 MP; specialty 5: every hit takes 1 s off every cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 5% HP
    2. 2Lv 8Restores 120 MP on hit
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12Multi-Hit on hit
    5. 5Lv 16-1s all cooldowns on hit

    Client tooltip at skill level 1:

    Deals 152-152 damage to a target afflicted with Stagger within 4m and increases Enmity.

    Client tooltip at skill level 8:

    Deals 703-703 damage to a target afflicted with Stagger within 4m and increases Enmity.

    Client tooltip at skill level 12:

    Deals 1033-1033 damage to a target afflicted with Stagger within 4m and increases Enmity.

    Client tooltip at skill level 16:

    Deals 1263-1263 damage to a target afflicted with Stagger within 4m and increases Enmity.

    Client tooltip at skill level 20:

    Deals 1461-1461 damage to a target afflicted with Stagger within 4m and increases Enmity.

    Client tooltip at skill level 25:

    Deals 1688-1688 damage to a target afflicted with Stagger within 4m and increases Enmity.

    Client tooltip at skill level 40:

    Deals 2368-2368 damage to a target afflicted with Stagger within 4m and increases Enmity.

  11. Debilitating Smash

    Activelearned at Lv 7

    Damage
    3361,3411,8382,2572,5662,9534,112
    Cooldown
    10 s
    MP
    —
    Stagger
    10
    Range · targets
    4 m · 4 targets

    Opens after a successful Block: a hit on up to 4 targets within 4 m and Debilitate (−25% Defense) for 5 s, 10 stagger. 10 s cooldown, no MP; Shield Smite with specialty 3 triggers it on a 50% chance. Specialty 4: ignores Block and Evasion; specialty 5: a 25% chance to reset the cooldown on a Block.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 830% chance to inflict Stun for 3s
    2. 2Lv 8+3s Debilitate duration
    3. 3Lv 8-60% Incoming Heal during Debilitate
    4. 4Lv 12Ignores Block and Evasion and lands as Multi-Hit
    5. 5Lv 1625% chance to reset cooldown on Block

    Client tooltip at skill level 1:

    Deals 336-336 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1341-1341 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1838-1838 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2257-2257 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2566-2566 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2953-2953 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4112-4112 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

  12. Warding Strike

    Activelearned at Lv 8

    Damage
    3531,4061,9282,3682,6923,0974,313
    Healing
    1808091,2681,6731,9112,2143,161
    Cooldown
    30 s
    MP
    200
    Stagger
    5
    Range · targets
    4.5 m · 4 targets

    Hits up to 4 targets within 5 m around you, heals you for 1,911–2,102 HP at once and grants Warding for 10 s (+20% PvE / +10% PvP damage tolerance), 5 stagger. 30 s cooldown, 200 MP, usable on the move; opens Judgment for 2 s. Vicious Strike with specialty 4 takes 2 s off its cooldown on every hit.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-5s cooldown
    2. 2Lv 8+100 Block during Warding
    3. 3Lv 8Heal over Time during Warding
    4. 4Lv 12Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding
    5. 5Lv 16+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use

    Client tooltip at skill level 1:

    Deals 353-353 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1406-1406 damage to up to 4 enemies within 5m of the caster. Immediately restores 809-890 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1928-1928 damage to up to 4 enemies within 5m of the caster. Immediately restores 1268-1395 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2368-2368 damage to up to 4 enemies within 5m of the caster. Immediately restores 1673-1840 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2692-2692 damage to up to 4 enemies within 5m of the caster. Immediately restores 1911-2102 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3097-3097 damage to up to 4 enemies within 5m of the caster. Immediately restores 2214-2435 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4313-4313 damage to up to 4 enemies within 5m of the caster. Immediately restores 3161-3477 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

  13. Shield Rush

    Activelearned at Lv 10

    Damage
    2588631,1081,3321,5081,7292,390
    Cooldown
    20 s
    MP
    —
    Stagger
    20
    Range · targets
    10 m

    A dash to a target up to 10 m away, only after a Dodge or in flight: a 30% chance of a 3 s stun (100% on NPCs), 20 stagger. 20 s cooldown, no MP; opens Judgment for 2 s. Specialty 2: +10 m range; specialty 3: it becomes a charged skill and hits an area.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Restores 300 Stamina on hit
    2. 2Lv 8+10m Range
    3. 3Lv 8Changes to Charge Skill and deals AoE damage
    4. 4Lv 12-10s cooldown
    5. 5Lv 16+25% Stun Chance

    Client tooltip at skill level 1:

