Aion 2 · Sorcerer · class codex

Sorcerer codex

All 41 skills of the class, read out of the game client (damage at every skill level, cooldowns, MP, stagger, specialties), and scenarios with the numbers behind them: boss, Hellfire windows and charge, AoE farming, PvP, and levelling.

  • Game client · September 18, 2026
  • 12 actives
  • 6 chains
  • 13 stigmas
  • 10 passives
  • Names as in the English client
Hellfire≈23%

of the damage comes from Hellfire: on a Korean training dummy on September 22, 2026 it showed 28 hits in the HIT column, which is 14 full charges a minute. In real fights the top 10% of Korean Sorcerers get 21.6% from it; the rest get less, because their Hellfire goes out half as often (aion2t).

Bittercold WindFire WallCold Storm≈41%

of the damage comes from the fields: Bittercold Wind, Fire Wall and Cold Storm (the dummy of September 22: 16.1 + 15.3 + 9.4%). They hit at the target's spot, so the boss has to stand in the field, and Fire Wall and Cold Storm cannot be cast on the move either.

Fire MarkBlaze20 → 100%

is the chance that a Fire hit applies Fire Mark: 20% in the client data, 100% in Korea since the patch of September 16. Blaze (≈14% of the damage) depends on the mark: now it hits on cooldown, and the top 10% of Korean players land it 57 times a minute instead of 52 (aion2t).

How to read the numbers

  • Skill level (1–40) is not your character level. Up to 10 it is bought with skill points (1+1+1+2+2+2+4+4+4 = 21 points per skill); past that it comes from Daevanion nodes, gear and arcana. Every level bought with points also needs three more character levels: Hellfire, learned at 14, reaches skill level 8 only at character level 32. Stigmas level with shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20. In the client data the Sorcerer's stigmas go up to level 25, and levels 21–25 have no shard price (in Korea 25 is the ceiling).
  • Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For Hellfire that is 1 +30% Skill Speed · 2 Fire Damage over Time for 10s on hit · 3 Changes to mobile skill · 4 Ignores Block and Evasion and lands as Multi-Hit · 5 -15s cooldown.
  • Stigmas have four specialties in the client data (levels 5, 10, 15 and 20), and every unlocked one works at the same time. The fifth (level 25) shows in the in-game tooltip; aion2.app does not have it.
  • Fire Mark. In the client data the Fire Mark passive has a 20% chance to put the mark on a target for 5 s when a Fire attack hits; a marked target has a 20% chance to take another 674 damage (level 20) from a Fire hit. Blaze hits only a marked target, and Flame Arrow specialty 4 (level 12) applies the mark with the Pyroclasm hit. In Korea since September 16 every Fire hit applies the mark (100%), Blaze no longer removes it, and Flame Arrow specialty 4 was replaced by +5% Fire damage for 10 s after Pyroclasm.
  • Fire and Water. Fire damage comes from the Flame Arrow chain, Firestorm, Blaze, Hellfire, Flame Scattershot, Delayed Explosion, Fire Wall and Divine Burst; Water damage from Ice Chain, Winter's Shackles, Bittercold Wind, Frost, Frost Burst, Cold Storm, Glacial Smite and Soul Freeze; Lumiel's Space and Assault Bombardment have no element. Element Enhancement gives +20% Fire and Water Attack at once, and Curse: Tree lowers the enemy's Fire resistance by 20%.
  • Frost. Frost freezes the target for 3 s on a 50% chance (100% on NPCs), and only then does Frost Burst fire; against targets immune to crowd control (bosses), Frost Burst fires by itself on a 7% chance. Slowed targets trigger the Cold Snap passive: a 50% chance of another 330 damage (level 20).
  • Fields. Bittercold Wind (2 s), Fire Wall (a wall for 3 s) and Cold Storm (7 s) are invisible summons at the target's spot: they hit several times, and Fire Wall and Cold Storm also apply Embers (1,819 every second) and Frostbite (1,323 every second) for 10 s (level 20). In Combat Analysis one cast of a field is dozens of hits, so the base damage in the tooltip cannot be compared 1:1 with a single hit.
  • Damage is the base number from the client at that skill level. Hellfire has two numbers: charge 1 is 5,170 and a full charge (3) is 15,510 at level 20, so ×3. The in-game tooltip already includes your character's Attack, so its numbers are several times higher. The base compares skills on equal stats; it is not the damage you will see in a fight.
  • A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities. Multi-Hit is not counted: the client does not say how much the second hit adds.
  • Icons are from the game client through aion2.app.

