Aion 2 · Spiritmaster · class codex
Spiritmaster codex
All 49 skills of the class, read out of the game client (damage at every skill level, cooldowns, MP, stagger, specialties), and five scenarios with the numbers behind them: boss, spirits and Elemental Fusion, AoE farming, PvP, and levelling.
- Game client · September 18, 2026
- 12 actives
- 4 chains
- 10 spirit entries
- 13 stigmas
- 10 passives
- Names as in the English client
Prefer a read-through? Aion 2 Spiritmaster Guide: Skills, Stigmas and Build covers the class in prose, with the build order level by level.
of the damage on bosses comes from Elemental Fusion for the best Korean Spiritmasters: 53 hits a minute, 36 in the median fight (aion2t, September 18–28, 2026). Every spirit skill gives an element, and four elements give one Elemental Fusion.
of the damage is dealt by the spirits: the Ancient Spirit ≈18–19%, the Fire Spirit ≈12% (aion2t, Korea, September 17–28). The Ancient Spirit takes your stats at the moment of the summon, which is why it is summoned after the party buffs.
Water → Earth → Fire on one key: that is how 79 of the 100 best Korean fights are played. On a training dummy four spirits come out ahead (7.53M, Inven, September 16), but in real fights the median without the Wind Spirit is 350k DPS, and 188k with it.
How to read the numbers
- Skill level (1–40) is not your character level. Up to 10 it is bought with skill points (1+1+1+2+2+2+4+4+4 = 21 points per skill); past that it comes from Daevanion nodes, gear and arcana. Every level bought with points also needs three more character levels:
Elemental Fusion, learned at 14, reaches skill level 8 only at character level 32. Stigmas level with shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20; in the client data the Spiritmaster's stigmas go up to level 25. - Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For
Elemental Fusion that is 1 Changes to AoE Skill · 2 Extra damage after 3s on hit · 3 +10 all Element Boost on hit · 4 Changes to Charge Skill · 5 25% chance to regain Four Elements. - Stigmas have four specialties in the client data (at levels 5, 10, 15 and 20), and every unlocked one works at the same time. The fifth (level 25) is in the game, but aion2.app's data does not have it; what it does is taken from the Korean patch notes.
- Elements. Every time a spirit uses its skill, you get 1 element; at 4 elements you get the Four Elements status, and only with it can you hit
Elemental Fusion (4,907 at level 20). While the status is up, new elements are lost.
Summon: Ancient Spirit gives Four Elements at once, with every one of its skills. - Spirits. A summon is at once a spirit skill (an element); after that the spirit hits with basic attacks and uses its skill again on a chance: the Fire Spirit 15% per hit, Water 15%, Earth 10%, Wind 10%, at most once every 3 s. There is one normal spirit on the field: a new summon replaces the one before (as Korean guides describe it), while the Ancient Spirit (30 s) fights beside it.
- Joint attacks (Jointstrike).
Curse,
Corrode and
Destructive Attack add a hit from the spirit currently on the field (level 20): Curse: Fire 1,324 · Water 1,586 · Earth 1,219 · Wind 393 · Ancient 2,261; Corrode: Fire 1,524 · Water 1,829 · Earth 1,653 · Wind 1,372 · Ancient 2,592; Destructive Attack: Fire 1,861 · Water 2,234 · Earth 2,047 · Wind 1,675 · Ancient 2,978. - Two Corrodes.
Jointstrike: Corrode is a stigma with the Corrode debuff (damage over time and more damage from the spirit).
Corrode with no prefix is a passive: more Critical Hit and extra damage on a crit. This page always writes the stigma by its full name. - Damage is the base number from the client at that skill level. The in-game tooltip already includes your Attack, so its numbers are several times larger. The base compares skills on equal stats; it is not the damage you will see in a fight. The client data has no basic attacks of the spirits at all, which is why the damage shares on this page come from the Korean DPS meter.
- A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities. Multi-Hit is not counted: the client does not say how much the second hit adds.
- Icons are from the game client through aion2.app.
Terms on this page
- Spirit · Summon
- your pet · calling it onto the field
- Fire · Water · Earth · Wind Spirit
- the four normal spirits
- Ancient Spirit
- a stigma spirit, 30 s
- Element · Four Elements
- one per spirit skill · the status at 4 elements that allows Elemental Fusion
- Jointstrike
- a joint attack: the spirit on the field hits together with you
- Curse
- damage over time and −10% damage from the target to you
- Corrode (debuff)
- damage over time and more damage from the spirit
- Damage over Time
- periodic damage, a DoT
- Fear · Taunt
- two control statuses: fear and taunt
- Seal · Root · Slow
- the target cannot cast · cannot move · moves slower
- Stun · Knockdown
- the target cannot act · on the ground
- Charge Skill
- hold the key for up to +200% damage
- Enmity
- aggro
- Stagger Gauge · Stagger
- the bar a party breaks · the boss's stagger phase
- Chain Skill
- the next hit on the same key
- Specialty
- one of a skill's five upgrades
- Critical Hit · Double · Perfect
- crit · a ×2 hit · a max-roll hit
- Critical Damage Boost
- critical damage
- Multi-Hit
- a second hit from one press
- Combat Speed
- attack speed
- Damage Boost · Tolerance
- more damage dealt · less damage taken
- Status Effect Chance · Resist
- landing statuses · shrugging them off
- Incapacitated Immunity
- immune to crowd control (bosses)
- Tenacity
- the status immunity after Defiance
- Combat Analysis
- the in-game DPS meter, Ctrl + X
Rotations
What to press, and why
Numbers are at the recommended skill levels (mostly 16–20; stigmas 20–25) with crits counted: an always-crit hit ×1.5, a normal hit ×1.3 (60% crit chance; Korean players have ≈80%). Buffs, your Attack, the spirits' basic attacks and the PvE multipliers of Korean patches are not counted, which is why the damage shares on this page come from the Korean DPS meter and not from these numbers.
Boss · DPS
A Spiritmaster's boss damage is the spirits and Elemental Fusion. Every spirit skill gives an element, four elements give one Elemental Fusion (4,907 at level 20), and the Ancient Spirit gives Four Elements with every one of its skills. So the whole loop is about never letting the spirit key sit idle: the auto-attack held down, a macro on the Jointstrike: Corrode → Jointstrike: Curse → Dimensional Control → Combustion stack, and the spirit key (Water → Earth → Fire → Elemental Fusion) pressed often. Buffs go up before the Ancient Spirit summon: it takes your stats at that very moment.
The skill texts in the client data (September 18, 2026) match the Korean ones after the changes of July 1 to August 12. What the data does not have: the fifth stigma specialties (level 25) and the hidden PvE multipliers of Korean patches, namely Elemental Fusion +10% (July 1) and another +20% (September 4), Flame Blessing +50%, and the Spirit's Descent, Corrode and Consecutive Countercurrent passives +30% (July 1).
Before skill level 16: no Ashy Call and no Four Elements refund
How a Spiritmaster plays at the start of the global version: skills at 8–12, stigmas at 1–5. Elemental Fusion specialty 5 (a 25% chance to regain Four Elements) and Combustion specialty 5 (the Ashy Call chain) unlock at skill level 16. Summon: Ancient Spirit is a stigma from character level 22; at stigma levels 1–14 it repeats its skill only after every 7 basic attacks.


spirit key · one element each
4 elements
macro · 1st
2nd
after a spirit skill
↻ filler

↻ LMB with the macro


Water → Earth → Fire: one key, first to third in its stack. Every summon is at once a spirit skill and an element, and the Fire Spirit, summoned last, stays on the field. 15 s summon cooldown, 150 MP each. At level 8 the Fire Spirit skill does 594 on 4 targets, the Water Spirit 830, the Earth Spirit 984.
Elemental Fusion (from level 14) is last in the same stack: it fires as soon as Four Elements is up. 2,986 at level 8, 3,692 at level 12, no cooldown or MP.
Jointstrike: Corrode is first in the right mouse button stack: 675 on 4 targets at level 5 and 20 s of Corrode (+10% damage from the spirit, another +15% with specialty 1 at level 5), plus a hit from the spirit on the field. Until you have stigmas, Jointstrike: Curse is first.
Jointstrike: Curse (from level 4) is second: 429 on 4 targets and a curse of 859 a second for 5 s at level 8. 10 s cooldown, 8 s from level 12 (specialty 4).
Dimensional Control (from level 8) is third: it lights up briefly after every spirit skill; 626 on 4 targets at level 8 and +100 MP.
Combustion is last: the filler, 357 on 4 targets at level 8, 120 MP. No Ashy Call yet: it is Combustion specialty 5, which needs skill level 16, and that comes from gear and Daevanion nodes, not from skill points.- The rest of the time,
Cold Shock (LMB): Cold Shock → Vacuum Explosion → Earth Tremor, +100 / +100 / +150 MP; specialty 4 (level 12) gives +2% Attack per Earth Tremor hit, up to 5 stacks.
Check yourself in Combat Analysis: Elemental Fusion, Dimensional Control and the Summon: Fire Spirit row should all be in the list. If they are not, the spirit key is sitting idle or the right mouse button stack is built wrong.
Mana at the start: every summon costs 150 MP, Combustion 120, Jointstrike: Curse 80, Jointstrike: Corrode 200. It comes back from the auto-attack (+100 a hit, Earth Tremor +150), Dimensional Control (+100 each time it fires) and the Water Spirit (+20 MP for every one of its hits). That is why Combustion is last in the stack, not the main button.
The macro for this rotation
- 1
Jointstrike: CorrodeRMB
One entry, the right mouse button: Jointstrike: Corrode → Jointstrike: Curse → Dimensional Control → Combustion. A 10 ms Delay (40 ms at 80+ ping), skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB; press the spirit key (2) often, by hand or with a mouse turbo repeat. What sits where: the skill bar layout.
Keys while skills are below level 16 · PvE bar
- 2
- 1st
Summon: Water Spirit - 2nd
Summon: Earth Spirit - 3rd
Summon: Fire Spirit - 4th
Elemental Fusion
often: Water, Earth, Fire, then Elemental Fusion on Four Elements (from 14)
- 1st
- RMB
- 1st
Jointstrike: Corrode - 2nd
Jointstrike: Curse - 3rd
Dimensional Control - 4th
Combustionspecialty 5:
Ashy Call
through the macro key, held the whole fight; Curse is first until a stigma slot holds Jointstrike: Corrode
- 1st
- LMB
Cold Shock
Vacuum Explosion
Earth Tremor
held with the macro key: the mana source
Endgame: 3 spirits, Elemental Fusion Lv 20 · 2·3·5
Keys for this rotation, in the order you use them · PvE bar
- 2
- 1st
Summon: Water Spirit - 2nd
Summon: Earth Spirit - 3rd
Summon: Fire Spirit - 4th
Elemental Fusion
Water before the pull, then tap it often (turbo): Earth, Fire, Elemental Fusion the moment Four Elements is up
- 1st
- RMB
- 1st
Jointstrike: Corrode - 2nd
Jointstrike: Curse - 3rd
Dimensional Control - 4th
Combustionspecialty 5:
Ashy Call
fired by the held macro key all fight: Corrode and Curse first, Combustion when nothing else is ready
- 1st
- LMB
Cold Shock
Vacuum Explosion
Earth Tremor
held together with the macro key, all fight
- 7
- 1st
Flame Blessing - 2nd
Enhance: Spirit's Benediction
twice once the party buffs are up: Flame Blessing, then Enhance: Spirit's Benediction
- 1st
- 6
Summon: Ancient Spirit
right after 7, with Earth Tremor at 4–5 stacks
- 5
Jointstrike: Destructive Attack
3–4 s after the Ancient Spirit summon, a full charge
- E
Rapid Scattershot
only while the boss is staggered
- 8
Siphon
situational: before a hit you would otherwise dodge
- Space
Defiancespecialty 1:
Curse of Despair
situational: when you are controlled
The opener
before the pull
debuffs
elements
after the party buffs
Earth Tremor at 4–5 stacks
3–4 s later · full charge
↻ the moment Four Elements is up


↻ macro + LMB
Elemental Fusion Lv 20 · 2·3·5
Combustion Lv 20 · 2·4·5
Summon: Fire Spirit Lv 20 · 2·3·5
Summon: Water Spirit Lv 16 · 2·5
Summon: Earth Spirit Lv 16 · 3·5
Cold Shock Lv 16–20 · 3·4
Dimensional Control Lv 16 · 2·3
Jointstrike: Curse Lv 16–19 · 3·4
Summon: Ancient Spirit Lv 25
Jointstrike: Corrode Lv 25
Flame Blessing Lv 25
Enhance: Spirit's Benediction Lv 20–25
Jointstrike: Destructive Attack Lv 20–23
Siphon Lv 20
The endgame macro (Inven 10286, September 16, 2026)
- 1
Jointstrike: CorrodeRMB
- One entry, the right mouse button: Jointstrike: Corrode → Jointstrike: Curse → Dimensional Control → Combustion, a 10 ms Delay, skill queueing on. The macro runs on its own macro key (Settings → Key Settings → Gameplay → Macro), not on RMB: hold LMB and that macro key at the same time and do not let go.
- The spirit key, Water → Earth → Fire → Elemental Fusion (first to last), is not in the macro: it is tapped with a mouse turbo repeat (G Hub, Synapse) or often by hand. The author of the layout: every extra macro entry splits the presses and takes hits away from the others.
- Flame Blessing / Enhance: Spirit's Benediction, Summon: Ancient Spirit, Jointstrike: Destructive Attack and Siphon go on their own keys, by hand. So that the held macro does not swallow them, Korean players bind them to Ctrl + a key.
- A variant: Elemental Fusion first in the spirit key stack (as Geunpal plays it). Korean feedback says the difference is small.
The opener step by step
- −2 spre-pullSummon: Water Spirit1,613 on the target (Lv 16) · the first element before the fight
Korean players summon the Water Spirit in advance, and build the Earth Tremor stacks (up to 5 at +2% Attack each) with the auto-attack on the mobs before the boss.
- 0.0 sdebuffsJointstrike: Corrode · Jointstrike: CurseCorrode for 30 s (specialty 4): +25% damage from the spirit, 2,722 a second (Lv 25) · a curse of 1,966 a second for 5 s
The held macro key throws them first: they are first and second in the right mouse button stack. At level 25 Corrode also gives +25% damage from the Spiritmaster (patch of August 26; the client data has no level 25). Every joint attack adds a hit from the spirit currently on the field.
- ~0.5 selementsEarth → Fire (spirit key)Earth Spirit skill 1,656 (Lv 16) · Fire Spirit 1,522 on 4 targets (Lv 20)
Every summon is an element and a short Dimensional Control window. The Fire Spirit goes last: in the Korean top 10% its skill and basic attacks give ≈12% of the damage, and it stays on the field until the next cycle.
- ~2–3 sbuffsFlame Blessing → Enhance: Spirit's Benedictiona 50% chance of +744 per hit, 22.5 s (Lv 25) · +20% PvE damage (+25% with specialty 4) for 10 s · 60 s and 60 s cooldowns
Turn them on once the party buffs have arrived: the Chanter's Gale, the Gladiator's and Templar's passives, the Cleric's buff. Since September 4, Flame Blessing at level 25 gives +100% damage against targets immune to crowd control, which means every boss; Enhance: Spirit's Benediction at level 25 lasts 3 s longer (July 8).
- ~3–4 swindowSummon: Ancient Spirit30 s · skill 3,430 on 4 targets (Lv 25) · Four Elements per skill · 90 s cooldown
Summon it when Earth Tremor has 4–5 stacks and Element Unification is full (Inven 10286): the spirit takes your stats at the moment of the summon, and buffs that arrive later never reach it. At level 25 it repeats its skill after 3 basic attacks (the in-game tooltip); by an estimate on dcinside, about 2/3 of all Elemental Fusions land in its window.
- ~7 sstaggerJointstrike: Destructive Attack · full charge1,605, charged up to +200% (specialty 1) · Ancient Spirit 2,978 in an area · 50 stagger · 60 s cooldown
Press it 3–4 s after the Ancient Spirit summon, so the joint attack comes from that spirit (since July 29 the charge strengthens the spirit's hit too). Until September 9 the next joint attack overwrote the Destructive Attack hit, and Korean players took level 19 without specialty 4; since September 9 the spirit hit comes out at once. Specialty 4 resets the Jointstrike: Curse and Jointstrike: Corrode cooldowns, so the stack throws them again.
- alwayscoreElemental Fusion4,907 (Lv 20) · no cooldown · specialty 5: a 25% chance to regain Four Elements at once
The Korean top 10% hit it 53 times a minute, the median fight 36 (aion2t, September 18–28). There is an internal delay of ≈0.5–0.7 s between two Elemental Fusions, and elements that arrive during it are lost (dcinside). It is a projectile: stand ≈3 m from the boss and the refund cycle is shorter.
- alwaysmacroMacro: Corrode → Curse → Dimensional Control → CombustionCombustion 878 + Ashy Call 1,357 on 4 targets (Lv 20) · Dimensional Control 1,199
While Corrode and Curse are on cooldown and Dimensional Control is not lit, the stack hits Combustion → Ashy Call. Korean players rate Combustion specialty 4 (+20% Skill Speed) as even more important once Combat Speed is capped.
- alwaysLMBCold Shock → Vacuum Explosion → Earth Tremor568 / 634 / 745 (Lv 16) · +100 / +100 / +150 MP
Hold LMB together with the macro: the auto-attack does not start during another skill's animation, and the other skills interrupt each other's recovery (Inven 1021). Specialty 4 keeps +2% Attack per Earth Tremor hit (up to 5 stacks).
- staggerstaggerRapid Scattershot1,046 (Lv 16) on a staggered target · specialty 5: −1 s on every cooldown per hit
Korean players put it on a separate mouse button in the loop, so it fires by itself during a stagger. It gets used in about a third of fights, and its damage share is tiny (aion2t); the Earth Tremor stacks drop off in that time.
The first 30 seconds on a timeline

