    Rushes to a target within 10m and deals 258-258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Rushes to a target within 10m and deals 863-863 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Rushes to a target within 10m and deals 1108-1108 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Rushes to a target within 10m and deals 1332-1332 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Rushes to a target within 10m and deals 1508-1508 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Rushes to a target within 10m and deals 1729-1729 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Rushes to a target within 10m and deals 2390-2390 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

  14. Annihilate

    Activelearned at Lv 12

    Damage
    7192,4043,0883,7114,2034,8176,660
    Cooldown
    20 s
    MP
    200
    Stagger
    10
    Range · targets
    4 m

    A finisher: a hit on a stunned or knocked-down target within 4 m, 4,203 damage at level 20, a 30% chance of a 3 s knockdown (100% on NPCs), 10 stagger. 20 s cooldown, 200 MP. Against a target immune to crowd control it lights up on a 5% chance (specialty 3: +100% damage against such targets); Doom Shield with specialty 1 resets its cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+50% Multi-Hit on hit
    2. 2Lv 8+20% Knockdown Chance
    3. 3Lv 8+100% damage to targets with Incapacitated Immunity
    4. 4Lv 12-10s cooldown
    5. 5Lv 16Changes to AoE Skill

    Client tooltip at skill level 1:

    Deals 719-719 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 2404-2404 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 3088-3088 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 3711-3711 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 4203-4203 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 4817-4817 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 6660-6660 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

  15. Punishment

    Activelearned at Lv 14

    Damage
    1,2683,5234,3575,1325,7906,6129,078
    Cooldown
    30 s
    MP
    200
    Stagger
    35
    Range · targets
    20 m · 4 targets

    The strongest hit in the class: a charged skill (3 charge levels) on a target up to 20 m away and up to 4 enemies within 4 m of it, 5,790–17,370 damage at level 20, 20–35 stagger. 30 s cooldown, 200 MP; grants Executor for 20 s: +200 Accuracy, +20% PvE / +10% PvP damage. Specialty 5: ignores Block and Evasion, always crits.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 10% HP
    2. 2Lv 8Inflicts Damage over Time to target on hit
    3. 3Lv 8+30% Skill Speed
    4. 4Lv 12Changes to mobile skill
    5. 5Lv 16Ignores Block and Evasion and lands as a Critical Hit

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 1268-3805 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 3523-10570 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 4357-13072 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 5132-15397 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 5790-17370 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 6612-19837 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 9078-27236 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

  16. Defiance

    Activelearned at Lv 16

    Damage
    —
    Cooldown
    60 s53 s49 s45 s41 s36 s21 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Removes stun, knockdown, airborne, grab, freeze and fear, and grants Tenacity (status immunity) for 5 s. 60 s cooldown, down to 41 s at level 20; cooldown stats do not affect it. Specialty 1 chains into Capture.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Adds [Capture] Chain Skill
    2. 2Lv 8Restores 1000 Stamina on using [Defiance]
    3. 3Lv 8Restores 20% HP on using [Defiance]
    4. 4Lv 12+2s Tenacity duration
    5. 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    Client tooltip at skill level 1:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 8:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 12:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 16:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 20:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 25:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 40:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

  17. Capture

    Chainfrom Defiance (specialty 1)

    Damage
    5061,1621,4211,6431,8482,1032,868
    Cooldown
    120 s106 s98 s90 s82 s72 s42 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    The Defiance chain (specialty 1): pulls a target up to 20 m away, a 3 s root and a 75% chance of a 3 s stun (100% on NPCs). 120 s cooldown, down to 82 s at level 20. The counterattack right after you break control.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 506-506 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.

    Client tooltip at skill level 8:

    Deals 1162-1162 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.

    Client tooltip at skill level 12:

    Deals 1421-1421 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.

    Client tooltip at skill level 16:

    Deals 1643-1643 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.

    Client tooltip at skill level 20:

    Deals 1848-1848 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.

    Client tooltip at skill level 25:

    Deals 2103-2103 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.

    Client tooltip at skill level 40:

    Deals 2868-2868 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.

  18. Blade Storm

    Chain

    Damage
    1,1741,174 (Lv 25)
    Cooldown
    90 s
    MP
    200
    Stagger
    20
    Range · targets
    10 m · 4 targets

    A target up to 10 m away and up to 4 enemies on the way to it: a 50% chance of a 2 s stun, 20 stagger. 90 s cooldown, 200 MP; its 1,174 damage is the same at every level. In the client of September 18, 2026 no specialty or chain leads to it, so it looks like a leftover entry.