Terms on this page

Fire · Water damage
damage of that element
Fire · Water Attack
attack of that element (Element Enhancement)
Fire Mark
the mark without which Blaze does not hit
Frost
both the skill and the frozen status
Slow · Root
slower movement · the target cannot move
Seal · Polymorph
the target cannot cast · turned into a tree
Stun · Knockdown · Airborne
cannot act · on the ground · thrown into the air
Knock Back · Pull
pushed away · pulled in
Embers · Frostbite
damage every second from Fire Wall · Cold Storm, more if the target moves
Summon
a summon at the target's spot; here, the fields: Bittercold Wind, Fire Wall, Cold Storm
Charge Levels
Hellfire charges up to 3 while you hold the key
Damage Taken
damage the target takes (Delayed Explosion: +15% from you)
Magic Displacement
part of the damage goes to MP (Arctic Armor, while MP is at 50% or more)
Impact · Ailment · Mental-type
the three families of statuses
Incapacitated Immunity
immune to crowd control (bosses)
Stagger Gauge
the bar a party breaks; Stagger is the staggered state
Chain Skill
the next hit on the same key
Specialty
one of a skill's five upgrades
Cooldown
CD in compact tables
Skill Speed · Combat Speed
a skill's animation speed · attack speed
Mobile skill
usable on the move
Critical Hit · Double · Perfect
crit · a ×2 hit · a max-roll hit
Multi-Hit
a second hit on the same press
Damage Boost · Tolerance
more damage dealt · less damage taken
Tenacity
the status immunity after Defiance
Combat Analysis
the in-game DPS meter, Ctrl + X

Rotations

What to press, and why

Numbers are at the recommended skill levels (mostly 20; stigmas 20–25): Hellfire at full charge, an always-crit hit ×1.5, a normal hit ×1.3 (60% crit). Buffs, your character's Attack and the PvE multipliers of Korean patches are not counted, so the shares here do not match the DPS meter; those come from Korean measurements.

Boss · DPS

A Sorcerer's boss damage is Hellfire (≈23%), three fields (Bittercold Wind, Fire Wall and Cold Storm, ≈41% together) and Blaze (≈14%). The main Korean cycle, since August, is three buttons held at once (after September 16, with a one-entry macro): the auto-attack on LMB, a macro on the Bittercold Wind › Blaze › Firestorm › Wish stack, and the Delayed Explosion › Hellfire line on RMB; the fields go by hand when the boss stands still. All the damage comes from 20 m, but most of the strong skills are cast standing still.

The client data of September 18, 2026 matches the Korean version between August 26 and September 16. On September 16 Korea made every Fire hit apply Fire Mark (it was 20%), Blaze stopped removing the mark, and Flame Arrow specialty 4 now gives +5% Fire damage for 10 s after Pyroclasm instead of the mark. The fifth stigma specialties (level 25) are not in the data. In the English client in DankRNG's video (September 25), Flame Arrow specialty 4 already has the new text, so the global version looks set to start in the post-September 16 state (not confirmed).

Before level 16: Hellfire on a 45 s cooldown

How a Sorcerer plays at the start of the global version: skills at 8–12, stigmas at 1–5. The fifth specialties open only at 16: Hellfire (−15 s cooldown), Firestorm (up to +75%), Blaze (−3 s on the Wish cooldown), Wish of Concentration (−10 s on all cooldowns), Flame Arrow (Pyroclasm resets the Blaze cooldown) and Flame Scattershot (−1 s on all cooldowns). Firestorm specialty 4 (−2 s on the Hellfire cooldown per fireball) opens at 12.