Flame Blessing (Lv 25)
Enhance: Spirit's Benediction
Summon: Ancient Spirit: Four Elements per skill
Corrode on the target (Jointstrike: Corrode)
Curse on the target (Jointstrike: Curse)
Fire Spirit on the field
Elemental Fusion · the Korean top 10% paceThe cooldown stat is not counted: no buff comes back within 30 s. Spirit summons come every 15 s; the Spirit Revitalization passive takes another 1 s off every summon cooldown on a 30% chance per hit (level 20), so the real spirit cycle is shorter.
After the opener: priority
Elemental Fusion the moment Four Elements is up (the spirit key, last in its stack).- The


Water → Earth → Fire summons as soon as they are back; Fire last.
Dimensional Control in its window after a spirit skill;
Jointstrike: Curse on cooldown;
Jointstrike: Corrode on cooldown, but not on the mobs before the boss, or it will be on cooldown on the boss (Sha2co).
Combustion → Ashy Call and the auto-attack for everything else.- Every minute to minute and a half:
Flame Blessing +
Enhance: Spirit's Benediction →
Summon: Ancient Spirit → 3–4 s later
Jointstrike: Destructive Attack. - Do not dodge without a reason: every Shift is lost hits, and with them Elemental Fusion refunds and Spirit Revitalization procs. Hits you can survive, Korean players take on the
Siphon shield (Sha2co, August 13).
Mana


The auto-attack: +100 / +100 / +150 MP, +20% with specialty 1 ·
Dimensional Control: +100 ·
Summon: Water Spirit: +20 MP for every hit of the spirit ·
Siphon: +300 MP.
Combustion and Ashy Call −120 each · spirit summons −150 each ·
Jointstrike: Curse −80 ·
Jointstrike: Corrode −200 ·
Summon: Ancient Spirit −200 ·
Jointstrike: Destructive Attack −200.
Mana holds as long as LMB is held and the stack fires Dimensional Control regularly. Korean players do not take Combustion specialty 1 (−20% MP): the most common set on aion2t is 2·4·5.
The Korean DPS meter: hits a minute · damage share
| Post · date | Setup | DPS | HIT | Elemental Fusion | Combustion + Ashy Call | Fire Spirit: basic attacks | Ancient Spirit: skill / basic attacks | Other |
|---|---|---|---|---|---|---|---|---|
| 10286 · Sep 16 | 3 spirits | 6.47M | 928 | 51 | 53 + 52 | 115 | 64 / 48 | Dimensional Control 79 |
| 10286 · Sep 16 | 4 spirits | 6.85M | 957 | 67 · 20% | 48 + 48 · 13% | 79 · 5% | 64 / 47 · 6% / 5% | Dimensional Control 93 · 8% |
| 10286 · Sep 16 | 4 spirits, Elemental Fusion on its own key, cheap potions | 7.53M | 992 | 61 · 17% | 50 + 50 · 13% | 108 · 7% | 60 / 46 · 6% / 5% | Dimensional Control 71 · 6% |
| aion2t.com · Sep 18–28 | real bosses, top 10% | ≈1.1M (median) | — | 53 · 17.3% | 76 · 11.8% | 86 · 6.4% | 56 / 41 · 6.6% / 5.3% | Dimensional Control 67 · 6.1%; 31 of 43 fights on 3 spirits |
The first three rows are a training dummy, 1 minute, in HIT, one set of gear (Inven 10286). The last is real bosses on the third-party aion2t meter: medians of the top 10% (from 883k DPS, 43 fights). The rest of the damage in the top 10%: auto-attack ≈4.5%, Flame Blessing ≈4.7%, the Water and Earth Spirit skills ≈5.3%, the Corrode, Spirit's Descent and Consecutive Countercurrent passives ≈6.1%, Jointstrike: Curse ≈1.2%. In total the spirits deal ≈45% of the damage, the Ancient Spirit ≈18–19%.
Your role in a party: a Spiritmaster is pure damage with no party synergies. In exchange, it depends on other people's buffs more than any other damage dealer: the Ancient Spirit takes your stats at the moment of the summon, so it is summoned once the Chanter's Gale, the Gladiator's and Templar's party PvE damage passives and the Cleric's buff are all up; with a slow tank the window is lost (Inven 9216, 9309). In the meta party of Templar + Gladiator + Chanter + Cleric + 1 damage dealer, a Spiritmaster competes for the one damage slot; in Sanctuary 4 (since September 9) it is welcome, because the spirits keep hitting during mechanics and the Siphon shield absorbs hits. Rankings of September 26: MrRosaPony puts it at no. 3 in PvE (106.0) after the Assassin (111.5) and the Sorcerer (106.4); Kanon sees weak one-minute dummy results but a top-3 place in the new dungeons and raids.
Spirits and Elemental Fusion
Everything in the class works for Elemental Fusion. Every spirit skill gives an element: the summon (the spirit uses its skill at once), the procs during basic attacks (15% per hit for the Fire Spirit, 10% for the Earth Spirit) and the Ancient Spirit's skill, which gives Four Elements at once. That is why the Korean top 10% keep the spirits cycling and hit Elemental Fusion 53 times a minute, against 36 in the median fight (aion2t, September 18–28).
Keys for this rotation, in the order you use them · PvE bar
- 2
- 1st
Summon: Water Spirit - 2nd
Summon: Earth Spirit - 3rd
Summon: Fire Spirit - 4th
Elemental Fusion
every summon on cooldown, Fire last; Elemental Fusion the moment Four Elements is up
- 1st
- RMB
- 1st
Jointstrike: Corrode - 2nd
Jointstrike: Curse - 3rd
Dimensional Control - 4th
Combustionspecialty 5:
Ashy Call
through the held macro key: Corrode and Curse for the joint attacks, Dimensional Control after every spirit skill
- 1st
- 6
Summon: Ancient Spirit
after the buffs: Four Elements with every one of its skills for 30 s
- 5
Jointstrike: Destructive Attack
3–4 s after 6, so the Ancient Spirit makes the joint attack
The element cycle
element 1
element 2
element 3 · stays
after every spirit skill
4 elements
Four Elements per skill
↻ 25% refund
- summonelementsNormal spirits: one on the field15 s summon cooldown · the skill fires at once on the summon · then 15% (Fire, Water) or 10% (Earth, Wind) per hit, at most once every 3 s
A new summon replaces the current spirit, which is why Korean players put all three on one key: Water (first in the stack) → Earth → Fire. The Fire Spirit is summoned last, so it stays on the field until the next cycle. Specialty 3 on every spirit gives another +10% skill chance, which means more elements. The Spirit Revitalization passive takes 1 s off every summon cooldown on a 30% chance per hit (level 20; 35% at level 25).
- 4 elementscoreElemental Fusion4,907 (Lv 20), no cooldown · 4 elements → Four Elements · specialty 5: a 25% chance to regain the status
While the status is up, new elements are lost, so Elemental Fusion is pressed at once. Korean players measure an internal delay of ≈0.5–0.7 s between two of them (dcinside). Specialty 2 adds another hit 3 s later, which is no longer lost if Elemental Fusion hits again (since July 8). Specialty 4 (the charge) is hardly taken in real fights after September 8: a charged Elemental Fusion shows up in 4–8% of fights (aion2t). On August 26, after a change to the cancel timing, Elemental Fusion sometimes hit twice; the next day it was fixed as a bug (Inven 9493), and on September 4 Elemental Fusion got +20% PvE damage.
- windowwindowThe Ancient Spirit30 s, 90 s cooldown · Four Elements per skill · a skill every 7 basic attacks (5 with specialty 3, 3 at level 25)
It fights beside the normal spirit. It takes your stats at the moment of the summon, the Korean players' biggest complaint about the class: buffs that arrive later do not strengthen it. With it, the Spirit's Descent passive window lasts 30 s instead of 10, and specialty 2 multiplies its chance and damage by 1.5. In the Korean top 10% its skill lands 56 times a minute, and together with its basic attacks and joint attacks it gives ≈17–19% of the damage.
- after a spirit skillAoEDimensional Control1,199 on 4 targets · −40% movement speed for 3 s · +100 MP
It lights up briefly after every spirit skill and has no cooldown. It sits in the macro stack, so it gets pressed by itself. ≈6% of the damage, 67 hits a minute in the top 10% (aion2t).
- joint attackDoTJointstrike: Curse983 + a curse of 1,966 a second for 5 s · 10 − 2 s cooldown (specialty 4) · −10% damage from the target to you
The spirit on the field adds the hit. The Ancient Spirit's joint attack with Curse is ≈3.5% of the damage in the top 10% (aion2t). Until September 9 the next joint attack overwrote the one before; now Destructive Attack hits at once.
- debuffdebuffJointstrike: CorrodeCorrode for 30 s (specialty 4): +25% damage from the spirit, 2,407 a second (Lv 20) · Lv 25: +25% damage from the Spiritmaster
The main stigma for strengthening the spirits, 45 s cooldown. Do not throw it on the mobs before the boss (Sha2co). The spirit adds a hit with a status: Fire and Ancient a knockdown, Water a slow, Earth a seal, Wind a stun.
- staggerstaggerJointstrike: Destructive Attack1,605, charged up to +200% · Ancient Spirit 2,978 · 50 stagger · 60 s cooldown
A full charge 3–4 s after the Ancient Spirit summon, so the joint attack comes from that spirit.
Which spirit hits in the joint attacks (Lv 20)
| Skill | Fire | Water | Earth | Wind | Ancient |
|---|---|---|---|---|---|
| 1,324 | 1,586 | 1,219 | 393 | 2,261 | |
| 1,524 | 1,829 | 1,653 | 1,372 | 2,592 | |
| 1,861 | 2,234 | 2,047 | 1,675 | 2,978 |
Numbers are from the skill descriptions in the client. Fire, Wind and the Ancient Spirit hit an area; Water and Earth hit one target. In Jointstrike: Corrode the spirit hits also carry statuses; the skill database below lists them as separate entries under the stigma.
3 or 4 spirits
| Measurement | 3 spirits | 4 spirits (+ Wind) |
|---|---|---|
| Dummy, Inven 10286 (September 16, one set of gear) | 6.47M · EF 51 | 6.85M · EF 67 |
| Dummy, Inven 10246 (September 15) | 6.47M | 7.17M |
| Dummy, Storyteller (September 20) | 5.7–6.0M | 5.9–6.1M |
| Real fights in Korea, median (aion2t, September 17–28) | 350k | 188k |
| Real fights in Taiwan, median | 501k | 207k |
| Korean top 10% on bosses (September 18–28) | 17 players · 1.06M | 5 players · 1.56M |
On a dummy four spirits come out ahead: more hits and more Elemental Fusions. In real fights, four-spirit players do worse on average, but the five best four-spirit players have a higher median. Perhaps four spirits are more often picked by less experienced players; the data cannot tell. Grobs (September 26): Korean players play three, Earth, Water and Fire. That is why this page defaults to 3 spirits, with 4 as the dummy variant.
Uptime (Lv 20–25, 0% cooldown stat)
| Effect | CD | Lasts | Worked out | Korea |
|---|---|---|---|---|
| 90 s | 30 s | 33% | — | |
| 60 s | 22.5 s | 38% | 52% | |
| 60 s | 10 s | 17% | 30% | |
| 45 s | 30 s | 67% | 55% | |
| 8 s | 5 s | 62% | 59% (all fights) |
“Korea” is the median uptime in the top 10% of Korean boss fights (aion2t, September 18–28); for the curse, in all fights. Flame Blessing and Enhance: Spirit's Benediction stay up longer for Korean players than worked out here, since the pantheon and Daevanion shorten their cooldowns; Corrode, the other way round, is up less. Enhance: Spirit's Benediction at level 25 lasts 3 s longer (the client data has no level 25).
Position: stand ≈3 m from the boss, in front together with the tank (Inven 10286, 9216). Elemental Fusion flies as a projectile, and a shorter distance speeds up the cycle. Sources disagree on whether front/back damage bonuses apply to the spirits (vortex, September 7: no; Inven 9341: the spirits count from their own position), so Korean players build weapon damage. The spirits keep hitting during mechanics, which is the Spiritmaster's strength in Sanctuary 4, but they can also trigger a mechanic, so Korean players dismiss the spirits before such phases.
AoE · farming
A pack of 3–4 mobs. Combustion and Ashy Call, Dimensional Control, the Fire Spirit skill, Jointstrike: Curse and the joint attacks of the Fire and Ancient Spirits hit an area: up to 4 targets within 4–5 m. Elemental Fusion in the combat build hits one target: specialty 1 makes it AoE, but Korean players do not take it. The numbers below are for 4 targets, base with crits counted (×1.3).
Keys for this rotation, in the order you use them · PvE bar
- 2
- 1st
Summon: Water Spirit - 2nd
Summon: Earth Spirit - 3rd
Summon: Fire Spirit - 4th
Elemental Fusion
tap until the Fire Spirit is out: Water and Earth come first when ready, Fire leaps into the pack last
- 1st
- RMB
- 1st
Jointstrike: Corrode - 2nd
Jointstrike: Curse - 3rd
Dimensional Control - 4th
Combustionspecialty 5:
Ashy Call
through the held macro key: Curse on the pack, then Dimensional Control and Combustion → Ashy Call. Corrode is first in this stack, so let go of the macro on the trash right before a boss
- 1st
- LMB
Cold Shock
Vacuum Explosion
Earth Tremor
held with the macro key: the mana source
- 6
Summon: Ancient Spirit
from 22, on packs and elites that live long
On a pack

when ready · one target each
engage · 4 targets
a curse on all of them
after a spirit skill
↻ 4 targets
one target