    Client tooltip

    Client tooltip at skill level 1:

    Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage

  19. Armor of Balance

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    +50% impact status resistance for 20 s (level 20), another +50% with specialty 4. 90 s cooldown, usable on the move. Protection against control in PvP; specialty 1 adds +20% ailment and mental status resistance, specialty 3 multiplies Warding Shield by 1.5.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Ailment-type, Mental-type Resist for the duration
    2. 2Lv 10+20% Move Speed for the duration
    3. 3Lv 15x1.5 [Warding Shield] effect for the duration
    4. 4Lv 20+50% Impact-type Resist increase

    Client tooltip at skill level 1:

    Increases Impact-type Resist by 50% for 10s.

    Client tooltip at skill level 8:

    Increases Impact-type Resist by 50% for 13.5s.

    Client tooltip at skill level 12:

    Increases Impact-type Resist by 50% for 15.5s.

    Client tooltip at skill level 16:

    Increases Impact-type Resist by 50% for 17.5s.

    Client tooltip at skill level 20:

    Increases Impact-type Resist by 50% for 20s.

    Client tooltip at skill level 25:

    Increases Impact-type Resist by 50% for 22.5s.

  20. Assault Fury

    Stigmalearned at Lv 22

    Damage
    9511,7522,1062,3852,6643,0123,012 (Lv 25)
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: a 30% chance of a 3 s stun (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown, no MP. Specialty 1: +20% Attack for 5 s; specialty 2: −500 MP on the enemy per hit.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Attack for 5s on hit
    2. 2Lv 10500 MP damage on hit
    3. 3Lv 15+10m Range
    4. 4Lv 20+20% Stun Chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 951-951 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1752-1752 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2106-2106 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2385-2385 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2664-2664 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3012-3012 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

  21. Battlefield Banner

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A 20 s buff (level 20): +Attack in proportion to Defense; the client does not show the exact percentage. 90 s cooldown (60 s with specialty 4), usable on the move. Specialty 1: +10% Multi-Hit chance; specialty 2: +10% weapon damage; specialty 3: +20% to the bonus.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+10% Multi-Hit Chance for duration
    2. 2Lv 10+10% Weapon Damage Boost for duration
    3. 3Lv 15+20% Attack increase proportional to Defense
    4. 4Lv 20-30s cooldown

    Client tooltip at skill level 1:

    Increases Attack proportional to Defense for 10s.

    Client tooltip at skill level 8:

    Increases Attack proportional to Defense for 13.5s.

    Client tooltip at skill level 12:

    Increases Attack proportional to Defense for 15.5s.

    Client tooltip at skill level 16:

    Increases Attack proportional to Defense for 17.5s.

    Client tooltip at skill level 20:

    Increases Attack proportional to Defense for 20s.

    Client tooltip at skill level 25:

    Increases Attack proportional to Defense for 22.5s.

  22. Comrade in Arms

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    For 6 s: +20% PvE / +10% PvP damage tolerance for you, and every hit on an ally within 40 m is shared: you take 31%, the ally takes 31% (level 20; 50/50 at level 1). 120 s cooldown; cooldown effects do not change it. Specialty 4: +50% max HP when the effect ends.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Restores 25% of Max HP once if hit during Comrade in Arms while HP is 25% or less
    2. 2Lv 10x1.5 [Guarding Seal] Protective Shield effect for the duration
    3. 3Lv 15x1.5 [Block Pain] effect for the duration
    4. 4Lv 20Restores 50% of caster's Max HP when the effect ends

    Client tooltip at skill level 1:

    Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 50% to the caster and 50% to the attacked party member for 6s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 8:

    Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 43% to the caster and 43% to the attacked party member for 6s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 12:

    Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 39% to the caster and 39% to the attacked party member for 6s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 16:

    Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 35% to the caster and 35% to the attacked party member for 6s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 20:

    Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 31% to the caster and 31% to the attacked party member for 6s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 25:

    Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 26% to the caster and 26% to the attacked party member for 6s. Unaffected by cooldown increase effects.