  1. Element EnhancementDelayed Explosionstigmas Lv 1–5
  2. Hellfirefull charge · 45 s cooldown
  3. Fire WallCold Stormfields
  4. Bittercold Windfield · root
  5. Blazeonly on Fire Mark
  6. Firestorm250 MP
  7. Flame ArrowBurstPyroclasm↻ LMB in between
  1. Hellfire (from level 14): hold it to a full charge, 9,434 base at level 8 (charge 1 is only 3,144) on up to 4 targets within 4 m. 45 s cooldown, 200 MP. Specialty 1 is +30% Skill Speed, so the charge fills faster. Without Firestorm specialty 4, Hellfire goes out once every 45 s.
  2. Bittercold Wind (from level 3): a field for 2 s (+1 s with specialty 1), 1,372 base at level 8 on up to 4 enemies, a 60% root for 3 s (100% on NPCs). 15 s cooldown, 150 MP.
  3. Blaze (from level 4): 1,141 base at level 8 and +100 MP, but only on a target with Fire Mark. In the client data 20% of Fire hits apply the mark; with Flame Arrow specialty 4 (level 12) every Pyroclasm does too. 5 s cooldown, no MP; specialty 3 adds delayed damage after 3 s.
  4. Firestorm: 983 base at level 8, 5 s cooldown, 250 MP, the most expensive active skill in the class. From level 12, specialty 4 takes 2 s off the Hellfire cooldown for every fireball (in Combat Analysis one Firestorm cast is 5 hits; berdugz calls it “Hellfire −10 s”): that is where the Hellfire cycle starts.
  5. Winter's Shackles (from level 8): 1,089 base on 4 targets; specialty 3 gives +20% PvE damage for 5 s. 45 s cooldown.
  6. Wish of Concentration (from level 12): +10% Attack and +100 Accuracy for 13.5 s at level 8 (20 s at level 20), 60 s cooldown; specialty 2 adds another +10% Attack.
  7. Stigmas at 1–5: Element Enhancement (+20% Fire and Water Attack for 12 s at level 5), Delayed Explosion (the target takes +15% damage from you for 4 s), Fire Wall and Cold Storm.
  8. The rest of the time, Flame Arrow (LMB): the Burst › Pyroclasm chain, +100 / +100 / +120 MP.

Keys while skills are below level 16 · PvE bar

  1. Q
    1. 1stElement Enhancement
    2. 2ndFire Wall
    3. 3rdCold Storm

    Element Enhancement first; the next presses put Fire Wall and Cold Storm under the boss

  2. RMB
    1. 1stDelayed Explosion
    2. 2ndHellfire
    3. 3rdWinter's Shacklesspecialty 4: Winter's Illusion
    4. 4thFlame Scattershot

    hold it: Delayed Explosion, then a full Hellfire, which comes back only every 45 s without Firestorm specialty 4; Winter's Shackles when it is back

  3. E
    1. 1stBittercold Wind
    2. 2ndBlaze
    3. 3rdFirestorm
    4. 4thWish of Concentration

    through the held macro key: Bittercold Wind, Blaze on Fire Mark, Firestorm; Wish joins from character level 12

  4. LMB
    1. Flame ArrowBurstPyroclasm

    held in between: your mana

Check yourself in Combat Analysis: Hellfire goes out 1–2 times a minute while you lack Firestorm specialty 4 (the HIT column shows twice that: one cast is 2 hits); Bittercold Wind up to 4 casts; Blaze and Firestorm up to 12, if the target has Fire Mark and you have the mana.

Mana at the start: Firestorm costs 250 a cast, Hellfire 200, Winter's Shackles 200, Bittercold Wind 150, and Fire Wall, Cold Storm and Delayed Explosion 200 each (Element Enhancement is free). It comes back from the auto-attack (+100 / +100 / +120), Blaze (+100) and the Absorb Essence passive (from level 13: +60 MP a hit at level 8, at most once a second). Below 25% MP, the +20% PvE damage from Grace of Enhancement (from level 21) switches off, so do not run mana down to zero.

The macro for this rotation

  1. 1Bittercold WindE

One entry, the E key: Bittercold Wind › Blaze › Firestorm (from character level 12 Wish of Concentration joins as the last in the stack). Delay 10 ms (40 ms at 80+ ping), skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB; charge Hellfire separately by holding RMB. What sits where: the skill bar layout.

Endgame: Hellfire at level 20 · 1·4·5, 14 full charges a minute

Keys for this rotation, in the order you use them · PvE bar

  1. 5
    1. Steel Barrier

    before the pull: a 60 s shield; keep it up the whole fight

  2. Q
    1. 1stElement Enhancement
    2. 2ndFire Wall
    3. 3rdCold Storm

    Element Enhancement first; Fire Wall and Cold Storm the moment the boss stands still

  3. RMB
    1. 1stDelayed Explosion
    2. 2ndHellfire
    3. 3rdWinter's Shacklesspecialty 4: Winter's Illusion
    4. 4thFlame Scattershot

    hold it: Delayed Explosion, a full Hellfire right after, Winter's Shackles; Flame Scattershot between Hellfires in a stagger phase

  4. E
    1. 1stBittercold Wind
    2. 2ndBlaze
    3. 3rdFirestorm
    4. 4thWish of Concentration

    do not press E itself: hold your macro key, which fires this stack (Wish when the rest is on cooldown)

  5. LMB
    1. Flame ArrowBurstPyroclasm

    hold it the whole fight: your mana

  6. 6
    1. Arctic Armor

    by hand, for a dangerous attack

  7. 2
    1. 1stFrost
    2. 2ndFrost Burst

    only to heal: Frost Burst's 7% life drain (specialty 1) after its 7% proc on the boss; Frost fires instead while it is ready