↻ mana
Combustion specialties 2·4·5
Summon: Fire Spirit specialty 3 · more skill procs
Elemental Fusion the combat build 2·3·5 · one target
- 0.0 sengageSpirit key: Water → Earth → FireFire Spirit 1,522 × 1.3 × 4 = 7,914 (Lv 20)
Key 2 tries Water and Earth first, so when they are ready they come out first and hit one target each; keep tapping until the Fire Spirit is summoned. It leaps into the pack and hits within 5 m; after that its skill procs on a 15% chance per hit (+10% with specialty 3). aLuckyRO recommends the Fire Spirit precisely for packs, and the Earth Spirit for holding aggro (+18,000 enmity per skill at level 20).
- ~0.5 sDoTJointstrike: Curse(983 + Fire Spirit 1,324) × 1.3 × 4 = 11,996 · a curse of 1,966 × 5 s on each
The curse is damage over time, so on a pack the Consecutive Countercurrent passive works too (a 50% chance of extra damage on a target with a DoT).
- ~1 sAoEDimensional Control1,199 × 1.3 × 4 = 6,235 per proc · −40% movement speed
Specialty 4 (level 12) pulls nearby enemies in: it can be useful for farming, though Korean combat builds do not take it.
- thenfillerCombustion → Ashy Call(878 + 1,357) × 1.3 × 4 = 11,622 a pair (Lv 20)
Specialty 2 gives up to +12% damage when there are fewer targets, so on a pack it gives less. 120 MP for every hit; the auto-attack and Dimensional Control keep mana up.
- from level 22windowSummon: Ancient Spirit3,033 × 1.3 × 4 = 15,772 per skill (Lv 20) · 30 s
On a pack that lives long, the same as on a boss: Four Elements with every skill.
- big packDoTJointstrike: Corrode1,203 × 4 + Corrode 2,407 a second on each · Fire Spirit 1,524 in an area and a knockdown
Only on packs and elite mobs that live long: 45 s cooldown, and it has to be ready for the next boss.
The burst adds up to
The opening deals about 55,624 base damage to a pack of 4: the Fire Spirit skill, Jointstrike: Curse with the Fire Spirit's hit, two Dimensional Controls and two Combustion → Ashy Call pairs. Without the curse ticks, the single-target Water and Earth Spirit skills and Elemental Fusion.
Mana for the burst
1,010 MP: three summons at 150 + Jointstrike: Curse 80 + two Combustion and Ashy Call pairs at 120 each (710 if Water and Earth are still on cooldown). Dimensional Control returns 100 MP each time it fires, the auto-attack 100–150 a hit.
PvP 1v1
In PvP a Spiritmaster has “a high floor and a low ceiling” (Inven 9118, 9912): it is hard to kill thanks to the Siphon shield, Command: Proxy and the healing from Enhance: Spirit's Benediction, but it has little burst and mobility. Since July 8 all classes deal −30% PvP damage, and between July 1 and July 22 the Earth Spirit's taunt, the Dimensional Control root and the Command: Proxy duration were cut. Current guides play from defence: survive the enemy's burst, then win the long fight. The PvP key layout is on the skill bar.
Keys for this rotation, in the order you use them · PvP bar
- Space
Defiancespecialty 1:
Curse of Despair
first, out of the opening control; then dodge (Shift)
- Q
Siphon
right after the dodge: the shield and the stun
- 7
- 1st
Enhance: Spirit's Benediction - 2nd
Kaisinel's Power
once, for Enhance: Spirit's Benediction
- 1st
- 6
Summon: Ancient Spirit
together with 7 and 8
- 8
Command: Proxy
after 6: it shares the damage with the spirit that has the most HP, usually the Ancient Spirit
- 5
Seize Magic
Seize Magic on its defensive buffs
- RMB
- 1st
Jointstrike: Curse - 2nd
Dimensional Control - 3rd
Combustionspecialty 5:
Ashy Call
after Seize Magic: Curse fires first, −10% of its damage to you
- 1st
- 2
- 1st
Summon: Water Spirit - 2nd
Summon: Earth Spirit - 3rd
Summon: Fire Spirit - 4th
Elemental Fusion
spirits for elements, then Elemental Fusion to finish
- 1st
Survive the burst, then answer
out of control
shield · stun

together
remove buffs
curse
↻ finish
Siphon Lv 25
Seize Magic Lv 25
Summon: Ancient Spirit Lv 25
Enhance: Spirit's Benediction Lv 20+
Kaisinel's Power Lv 20+
Command: Proxy Lv 20+
Magic Block Lv 25 · against melee
- 0.0 sescapeDefianceremoves stun, knockdown, airborne, grab, freeze and fear · 5 s of Tenacity (+2 s with specialty 4) · 41 s cooldown
The first answer to a burst (the anti-Assassin guide, Inven 9303): Defiance → dodge (Shift) → Siphon, then at once Enhance: Spirit's Benediction, Summon: Ancient Spirit and Command: Proxy. Specialty 1 adds the Curse of Despair chain: 1,901 and a 75% chance of fear with a root for 5 s.
- ~0.6 sshieldSiphon3,306 · total 3,306 · 10% HP life drain · +300 MP · a shield of 30% max HP for 30 s (specialty 3) · a 3 s stun (specialty 4)
Korean PvP guides call Siphon the best stigma of the class: the shield is up for almost the whole fight (30 s cooldown). At level 25 the shield is +30% (the in-game tooltip).
- ~1.2 sdefenceEnhance: Spirit's Benediction · Summon: Ancient Spirit · Command: Proxy+10% PvP damage and tolerance, 6,250 HP a second for 10 s · Proxy: of every hit on you, 31% reaches you and 31% the spirit (the client text at level 20; 50% and 50% at level 1), 4 s (+2 s with specialty 1)
Three defensive buttons at once. Proxy works only while a spirit is within 25 m, and it takes the spirit with the most HP, usually the Ancient Spirit.
- ~2.6 sbuffsSeize Magic2,889 + up to 1,386 for removed buffs · total 7,581 · removes up to 2 buffs (up to 5 with specialty 3)
Removes a defensive buff from a Templar, Gladiator or Ranger (a Ranger's after the knockback). At level 25 it ignores Block and Evasion.
- ~3.2 sDoTJointstrike: Curse983 · total 8,564 · a curse of 1,966 a second · −10% damage from the target to you
In the PvP build, 3·4·5: specialty 5 ignores Block and Evasion and always crits (but only the hit, not the damage over time).
- thendamageElemental Fusion4,907 · total 13,471
The spirits hitting beside you give elements and keep the pressure on; the Earth Spirit is the core of Geunpal's PvP (specialties 3·5).









You: Tenacity (Defiance)
You: Siphon shield
You: Enhance: Spirit's Benediction
You: Command: Proxy
Enemy: stun (Siphon, specialty 4)
Enemy: curse, −10% of its damage to youMatchups
- Templar: a long fight; Seize Magic on its defensive buff. Gladiator: dodge its dashes (a just dodge), strip its defensive buffs with Seize Magic, do not chase (Inven 9303).
- Assassin: Defiance → Shift → Siphon, then Enhance: Spirit's Benediction, Summon: Ancient Spirit and Command: Proxy together. Chanter: as against a Gladiator, plus potions against statuses.
- Ranger: strip its defensive buff with Seize Magic after the knockback; Sorcerer: “a fight you must not lose”; a 1v1 against a Cleric is rare.
- A player of the 8th legion (dcinside): the hardest matchup is the Gladiator, while Rangers and Sorcerers are “easy prey”. From the Assassin's side (a Korean assessment, September 25): the Spiritmaster is hard because of the Earth Spirit.
Stigmas and stats in PvP
- The set from the Inven 9303 guide:
Kaisinel's Power (+20% status effect chance and resistance, 20 s),
Enhance: Spirit's Benediction,
Summon: Ancient Spirit 25,
Command: Proxy,
Seize Magic 25,
Siphon 25. In place of Seize Magic, Jointstrike: Corrode or Destructive Attack; in mass fights, Cursed Cloud. - Against melee,
Magic Block 25 in place of Command: Proxy: a 75% chance of a 5 s seal (+2 s with specialty 3), ≈7 s of silence without a cleanse (Inven 9099). - Stats: +PvP damage 170–220, Accuracy 5,000–5,500, HP and Defense, status resistance; +weapon damage and Perfect (Inven 9166, 9303, 9148).
PvP numbers are level 20 skill bases before the PvP coefficients, without crits (in PvP a crit is ×1.25). The classic control chain from a December 2025 guide (Jointstrike: Corrode with the Wind Spirit on the field for the stun → Magic Block → Enhance: Spirit's Benediction → spirits → Curse → Soul's Cry → Elemental Fusion → Siphon) was written before the −30% PvP damage change; current guides start with defence, because fear and taunt rarely get through status resistance.
Levelling 1–30
There is no Elemental Fusion before character level 14 and no stigmas before 22, so no Ancient Spirit and no Jointstrike: Corrode either. Levelling is the Fire Spirit leaping into packs, the Earth Spirit holding aggro, Combustion, the auto-attack for mana, and Jointstrike: Curse from level 4. From level 14 the same spirit key as in the endgame works.
Keys for this rotation, in the order you use them · PvE bar
- 2
- 1st
Summon: Water SpiritLv 3 - 2nd
Summon: Earth SpiritLv 7 - 3rd
Summon: Fire SpiritLv 1 - 4th
Elemental FusionLv 14
tap until the Fire Spirit is out: Water (from 3) and Earth (from 7) come first when ready; Elemental Fusion from 14
- 1st
- RMB
- 1st
Jointstrike: CorrodeLv 22 - 2nd
Jointstrike: CurseLv 4 - 3rd
Dimensional ControlLv 8 - 4th
CombustionLv 1specialty 5:
Ashy Callneeds gear
through the held macro key: Curse (from 4) is first here, since the first stigmas in aLuckyRO's order do not include Jointstrike: Corrode
- 1st
- LMB
Cold ShockLv 1
Vacuum Explosion
Earth Tremor
between everything: the mana source
- 6
Summon: Ancient SpiritLv 22
from 22, if the first stigma slot holds the Ancient Spirit: on packs that live long
On a single mob
from 3 · tried first
from 7 · aggro
from 1 · leaps at the mob
from 4
from 8
from 14
from 1 · ↻ pack

↻ mana
The combo on one mob
- Key 2. Until level 3 it holds only
Summon: Fire Spirit. Once
Summon: Water Spirit (from level 3) and
Summon: Earth Spirit (from level 7) join the stack, the key tries them first: a press brings the Water Spirit, the next the Earth Spirit, which holds aggro, and the next the Fire Spirit, which leaps at the mob, hits an area and stays on the field. Every summon is an element.
Jointstrike: Curse (from level 4): a curse and a hit from the spirit on the field.
Dimensional Control (from level 8) the moment it lights up after a spirit skill.- From level 14,
Elemental Fusion as soon as Four Elements is up. - To finish:
Combustion and the auto-attack,
Cold Shock (LMB), which also restores mana.
Summon: Wind Spirit (from level 10) heals you: its skill restores 1,115 HP at level 20, and every hit of the spirit another 1.5% HP, which is handy solo. aLuckyRO's early variant (September 5): a spirit key of Earth → Wind → Fire → Water, a stack of Elemental Fusion → Dimensional Control → Curse → Combustion, and a five-entry macro: Flame Blessing, Cold Shock, the spirit key twice, the Elemental Fusion stack. In tab-target mode (as in Aion 1) the auto-attack fires by itself between macro entries.
Where the skill points go
- First
Combustion and
Elemental Fusion to 20, the Korean consensus (Inven 8152, 8165; Storyteller); then
Summon: Fire Spirit to 20, and the other spirits,
Jointstrike: Curse,
Dimensional Control and
Cold Shock to 16. Soul's Cry and the Wind Spirit can stay unlevelled in PvE. - Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points. Every level bought with points also needs three more character levels: Elemental Fusion reaches 8 at character level 32, Summon: Fire Spirit at 19. Levels 11–20 come from Daevanion nodes, two rings and level 4 arcana on Elemental Fusion and Combustion (Storyteller).
- Starting specialties (aLuckyRO, September 5 and 18): Cold Shock 1 (+20% MP), the spirits 3 (more skill procs, so more elements), Combustion 2, Dimensional Control 2, Elemental Fusion 3, Curse 2 on mobs or 1 on bosses, Defiance 3 (+20% HP). Each needs its skill at level 8, so Elemental Fusion 3 (character level 32) and Defiance 3 (34) come only after this tab's cap.
- Stigmas from level 22. aLuckyRO (global version test, September 18): slots open at levels 22, 27 and ≈36, the fourth later; the order is Summon: Ancient Spirit, Enhance: Spirit's Benediction, Flame Blessing. The Korean beginner guide (Inven 8152): Benediction 20 → Ancient 20 → Jointstrike: Corrode 20 → Flame Blessing 20 → Destructive Attack 20; to level 25, Ancient, Corrode, Flame Blessing. Shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20.
According to English-speaking creators (aLuckyRO, Grobs), the global version starts with 4 stigma slots, against 6 in Korea and Taiwan (not officially confirmed). Then the set is Summon: Ancient Spirit, Jointstrike: Corrode, Flame Blessing and Enhance: Spirit's Benediction, with Jointstrike: Destructive Attack as the fifth.
What unlocks at each character level
- Lv 1
Cold Shock
Combustion
Summon: Fire Spirit
Spirit Strike passive - Lv 3
Summon: Water Spirit - Lv 4
Jointstrike: Curse - Lv 5
Rapid Scattershot - Lv 6
Spirit Protection passive - Lv 7
Summon: Earth Spirit - Lv 8
Dimensional Control - Lv 9
Spirit's Descent passive - Lv 10
Summon: Wind Spirit - Lv 11
Corrode passive - Lv 12
Soul's Cry - Lv 13
Spirit Revitalization passive - Lv 14
Elemental Fusion - Lv 15
Mental Focus passive - Lv 16
Defiance - Lv 17
Consecutive Countercurrent passive - Lv 21
Spirit Communion passive - Lv 22Stigmas (13)