  23. Doom Shield

    Stigmalearned at Lv 22

    Damage
    1,2542,3122,7793,1473,5143,9743,974 (Lv 25)
    Cooldown
    30 s
    MP
    —
    Stagger
    20
    Range · targets
    20 m

    A dash to a target up to 20 m away: a 75% chance of a 3 s knockdown (100% on NPCs), a shield of 5% max HP for 5 s, 20 stagger. 30 s cooldown, no MP; opens Judgment for 3 s. Specialty 1 resets the Annihilate cooldown, which makes the knockdown → Annihilate pair.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Resets [Annihilate] cooldown on hit
    2. 2Lv 10+200 Block for 5s on hit
    3. 3Lv 15Resets cooldown on defeating an enemy
    4. 4Lv 20+25% Knockdown Chance

    Client tooltip at skill level 1:

    Rushes to a target within 20m and deals 1254-1254 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Rushes to a target within 20m and deals 2312-2312 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Rushes to a target within 20m and deals 2779-2779 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Rushes to a target within 20m and deals 3147-3147 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Rushes to a target within 20m and deals 3514-3514 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Rushes to a target within 20m and deals 3974-3974 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage

  24. Empyrean Lord's Punishment

    Stigmalearned at Lv 22

    Damage
    9391,7312,0812,3562,6322,9762,976 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    50
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m of it: a 50% chance of a 3 s stun (100% on NPCs) and 50 stagger, the most in the class (100 with specialty 2). 60 s cooldown, 200 MP. For breaking a boss's Stagger Gauge; specialty 3: +10% PvE / +5% PvP damage for 10 s.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when less targets hit
    2. 2Lv 10+50 Stagger Gauge Damage
    3. 3Lv 15+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hit
    4. 4Lv 20+25% Stun Chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 939-939 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1731-1731 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2081-2081 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2356-2356 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2632-2632 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 2976-2976 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

  25. Executing Blade

    Stigmalearned at Lv 22

    Damage
    1,3352,4602,9563,3483,7394,2284,228 (Lv 25)
    Cooldown
    45 s
    MP
    100
    Stagger
    20
    Range · targets
    4 m · 4 targets

    A hit on up to 4 targets within 4 m: −30% Defense for 5 s, +20% damage against a target under an impact status, 20 stagger. 45 s cooldown (30 s with specialty 1), 100 MP. Specialty 2: Exposed; specialty 3: always crits; specialty 4: another +30% against a target under an impact status.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5-15s cooldown
    2. 2Lv 10Inflict Exposed for 5s on hit
    3. 3Lv 15Critical Hit on hit
    4. 4Lv 20+30% damage on attacking a target inflicted with Impact-type status

    Client tooltip at skill level 1:

    Deals 1335-1335 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 2460-2460 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2956-2956 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 3348-3348 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3739-3739 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 4228-4228 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage

  26. Grapple

    Stigmalearned at Lv 22

    Damage
    1,0451,9272,3152,6222,9293,3123,312 (Lv 25)
    Cooldown
    90 s
    MP
    200
    Stagger
    20
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 7 m of it: pulls them in front of you and roots them for 3 s, 20 stagger. 90 s cooldown (60 s with specialty 3), 200 MP. Mass mob gathering; specialty 1 adds a 50% chance of a 3 s stun, specialty 2 a shield of 20% max HP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 550% chance to inflict Stun for 3s on hit
    2. 2Lv 1020% of Max HP as Protective Shield for 10s on use
    3. 3Lv 15-30s cooldown
    4. 4Lv 20Up to +20% PvE Damage Tolerance and +10% PvP Damage Tolerance when more targets hit

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 1045-1045 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1927-1927 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2315-2315 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2622-2622 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2929-2929 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3312-3312 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage

  27. Nezekan's Shield

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    60 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A shield on you and your party within 40 m: absorbs 60% of max HP, but only for 3 s (level 20; 5 s with specialty 2). 60 s cooldown. For one specific party-wide boss hit; specialty 4: +20% max HP when the shield comes off.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% all Element Tolerance for Protective Shield duration
    2. 2Lv 10+2s Protective Shield duration
    3. 3Lv 15+20% PvE Damage Tolerance and +10% PvP Damage Tolerance for Protective Shield duration
    4. 4Lv 20Restores 20% of Max HP when Protective Shield is removed

    Client tooltip at skill level 1:

    Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members within 40m.

    Client tooltip at skill level 8:

    Grants a Protective Shield that blocks damage equaling 48% of Max HP for 3s to the caster and nearby party members within 40m.

    Client tooltip at skill level 12:

    Grants a Protective Shield that blocks damage equaling 52% of Max HP for 3s to the caster and nearby party members within 40m.

    Client tooltip at skill level 16:

    Grants a Protective Shield that blocks damage equaling 56% of Max HP for 3s to the caster and nearby party members within 40m.

    Client tooltip at skill level 20:

    Grants a Protective Shield that blocks damage equaling 60% of Max HP for 3s to the caster and nearby party members within 40m.

    Client tooltip at skill level 25:

    Grants a Protective Shield that blocks damage equaling 65% of Max HP for 3s to the caster and nearby party members within 40m.