  8. Space
    1. Defiancespecialty 1: Curse: Old Tree

    when you are controlled

The opener

  1. Element Enhancement+30% Attack
  2. Delayed Explosion+25% damage · 4 s
  3. Hellfirefull charge
  4. Fire WallCold Stormfields
  5. Bittercold WindBlazeFirestormWish of Concentration↻ macro
  6. Flame ArrowBurstPyroclasm↻ LMB
  7. Flame Scattershotin a stagger phase
  • Hellfire Lv 20 · 1·4·5
  • Blaze Lv 20 · 3·4·5
  • Firestorm Lv 20 · 2·4·5
  • Bittercold Wind Lv 20 · 1·2·4
  • Wish of Concentration Lv 20 · 2·4·5
  • Flame Arrow Lv 16–20 · 4·5 (+3)
  • Winter's Shackles Lv 16 · 3·5
  • Flame Scattershot Lv 16 · 4·5
  • Element Enhancement Lv 25
  • Fire Wall Lv 25
  • Delayed Explosion Lv 20–25
  • Cold Storm Lv 20–25
  • Robe of Flame passive → 36

The endgame macro (Inven, Ppanghoppang, September 22, 2026)

  1. 1Bittercold WindE
  • One entry, the E key: Bittercold Wind › Blaze › Firestorm › Wish of Concentration (first to last in the stack), 10 ms Delay, skill queueing on. You hold at the same time LMB (the auto-attack), RMB (the Hellfire line) and the macro key; Korean players call it “the three held”.
  • RMB is Delayed Explosion › Hellfire › Winter's Shackles › Flame Scattershot: the held key throws Delayed Explosion as soon as it is back, charges Hellfire to full right after, and in a stagger phase Flame Scattershot hits between Hellfires.
  • Q is Element Enhancement › Fire Wall › Cold Storm: by hand, when the boss stands still. It works in the macro too, but gives fewer hits (Ppanghoppang); AX puts it in as the second entry.
  • More than one entry means fewer hits in each: on a Sorcerer this shows more than on any other class (Ppanghoppang). Without a macro mouse: LMB, RMB and a side button with the macro, all held; it works if the mouse registers three presses at once.

The opener step by step

  1. 0.0 s
    buffsElement Enhancement+20% Fire and Water Attack (+10% specialty 4) for 20 s (Lv 20; 22.5 s at Lv 25) · 60 s cooldown · no MP

    First: everything after it hits with Fire or Water. Specialty 2 multiplies Robe of Flame by 1.5, specialty 3 Grace of Enhancement by 1.5. The fifth specialty (Lv 25), by Korean tooltips, adds another +7% Double, which is why it is the first stigma taken to 25.

  2. ~0.4 s
    windowDelayed Explosion3,127 after 4 s (Lv 20) · the whole time the target takes +15% damage from you (+10% specialty 4) · 30 − 10 s cooldown (specialty 2)

    Hellfire has to land within those 4 s. In the RMB stack Delayed Explosion is first and Hellfire second: the held key throws the explosion and charges Hellfire right after.

  3. ~0.6 s
    chargeHellfire · full charge15,510 on up to 4 targets within 4 m (Lv 20; charge 1 is 5,170) · 45 − 15 s cooldown (specialty 5) · 200 MP

    Korean players call it the Sorcerer itself. On real bosses about 90% of casts are fully charged, and the top 10% charge it fully almost every time (98–99%, aion2t). Korean players never drop specialty 1 (+30% Skill Speed); specialty 4 ignores Block and Evasion and lands as Multi-Hit. Do not put it in the in-game macro: the macro fires Hellfire without a charge (berdugz: about 5 thousand against about 35 thousand at full charge).

  4. ~3 s
    fieldFire Wall3,639 + Embers 1,819 every second for 10 s (+10 s specialty 4) on up to 4 targets in a 1 × 10 m wall (Lv 20) · wall 3 s · 60 s cooldown

    Cast standing still: the boss has to stand in the wall. Renew the field when about 3 s of Embers are left, but Hellfire first (Sinsa, September 17).

  5. ~3.6 s
    fieldCold Storm2,647 + Frostbite 1,323 every second for 10 s (+10 s specialty 4) · field 7 s · 60 s cooldown

    Also cast standing still. A bug in Korea: with several Sorcerers on a boss, only the highest-level Cold Storm hits, so agree on levels (Sinsa, September 17; Inven 17350).