- Lv 23
Revitalization Contract passive - Lv 25
Element Unification passive
Skill bar · the Mastery tab
Which skill goes on which key
Every key below is a card listing the skills stacked on it, top to bottom in the order the game tries them: 1st, 2nd, 3rd, 4th are the Mastery tab's rows 0 to 3. Press the key and the first skill that can fire right now fires; one on cooldown, or one whose condition is not met (Dimensional Control without a spirit skill just before, Elemental Fusion without Four Elements, Rapid Scattershot without a stagger), is skipped. So skills with a cooldown or a condition go first, where they fire the moment they can, and the always-usable filler goes last, where it catches every press nothing else wants: Combustion on the right mouse button. The spirit key has no filler: when all three spirits are on cooldown and Four Elements is not up, a press does nothing, which is why it is tapped often. Under each skill the card shows the chain the same key fires on the next presses, and any chain a specialty adds. A macro takes a key whole: Skill → Macro accepts only the skill first in a key's stack, and that entry presses the entire stack. Here the one entry is the right mouse button stack, and the macro runs on its own macro key, assigned in Settings → Key Settings → Gameplay → Macro: you hold that key together with LMB, not RMB itself.
PvE · boss and farming, 3 spirits
- 1
Soul's Cry
Soul's Cry: optional in PvE; fear on mobs, 15 stagger; Korean players keep it at level 3–8
- 2
- 1st
Summon: Water Spirit - 2nd
Summon: Earth Spirit - 3rd
Summon: Fire Spirit - 4th
Elemental Fusion
the spirit key: press it often or with a mouse turbo repeat. Water → Earth → Fire (Fire last, so it stays on the field); the moment Four Elements is up, Elemental Fusion
- 1st
- 4
Summon: Wind Spirit
Wind Spirit: only for the four-spirit variant (then it sits in the key 2 stack between Earth and Fire) or solo, since it heals you
- 5
Jointstrike: Destructive Attack
Jointstrike: Destructive Attack: a full charge 3–4 s after the Ancient Spirit summon; 50 stagger; specialty 4 resets the Curse and Corrode cooldowns
- 6
Summon: Ancient Spirit
Summon: Ancient Spirit: after the party buffs and your own, with 4–5 Earth Tremor stacks; the spirit takes your stats at the moment of the summon
- 7
- 1st
Flame Blessing - 2nd
Enhance: Spirit's Benediction
twice at the start of the window: Flame Blessing, then Enhance: Spirit's Benediction, second in the stack, fires while Flame Blessing is on cooldown
- 1st
- 8
Siphon
Siphon: a shield of 30% max HP for 30 s (specialty 3) for hits not worth dodging; +300 MP
- E
Rapid Scattershot
Rapid Scattershot: only on a staggered target; Korean players add this key to the mouse loop, so it fires by itself during a stagger
- LMB
Cold Shock
Vacuum Explosion
Earth Tremor
hold it the whole fight: Cold Shock → Vacuum Explosion → Earth Tremor; +100 / 100 / 150 MP; specialty 4: +2% Attack per Earth Tremor hit, up to 5 stacks
- RMB
- 1st
Jointstrike: Corrode - 2nd
Jointstrike: Curse - 3rd
Dimensional Control - 4th
Combustionspecialty 5:
Ashy Call
the macro entry: Jointstrike: Corrode on cooldown; otherwise Curse; otherwise Dimensional Control in its short window after a spirit skill; otherwise the Combustion → Ashy Call filler
- 1st
- Space
Defiancespecialty 1:
Curse of Despair
breaks control: 5 s of Tenacity; specialty 5: +50% PvE damage tolerance for that time
The macro for this layout
Skill → Macro → Add Macro: 1 entry, a 10 ms Delay (40 ms at 80+ ping), skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB.
- 1
Jointstrike: CorrodeRMB
- The
Jointstrike: Corrode entry presses the whole right button: Jointstrike: Corrode as soon as it is back; otherwise Jointstrike: Curse; otherwise Dimensional Control, which lights up briefly after every spirit skill; otherwise Combustion → Ashy Call. - Key 2 (the spirits and Elemental Fusion) does not go into the macro: press it often, or give it a mouse turbo repeat (G Hub, Synapse) at a 2–10 ms step. If the turbo swallows Summon: Ancient Spirit, Korean players set the step to 11 ms or more (dcinside).
- Without a macro mouse, add a second entry: key 2 (Summon: Water Spirit first in its stack). That is how Geunpal plays (September 7); the author of the Inven 10286 layout warns that a second entry splits the presses, but many Korean players see no difference.
- Below skill level 16 the macro is the same, just without Ashy Call in the stack and with fewer Elemental Fusions (no specialty 5).
Opening a fight with this layout
- Before the pull: 2 for the Water Spirit, the first element. Build the Earth Tremor stacks with the auto-attack on the mobs before the boss.
- Hold LMB and the macro key (it fires the right mouse button stack): Jointstrike: Corrode and Jointstrike: Curse go out first.
- 2 often: Earth, Fire, then Elemental Fusion the moment Four Elements is up.
- Once the party buffs are up, 7 7: Flame Blessing, Enhance: Spirit's Benediction; then 6 for Summon: Ancient Spirit.
- 3–4 s later, 5: a full charge of Jointstrike: Destructive Attack. Its specialty 4 resets the Corrode and Curse cooldowns, and the stack throws them again.
- During a stagger, E: Rapid Scattershot. Before a heavy hit, 8 Siphon (the shield); Space breaks control.
PvP · 1v1
- 1
Soul's Cry
Soul's Cry: a 70% chance of a 5 s fear (+2 s with specialty 5); specialty 3 casts it on the move
- 2
- 1st
Summon: Water Spirit - 2nd
Summon: Earth Spirit - 3rd
Summon: Fire Spirit - 4th
Elemental Fusion
the same spirit key; the Earth Spirit is the core of Geunpal's PvP (specialties 3·5)
- 1st
- 3
Summon: Wind Spirit
Wind Spirit: heals you; while it is on the field, Jointstrike: Corrode stuns
- 5
Seize Magic
Seize Magic: removes defensive buffs, up to 5 with specialty 3; at level 25 it ignores Block and Evasion
- 6
Summon: Ancient Spirit
Summon: Ancient Spirit: together with Enhance: Spirit's Benediction and Command: Proxy, right after Siphon
- 7
- 1st
Enhance: Spirit's Benediction - 2nd
Kaisinel's Power
Enhance: Spirit's Benediction, then Kaisinel's Power (+20% status effect chance and resistance for 20 s)
- 1st
- 8
Command: Proxy
Command: Proxy: of every hit on you, 31% reaches you and 31% the spirit at level 20 (the client text; 50% and 50% at level 1); 4 s + 2 s (specialty 1); against melee, Magic Block in its place
- Q
Siphon
Siphon: a shield of 30% max HP (specialty 3), a 3 s stun (specialty 4), 10% HP life drain
- LMB
Cold Shock
Vacuum Explosion
Earth Tremor
auto-attack for mana; Cold Shock specialty 5 (a 10% chance to remove a buff per Earth Tremor hit) is for PvP
- RMB
- 1st
Jointstrike: Curse - 2nd
Dimensional Control - 3rd
Combustionspecialty 5:
Ashy Call
the same stack without Corrode (the PvP set does not have it): Curse 3·4·5 → Dimensional Control → Combustion
- 1st
- Space
Defiancespecialty 1:
Curse of Despair
breaks control; specialty 1 gives the Curse of Despair chain: a 75% chance of fear and a root for 5 s
The right mouse button and spirit key stacks are from a Korean guide (Inven 10286, September 16, 2026): Corrode → Curse → Dimensional Control → Combustion, and Water → Earth → Fire → Elemental Fusion. Soul's Cry on 1 and Rapid Scattershot on E follow Badaai's layout (Inven 9775, August 30). The key numbers are an example: what matters is one stack in the macro, LMB held, and the spirit key pressed often.
Calculator
Compare your minute with the best Korean players
Set how many hits in 60 s you get from Elemental Fusion, the Ancient Spirit's skill, the Fire Spirit's basic attacks, Combustion with Ashy Call and Dimensional Control (the HIT column in Combat Analysis), your crit and your skill levels, and see how your minute compares with the Korean reference and where the biggest gap is. The reference is not a dummy but real bosses: the median profile of the top 10% of Korean Spiritmasters (aion2t, September 18–28, 2026, 43 fights from 883k DPS): Elemental Fusion 53, Ancient Spirit 56, Fire Spirit 86, Combustion + Ashy Call 76, Dimensional Control 67 hits a minute, 80% crit, Elemental Fusion, Combustion and Summon: Fire Spirit at level 20, Summon: Ancient Spirit at level 25. Percentages assume the same stats: the calculator cannot see your gear or Attack.
The calculator needs JavaScript. The Korean DPS meter table under the boss rotation gives the reference split.
| Colour | Source | HIT/min | Korea, % | You, pp | Share |
|---|
| Buff | Real cooldown | Duration | Uptime |
|---|
The model: every source scales from the median profile of the top 10% (aion2t) by the number of hits, the skill level (damage from the client) and the crit chance. The shares there are: Elemental Fusion 17.3%; the Ancient Spirit 17.3% (its skill, basic attacks and joint attacks with Curse and Destructive Attack, all scaled by the skill hits); the Fire Spirit 11.9% (its skill and basic attacks, scaled by the basic attacks); Combustion + Ashy Call 11.8% (without Ashy Call below level 16); Dimensional Control 6.1%. The rest (35.6%: auto-attack, Flame Blessing, the Water and Earth Spirit skills, Jointstrike: Curse, passives…) stays fixed; the shares are medians, so “the rest” is simply the difference to 100%. The calculator reads a spirit's level off the damage of its skill in the client, and does not count Summon: Fire Spirit specialty 5 (+20% stats).
Too few Elemental Fusions in Combat Analysis?
If at skill level 16+ Elemental Fusion lands fewer than ≈36 HIT a minute (the median Korean boss fight), check in turn:
Elemental Fusion sits on the spirit key (last in the stack, after Water → Earth → Fire) or on a key of its own, and that key is pressed often, by hand or with turbo. The RMB macro does not press Elemental Fusion.- You summon the spirits on cooldown: every summon is an element. If Combat Analysis shows few hits in the Summon: Fire Spirit row, the spirit key is sitting idle. The Fire Spirit goes last of the three spirits in the stack, or the next summon replaces it.
Summon: Ancient Spirit goes out on cooldown (90 s): every one of its skills is Four Elements at once; at level 15 it repeats its skill every 5 hits, at level 25 every 3. Without it Elemental Fusion drops the most.- Below level 16 there is no specialty 5, the 25% chance to regain Four Elements.
- Do not dodge without a reason, and stand ≈3 m from the boss: Elemental Fusion is a projectile, and every pause is spirit skills that never happened (Sha2co; Inven 10286).
- Delays: turbo on the spirit key at 2–10 ms, and 11 ms or more if it swallows Summon: Ancient Spirit; the macro at 10 ms (40 ms at 80+ ping). The author of Inven 10286 has skill queueing on; Sha2co plays with it off and puts the spirits in the macro.
- A charged Elemental Fusion (specialty 4) is for the dummy only: in real Korean fights it shows up in 4–8% of fights (aion2t).
Build
Skill levels and specialties
Specialty numbers are as in the game, top to bottom; under each skill's name is the English client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text. The picks at levels 16–20 follow Korean guides (Inven 10286, 9775, 8152) and the aion2t meter after September 17; the level 8–12 columns are starting options from aLuckyRO's guides and Korean beginner guides.
- 1 unlocks at skill level 8
- 4 at 12
- 5 at 16
- 1 dashed: the alternative
PvE: boss and farming

Elemental Fusionlevel to 20, first
2 Extra damage after 3s on hit · 3 +10 all Element Boost on hit · 5 25% chance to regain Four Elements
- L83
- L1223
- L1635
- L20235

Combustionlevel to 20, first
2 Deals up to 12% more damage when less targets are hit · 4 +20% Skill Speed · 5 Adds [Ashy Call] Chain Skill
- L82
- L1224
- L1645
- L20245or 345

Summon: Fire Spiritlevel to 20
2 +20% Fire Spirit Critical Hit damage · 3 10% chance to activate skill when Fire Spirit lands attack · 5 +20% Fire Spirit Stats
- L83
- L1223
- L1625
- L20235

Summon: Water Spiritlevel to 16
2 +10% Water Spirit Attack · 5 +20% Water Spirit Stats
- L83
- L1223
- L1625
- L20·

Summon: Earth Spiritlevel to 16
3 10% chance to activate skill when Earth Spirit lands attack · 5 +20% Earth Spirit Stats
- L83
- L1213
- L1635
- L20·

Cold Shocklevel to 16–20
2 Absorbs 1% HP · 3 +50% Multi-Hit on hit · 4 +2% Attack on landing [Earth Tremor] (Up to 5 stacks)
- L81
- L1234
- L1634
- L20234

Dimensional Controllevel to 16
2 Extra damage after 3s on hit · 3 +50% Multi-Hit chance on hit
- L82
- L1223
- L1623
- L20·

Jointstrike: Curselevel to 16–19
2 +50% Multi-Hit on hit · 3 Changes to mobile skill · 4 -2s cooldown
- L83
- L1234
- L1634
- L20234

Rapid Scattershotlevel to 12–16, or skip it
4 Multi-Hit on hit · 5 -1s all skill cooldowns on hit
- L83
- L1214
- L1645
- L20·

Summon: Wind Spiritlevel to 2–16, four spirits only
3 10% chance to activate skill when Wind Spirit lands attack · 5 +20% Wind Spirit Stats
- L8·
- L12·
- L1635
- L20·

Defiancelevel to 13–16
2 Restores 1000 Stamina on using [Defiance] · 3 Restores 20% HP on using [Defiance]
- L83
- L1223
- L16·
- L20·
Elemental Fusion 2·3·5, Combustion 2·4·5, Dimensional Control 2·3, Curse 3·4 and Cold Shock 3·4 (2·3·4 at level 20) are the most common sets in Korean fights on aion2t. The Fire Spirit 2·5 at level 16 and 2·3·5 at level 20; the Water Spirit 2·5; the Earth Spirit 3·5 (Geunpal, Storyteller) or 1·5 (−50% MP). Four-spirit players give every spirit 3·5 (comments on Inven 10286); the Wind Spirit is only for that variant, and Geunpal gives it 2·5. Rapid Scattershot takes 4·5 or 1·5, and many do not level it at all. Soul's Cry is not needed in PvE.
PvP

Jointstrike: Curse
3 Changes to mobile skill · 4 -2s cooldown · 5 [Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit
- L1634
- L20345

Dimensional Control
1 +20% Slow effect · 2 Extra damage after 3s on hit · 5 30% chance to inflict Root for 3s on hit
- L1625
- L20125

Summon: Earth Spirit
3 10% chance to activate skill when Earth Spirit lands attack · 5 +20% Earth Spirit Stats
- L1635
- L20·

Summon: Wind Spirit
2 +20% Wind Spirit Critical Hit · 4 5% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack
- L1624
- L20·

Soul's Cry
3 Changes to mobile skill · 4 -10s cooldown
- L1634
- L20·

Defiance
1 Adds [Curse of Despair] Chain Skill · 3 Restores 20% HP on using [Defiance]
- L1613
- L20·
From the PvP guides of Inven 9303 and Geunpal (August 14): Curse 3·4·5 (specialty 5 ignores Block and Evasion), Dimensional Control 1·2·5 (the delayed damage gets in the way of potions against statuses; Geunpal takes 4·5), the Earth Spirit 3·5 as the core, the Wind Spirit 2·4, Soul's Cry 3·4 (aion2t also shows 1·3), Defiance 1·3 for the Curse of Despair chain and +20% HP. The other skills keep their PvE specialties.
Stigmas · six slots
PvE. The number is the order to level them to 20 in (Inven 8152); after that, to level 25: Summon: Ancient Spirit, Jointstrike: Corrode, Flame Blessing.
- 1Enhance: Spirit's BenedictionLv 20–25+20% PvE damage, +25% with specialty 4
- 2Summon: Ancient SpiritLv 25Four Elements with every skill
- 3Jointstrike: CorrodeLv 25more damage from the spirit and from you
- 4Flame BlessingLv 25+100% on bosses at level 25
- 5Jointstrike: Destructive AttackLv 20–23a full charge, 50 stagger
- 6Siphon / Command: Proxy / Assault Terrorshield; mechanics; short fights
The aion2t meter (422 boss fights, September 18–28): Flame Blessing 88%, Enhance: Spirit's Benediction 86%, Jointstrike: Corrode 86%, Summon: Ancient Spirit 79%, Siphon 66%, Destructive Attack 61%, Command: Proxy 11%, Assault Terror 4%. The most common set is the first five plus Siphon (171 fights). In Sanctuary 4 Korean players take Siphon 25, and Command: Proxy in place of Destructive Attack (dcinside).
PvP
- SiphonLv 25a 30% HP shield, a stun
- Seize MagicLv 25removes up to 5 buffs
- Summon: Ancient SpiritLv 25a second spirit, elements
- Enhance: Spirit's Benediction+PvP tolerance, healing
- Kaisinel's Power+20% status resistance
- Command: Proxy / Magic Block / Jointstrike: Corrodedefence or control
Stigma specialties are not chosen: every unlocked one works (levels 5/10/15/20/25). The fifth (level 25) is not in the client data; from the patch notes and the in-game tooltips: Flame Blessing gives +100% damage against targets immune to crowd control (since September 4; +50% before), Jointstrike: Corrode +25% damage from the Spiritmaster on the target (since August 26; +20% before), Enhance: Spirit's Benediction +3 s (since July 8), Summon: Ancient Spirit a skill after 3 basic attacks, Destructive Attack +200% against targets immune to crowd control (according to Korean feedback, only the Spiritmaster's hit, not the spirit's), Siphon a +30% shield, Kaisinel's Power +30% duration, Seize Magic and Magic Block ignore Block and Evasion, Cursed Cloud ticks twice as often, Cry of Terror −30 s cooldown, Assault Terror −50% cooldown. In Korea every level above 20 costs higher stigmas, so 25 is considered the ceiling there. According to English-speaking creators, the global version starts with 4 slots (not officially confirmed), and then the set is Summon: Ancient Spirit, Jointstrike: Corrode, Flame Blessing and Enhance: Spirit's Benediction.
Passives in priority order (PvE)
Korean levels (Inven 10286, September 16): Spirit Strike 36, Mental Focus 32, Element Unification 29. At level 20 Spirit Strike gives +25% PvE damage and +8% Perfect chance to you and the spirit, and Element Unification +3% critical damage per spirit skill hit, up to 5 stacks. Spirit Revitalization at about 20 lines up the Summon: Ancient Spirit and Enhance: Spirit's Benediction cooldowns (Inven 10356); if they line up anyway, it is dropped (Inven 8152).
Stats
- PvE: Attack, Critical Hit, Double, +damage, +weapon damage, critical damage, Combat Speed; Accuracy only up to the minimum you need.
- Magic stones: +weapon damage. In the Inven 10286 table, 100 points of +weapon damage ≈ 30 Attack, and plain +damage ≈ 20. “+Damage from the front” only if it drops: sources disagree on whether it applies to the spirits.
- Combat Speed speeds up the spirits' basic attacks, but not their skills (Inven 3453, 9111); Korean players count thresholds at ≈101.5–102%, ≈106% and ≈112%.
- Arcana (Inven 8165): the compass on Combustion 4, the scroll on Elemental Fusion 4, the bell on Spirit Strike 4, the mirror on Mental Focus 4; rings on Combustion and Elemental Fusion. Pantheon: Fantasy 51 and Wisdom 101 (Inven 10286).
- Daevanion: aLuckyRO first recommended cooldown reduction (September 3), then Combat Speed and +damage (September 18); there is no single answer.
All skills · client data, September 18, 2026
Every Spiritmaster skill
Pick a skill level and damage, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client.

Cold Shock
Activelearned at Lv 1
- Damage
- 542794485686787861,111
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
The auto-attack chain: Cold Shock → Vacuum Explosion → Earth Tremor (Water → Wind → Earth), a target up to 20 m away, no cooldown or MP; every hit restores 100 MP (Earth Tremor 150 MP), your main source of mana. At level 20: 678 / 757 / 891 damage. Specialties 4 and 5 work off Earth Tremor hits: a stack of +2% Attack (up to 5) and a 10% chance to remove a buff.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+20% MP restored
- 2Lv 8Absorbs 1% HP
- 3Lv 8+50% Multi-Hit on hit
- 4Lv 12+2% Attack on landing [Earth Tremor] (Up to 5 stacks)
- 5Lv 1610% chance to remove 1 buff on landing [Earth Tremor]
Client tooltip at skill level 1:
Deals 54-54 Water damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 8:
Deals 279-279 Water damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 12:
Deals 448-448 Water damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 16:
Deals 568-568 Water damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 20:
Deals 678-678 Water damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 25:
Deals 786-786 Water damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 40:
Deals 1111-1111 Water damage to a target within 20m and restores 100 MP.

Vacuum Explosion
Chainfrom Cold Shock
- Damage
- 573104996347578791,242
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
Second hit of the Cold Shock chain: a target up to 20 m away, 757 damage (level 20, Wind) and +100 MP. Earth Tremor follows it.
Client tooltip
Client tooltip at skill level 1:
Deals 57-57 Wind damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 8:
Deals 310-310 Wind damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 12:
Deals 499-499 Wind damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 16:
Deals 634-634 Wind damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 20:
Deals 757-757 Wind damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 25:
Deals 879-879 Wind damage to a target within 20m and restores 100 MP.
Client tooltip at skill level 40:
Deals 1242-1242 Wind damage to a target within 20m and restores 100 MP.

Earth Tremor
Chainfrom Vacuum Explosion
- Damage
- 633625867458911,0341,464
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
Third and last hit of the Cold Shock chain: a target up to 20 m away, 891 damage (level 20, Earth) and +150 MP, the most in the series. Cold Shock specialties 4 and 5 work off this hit.
Client tooltip
Client tooltip at skill level 1:
Deals 63-63 Earth damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 8:
Deals 362-362 Earth damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 12:
Deals 586-586 Earth damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 16:
Deals 745-745 Earth damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 20:
Deals 891-891 Earth damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 25:
Deals 1034-1034 Earth damage to a target within 20m and restores 150 MP.
Client tooltip at skill level 40:
Deals 1464-1464 Earth damage to a target within 20m and restores 150 MP.