  28. Noble Armor

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    300 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A personal buff: +13% max HP for 300 s and the same amount of HP at once (level 20). 300 s cooldown, not removable by dispels, usable on the move. Specialties 2 and 3 multiply Insulting Roar and Fury by 1.5 while it lasts.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+5% Defense for the duration
    2. 2Lv 10x1.5 [Insulting Roar] effect for the duration
    3. 3Lv 15x1.5 [Fury] effect for the duration
    4. 4Lv 20+10% Incoming Heal for the duration

    Client tooltip at skill level 1:

    Increases Max HP by 5.4% for 300s and immediately restores HP by 5.4% of Max HP. Not affected by buff dispel effects.

    Client tooltip at skill level 8:

    Increases Max HP by 8.2% for 300s and immediately restores HP by 8.2% of Max HP. Not affected by buff dispel effects.

    Client tooltip at skill level 12:

    Increases Max HP by 9.8% for 300s and immediately restores HP by 9.8% of Max HP. Not affected by buff dispel effects.

    Client tooltip at skill level 16:

    Increases Max HP by 11.4% for 300s and immediately restores HP by 11.4% of Max HP. Not affected by buff dispel effects.

    Client tooltip at skill level 20:

    Increases Max HP by 13% for 300s and immediately restores HP by 13% of Max HP. Not affected by buff dispel effects.

    Client tooltip at skill level 25:

    Increases Max HP by 15% for 300s and immediately restores HP by 15% of Max HP. Not affected by buff dispel effects.

  29. Second Skin

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    +30% PvE / +15% PvP damage tolerance for 20 s (level 20). 90 s cooldown; cooldown effects do not change it; usable on the move. The main save against heavy hits; specialty 3: Ironclad Defense ×1.5; specialty 4: another +20% PvE / +10% PvP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+10% all Element Tolerance for the duration
    2. 2Lv 10+20% Block for the duration
    3. 3Lv 15x1.5 [Ironclad Defense] effect for the duration
    4. 4Lv 20+20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase

    Client tooltip at skill level 1:

    Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 8:

    Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 13.5s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 12:

    Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 15.5s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 16:

    Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 17.5s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 20:

    Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 20s. Unaffected by cooldown increase effects.

    Client tooltip at skill level 25:

    Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 22.5s. Unaffected by cooldown increase effects.

  30. Shield of Protection

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    20 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A held stance: a guaranteed Block and +100% Block damage reduction; the first Block gives +300 MP and stamina (level 20). 20 s cooldown. The guaranteed Block opens Debilitating Smash and triggers Fury and Warding Shield; specialty 1 gives 2 charges.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+1 consecutive use
    2. 2Lv 10Changes to mobile skill
    3. 3Lv 15+20% Move Speed for 3s on Block
    4. 4Lv 20Restores 10% HP once on Block

    Client tooltip at skill level 1:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.

    Client tooltip at skill level 8:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 180 MP and Stamina once on Block.

    Client tooltip at skill level 12:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 220 MP and Stamina once on Block.

    Client tooltip at skill level 16:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 260 MP and Stamina once on Block.

    Client tooltip at skill level 20:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 300 MP and Stamina once on Block.

    Client tooltip at skill level 25:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 350 MP and Stamina once on Block.

  31. Taunt

    Stigmalearned at Lv 22

    Damage
    8881,6361,9662,2272,4872,8132,813 (Lv 25)
    Cooldown
    30 s
    MP
    —
    Stagger
    20
    Range · targets
    20 m

    Hits a target up to 20 m away: +39,000 Enmity (level 20) and Shrink for 15 s (−200 Accuracy, −10% Attack); a player is taunted for 3 s on a 50% chance. 30 s cooldown, no MP, 20 stagger, usable on the move. Takes threat back; specialty 1 adds −10% PvE / −5% PvP damage tolerance on the target to Shrink.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink
    2. 2Lv 10+10% Shrink Attack reduction
    3. 3Lv 15-5s cooldown
    4. 4Lv 20+2s Taunt duration, +5s Shrink duration

    Client tooltip at skill level 1:

    Deals 888-888 damage to a target within 20m and increases Enmity by 20000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1636-1636 damage to a target within 20m and increases Enmity by 27000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1966-1966 damage to a target within 20m and increases Enmity by 31000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2227-2227 damage to a target within 20m and increases Enmity by 35000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2487-2487 damage to a target within 20m and increases Enmity by 39000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2813-2813 damage to a target within 20m and increases Enmity by 44000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

  32. Enhance Health

    Passivelearned at Lv 1

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +HP, +% max HP and +Incoming Heal. At level 20: +5,000 HP, +55% max HP, +25% Incoming Heal. The basic survival passive.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%.