  6. then
    macroMacro: Bittercold Wind › Blaze › Firestorm › Wish3,135 · 2,608 · 2,515 (Lv 20) · Wish: +20% Attack, +10% Combat Speed, −10 s on all cooldowns

    The held macro key throws Bittercold Wind as soon as it is back, then Blaze (on Fire Mark), then Firestorm (specialty 4: −2 s on the Hellfire cooldown per fireball). Wish is last in the stack: it goes out when the main skills are on cooldown, and its −10 s brings back Delayed Explosion, Hellfire and Bittercold Wind at once. Blaze with specialty 5 takes 3 s off the Wish cooldown per hit.

  7. always
    manaFlame Arrow › Burst › Pyroclasm848 / 942 / 1,096 (Lv 20) · +100 / +100 / +120 MP

    Hold LMB together with the macro: the auto-attack is your main source of mana. Specialty 5: Pyroclasm resets the Blaze cooldown. Specialty 4 in the client data applies Fire Mark with the Pyroclasm hit; in Korea since September 16 it gives +5% Fire damage for 10 s after Pyroclasm.

  8. stagger
    staggerFlame Scattershot1,149, only on a staggered target · specialty 5: −1 s on all cooldowns per hit

    While the boss is staggered the auto-attack does not work, and Flame Scattershot takes its place. Last in the RMB stack, it fires whenever Delayed Explosion, Hellfire and Winter's Shackles cannot, so it hits between Hellfires and cuts their animation: 2 Hellfires per stagger phase reliably, 3 if you got Wish in (Ppanghoppang, September 22).

The first 30 seconds on a timeline

Presses
Element EnhancementDelayed ExplosionHellfireFire WallCold StormBittercold WindBlazeFirestormWish of ConcentrationHellfireWinter's ShacklesHellfireDelayed ExplosionHellfireHellfireDelayed ExplosionHellfireHellfire
Element Enhancement: +30% Fire and Water Attack
22.5 s (Lv 25)
Delayed Explosion: +25% damage from you
4 s4 s4 s
Wish: +20% Attack, +10% Combat Speed
20 s
Winter's Shackles, specialty 3: +20% PvE
5 s
Fire Wall: Embers on the boss
20 s
Cold Storm: Frostbite on the boss
20 s
Hellfire · full charge
7×
Element Enhancement for the first 22.5 s (Lv 25); the next one after 34.2 s (43% cooldown stat)Hellfire in 30 s: 7, one every ≈4.3 s, as on the Korean dummy (28 hits = 14 casts a minute)

A 43% cooldown stat is the Korean standard: Delayed Explosion comes back after 11.4 s, Element Enhancement after 34.2 s, Wish after 24.2 s (its −10 s applies to itself too). Hellfire on the timeline goes out every ≈4.3 s, as on the Korean dummy: Firestorm, Wish and Flame Scattershot keep its cooldown down.

After the opener: priority

  1. Hellfire the moment it is ready, and always after Delayed Explosion: the RMB line does this by itself. If Hellfire and the fields are ready together, Hellfire first (a Korean checklist, Inven 16734).
  2. Fire Wall and Cold Storm the moment the boss stops; Element Enhancement on cooldown, before Hellfire.
  3. The macro (E) throws Bittercold Wind, Blaze, Firestorm and Wish of Concentration by itself; the main thing is not to let go of the keys.
  4. In a stagger phase, the same three held: Flame Scattershot comes out by itself. For as many Hellfires as possible, hold only RMB (Ppanghoppang).
  5. Survival: keep Steel Barrier up all the time, Arctic Armor for dangerous attacks, by hand rather than from the macro; Frost Burst with specialty 1 gives 7% life drain when you need it.

Mana

  • The auto-attack: +100 / +100 / +120 MP · Blaze: +100 · the Absorb Essence passive: +120 MP a hit, once a second (Lv 20).
  • Firestorm −250 · Hellfire −200 · Bittercold Wind −150 · Winter's Shackles −200 · Wish of Concentration −100 · Fire Wall, Cold Storm, Delayed Explosion −200 each.
  • Thresholds: at 25% MP or more, Grace of Enhancement gives +20% PvE damage; at 50% or more, Robe of Earth gives +200 Critical Hit and Arctic Armor gives Magic Displacement.

On the dummy of September 22 the auto-attack (21 + 21 + 18 hits) returns about 6,360 MP a minute and Absorb Essence up to 7,200, while 14 Hellfires take 2,800. Mana runs short only when you trade hits with Arctic Armor up: Korean players with a cooldown gear set and Arctic Armor drink blue potions (Inven 16161).