Combustion
Activelearned at Lv 1
- Damage
- 633575777358781,0191,443
- Cooldown
- —
- MP
- 120
- Stagger
- 3
- Range · targets
- 20 m · 4 targets
An AoE filler: a target up to 20 m away and up to 4 enemies within 4 m, 878 damage (level 20, Fire), no cooldown, 120 MP, 3 stagger. Specialty 5 adds the Ashy Call chain; specialty 1: −20% MP cost; specialty 2: up to +12% damage when fewer targets are hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8-20% MP consumed
- 2Lv 8Deals up to 12% more damage when less targets are hit
- 3Lv 8+100 Skill Accuracy
- 4Lv 12+20% Skill Speed
- 5Lv 16Adds [Ashy Call] Chain Skill
Client tooltip at skill level 1:
Selects a target within 20m and deals 63-63 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 357-357 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 577-577 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 735-735 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 878-878 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 1019-1019 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 1443-1443 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage

Ashy Call
Chainfrom Combustion (specialty 5)
- Damage
- 845448881,1331,3571,5772,239
- Cooldown
- —
- MP
- 120
- Stagger
- —
- Range · targets
- 20 m · 4 targets
The Combustion chain (specialty 5): a target up to 20 m away and up to 4 enemies within 4 m, 1,357 damage (level 20, Fire), 120 MP. The second and stronger hit of the pair; it exists only with that specialty.
Client tooltip
Client tooltip at skill level 1:
Selects a target within 20m and deals 84-84 Fire damage to up to 4 enemies within 4m of the target.
Client tooltip at skill level 8:
Selects a target within 20m and deals 544-544 Fire damage to up to 4 enemies within 4m of the target.
Client tooltip at skill level 12:
Selects a target within 20m and deals 888-888 Fire damage to up to 4 enemies within 4m of the target.
Client tooltip at skill level 16:
Selects a target within 20m and deals 1133-1133 Fire damage to up to 4 enemies within 4m of the target.
Client tooltip at skill level 20:
Selects a target within 20m and deals 1357-1357 Fire damage to up to 4 enemies within 4m of the target.
Client tooltip at skill level 25:
Selects a target within 20m and deals 1577-1577 Fire damage to up to 4 enemies within 4m of the target.
Client tooltip at skill level 40:
Selects a target within 20m and deals 2239-2239 Fire damage to up to 4 enemies within 4m of the target.

Summon: Fire Spirit
Activelearned at Lv 1
- Damage
- 685949861,2671,5221,7742,530
- Cooldown
- 15 s
- MP
- 150
- Stagger
- 7
- Range · targets
- 20 m · 4 targets
Summons the Fire Spirit: it leaps at a target within 20 m and uses its skill on up to 4 enemies within 5 m, 1,522 damage (level 20), 7 stagger; then it hits with basic attacks and uses the skill again on a 15% chance per hit (the spirit skill has a 3 s cooldown). 15 s summon cooldown, 150 MP; every skill level gives the spirit +2% Attack and Defense. The game's DPS meter lists the spirit skill as Summon: Fire Spirit and the basic attacks as a separate row. Specialty 1: −50% MP cost; specialty 2: +20% critical damage for the spirit; specialty 3: +10% skill chance; specialty 4: a 5% chance of a 3 s knockdown; specialty 5: +20% spirit stats.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8-50% MP Cost
- 2Lv 8+20% Fire Spirit Critical Hit damage
- 3Lv 810% chance to activate skill when Fire Spirit lands attack
- 4Lv 125% chance to inflict Knockdown for 3s on landing Fire Spirit attack
- 5Lv 16+20% Fire Spirit Stats
Client tooltip at skill level 1:
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 68-68 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 8:
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 594-594 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 12:
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 986-986 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 16:
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 1267-1267 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 20:
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 1522-1522 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 25:
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 1774-1774 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 40:
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 2530-2530 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s

Dismiss: Fire Spirit
Chainfrom Summon: Fire Spirit
- Damage
- 685949861,2671,5221,7742,530
- Cooldown
- —
- MP
- —
- Stagger
- 7
- Range · targets
- 4 targets
Sends the Fire Spirit back to the Spirit Realm. The description and numbers of this client entry are copied from Summon: Fire Spirit, so the damage shown is not real: across 2,706 Korean and Taiwanese fights (the aion2t meter) a dismiss dealt no damage at all. Rotations do not use it except to take the spirit off the field, for example before a boss mechanic.
Client tooltip
Client tooltip at skill level 1:
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 68-68 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 594-594 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 986-986 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 1267-1267 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 1522-1522 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 1774-1774 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 2530-2530 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage

Summon: Water Spirit
Activelearned at Lv 3
- Damage
- 1438301,3051,6131,9002,2053,118
- Cooldown
- 15 s
- MP
- 150
- Stagger
- 7
- Range · targets
- 20 m
Summons the Water Spirit: it uses its skill, 1,900 Water damage to a target within 20 m (level 20), 7 stagger; then it hits with basic attacks (every hit gives you +20 MP) and uses the skill again on a 15% chance per hit (the spirit skill has a 3 s cooldown). 15 s summon cooldown, 150 MP; every skill level gives the spirit +2% Attack and Critical Hit. Specialty 1: −50% MP cost; specialty 2: +10% spirit Attack; specialty 3: +10% skill chance; specialty 4: a 5% chance of a 2 s root; specialty 5: +20% spirit stats.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8-50% MP Cost
- 2Lv 8+10% Water Spirit Attack
- 3Lv 810% chance to activate skill when Water Spirit lands attack
- 4Lv 125% chance to inflict Root for 2s on landing Water Spirit attack
- 5Lv 16+20% Water Spirit Stats
Client tooltip at skill level 1:
Summons a Water Spirit. The Water Spirit uses a skill that deals 143-143 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 8:
Summons a Water Spirit. The Water Spirit uses a skill that deals 830-830 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 12:
Summons a Water Spirit. The Water Spirit uses a skill that deals 1305-1305 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 16:
Summons a Water Spirit. The Water Spirit uses a skill that deals 1613-1613 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 20:
Summons a Water Spirit. The Water Spirit uses a skill that deals 1900-1900 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 25:
Summons a Water Spirit. The Water Spirit uses a skill that deals 2205-2205 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 40:
Summons a Water Spirit. The Water Spirit uses a skill that deals 3118-3118 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s

Dismiss: Water Spirit
Chainfrom Summon: Water Spirit
- Damage
- 1438301,3051,6131,9002,2053,118
- Cooldown
- —
- MP
- —
- Stagger
- 7
- Range · targets
- —
Sends the Water Spirit back to the Spirit Realm. The description and numbers of this client entry are copied from Summon: Water Spirit, so the damage shown is not real: across 2,706 Korean and Taiwanese fights (the aion2t meter) a dismiss dealt no damage at all. Rotations do not use it except to take the spirit off the field, for example before a boss mechanic.
Client tooltip
Client tooltip at skill level 1:
Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 143-143 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 830-830 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 1305-1305 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 1613-1613 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 1900-1900 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 2205-2205 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 3118-3118 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage

Jointstrike: Curse
Activelearned at Lv 4
- Damage
- 744296758349831,1401,613
- Cooldown
- 10 s
- MP
- 80
- Stagger
- 10
- Range · targets
- 20 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m: 983 damage (level 20) and a 5 s curse, 1,966 damage over time a second and −10% damage from the target to you, 10 stagger. 10 s cooldown, 80 MP. The spirit on the field joins in with an extra hit: Fire and Ancient hit an area (1,324 / 2,261), Water 1,586 on one target, Earth 1,219 and −10% status resistance on the target, Wind 393 in an area and 786 damage over time. Specialty 3: castable on the move; specialty 4: −2 s cooldown; specialty 5: ignores Block and Evasion, always crits.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+2s Curse duration
- 2Lv 8+50% Multi-Hit on hit
- 3Lv 8Changes to mobile skill
- 4Lv 12-2s cooldown
- 5Lv 16[Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit
Client tooltip at skill level 1:
Selects a target within 20m and deals 74-74 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 148-148 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 99-99 AoE damage Water: 119-119 damage Earth: 92-92 damage and reduces Status Effect Resist by 10% Wind: 29-29 AoE damage and 59-59 Damage over Time Ancient: 170-170 AoE damage 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 429-429 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 859-859 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 578-578 AoE damage Water: 693-693 damage Earth: 532-532 damage and reduces Status Effect Resist by 10% Wind: 171-171 AoE damage and 343-343 Damage over Time Ancient: 988-988 AoE damage 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 675-675 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 1350-1350 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 909-909 AoE damage Water: 1089-1089 damage Earth: 837-837 damage and reduces Status Effect Resist by 10% Wind: 270-270 AoE damage and 540-540 Damage over Time Ancient: 1552-1552 AoE damage 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 834-834 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 1669-1669 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 1124-1124 AoE damage Water: 1346-1346 damage Earth: 1035-1035 damage and reduces Status Effect Resist by 10% Wind: 333-333 AoE damage and 667-667 Damage over Time Ancient: 1919-1919 AoE damage 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 983-983 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 1966-1966 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 1324-1324 AoE damage Water: 1586-1586 damage Earth: 1219-1219 damage and reduces Status Effect Resist by 10% Wind: 393-393 AoE damage and 786-786 Damage over Time Ancient: 2261-2261 AoE damage 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 1140-1140 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 2281-2281 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 1536-1536 AoE damage Water: 1840-1840 damage Earth: 1414-1414 damage and reduces Status Effect Resist by 10% Wind: 456-456 AoE damage and 912-912 Damage over Time Ancient: 2623-2623 AoE damage 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 1613-1613 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 3226-3226 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 2172-2172 AoE damage Water: 2602-2602 damage Earth: 2000-2000 damage and reduces Status Effect Resist by 10% Wind: 645-645 AoE damage and 1290-1290 Damage over Time Ancient: 3710-3710 AoE damage 10 Stagger Gauge Damage

Rapid Scattershot
Activelearned at Lv 5
- Damage
- 1165377891,0461,1851,3581,532
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
Hits a staggered target up to 20 m away for 1,185 damage (level 20), no cooldown or MP: the main finisher of a stagger phase, with its own specialty line. Specialty 1: 5% HP life drain; specialty 2: +120 MP; specialty 3: castable on the move; specialty 4: always Multi-Hit; specialty 5: −1 s on every skill cooldown per hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Absorbs 5% HP
- 2Lv 8Restores 120 MP
- 3Lv 8Changes to mobile skill
- 4Lv 12Multi-Hit on hit
- 5Lv 16-1s all skill cooldowns on hit
Client tooltip at skill level 1:
Deals 116-116 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 8:
Deals 537-537 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 12:
Deals 789-789 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 16:
Deals 1046-1046 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 20:
Deals 1185-1185 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 25:
Deals 1358-1358 damage to a target afflicted with Stagger within 20m.
Client tooltip at skill level 40:
Deals 1532-1532 damage to a target afflicted with Stagger within 20m.

Summon: Earth Spirit
Activelearned at Lv 7
- Damage
- 2479841,3481,6561,8832,1663,017
- Cooldown
- 15 s
- MP
- 150
- Stagger
- 7
- Range · targets
- 20 m
Summons the Earth Spirit: it uses its skill, 1,883 Earth damage to a target within 20 m and +18,000 enmity, plus a 30% chance of a 2 s taunt on a player (level 20), 7 stagger; then it hits with basic attacks that build enmity and uses the skill again on a 10% chance per hit (the spirit skill has a 3 s cooldown). 15 s summon cooldown, 150 MP; every skill level gives the spirit +2% Defense and HP. Specialty 1: −50% MP cost; specialty 2: +20% PvE and +10 PvP damage tolerance for the spirit (the English client text has no % on the second number); specialty 3: +10% skill chance; specialty 4: a 5% chance to restore 5% HP to the spirit; specialty 5: +20% spirit stats.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8-50% MP Cost
- 2Lv 8+20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth Spirit
- 3Lv 810% chance to activate skill when Earth Spirit lands attack
- 4Lv 125% chance to restore 5% of Spirit HP when landing Earth Spirit attack
- 5Lv 16+20% Earth Spirit Stats
Client tooltip at skill level 1:
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 247-247 Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 8:
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 984-984 Earth damage to a target within 20m and increases Enmity by 9000. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 12:
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 1348-1348 Earth damage to a target within 20m and increases Enmity by 12000. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 16:
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 1656-1656 Earth damage to a target within 20m and increases Enmity by 15000. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 20:
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 1883-1883 Earth damage to a target within 20m and increases Enmity by 18000. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 25:
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 2166-2166 Earth damage to a target within 20m and increases Enmity by 21750. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 40:
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 3017-3017 Earth damage to a target within 20m and increases Enmity by 33000. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s

Dismiss: Earth Spirit
Chainfrom Summon: Earth Spirit
- Damage
- 2479841,3481,6561,8832,1663,017
- Cooldown
- —
- MP
- —
- Stagger
- 7
- Range · targets
- —
Sends the Earth Spirit back to the Spirit Realm. The description and numbers of this client entry are copied from Summon: Earth Spirit, so the damage shown is not real: across 2,706 Korean and Taiwanese fights (the aion2t meter) a dismiss dealt no damage at all. Rotations do not use it except to take the spirit off the field, for example before a boss mechanic.
Client tooltip
Client tooltip at skill level 1:
Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 247-247 Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 984-984 Earth damage to a target within 20m and increases Enmity by 9000. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 1348-1348 Earth damage to a target within 20m and increases Enmity by 12000. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 1656-1656 Earth damage to a target within 20m and increases Enmity by 15000. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 1883-1883 Earth damage to a target within 20m and increases Enmity by 18000. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 2166-2166 Earth damage to a target within 20m and increases Enmity by 21750. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 3017-3017 Earth damage to a target within 20m and increases Enmity by 33000. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage

Dimensional Control
Activelearned at Lv 8
- Damage
- 1576268591,0551,1991,3801,922
- Cooldown
- —
- MP
- —
- Stagger
- 5
- Range · targets
- 20 m · 4 targets
Becomes usable for a short time every time a spirit uses its own skill (it is not an ordinary button on a fixed cooldown). A target up to 20 m away and up to 4 enemies within 4 m: 1,199 damage (level 20), −40% movement speed for 3 s, +100 MP, 5 stagger. Specialty 1: +20% slow effect; specialty 3: +50% Multi-Hit chance; specialty 4: pulls nearby enemies in; specialty 5: a 30% chance of a 3 s root on hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+20% Slow effect
- 2Lv 8Extra damage after 3s on hit
- 3Lv 8+50% Multi-Hit chance on hit
- 4Lv 12Pull in nearby targets
- 5Lv 1630% chance to inflict Root for 3s on hit
Client tooltip at skill level 1:
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 157-157 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 8:
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 626-626 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 12:
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 859-859 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 16:
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 1055-1055 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 20:
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 1199-1199 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 25:
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 1380-1380 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 40:
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 1922-1922 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage

Summon: Wind Spirit
Activelearned at Lv 10
- Damage
- 2739121,1721,4081,5951,8282,527
- Healing
- 1345407539781,1151,2881,831
- Cooldown
- 15 s
- MP
- 150
- Stagger
- 7
- Range · targets
- 20 m · 4 targets
Summons the Wind Spirit: it uses its skill on up to 4 enemies within 5 m of a target within 20 m, 1,595 Wind damage and 1,115–1,227 HP for you (level 20), 7 stagger; then it hits with basic attacks (every hit heals you for 1.5% HP) and uses the skill again on a 10% chance (the spirit skill has a 3 s cooldown). 15 s summon cooldown, 150 MP; every skill level gives the spirit +2% Accuracy and Critical Hit. Specialty 1: −50% MP cost; specialty 2: +20% spirit Critical Hit; specialty 3: +10% skill chance; specialty 4: a 5% chance of −30% enemy attack speed for 10 s; specialty 5: +20% spirit stats.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8-50% MP Cost
- 2Lv 8+20% Wind Spirit Critical Hit
- 3Lv 810% chance to activate skill when Wind Spirit lands attack
- 4Lv 125% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack
- 5Lv 16+20% Wind Spirit Stats
Client tooltip at skill level 1:
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 273-273 Wind damage to up to 4 enemies within 5m of the target and restores 134-147 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 8:
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 912-912 Wind damage to up to 4 enemies within 5m of the target and restores 540-594 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 12:
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 1172-1172 Wind damage to up to 4 enemies within 5m of the target and restores 753-828 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 16:
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 1408-1408 Wind damage to up to 4 enemies within 5m of the target and restores 978-1076 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 20:
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 1595-1595 Wind damage to up to 4 enemies within 5m of the target and restores 1115-1227 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 25:
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 1828-1828 Wind damage to up to 4 enemies within 5m of the target and restores 1288-1417 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Client tooltip at skill level 40:
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 2527-2527 Wind damage to up to 4 enemies within 5m of the target and restores 1831-2014 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s