    Client tooltip at skill level 8:

    Increases the caster's HP by 2000. Increases Max HP by an additional 25% and Incoming Heal by 13%.

    Client tooltip at skill level 12:

    Increases the caster's HP by 3000. Increases Max HP by an additional 35% and Incoming Heal by 17%.

    Client tooltip at skill level 16:

    Increases the caster's HP by 4000. Increases Max HP by an additional 45% and Incoming Heal by 21%.

    Client tooltip at skill level 20:

    Increases the caster's HP by 5000. Increases Max HP by an additional 55% and Incoming Heal by 25%.

    Client tooltip at skill level 25:

    Increases the caster's HP by 6250. Increases Max HP by an additional 67.5% and Incoming Heal by 30%.

    Client tooltip at skill level 40:

    Increases the caster's HP by 10000. Increases Max HP by an additional 105% and Incoming Heal by 45%.

  33. Warding Shield

    Passivelearned at Lv 6

    Damage
    —
    Healing
    532754296076958071,158
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +200 Block and healing on a Block: 695–834 HP at level 20, at most once every 3 s. Armor of Balance with specialty 3 multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s

    Client tooltip at skill level 8:

    Increases the caster's Block by 200 and restores 275-330 HP on Block. Cooldown: 3s

    Client tooltip at skill level 12:

    Increases the caster's Block by 200 and restores 429-515 HP on Block. Cooldown: 3s

    Client tooltip at skill level 16:

    Increases the caster's Block by 200 and restores 607-728 HP on Block. Cooldown: 3s

    Client tooltip at skill level 20:

    Increases the caster's Block by 200 and restores 695-834 HP on Block. Cooldown: 3s

    Client tooltip at skill level 25:

    Increases the caster's Block by 200 and restores 807-968 HP on Block. Cooldown: 3s

    Client tooltip at skill level 40:

    Increases the caster's Block by 200 and restores 1158-1390 HP on Block. Cooldown: 3s

  34. Punishing Benediction

    Passivelearned at Lv 9

    Damage
    69277379466530609849
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +Critical Hit and extra damage: +290 Critical Hit at level 20, and a hit turns on a 10 s effect that adds 530 damage per hit on a 50% chance (at most once per second). The only source of crit among the class passives.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 69-69 extra damage to the target when landing an attack. Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Critical Hit by 170 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 277-277 extra damage to the target when landing an attack. Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Critical Hit by 210 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 379-379 extra damage to the target when landing an attack. Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Critical Hit by 250 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 466-466 extra damage to the target when landing an attack. Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Critical Hit by 290 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 530-530 extra damage to the target when landing an attack. Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Critical Hit by 340 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 609-609 extra damage to the target when landing an attack. Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Critical Hit by 490 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 849-849 extra damage to the target when landing an attack. Cooldown: 1s

  35. Ironclad Defense

    Passivelearned at Lv 11

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +45% Defense and +20% Endurance at level 20 (Endurance is the chance to halve an incoming hit). Second Skin with specialty 3 multiplies the effect by 1.5 while it lasts.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Defense by 7% and Endurance by 1%.

    Client tooltip at skill level 8:

    Increases the caster's Defense by 21% and Endurance by 8%.

    Client tooltip at skill level 12:

    Increases the caster's Defense by 29% and Endurance by 12%.

    Client tooltip at skill level 16:

    Increases the caster's Defense by 37% and Endurance by 16%.

    Client tooltip at skill level 20:

    Increases the caster's Defense by 45% and Endurance by 20%.

    Client tooltip at skill level 25:

    Increases the caster's Defense by 55% and Endurance by 25%.

    Client tooltip at skill level 40:

    Increases the caster's Defense by 85% and Endurance by 40%.

  36. Guarding Seal

    Passivelearned at Lv 13

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    When HP drops to 50%, puts up a shield of 40% max HP for 30 s (level 20), at most once every 60 s. Comrade in Arms with specialty 2 multiplies the shield by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 8:

    Grants a Guarding Seal that blocks damage equaling 28% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 12:

    Grants a Guarding Seal that blocks damage equaling 32% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 16:

    Grants a Guarding Seal that blocks damage equaling 36% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 20:

    Grants a Guarding Seal that blocks damage equaling 40% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 25:

    Grants a Guarding Seal that blocks damage equaling 45% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 40:

    Grants a Guarding Seal that blocks damage equaling 60% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

  37. Impact Hit

    Passivelearned at Lv 15

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +impact status chance and +Double chance. At level 20: +34% / +6%. Stuns and knockdowns land more often (important in PvP, where the chance is not 100%), and Double adds damage.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.