The Korean DPS meter: hits a minute (HIT) · share of damage

SkillDummy
Sep 22
Top 10%
Sep 17–28
Everyone
Sep 17–28
Top 10%
Sep 10–15
Sanctuary
top 10%
DPS5.66M2.18M394K1.67M1.02M
Hellfire28 · 22.7%22.9 · 21.6%13.1 · 18.6%21.4 · 22.1%13.9 · 22.3%
Bittercold Wind361 · 16.1%275 · 12.9%143 · 10.8%250 · 12.9%191 · 13.7%
Fire Wall156 · 15.3%134 · 15.3%82 · 15.6%119 · 14.5%69 · 14.3%
Cold Storm100 · 9.4%84 · 8.9%48 · 8.2%79 · 9%38 · 8%
Blaze63 · 14.4%57 · 14.5%34 · 13.8%52 · 13.8%30 · 14.1%
Firestorm125 · 9.5%103 · 9.5%73 · 9.8%98 · 9.7%58 · 10.1%
Auto-attack60 · 6.4%55 · 6.5%46 · 7.6%53 · 6.7%29 · 5.7%

The first column is the dummy: 1 minute, the in-game Combat Analysis (1,017 hits a minute; Winter's Shackles adds another 1.7%, the rest ≈4.6%: Fire Mark, Grace of Enhancement, Cold Snap and Vitality Evaporation procs, Delayed Explosion). Hellfire is 2 hits per cast, the fields dozens of hits per cast. The other columns are real bosses from the third-party meter aion2t, medians (expeditions and transcendence, fights of 45 s or longer): the top 10% of Korean Sorcerers (from 1.32M DPS, 73 fights) land Hellfire twice as often as the rest (718 fights); September 10–15 is before the patch of September 16; the sanctuary and raids are 13 fights. Other dummy measurements: 6.5M → 6.7–6.8M after the Flame Arrow specialty 4 change on September 16 (Inven 17347); 5.19M → 5.44M from switching a crit gear set for a cooldown set and the thousand-hit macro (Inven 16743).

Your role in a party: a Sorcerer is pure damage with no party buffs, since Delayed Explosion, Winter's Shackles and Element Enhancement work only on you. It needs a Chanter (Combat Speed) and classes with synergies: Templar, Gladiator, Cleric. For Sanctuary 4, Korean players consider 4 melee and 6 ranged the best party, and the Sorcerer and the Spiritmaster share first and second place in clear statistics (Inven 17139, September 10). Before September 16, two Sorcerers in a party got in each other's way (the other's Blaze removed Fire Mark, and one lost about 20%); since September 16 that is gone. In MrRosaPony's ranking from real fights of the top 10% in Korea and Taiwan (September 26), the Sorcerer is the second PvE class (106.4) after the Assassin.

Windows and charge

Two questions decide a Sorcerer's damage: how many full Hellfires you fit into a minute, and how many multipliers you stack on them. Hellfire has a 45 s cooldown, but five things cut it, which is why it goes out 14 times a minute on the Korean dummy. The multipliers are Delayed Explosion, Element Enhancement, Wish of Concentration and Winter's Shackles; in a stagger phase Flame Scattershot lets you fit in 2–3 Hellfires.

Keys for this rotation, in the order you use them · PvE bar

  1. Q
    1. 1stElement Enhancement
    2. 2ndFire Wall
    3. 3rdCold Storm

    Element Enhancement before the window opens

  2. RMB
    1. 1stDelayed Explosion
    2. 2ndHellfire
    3. 3rdWinter's Shacklesspecialty 4: Winter's Illusion
    4. 4thFlame Scattershot

    held: Delayed Explosion, then a full Hellfire inside its 4 s; Winter's Shackles for +20% PvE; Flame Scattershot in a stagger phase

  3. E
    1. 1stBittercold Wind
    2. 2ndBlaze
    3. 3rdFirestorm
    4. 4thWish of Concentration

    through the macro: Blaze takes 3 s off Wish per hit, each Firestorm fireball 2 s off Hellfire, Wish 10 s off everything

  4. LMB
    1. Flame ArrowBurstPyroclasm

    held: Pyroclasm resets the Blaze cooldown (specialty 5)

The window

  1. Element Enhancement+30% Attack
  2. Delayed Explosion+25% · 4 s
  3. Hellfirefull charge
  4. Winter's Shackles+20% PvE · 5 s
  5. Wish of Concentration−10 s on all cooldowns
  6. Hellfire↻ again
  7. Flame Scattershotin a stagger phase · −1 s
  1. charge
    chargeHellfirehold the key: charge 1 is 5,170, full (3) is 15,510 on up to 4 targets (Lv 20), so ×3 · 20–35 stagger

    About 90% of casts are fully charged on real Korean bosses, 98–99% among the top 10% (aion2t). Specialty 1 (+30% Skill Speed) speeds up the charge; specialty 3 lets you charge on the move, and Korean players take it in Sanctuary 4 and on first attempts instead of specialty 4 or 5.