Dismiss: Wind Spirit
Chainfrom Summon: Wind Spirit
- Damage
- 2739121,1721,4081,5951,8282,527
- Healing
- 1345407539781,1151,2881,831
- Cooldown
- —
- MP
- —
- Stagger
- 7
- Range · targets
- 4 targets
Sends the Wind Spirit back to the Spirit Realm. The description and numbers of this client entry are copied from Summon: Wind Spirit, so the damage shown is not real: across 2,706 Korean and Taiwanese fights (the aion2t meter) a dismiss dealt no damage at all. Rotations do not use it except to take the spirit off the field, for example before a boss mechanic.
Client tooltip
Client tooltip at skill level 1:
Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 273-273 Wind damage to up to 4 enemies within 5m of the target and restores 134-147 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 912-912 Wind damage to up to 4 enemies within 5m of the target and restores 540-594 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 1172-1172 Wind damage to up to 4 enemies within 5m of the target and restores 753-828 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 1408-1408 Wind damage to up to 4 enemies within 5m of the target and restores 978-1076 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 1595-1595 Wind damage to up to 4 enemies within 5m of the target and restores 1115-1227 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 1828-1828 Wind damage to up to 4 enemies within 5m of the target and restores 1288-1417 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 2527-2527 Wind damage to up to 4 enemies within 5m of the target and restores 1831-2014 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage

Soul's Cry
Activelearned at Lv 12
- Damage
- 2468221,0561,2691,4371,6472,277
- Cooldown
- 45 s
- MP
- 150
- Stagger
- 15
- Range · targets
- 20 m
A target up to 20 m away: 1,437 damage (level 20), a 70% chance of a 5 s fear (100% on NPCs), 15 stagger. 45 s cooldown, 150 MP. Specialty 1: +50% Multi-Hit chance; specialty 2: a 5 s root as well; specialty 3: castable on the move; specialty 4: −10 s cooldown; specialty 5: +2 s fear.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+50% Multi-Hit on hit
- 2Lv 8Inflicts Root for 5s
- 3Lv 8Changes to mobile skill
- 4Lv 12-10s cooldown
- 5Lv 16+2s Fear duration
Client tooltip at skill level 1:
Deals 246-246 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 822-822 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1056-1056 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 1269-1269 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 1437-1437 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 1647-1647 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 2277-2277 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage

Elemental Fusion
Activelearned at Lv 14
- Damage
- 1,0752,9863,6924,3494,9075,6047,694
- Cooldown
- —
- MP
- —
- Stagger
- 10
- Range · targets
- 20 m
You gain 1 element every time a spirit uses its skill; at 4 elements you get the Four Elements status, and only with it can you use Elemental Fusion, which removes the status at once (while the status is up, new elements do not build up). A target up to 20 m away: 4,907 damage (level 20), 10 stagger, no cooldown or MP, castable on the move. Specialty 1: becomes AoE; specialty 2: extra damage 3 s after the hit; specialty 3: +10 to all Element Boost; specialty 4: a charged hit, up to +200% damage; specialty 5: a 25% chance to regain Four Elements at once.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Changes to AoE Skill
- 2Lv 8Extra damage after 3s on hit
- 3Lv 8+10 all Element Boost on hit
- 4Lv 12Changes to Charge Skill, dealing up to 200% more damage
- 5Lv 1625% chance to regain Four Elements
Client tooltip at skill level 1:
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 1075-1075 damage to a target within 20m. 10 Stagger Gauge Damage
Client tooltip at skill level 8:
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 2986-2986 damage to a target within 20m. 10 Stagger Gauge Damage
Client tooltip at skill level 12:
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 3692-3692 damage to a target within 20m. 10 Stagger Gauge Damage
Client tooltip at skill level 16:
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 4349-4349 damage to a target within 20m. 10 Stagger Gauge Damage
Client tooltip at skill level 20:
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 4907-4907 damage to a target within 20m. 10 Stagger Gauge Damage
Client tooltip at skill level 25:
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 5604-5604 damage to a target within 20m. 10 Stagger Gauge Damage
Client tooltip at skill level 40:
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 7694-7694 damage to a target within 20m. 10 Stagger Gauge Damage

Defiance
Activelearned at Lv 16
- Damage
- —
- Cooldown
- 60 s53 s49 s45 s41 s36 s21 s
- MP
- —
- Stagger
- —
- Range · targets
- —
Removes stun, knockdown, airborne, grab, freeze and fear, and grants Tenacity (status immunity) for 5 s. 60 s cooldown, down to 41 s at level 20; your own cooldown stats do not affect it. Specialty 1 adds the Curse of Despair chain (fear and root); specialty 2: +1,000 stamina; specialty 3: +20% HP; specialty 4: +2 s Tenacity; specialty 5: +50% PvE / +25% PvP damage tolerance while Tenacity lasts.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Adds [Curse of Despair] Chain Skill
- 2Lv 8Restores 1000 Stamina on using [Defiance]
- 3Lv 8Restores 20% HP on using [Defiance]
- 4Lv 12+2s Tenacity duration
- 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Client tooltip at skill level 1:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 8:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 12:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 16:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 20:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 25:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 40:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Curse of Despair
Chainfrom Defiance (specialty 1)
- Damage
- 5211,1961,4621,6911,9012,1632,951
- Cooldown
- 120 s106 s98 s90 s82 s72 s42 s
- MP
- —
- Stagger
- —
- Range · targets
- 10 m
The Defiance chain (specialty 1): a target up to 20 m away, 1,901 damage (level 20), a 75% chance of fear and a root for 5 s (100% on NPCs). 120 s cooldown, down to 82 s at level 20. The counterattack right after you break control.
Client tooltip
Client tooltip at skill level 1:
Deals 521-521 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.
Client tooltip at skill level 8:
Deals 1196-1196 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.
Client tooltip at skill level 12:
Deals 1462-1462 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.
Client tooltip at skill level 16:
Deals 1691-1691 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.
Client tooltip at skill level 20:
Deals 1901-1901 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.
Client tooltip at skill level 25:
Deals 2163-2163 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.
Client tooltip at skill level 40:
Deals 2951-2951 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.

Assault Terror
Stigmalearned at Lv 22
- Damage
- 9391,7312,0812,3562,6322,9762,976 (Lv 25)
- Cooldown
- 120 s
- MP
- —
- Stagger
- —
- Range · targets
- 30 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m: 2,632 damage (level 20), a 30% chance of a 5 s fear (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown, no MP. Specialty 1: +20% Attack for 5 s; specialty 2: 500 MP damage to the enemy on hit; specialty 3: +10 m range; specialty 4: +20% fear chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+20% caster's Attack for 5s
- 2Lv 10500 MP damage on hit
- 3Lv 15+10m Range
- 4Lv 20+20% Fear Chance
Client tooltip at skill level 1:
Selects a target within 20m and deals 939-939 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 8:
Selects a target within 20m and deals 1731-1731 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 12:
Selects a target within 20m and deals 2081-2081 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 16:
Selects a target within 20m and deals 2356-2356 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 20:
Selects a target within 20m and deals 2632-2632 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 25:
Selects a target within 20m and deals 2976-2976 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

Command: Proxy
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 60 s
- MP
- —
- Stagger
- —
- Range · targets
- 40 m
For 4 s the spirit gets +20% PvE / +10% PvP damage tolerance, and every time you are hit, 31% of that damage goes to you and another 31% to the spirit (only while the spirit is within 25 m; it applies to the spirit with the most HP, or the closer one on a tie). 60 s cooldown, no MP; cooldown increase effects do not affect it. Specialty 2: another +10% PvE / +5% PvP tolerance for the spirit (the English client text labels both values PvP; corrected from the Korean text); specialty 3: Spirit Protection ×1.5 while it lasts; specialty 4: +3% HP a second for the spirit while it lasts.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+2s Command: Proxy duration
- 2Lv 10+10% PVP Damage Tolerance increase and +5% PvP Damage Tolerance increase to Spirit
- 3Lv 15x1.5 [Spirit Protection] effect during Command: Proxy
- 4Lv 20Restores 3% of Spirit's HP every 1s for Command: Proxy duration
Client tooltip at skill level 1:
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Client tooltip at skill level 8:
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 43% to the Spiritmaster and 43% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Client tooltip at skill level 12:
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 39% to the Spiritmaster and 39% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Client tooltip at skill level 16:
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 35% to the Spiritmaster and 35% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Client tooltip at skill level 20:
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 31% to the Spiritmaster and 31% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Client tooltip at skill level 25:
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 26% to the Spiritmaster and 26% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.

Cry of Terror
Stigmalearned at Lv 22
- Damage
- 8591,5841,9032,1552,4072,7222,722 (Lv 25)
- Cooldown
- 90 s
- MP
- 200
- Stagger
- —
- Range · targets
- 20 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m: 2,407 damage (level 20), a 50% chance of a 5 s fear (100% on NPCs). 90 s cooldown, 200 MP. Specialty 1: a 5 s root on hit as well; specialty 2: up to +20% damage when more targets are hit; specialty 3: +2 s fear; specialty 4: +20% fear chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Root for 5s on hit
- 2Lv 10Up to +20% damage when more targets hit
- 3Lv 15+2s Fear duration
- 4Lv 20+20% Fear Chance
Client tooltip at skill level 1:
Selects a target within 20m and deals 859-859 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Client tooltip at skill level 8:
Selects a target within 20m and deals 1584-1584 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Client tooltip at skill level 12:
Selects a target within 20m and deals 1903-1903 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Client tooltip at skill level 16:
Selects a target within 20m and deals 2155-2155 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Client tooltip at skill level 20:
Selects a target within 20m and deals 2407-2407 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Client tooltip at skill level 25:
Selects a target within 20m and deals 2722-2722 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.

Cursed Cloud
Stigmalearned at Lv 22
- Damage
- 6011,1081,3321,5081,6851,9051,905 (Lv 25)
- Cooldown
- 90 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 20 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m: 1,685 damage (level 20) and 3,370 damage over time a second for 10 s, 20 stagger. 90 s cooldown, 200 MP. Specialty 1: −1,000 max stamina on the enemy while the damage over time lasts; specialty 2: −20% max HP on a player target while it lasts; specialty 3: +10 s damage over time; specialty 4: −30% status resistance while it lasts.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5-1000 enemy Max Stamina during Damage over Time
- 2Lv 10-20% Max HP of PC targets during Damage over Time
- 3Lv 15+10s Damage over Time duration
- 4Lv 20-30% Status Effect Resist during Damage over Time
Client tooltip at skill level 1:
Selects a target within 20m and deals 601-601 damage to up to 4 enemies within 4m, and deals 1203-1203 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 1108-1108 damage to up to 4 enemies within 4m, and deals 2217-2217 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 1332-1332 damage to up to 4 enemies within 4m, and deals 2664-2664 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 1508-1508 damage to up to 4 enemies within 4m, and deals 3017-3017 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 1685-1685 damage to up to 4 enemies within 4m, and deals 3370-3370 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 1905-1905 damage to up to 4 enemies within 4m, and deals 3811-3811 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage

Enhance: Spirit's Benediction
Stigmalearned at Lv 22
- Damage
- —
- Healing
- 1,8503,7504,8305,5306,2507,1507,150 (Lv 25)
- Cooldown
- 60 s
- MP
- —
- Stagger
- —
- Range · targets
- —
For 10 s, you and your spirit get +20% PvE / +10% PvP damage and +20% PvE / +10% PvP damage tolerance, and both are healed for 6,250–6,875 HP a second (level 20). 60 s cooldown, no MP; cooldown increase effects do not affect it. Specialty 1: +10% max HP at once on use; specialty 2: Spirit Strike's Damage Boost ×1.5; specialty 3: Spirit Communion's chance and healing ×1.5; specialty 4: another +25% PvE / +12.5% PvP damage and damage tolerance for you and the spirit.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Restores 10% of Max HP on cast
- 2Lv 10x1.5 [Spirit Strike] Damage Boost effect
- 3Lv 15x1.5 activation chance and amount healed from [Spirit Communion]
- 4Lv 20+25% PvE Damage Boost and Damage Tolerance, +12.5% PvP Damage Boost and Damage Tolerance for caster and Spirit
Client tooltip at skill level 1:
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 1850-2035 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Client tooltip at skill level 8:
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 3750-4125 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Client tooltip at skill level 12:
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 4830-5313 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Client tooltip at skill level 16:
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 5530-6083 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Client tooltip at skill level 20:
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 6250-6875 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Client tooltip at skill level 25:
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 7150-7865 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.

Flame Blessing
Stigmalearned at Lv 22
- Damage
- 234432520589658744744 (Lv 25)
- Cooldown
- 60 s
- MP
- —
- Stagger
- —
- Range · targets
- —
For 20 s: a 50% chance to deal another 658 damage on hit (at most once a second). 60 s cooldown, no MP. Specialty 1: +100 Accuracy; specialty 2: +100 Critical Hit; specialty 3: +10% critical damage; specialty 4: −50% cooldown on the extra damage, so it procs twice as often.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+100 Accuracy
- 2Lv 10+100 Critical Hit
- 3Lv 15+10% Critical Damage Boost
- 4Lv 20-50% extra damage cooldown
Client tooltip at skill level 1:
Has a 50% chance to deal 234-234 extra damage to enemies on landing an attack for 10s. Cooldown: 1s
Client tooltip at skill level 8:
Has a 50% chance to deal 432-432 extra damage to enemies on landing an attack for 13.5s. Cooldown: 1s
Client tooltip at skill level 12:
Has a 50% chance to deal 520-520 extra damage to enemies on landing an attack for 15.5s. Cooldown: 1s
Client tooltip at skill level 16:
Has a 50% chance to deal 589-589 extra damage to enemies on landing an attack for 17.5s. Cooldown: 1s
Client tooltip at skill level 20:
Has a 50% chance to deal 658-658 extra damage to enemies on landing an attack for 20s. Cooldown: 1s
Client tooltip at skill level 25:
Has a 50% chance to deal 744-744 extra damage to enemies on landing an attack for 22.5s. Cooldown: 1s

Jointstrike: Corrode
Stigmalearned at Lv 22
- Damage
- 4297929511,0771,2031,3611,361 (Lv 25)
- Cooldown
- 45 s
- MP
- 200
- Stagger
- 10
- Range · targets
- 20 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m: 1,203 damage (level 20) and 20 s of Corrode: the target takes +10% damage from the spirit and 2,407 damage over time a second. 10 stagger, 45 s cooldown, 200 MP. The spirit on the field joins in with its own hit (separate entries below): Fire 1,524 in an area and a knockdown, Water 1,829 and a slow, Earth 1,653 and a seal, Wind 1,372 in an area and a stun, Ancient 2,592 in an area and a knockdown. Specialty 1: another +15% spirit damage during Corrode; specialty 2: −20% Combat Speed on the target for 10 s; specialty 3: −70% incoming healing; specialty 4: +10 s Corrode. Not to be confused with the Corrode passive (16740000).
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+15% extra damage taken from Spirit during Corrode
- 2Lv 10-20% Combat Speed on hit for 10s
- 3Lv 15-70% Incoming Heal during Corrode
- 4Lv 20+10s Corrode effect duration
Client tooltip at skill level 1:
Selects a target within 20m and deals 429-429 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 859-859 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 544-544 AoE damage and Knockdown Water: 653-653 damage and Slow Earth: 590-590 damage and Seal Wind: 489-489 AoE damage and Stun Ancient: 925-925 AoE damage and Knockdown 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 792-792 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 1584-1584 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 1003-1003 AoE damage and Knockdown Water: 1203-1203 damage and Slow Earth: 1087-1087 damage and Seal Wind: 902-902 AoE damage and Stun Ancient: 1705-1705 AoE damage and Knockdown 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 951-951 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 1903-1903 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 1205-1205 AoE damage and Knockdown Water: 1446-1446 damage and Slow Earth: 1307-1307 damage and Seal Wind: 1084-1084 AoE damage and Stun Ancient: 2049-2049 AoE damage and Knockdown 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 1077-1077 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 2155-2155 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 1365-1365 AoE damage and Knockdown Water: 1638-1638 damage and Slow Earth: 1480-1480 damage and Seal Wind: 1228-1228 AoE damage and Stun Ancient: 2320-2320 AoE damage and Knockdown 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 1203-1203 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 2407-2407 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 1524-1524 AoE damage and Knockdown Water: 1829-1829 damage and Slow Earth: 1653-1653 damage and Seal Wind: 1372-1372 AoE damage and Stun Ancient: 2592-2592 AoE damage and Knockdown 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 1361-1361 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 2722-2722 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 1724-1724 AoE damage and Knockdown Water: 2069-2069 damage and Slow Earth: 1869-1869 damage and Seal Wind: 1551-1551 AoE damage and Stun Ancient: 2931-2931 AoE damage and Knockdown 10 Stagger Gauge Damage

Fire Spirit: Rage Burst
Chainfrom Jointstrike: Corrode
- Damage
- 5441,0031,2051,3651,5241,7241,724 (Lv 25)
- Cooldown
- 2 s
- MP
- —
- Stagger
- —
- Range · targets
- 4 m · 4 targets
Not a skill of its own: this is how the Fire Spirit hits when you use Jointstrike: Corrode with it on the field. A target within 4 m and up to 4 enemies within 5 m of it, 1,524 damage (level 20) and a knockdown. The numbers match the "Fire" line of the Jointstrike: Corrode description, and its level follows the stigma (up to 25). The spirit's own skill is a different one, which the aion2t meter calls Fire Spirit: Leaping Slam.
Client tooltip
Client tooltip at skill level 1:
Selects a target within 4m and deals 544-544 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 8:
Selects a target within 4m and deals 1003-1003 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 12:
Selects a target within 4m and deals 1205-1205 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 16:
Selects a target within 4m and deals 1365-1365 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 20:
Selects a target within 4m and deals 1524-1524 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 25:
Selects a target within 4m and deals 1724-1724 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.