    Client tooltip at skill level 8:

    Increases the caster's Impact-type Chance by 19.6% and Double Chance by 2.4%.

    Client tooltip at skill level 12:

    Increases the caster's Impact-type Chance by 24.4% and Double Chance by 3.6%.

    Client tooltip at skill level 16:

    Increases the caster's Impact-type Chance by 29.2% and Double Chance by 4.8%.

    Client tooltip at skill level 20:

    Increases the caster's Impact-type Chance by 34% and Double Chance by 6%.

    Client tooltip at skill level 25:

    Increases the caster's Impact-type Chance by 40% and Double Chance by 7.5%.

    Client tooltip at skill level 40:

    Increases the caster's Impact-type Chance by 58% and Double Chance by 12%.

  38. Insulting Roar

    Passivelearned at Lv 17

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +100% Enmity generation; a hit from the front gives +15% Attack for 5 s (level 20), at most once every 5 s. The tank's main threat passive; Noble Armor with specialty 2 multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack. Cooldown: 5s

    Client tooltip at skill level 8:

    Increases Enmity Boost by 100% for the caster and increases Attack by 9% for 5s on landing a Front Attack. Cooldown: 5s

    Client tooltip at skill level 12:

    Increases Enmity Boost by 100% for the caster and increases Attack by 11% for 5s on landing a Front Attack. Cooldown: 5s

    Client tooltip at skill level 16:

    Increases Enmity Boost by 100% for the caster and increases Attack by 13% for 5s on landing a Front Attack. Cooldown: 5s

    Client tooltip at skill level 20:

    Increases Enmity Boost by 100% for the caster and increases Attack by 15% for 5s on landing a Front Attack. Cooldown: 5s

    Client tooltip at skill level 25:

    Increases Enmity Boost by 100% for the caster and increases Attack by 17.5% for 5s on landing a Front Attack. Cooldown: 5s

    Client tooltip at skill level 40:

    Increases Enmity Boost by 100% for the caster and increases Attack by 25% for 5s on landing a Front Attack. Cooldown: 5s

  39. Fury

    Passivelearned at Lv 21

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +6% damage on attacks from the front; every Block gives you and your party +15% PvE / +7.5% PvP damage for 20 s (level 20, at most once per second). A party buff that runs on constant Blocks; Noble Armor with specialty 3 multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block. Cooldown: 1s

    Client tooltip at skill level 8:

    Increases Front Attack Damage Boost by 2.4% for the caster, and increases PvE Damage Boost by 9% and PvP Damage Boost by 4.5% for 20s for the caster and party members on Block. Cooldown: 1s

    Client tooltip at skill level 12:

    Increases Front Attack Damage Boost by 3.6% for the caster, and increases PvE Damage Boost by 11% and PvP Damage Boost by 5.5% for 20s for the caster and party members on Block. Cooldown: 1s

    Client tooltip at skill level 16:

    Increases Front Attack Damage Boost by 4.8% for the caster, and increases PvE Damage Boost by 13% and PvP Damage Boost by 6.5% for 20s for the caster and party members on Block. Cooldown: 1s

    Client tooltip at skill level 20:

    Increases Front Attack Damage Boost by 6% for the caster, and increases PvE Damage Boost by 15% and PvP Damage Boost by 7.5% for 20s for the caster and party members on Block. Cooldown: 1s

    Client tooltip at skill level 25:

    Increases Front Attack Damage Boost by 7.5% for the caster, and increases PvE Damage Boost by 17.5% and PvP Damage Boost by 8.75% for 20s for the caster and party members on Block. Cooldown: 1s

    Client tooltip at skill level 40:

    Increases Front Attack Damage Boost by 12% for the caster, and increases PvE Damage Boost by 25% and PvP Damage Boost by 12.5% for 20s for the caster and party members on Block. Cooldown: 1s

  40. Survival Willpower

    Passivelearned at Lv 23

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +status resistance; while under control, +damage tolerance. At level 20: +55% resistance, +50% PvE / +25% PvP tolerance for 5 s (60 s cooldown); hits taken under control add +10% resistance for 5 s (up to 10 stacks).