  2. cooldown
    cooldownWhat cuts the Hellfire cooldown45 s · −15 s (specialty 5, Lv 16) · −2 s per Firestorm fireball (specialty 4, Lv 12; a cast is 5 hits in Combat Analysis) · −10 s from Wish (specialty 5) · −1 s per Flame Scattershot hit in a stagger phase (specialty 5) · the cooldown stat (the Korean standard is 43%)

    Blaze with specialty 5 takes 3 s off the Wish cooldown per hit, and Pyroclasm with Flame Arrow specialty 5 resets the Blaze cooldown, which is why Korean players call Wish the engine of the cycle. Players write that Hellfire specialty 5 actually gives −10 s, not −15 (Inven 17367, not confirmed); Sinsa had the same 28 hits on the dummy without it.

  3. window
    +25%Delayed Explosion3,127 after 4 s · the target takes +15% (+10% specialty 4) damage from you · 30 − 10 s cooldown

    Everything that lands in those 4 s hits harder, so Hellfire goes into this window. Since August 26 the fields get the bonus too (before, they did not). Two Sorcerers on one boss: in July only the later explosion gave the bonus (Inven 15716); whether that was fixed is not confirmed.

  4. window
    attackElement Enhancement+20% (+10% specialty 4) Fire and Water Attack · 20 s (Lv 20), 22.5 s (Lv 25) · 60 s cooldown

    The only buff that raises both elements; specialty 2 multiplies Robe of Flame by 1.5, which is why Robe of Flame became the main passive (August 26).

  5. window
    attackWish of Concentration+10% (+10% specialty 2) Attack, +100 Accuracy, +10% Combat Speed (specialty 4) for 20 s · −10 s on all cooldowns (specialty 5)

    On September 16 a general fix stopped Wish from shortening its own cooldown: minus 82 hits and 0.3M DPS on the dummy (Inven 17256); emergency maintenance the same day put it back. Wish in the macro gave Korean players more damage than by hand (dcinside); Sinsa, with a Chanter in the party, presses it by hand right after Bittercold Wind and Firestorm.

  6. window
    +20% PvEWinter's Shackles2,083 on 4 targets · specialty 3: +20% PvE damage for you for 5 s · 45 s cooldown (−15 s specialty 5)

    Korean players keep it third in the Hellfire stack on RMB (Ppanghoppang) or as the second macro entry (Sinsa): the buff has to cover the next Hellfires.

  7. stagger
    cancelFlame Scattershot1,149, only on a staggered target · specialty 5: −1 s on all cooldowns per hit · specialty 4: Multi-Hit

    In a stagger phase the auto-attack switches off and Flame Scattershot takes its place. Last in the held RMB stack, it fires whenever Hellfire is not ready, so it hits between Hellfires and cuts their recovery (what Korean players call the Flame Scattershot cancel): 2 Hellfires per stagger phase, 3 with Wish.

Window uptime (Lv 20–25, 43% cooldown stat)

EffectCDLastsWorked outKorea
Element Enhancement: +30% Fire and Water Attack (Lv 25)34.2 s22.5 s66%56%
Wish of Concentration: +20% Attack, +10% Combat Speed24.2 s20 s83%36%
Delayed Explosion: +25% damage from you on the target11.4 s4 s35%45%
Winter's Shackles, specialty 3: +20% PvE damage17.1 s5 s29%50%
Fire Wall: Embers on the target34.2 s20 s58%64%
Cold Storm: Frostbite on the target34.2 s20 s58%75%

“Worked out” counts only cooldown × (1 − cooldown stat) and the specialties on the skill's own cooldown (Delayed Explosion −10 s, Winter's Shackles −15 s, Wish −10 s on itself); Wish, Blaze and Flame Scattershot cut cooldowns further still. “Korea” is the median of the top 10% on real bosses, September 17–28 (aion2t): there the boss moves, and the meter undercounts effects that are refreshed (in Taiwan, in the same top 10%, Wish is at 85%).