Water Spirit: Ice Chain
Chainfrom Jointstrike: Corrode
- Damage
- 6531,2031,4461,6381,8292,0692,069 (Lv 25)
- Cooldown
- 2 s
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
Not a skill of its own: this is how the Water Spirit hits when you use Jointstrike: Corrode with it on the field. A target within 20 m, 1,829 damage (level 20) and −40% movement speed. The numbers match the "Water" line of the Jointstrike: Corrode description (a slow there), and its level follows the stigma (up to 25). The Water Spirit's own skill is a different one (Water Spirit: Discharge Chill on the aion2t meter).
Client tooltip
Client tooltip at skill level 1:
Deals 653-653 damage to a target within 20m and reduces Move Speed by -40%.
Client tooltip at skill level 8:
Deals 1203-1203 damage to a target within 20m and reduces Move Speed by -40%.
Client tooltip at skill level 12:
Deals 1446-1446 damage to a target within 20m and reduces Move Speed by -40%.
Client tooltip at skill level 16:
Deals 1638-1638 damage to a target within 20m and reduces Move Speed by -40%.
Client tooltip at skill level 20:
Deals 1829-1829 damage to a target within 20m and reduces Move Speed by -40%.
Client tooltip at skill level 25:
Deals 2069-2069 damage to a target within 20m and reduces Move Speed by -40%.

Earth Spirit: Taunt
Chainfrom Jointstrike: Corrode
- Damage
- —
- Cooldown
- 2 s
- MP
- —
- Stagger
- —
- Range · targets
- 4 m
The Earth Spirit part of Jointstrike: Corrode, not a skill of its own. The client entry itself is a 1.65 s taunt on a target within 4 m and +50% enmity from the spirit for 10 s, with no damage, while the Jointstrike: Corrode description has the Earth Spirit deal 1,653 damage (level 20) and seal. Which text matches the game is not confirmed.
Client tooltip
Client tooltip at skill level 1:
Taunts a target within 4m for 0.59s, and increases Enmity dealt by the Earth Spirit by 50% for 10s.
Client tooltip at skill level 8:
Taunts a target within 4m for 1.09s, and increases Enmity dealt by the Earth Spirit by 50% for 10s.
Client tooltip at skill level 12:
Taunts a target within 4m for 1.31s, and increases Enmity dealt by the Earth Spirit by 50% for 10s.
Client tooltip at skill level 16:
Taunts a target within 4m for 1.48s, and increases Enmity dealt by the Earth Spirit by 50% for 10s.
Client tooltip at skill level 20:
Taunts a target within 4m for 1.65s, and increases Enmity dealt by the Earth Spirit by 50% for 10s.
Client tooltip at skill level 25:
Taunts a target within 4m for 1.87s, and increases Enmity dealt by the Earth Spirit by 50% for 10s.

Wind Spirit: Gale
Chainfrom Jointstrike: Corrode
- Damage
- 4899021,0841,2281,3721,5511,551 (Lv 25)
- Cooldown
- 2 s
- MP
- —
- Stagger
- —
- Range · targets
- 20 m · 4 targets
Not a skill of its own: this is how the Wind Spirit hits when you use Jointstrike: Corrode with it on the field. A target within 20 m and up to 4 enemies within 4 m of it, 1,372 damage (level 20) and a stun (the text gives no duration). The numbers match the "Wind" line of the Jointstrike: Corrode description, and its level follows the stigma (up to 25).
Client tooltip
Client tooltip at skill level 1:
Selects a target within 20m and deals 489-489 damage to up to 4 enemies within 4m of the target, inflicting Stun.
Client tooltip at skill level 8:
Selects a target within 20m and deals 902-902 damage to up to 4 enemies within 4m of the target, inflicting Stun.
Client tooltip at skill level 12:
Selects a target within 20m and deals 1084-1084 damage to up to 4 enemies within 4m of the target, inflicting Stun.
Client tooltip at skill level 16:
Selects a target within 20m and deals 1228-1228 damage to up to 4 enemies within 4m of the target, inflicting Stun.
Client tooltip at skill level 20:
Selects a target within 20m and deals 1372-1372 damage to up to 4 enemies within 4m of the target, inflicting Stun.
Client tooltip at skill level 25:
Selects a target within 20m and deals 1551-1551 damage to up to 4 enemies within 4m of the target, inflicting Stun.

Ancient Spirit: Break
Chainfrom Jointstrike: Corrode
- Damage
- 9251,7052,0492,3202,5922,9312,931 (Lv 25)
- Cooldown
- 2 s
- MP
- —
- Stagger
- —
- Range · targets
- 20 m · 4 targets
Not a skill of its own: this is how the Ancient Spirit hits when you use Jointstrike: Corrode with it on the field. A target within 20 m and up to 4 enemies within 5 m, 2,592 damage (level 20) and a knockdown. The numbers match the "Ancient" line of the Jointstrike: Corrode description, and its level follows the stigma (up to 25). The Ancient Spirit's own skill is a different one (Ancient Spirit: Plasma Cannon on the aion2t meter).
Client tooltip
Client tooltip at skill level 1:
Selects a target within 20m and deals 925-925 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 8:
Selects a target within 20m and deals 1705-1705 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 12:
Selects a target within 20m and deals 2049-2049 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 16:
Selects a target within 20m and deals 2320-2320 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 20:
Selects a target within 20m and deals 2592-2592 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.
Client tooltip at skill level 25:
Selects a target within 20m and deals 2931-2931 damage to up to 4 enemies within 5m of the target, inflicting Knockdown.

Jointstrike: Destructive Attack
Stigmalearned at Lv 22
- Damage
- 5731,0561,2691,4371,6051,8151,815 (Lv 25)
- Cooldown
- 60 s
- MP
- 200
- Stagger
- 50
- Range · targets
- 20 m
A target up to 20 m away: 1,605 damage (level 20), 50 stagger, the most in the class. 60 s cooldown, 200 MP. The spirit on the field joins in with a stronger hit, without statuses: Fire 1,861 in an area, Water 2,234, Earth 2,047, Wind 1,675 in an area, Ancient 2,978 in an area. Specialty 1: a charged hit, up to +200% damage (in Korea since July 29 the charge also strengthens the spirit's hit); specialty 2: +30% Skill Speed; specialty 3: always crits; specialty 4: the first hit resets the cooldowns of Jointstrike: Curse and Jointstrike: Corrode.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Changes to Charge Skill, dealing up to 200% more [Jointstrike: Destructive Attack] damage
- 2Lv 10+30% Skill Speed
- 3Lv 15Critical Hit on hit
- 4Lv 20Reset [Jointstrike: Curse] and [Jointstrike: Corrode] cooldown on landing [Jointstrike: Destructive Attack] first hit
Client tooltip at skill level 1:
Deals 573-573 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 664-664 AoE damage Water: 797-797 damage Earth: 731-731 damage Wind: 598-598 AoE damage Ancient: 1063-1063 AoE damage 50 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1056-1056 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 1224-1224 AoE damage Water: 1469-1469 damage Earth: 1347-1347 damage Wind: 1102-1102 AoE damage Ancient: 1959-1959 AoE damage 50 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1269-1269 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 1472-1472 AoE damage Water: 1766-1766 damage Earth: 1619-1619 damage Wind: 1324-1324 AoE damage Ancient: 2355-2355 AoE damage 50 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 1437-1437 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 1666-1666 AoE damage Water: 2000-2000 damage Earth: 1833-1833 damage Wind: 1500-1500 AoE damage Ancient: 2667-2667 AoE damage 50 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 1605-1605 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 1861-1861 AoE damage Water: 2234-2234 damage Earth: 2047-2047 damage Wind: 1675-1675 AoE damage Ancient: 2978-2978 AoE damage 50 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 1815-1815 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 2105-2105 AoE damage Water: 2526-2526 damage Earth: 2315-2315 damage Wind: 1894-1894 AoE damage Ancient: 3368-3368 AoE damage 50 Stagger Gauge Damage

Kaisinel's Power
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 60 s
- MP
- —
- Stagger
- —
- Range · targets
- —
For 20 s: +20% status effect chance and +20% status resistance for you. 60 s cooldown, no MP. Specialty 1: +150 Block and Evasion; specialty 2: +15% status resistance; specialty 3: +150 Accuracy; specialty 4: +15% status effect chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+150 Block and Evasion
- 2Lv 10+15% Status Effect Resist
- 3Lv 15+150 Accuracy
- 4Lv 20+15% Status Effect Chance
Client tooltip at skill level 1:
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s.
Client tooltip at skill level 8:
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 13.5s.
Client tooltip at skill level 12:
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 15.5s.
Client tooltip at skill level 16:
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 17.5s.
Client tooltip at skill level 20:
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 20s.
Client tooltip at skill level 25:
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 22.5s.

Magic Block
Stigmalearned at Lv 22
- Damage
- 1,0711,9742,3732,6873,0013,3943,394 (Lv 25)
- Cooldown
- 60 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 20 m
A target up to 20 m away: 3,001 damage (level 20) and a 75% chance of a 5 s seal, 20 stagger. 60 s cooldown, 200 MP. Specialty 1: a 50% chance of a 5 s root on hit as well; specialty 2: −1,000 max stamina on the enemy for 5 s; specialty 3: +2 s seal; specialty 4: +25% seal chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 550% chance to inflict Root for 5s on hit
- 2Lv 10-1000 enemy Max Stamina for 5s on hit
- 3Lv 15+2s Seal duration
- 4Lv 20+25% Seal chance
Client tooltip at skill level 1:
Deals 1071-1071 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1974-1974 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 2373-2373 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2687-2687 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 3001-3001 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 3394-3394 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage

Seize Magic
Stigmalearned at Lv 22
- Damage
- 1,0311,9002,2842,5862,8893,2673,267 (Lv 25)
- Cooldown
- 90 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 20 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m: 2,889 damage (level 20); removes up to 2 buffs and adds 1,040–1,386 damage depending on how many it removed, 20 stagger. 90 s cooldown, 200 MP. Specialty 1: removes up to 3 buffs; specialty 2: a 5 s seal after removing 3 or more; specialty 3: removes up to 5 buffs; specialty 4: −30 s cooldown.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Removes up to 3 buffs
- 2Lv 10Inflicts Seal for 5s when removing 3 or more buffs
- 3Lv 15Removes up to 5 buffs
- 4Lv 20-30s cooldown
Client tooltip at skill level 1:
Selects a target within 20m and deals 1031-1031 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 371-495 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 1900-1900 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 684-912 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 2284-2284 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 822-1096 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 2586-2586 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 931-1241 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 2889-2889 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 1040-1386 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 3267-3267 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 1176-1568 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage

Siphon
Stigmalearned at Lv 22
- Damage
- 1,1802,1752,6142,9603,3063,7383,738 (Lv 25)
- Cooldown
- 30 s
- MP
- —
- Stagger
- —
- Range · targets
- 20 m
A target up to 20 m away: 3,306 damage and 300 MP damage to the target (level 20), 10% HP life drain and +300 MP for you. 30 s cooldown, no MP cost of its own. Specialty 3: a shield of 30% max HP for 30 s on use; specialty 4: a 3 s stun on hit.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+20% Skill Speed
- 2Lv 10+5% HP absorbed
- 3Lv 1530% of Max HP as Protective Shield for 30s on use
- 4Lv 20Stun for 3s on hit
Client tooltip at skill level 1:
Deals 1180-1180 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
Client tooltip at skill level 8:
Deals 2175-2175 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
Client tooltip at skill level 12:
Deals 2614-2614 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
Client tooltip at skill level 16:
Deals 2960-2960 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
Client tooltip at skill level 20:
Deals 3306-3306 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
Client tooltip at skill level 25:
Deals 3738-3738 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.

Summon: Ancient Spirit
Stigmalearned at Lv 22
- Damage
- 1,0821,9952,3982,7153,0333,4303,430 (Lv 25)
- Cooldown
- 90 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 20 m · 4 targets
Summons the Ancient Spirit for 30 s. Every time it uses its skill, you get Four Elements at once (a normal spirit gives 1 element per skill). The skill: a target within 20 m and up to 4 enemies within 4 m, 3,033 damage (level 20), 20 stagger; then the spirit hits with basic attacks and repeats the skill after every 7 (5 with specialty 3). 90 s cooldown, 200 MP, castable on the move; every skill level gives the spirit +2% Attack, Defense, Accuracy and Critical Hit. According to Korean guides it fights beside the normal spirit and takes your stats at the moment of the summon. Specialty 1: +10% spirit Attack; specialty 2: Spirit's Descent chance and damage ×1.5 for 30 s; specialty 4: +20% spirit stats.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+10% Ancient Spirit Attack
- 2Lv 10x1.5 [Spirit's Descent] activation chance and damage for 30s
- 3Lv 15Ancient Spirit uses skill after 5 basic attacks
- 4Lv 20+20% Ancient Spirit Stats
Client tooltip at skill level 1:
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 1082-1082 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 1995-1995 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 2398-2398 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 2715-2715 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 3033-3033 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 3430-3430 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage

Dismiss: Ancient Spirit
Chainfrom Summon: Ancient Spirit
- Damage
- 1,0821,9952,3982,7153,0333,4303,430 (Lv 25)
- Cooldown
- —
- MP
- —
- Stagger
- 20
- Range · targets
- 4 targets
Sends the Ancient Spirit back to the Spirit Realm. The description and numbers of this client entry are copied from Summon: Ancient Spirit, so the damage shown is not real: across 2,706 Korean and Taiwanese fights (the aion2t meter) a dismiss dealt no damage at all. Rotations do not use it except to take the spirit off the field, for example before a boss mechanic.
Client tooltip
Client tooltip at skill level 1:
Returns the Ancient Spirit to the Spirit Realm. The Ancient Spirit uses a skill on a target within 20m which deals 1082-1082 damage to up to 4 enemies. After using the skill, it continues fighting using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Returns the Ancient Spirit to the Spirit Realm. The Ancient Spirit uses a skill on a target within 20m which deals 1995-1995 damage to up to 4 enemies. After using the skill, it continues fighting using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Returns the Ancient Spirit to the Spirit Realm. The Ancient Spirit uses a skill on a target within 20m which deals 2398-2398 damage to up to 4 enemies. After using the skill, it continues fighting using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Returns the Ancient Spirit to the Spirit Realm. The Ancient Spirit uses a skill on a target within 20m which deals 2715-2715 damage to up to 4 enemies. After using the skill, it continues fighting using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Returns the Ancient Spirit to the Spirit Realm. The Ancient Spirit uses a skill on a target within 20m which deals 3033-3033 damage to up to 4 enemies. After using the skill, it continues fighting using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Returns the Ancient Spirit to the Spirit Realm. The Ancient Spirit uses a skill on a target within 20m which deals 3430-3430 damage to up to 4 enemies. After using the skill, it continues fighting using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage

Spirit Strike
Passivelearned at Lv 1
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+25% PvE / +12.5% PvP damage and +8% Perfect chance for you and your spirit (level 20). Enhance: Spirit's Benediction (specialty 2) multiplies the bonus by 1.5.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%.
Client tooltip at skill level 8:
Increases the caster's PvE Damage Boost by 13%, PvP Damage Boost by 6.5%, and Perfect Chance by 3.2%. Increases the Spirit's PvE Damage Boost by 13%, PvP Damage Boost by 6.5%, and Perfect Chance 3.2%.
Client tooltip at skill level 12:
Increases the caster's PvE Damage Boost by 17%, PvP Damage Boost by 8.5%, and Perfect Chance by 4.8%. Increases the Spirit's PvE Damage Boost by 17%, PvP Damage Boost by 8.5%, and Perfect Chance 4.8%.
Client tooltip at skill level 16:
Increases the caster's PvE Damage Boost by 21%, PvP Damage Boost by 10.5%, and Perfect Chance by 6.4%. Increases the Spirit's PvE Damage Boost by 21%, PvP Damage Boost by 10.5%, and Perfect Chance 6.4%.
Client tooltip at skill level 20:
Increases the caster's PvE Damage Boost by 25%, PvP Damage Boost by 12.5%, and Perfect Chance by 8%. Increases the Spirit's PvE Damage Boost by 25%, PvP Damage Boost by 12.5%, and Perfect Chance 8%.
Client tooltip at skill level 25:
Increases the caster's PvE Damage Boost by 30%, PvP Damage Boost by 15%, and Perfect Chance by 10%. Increases the Spirit's PvE Damage Boost by 30%, PvP Damage Boost by 15%, and Perfect Chance 10%.
Client tooltip at skill level 40:
Increases the caster's PvE Damage Boost by 45%, PvP Damage Boost by 22.5%, and Perfect Chance by 16%. Increases the Spirit's PvE Damage Boost by 45%, PvP Damage Boost by 22.5%, and Perfect Chance 16%.