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Status Effect Resist by 31%. Increases PvE Damage Tolerance by 26% and PvP Damage Tolerance by 13% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Status Effect Resist by 39%. Increases PvE Damage Tolerance by 34% and PvP Damage Tolerance by 17% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Status Effect Resist by 47%. Increases PvE Damage Tolerance by 42% and PvP Damage Tolerance by 21% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Status Effect Resist by 55%. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Status Effect Resist by 65%. Increases PvE Damage Tolerance by 60% and PvP Damage Tolerance by 30% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Status Effect Resist by 95%. Increases PvE Damage Tolerance by 90% and PvP Damage Tolerance by 45% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

  41. Block Pain

    Passivelearned at Lv 25

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    When you are hit, Block Pain for 10 s: +30% PvE / +15% PvP damage tolerance (level 20), at most once every 20 s. Comrade in Arms with specialty 3 multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5% Cooldown: 20s

    Client tooltip at skill level 8:

    Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 18% and PvP Damage Tolerance by 9% Cooldown: 20s

    Client tooltip at skill level 12:

    Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 22% and PvP Damage Tolerance by 11% Cooldown: 20s

    Client tooltip at skill level 16:

    Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 26% and PvP Damage Tolerance by 13% Cooldown: 20s

    Client tooltip at skill level 20:

    Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% Cooldown: 20s

    Client tooltip at skill level 25:

    Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 35% and PvP Damage Tolerance by 17.5% Cooldown: 20s

    Client tooltip at skill level 40:

    Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% Cooldown: 20s

The client's service entries are left out: the Dodge shared by every class, and three max-level-1 entries with the same names as Vicious Strike, Pummel and Punishing Benediction.

Macros

How to set up the buttons

The ready-made macros sit next to the rotations: in the Boss tab, in the “Before level 16” and “Endgame” blocks, and once more under the PvE skill bar. This section explains how a macro works and gives the variants from Korean guides. The in-game macro: Settings → Key Settings → Gameplay → Macro to assign a key, then add entries in Skill → Macro. A macro entry is a key, not a single skill. You add the key's first skill, and that entry presses the whole stack: the first skill, and if it cannot fire, the 2nd, 3rd and 4th. While the macro key is held, the game presses the entries in turn and skips any that cannot fire. Use a 10 ms delay at up to 50 ping, 40 ms at 80+.

The pinned Korean guide (Inven, September 16, 2026)

  • LMBVicious Strikehold the whole fight
  • RMBJudgmentWarding StrikeDoom ShieldPummelthe whole stack, 1st to 4th · a macro entry, 10 ms
  • 4Punishmenthold: full charge
  • 'AnnihilateShield Smitea second line: Annihilate, otherwise Shield Smite
  • The macro is one entry, the right mouse button; LMB, the macro and Punishment are all held by one mouse button through Logitech G Hub, and the Annihilate line is pressed every 2 ms.
  • The author's measurement: 8.79 M DPS on a melee training dummy, Judgment 49%.
  • For a hand-pressed Punishment the author recommends a separate key: do not press the one inside the mouse macro by hand.

One button, without Pummel (Inven, September 17, 2026)

  • RMBJudgmentWarding StrikeDoom ShieldShield Smitea macro entry, 10 ms
  • 2AnnihilateNoble ArmorBattlefield BannerEmpyrean Lord's Punishmenta line that is pressed all the time
  • TogetherVicious StrikePunishmentLMB and Punishment held
  • Without Pummel in the stack: 7.25 M DPS, Judgment 57%, the highest share among the measurements.
  • Another variant from the same day: Doom Shield on its own key, and two entries in the macro, Judgment and the Empyrean / Annihilate line (7.06 M).

Check yourself on the dummy Judgment

Judgment / min (casts)What it means
0no windows are caught: Judgment is not first in the RMB stack, or RMB is not in the macro (see under the calculator)
≤ 12Judgment below 16, still on its 5 s cooldown
≈ 90–110windows overlap or burn out: Shield Smite, Warding Strike and Doom Shield go out back to back; move Doom Shield to its own key
114–128the Korean dummy of September 16–17 (228–256 hits in HIT)

Korean players use hardware mouse macros (G Hub, Synapse) openly, but check the global version's rules yourself. Since September 16 Korean players write that the in-game macro gives almost as much as a mouse macro.

Sources

Where the numbers come from

The aion2.app data is labelled September 18, 2026, but by content it matches the Korean version between September 5 and 16. On September 16 Korea changed Noble Armor (2 minutes), Taunt (Enmity from damage), Pummel specialty 5 and the Pummel ↔ Judgment cancel delay. If the global version gets that patch, the in-game tooltips for those skills will differ from this page.

Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app. Calculations use base damage from the client data with crits counted, without character stats.