Spirit Protection
Passivelearned at Lv 6
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+40% Defense for you and your spirit (level 20). This is the passive Command: Proxy specialty 3 strengthens (×1.5 while it lasts).
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Defense by 2% and Spirit's Defense by 2%.
Client tooltip at skill level 8:
Increases the caster's Defense by 16% and Spirit's Defense by 16%.
Client tooltip at skill level 12:
Increases the caster's Defense by 24% and Spirit's Defense by 24%.
Client tooltip at skill level 16:
Increases the caster's Defense by 32% and Spirit's Defense by 32%.
Client tooltip at skill level 20:
Increases the caster's Defense by 40% and Spirit's Defense by 40%.
Client tooltip at skill level 25:
Increases the caster's Defense by 50% and Spirit's Defense by 50%.
Client tooltip at skill level 40:
Increases the caster's Defense by 80% and Spirit's Defense by 80%.

Spirit's Descent
Passivelearned at Lv 9
- Damage
- 47189254309357411575
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
For 10 s after you summon a spirit (30 s for the Ancient Spirit), a 50% chance to deal another 357 damage on hit (level 20, at most once a second). Summon: Ancient Spirit (specialty 2) multiplies the chance and damage by 1.5 for 30 s.
Client tooltip
Client tooltip at skill level 1:
Has a 50% chance to deal 47-47 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Client tooltip at skill level 8:
Has a 50% chance to deal 189-189 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Client tooltip at skill level 12:
Has a 50% chance to deal 254-254 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Client tooltip at skill level 16:
Has a 50% chance to deal 309-309 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Client tooltip at skill level 20:
Has a 50% chance to deal 357-357 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Client tooltip at skill level 25:
Has a 50% chance to deal 411-411 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Client tooltip at skill level 40:
Has a 50% chance to deal 575-575 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s

Corrode
Passivelearned at Lv 11
- Damage
- 1244155336407258311,149
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+290 Critical Hit. A 50% chance to deal another 725 damage (level 20) on your own crit, at most once a second. A passive: not to be confused with the Jointstrike: Corrode stigma (16150000) and its Corrode debuff.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Critical Hit by 100, with a 50% chance to deal 124-124 damage on landing a Critical Hit. Cooldown: 1s
Client tooltip at skill level 8:
Increases the caster's Critical Hit by 170, with a 50% chance to deal 415-415 damage on landing a Critical Hit. Cooldown: 1s
Client tooltip at skill level 12:
Increases the caster's Critical Hit by 210, with a 50% chance to deal 533-533 damage on landing a Critical Hit. Cooldown: 1s
Client tooltip at skill level 16:
Increases the caster's Critical Hit by 250, with a 50% chance to deal 640-640 damage on landing a Critical Hit. Cooldown: 1s
Client tooltip at skill level 20:
Increases the caster's Critical Hit by 290, with a 50% chance to deal 725-725 damage on landing a Critical Hit. Cooldown: 1s
Client tooltip at skill level 25:
Increases the caster's Critical Hit by 340, with a 50% chance to deal 831-831 damage on landing a Critical Hit. Cooldown: 1s
Client tooltip at skill level 40:
Increases the caster's Critical Hit by 490, with a 50% chance to deal 1149-1149 damage on landing a Critical Hit. Cooldown: 1s

Spirit Revitalization
Passivelearned at Lv 13
- Damage
- —
- Cooldown
- 30 s
- MP
- —
- Stagger
- —
- Range · targets
- —
A 30% chance on hit to take 1 s off the spirit summon cooldowns (at most once a second). When your spirit drops to 50% HP or below, it heals the spirit for 50% of its max HP at once (at most once every 30 s).
Client tooltip
Client tooltip at skill level 1:
Has a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Client tooltip at skill level 8:
Has a 18% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 26% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Client tooltip at skill level 12:
Has a 22% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 34% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Client tooltip at skill level 16:
Has a 26% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 42% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Client tooltip at skill level 20:
Has a 30% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 50% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Client tooltip at skill level 25:
Has a 35% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 60% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Client tooltip at skill level 40:
Has a 50% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 90% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s

Mental Focus
Passivelearned at Lv 15
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+30% chance of mental status effects (such as fear) and +6% Double chance (level 20).
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%.
Client tooltip at skill level 8:
Increases the caster's Mental-type Chance(s) by 18% and Double Chance by 2.4%.
Client tooltip at skill level 12:
Increases the caster's Mental-type Chance(s) by 22% and Double Chance by 3.6%.
Client tooltip at skill level 16:
Increases the caster's Mental-type Chance(s) by 26% and Double Chance by 4.8%.
Client tooltip at skill level 20:
Increases the caster's Mental-type Chance(s) by 30% and Double Chance by 6%.
Client tooltip at skill level 25:
Increases the caster's Mental-type Chance(s) by 35% and Double Chance by 7.5%.
Client tooltip at skill level 40:
Increases the caster's Mental-type Chance(s) by 50% and Double Chance by 12%.

Consecutive Countercurrent
Passivelearned at Lv 17
- Damage
- 97224274317357406554
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A 50% chance to deal another 357 damage when you hit a target that is taking damage over time, at most once a second.
Client tooltip
Client tooltip at skill level 1:
Has a 50% chance to deal 97-97 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 8:
Has a 50% chance to deal 224-224 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 12:
Has a 50% chance to deal 274-274 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 16:
Has a 50% chance to deal 317-317 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 20:
Has a 50% chance to deal 357-357 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 25:
Has a 50% chance to deal 406-406 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Client tooltip at skill level 40:
Has a 50% chance to deal 554-554 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s

Spirit Communion
Passivelearned at Lv 21
- Damage
- —
- Healing
- 1824125416547408491,191
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+100 Accuracy. A 10% chance on hit to heal you and your spirit for 740–814 HP (level 20, at most once a second). Enhance: Spirit's Benediction (specialty 3) multiplies the chance and healing by 1.5.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 182-200 when landing an attack. Cooldown: 1s
Client tooltip at skill level 8:
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 412-453 when landing an attack. Cooldown: 1s
Client tooltip at skill level 12:
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 541-595 when landing an attack. Cooldown: 1s
Client tooltip at skill level 16:
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 654-719 when landing an attack. Cooldown: 1s
Client tooltip at skill level 20:
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 740-814 when landing an attack. Cooldown: 1s
Client tooltip at skill level 25:
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 849-934 when landing an attack. Cooldown: 1s
Client tooltip at skill level 40:
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 1191-1310 when landing an attack. Cooldown: 1s

Revitalization Contract
Passivelearned at Lv 23
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+55% status resistance. Hits on you while you are stunned, knocked down, airborne, frozen or feared add +10% resistance for 5 s, up to 10 stacks (at most once a second). At 10% HP or less it restores 54% of your max HP at once, at most once every 60 s.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 8:
Increases the caster's Status Effect Resist by 31%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 42% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 12:
Increases the caster's Status Effect Resist by 39%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 46% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 16:
Increases the caster's Status Effect Resist by 47%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 50% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 20:
Increases the caster's Status Effect Resist by 55%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 54% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 25:
Increases the caster's Status Effect Resist by 65%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 59% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 40:
Increases the caster's Status Effect Resist by 95%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 74% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

Element Unification
Passivelearned at Lv 25
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A spirit skill hit gives you and your spirit +3% critical damage for 10 s, up to 5 stacks (at most once a second).
Client tooltip
Client tooltip at skill level 1:
Increases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Client tooltip at skill level 8:
Increases Critical Damage Boost by 1.8% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Client tooltip at skill level 12:
Increases Critical Damage Boost by 2.2% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Client tooltip at skill level 16:
Increases Critical Damage Boost by 2.6% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Client tooltip at skill level 20:
Increases Critical Damage Boost by 3% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Client tooltip at skill level 25:
Increases Critical Damage Boost by 3.5% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Client tooltip at skill level 40:
Increases Critical Damage Boost by 5% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Nothing matches. Try the English name or a word from the effect, such as “knockdown”.
Seven client entries with max level 20 and no parent skill are left out: Magic Backflow, Spirit Protection (16160000, not the passive), Spirit Momentum, Elemental Replenishment, Continuous Impact, Extract Vitality and Soul Decimation. They are not in NCSOFT's guidebook, the patch notes or the 4,299 Korean and Taiwanese fights on aion2t. The service entries (Spiritmaster Weapon Equip, Dodge, Return: All Spirits, two Use Spirit Summon Skill entries, Elemental Fusion with max level 1) and 12 duplicate spirit hits are left out too. Five spirit hits (Fire Spirit: Rage Burst, Water Spirit: Ice Chain, Earth Spirit: Taunt, Wind Spirit: Gale, Ancient Spirit: Break) are part of the Jointstrike: Corrode stigma, so the database lists them under it. The Dismiss entries repeat the summon's text; their “damage” is a copy of the summon's, and a dismiss deals none in a fight.
Macros
How to set up the buttons
The ready-made macro sits next to the rotations: in the Boss tab, in the “Before skill level 16” and “Endgame” boxes, and once more under the PvE skill bar. This section explains how a macro works and gives the variants from Korean and English-language guides. The in-game macro: Settings → Key Settings → Gameplay → Macro to assign a key, then add entries in Skill → Macro. A macro entry is a key, not a single skill. Only the skill first in a key's stack (row 0 in the game) can be added, and that entry presses the whole stack: the first skill, and if it cannot fire, the 2nd, 3rd, 4th. While the macro key is held, the game presses the entries in turn and skips any that cannot fire. Use a 10 ms delay at up to 50 ping, 40 ms at 80+.
The main layout: 3 spirits (Inven 10286, Bbanghobbang, September 16, 2026)
- RMB



the only macro entry, 10 ms - 2



the spirit key: turbo, or often by hand - LMB
auto-attack, held the whole fight - E
in the mouse loop: fires by itself during a stagger
- The mouse loop (G Hub, as separate sequences): LMB down → macro key down → E down; while held, spirit key down, 2 ms, up; on release, everything up. In Razer Synapse the same without the delay; in ATK, 0–10 ms and the turbo as the last entry. The held keys have to be mouse buttons.
- Stigmas go on Ctrl + a key: without letting go of the loop, you press Ctrl, and the buff is not swallowed.
- The author's measurement with this macro: 6.47M DPS on a dummy with 3 spirits (928 hits a minute).
4 spirits: the dummy variant (Bbanghobbang, September 16; Storyteller, September 20)
- RMB



entry 1, 10 ms - 2



entry 2, 10 ms - 3
its own key, turbo
- The spirit key goes into the macro as the second entry (Water → Earth → Wind → Fire, ranged and melee spirits mixed so their skills are not lost), and the turbo is only on Elemental Fusion. For the author, 4 spirits gave 6.85M against 6.47M with three on the same gear; the best measurement is 7.53M with cheap potions (7.34M with turbo on both keys).
- Storyteller: 3 spirits 5.7–6.0M, 4 spirits 5.9–6.1M and over 1,000 hits a minute. His macro entry is the Dimensional Control → Corrode → Curse → Combustion stack.
- In real fights 4 spirits lose on average (the “Spirits and Elemental Fusion” tab), which is why this page defaults to 3.
Without a macro mouse (Geunpal, September 7; aLuckyRO, September 5)
- RMB



Geunpal: entry 1 - 2



Geunpal: entry 2, Elemental Fusion first in the stack - T



aLuckyRO: the T stack - 1



aLuckyRO: the spirit key
- Geunpal: LMB is Cold Shock, the right button is the in-game macro with two entries; buffs, the Ancient Spirit and a charged Destructive Attack by hand. “A mouse gets more, but this is more comfortable for me.”
- aLuckyRO (an early macro, 10 ms; 40–50 ms at 80–100+ ping): Flame Blessing (with Benediction under it) → Cold Shock → key 1 → key 1 → key T. Summon: Ancient Spirit and Destructive Attack by hand: in a macro the charge does not go through fully.
- Many Korean players see no big difference between the in-game macro, a mouse, and a mix of the two (Inven 9781, 10222; dcinside).
Check yourself on the dummy 
| Elemental Fusion / min (HIT) | What it means |
|---|---|
| 0 | Elemental Fusion does not fire: it is neither on the spirit key nor on a key of its own, or the spirit key is not being pressed |
| ≈ 17 | real Korean fights outside the top 10% (aion2t, September 17–28) |
| ≈ 36 | the median Korean boss fight (aion2t, September 18–28) |
| ≈ 53 | the Korean top 10% on real bosses |
| 51 | dummy, 3 spirits (Inven 10286) |
| 61–67 | dummy, 4 spirits (Inven 10286) |
Overall, 850–900 HIT a minute on a dummy is already fine; beyond that the loop and the uptime decide (Sha2co, August 13); with 4 spirits, ≈1,000.
Korean players use hardware mouse macros openly. Check the global version's rules yourself; according to Korean feedback, the in-game macro with LMB held gives almost as much.
Sources
Where the numbers come from
Skill data and patches
- Client data: the aion2.app simulator (level and specialty tables) and the skill pages on aion2.app/db/skills, client of September 18, 2026. Russian names from aion2.app/ru.
- NCSOFT's guidebook: Spiritmaster skills (article 6210, updated July 29): which skills can be used on the move. It still has the old wording, an element “per spirit summon”, where the newer client says “per spirit skill”.
- Korean patch notes (reposted on Inven): July 1 · July 8 · July 15 · July 22 · July 29 · August 12 · August 26 · September 2 · September 4 · September 9 · September 16 · September 23.
- Real fights: aion2t.com (DPS TOP), 4,299 recorded Spiritmaster fights in Korea and Taiwan: damage shares, hits a minute, stigmas, specialties, buff uptime, 3 against 4 spirits.
- vortexgaming.io: summaries of Korean videos. Their numbers were checked against the patch notes, because the summaries make mistakes (the September 2 change is called PvP although it is for PvE; the +20% Elemental Fusion change is missing the word “PvE”).
Rotations and player experience
- Inven, the Spiritmaster board: 3 and 4 spirits, macros and measurements (Bbanghobbang, September 16) · Badaai's layout, no. 1 on NotMeter (August 30) · PvE basics for beginners (Reksai-seopot) · beginner guide (Sha2co) · loop and macro (Sha2co) · a Razer layout (Yong-ju-ryong) · Aeni-chanyanghae's layout · macro measurements (Dapbyeonbot) · 3 against 4 spirits · the dummy after September 4 · the Ancient Spirit takes stats on the summon · Flame Blessing 25 against Benediction 25 · Destructive Attack 19 against 20 · Spirit Revitalization and cooldowns · level 25 stigma tooltips · PvP guide (Seonppang-pilseung-chaltteok) · PvP stigmas (Sujiro) · Magic Block in PvP (Dogumoeum) · a PvP assessment · NotMeter class figures, September 25.
- dcinside: the class structure and the Elemental Fusion internal delay · the double Elemental Fusion after August 26 · cancel timing · the Ancient Spirit and Elemental Fusion · turbo from 11 ms · the elemental share of damage.
- YouTube: Storyteller: Sanctuary 4, September 27, 3 against 4 spirits, September 20, build and specialties, September 7, rotation and macro, September 7 · Grobs: stream, September 26, stream, September 4 · Kanon: class overview, September 26 · MrRosaPony: PvE DPS ranking, September 26 · Grogn: on the class, September 26 · aLuckyRO: global version test, September 18, beginner guide, September 5 · Bbanghobbang: “the ceiling is 4 spirits”, September 16 · Deukgeun&Game: a 4-spirit macro, September 8 · Geunpal: settings after the patches, September 7.
The aion2.app data is dated September 18, 2026; the tooltip texts match the Korean ones after the changes of July 1 to August 12. The data has no fifth stigma specialties (level 25) and none of the PvE multipliers of Korean patches (Elemental Fusion +10% and +20%, Flame Blessing +50%, the passives +30%). On September 9 in Korea, the Destructive Attack joint attack started to come out at once, and Elemental Fusion stopped repeating during invulnerability. If the global version gets these changes, the in-game tooltip numbers for these skills will differ from this page.
Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app. Calculations use base damage from the client data with crits counted, without character stats.