Fields and position

  • Bittercold Wind, Fire Wall and Cold Storm are summons at the target's spot: the boss has to stand in the field. Among the top 10% of Korean players Fire Wall gives 132 hits a minute on real bosses; among the rest, 70 (aion2t).
  • On the move, according to NCSOFT's guidebook, you can use the auto-attack, Ice Chain, Firestorm, Blaze, Frost, Wish, Delayed Explosion and the buff stigmas. Hellfire, Bittercold Wind, Winter's Shackles, Frost Burst and Flame Scattershot only with the “usable on the move” specialty; Fire Wall and Cold Storm never.
  • A Dodge while charging Hellfire, or during Fire Wall, Cold Storm, Bittercold Wind or Flame Arrow, cancels the skill.
  • Sanctuary 4 and first attempts: Hellfire specialty 3 (on the move) instead of 4 (Ppanghoppang; Inven 17155, 17160) or instead of 5 (Sinsa). Bittercold Wind specialty 2 and Winter's Shackles specialty 1 are on the move too.
  • Not confirmed, but Korean players write that the fields do not get the front/back damage bonus, so those stats give a Sorcerer less than other classes.

Combat Speed and the cooldown stat

  • A 43% cooldown stat is the Korean standard (the “Fantasy” cooldown gear set), and the macros are tuned to it: going from 43.4 to 43.6% made Bittercold Wind start getting “eaten”, minus 100 hits (Inven 17484).
  • Combat Speed: Kkakku recommends 114% or more with buffs; 91.6% in town, 111.6% with a cheap scroll and Wish, 116.6% with a better scroll, 121.6% with the best (Inven 15785). A Korean checklist: at 112% you still get 26 Hellfire hits (Inven 16734). The next threshold is about 120–121% (Inven 16161).
  • Too much is bad as well: at 123.6% the held macro broke down, 1,040 → 920 hits, because the Hellfire line started running ahead (Inven 16182).
  • A cooldown set or a Double set depends on the party: with only a Chanter, Double; with a Cleric or both, cooldown (Inven 16161). A weak computer also cuts hits: 960 → 1,000 hits after switching to a more powerful one (Inven 17412).

AoE · farming

Almost everything a Sorcerer has hits up to 4 targets within 4 m of the target: Hellfire, Bittercold Wind, Ice Chain › Cold Wave, Winter's Shackles, Frost and Frost Burst; Fire Wall hits up to 4 enemies in a 1 × 10 m wall. The Bittercold Wind root and the Frost freeze are 100% on NPCs, so the pack stays in place while the fields burn. The numbers below are the level 20 base × 4 targets, without crits.

Keys for this rotation, in the order you use them · PvE bar

  1. E
    1. 1stBittercold Wind
    2. 2ndBlaze
    3. 3rdFirestorm
    4. 4thWish of Concentration

    Bittercold Wind first: the root holds the pack, specialty 3 pulls it together

  2. 2
    1. 1stFrost
    2. 2ndFrost Burst

    Frost on the target, then again for Frost Burst around it

  3. RMB
    1. 1stDelayed Explosion
    2. 2ndHellfire
    3. 3rdWinter's Shacklesspecialty 4: Winter's Illusion
    4. 4thFlame Scattershot

    hold: Delayed Explosion if it is ready, a full Hellfire on the rooted pack, then Winter's Shackles

  4. Q
    1. 1stElement Enhancement
    2. 2ndFire Wall
    3. 3rdCold Storm

    Fire Wall and Cold Storm on a pack that lives a few seconds; Element Enhancement goes first if it is ready

  5. 1
    1. Ice ChainCold Wave

    Ice Chain › Cold Wave in between: the slow turns on Cold Snap

On a pack

  1. Bittercold Windroot · 100% on NPCs
  2. FrostFrost · 100% on NPCs
  3. Frost Burston the frozen one
  4. Hellfirefull charge
  5. Fire WallCold Stormfields
  6. Ice ChainCold Wave↻ slow
  • Bittercold Wind specialty 3 · pulls in
  • Frost Lv 12 · 2·3
  • Frost Burst Lv 14 · 1·2
  • Ice Chain Lv 12 · 2·3
  1. 0.0 s
    rootBittercold Wind3,135 × 4 = 12,540 a hit · field 2 s (+1 s specialty 1) · a 100% root on NPCs for 3 s

    Specialty 3 pulls enemies in, so the pack gathers in one spot (since July 15 it works together with specialty 4).

  2. ~0.5 s
    FrostFrost1,350 × 4 = 5,400 · freezes the target for 3 s (100% on NPCs) · 30 s cooldown (−5 s specialty 2)

    The freeze lands only on the chosen target; the damage hits all four. Specialty 3: a Frost hit resets the Frost Burst cooldown.

  3. ~1 s
    AoEFrost Burst2,294 × 4 = 9,176 around the frozen target · 10 s cooldown · no MP

    Specialty 1: 7% HP life drain; specialty 2 makes it usable on the move. Specialty 5 (a 50% chance to reset the cooldown) needs skill level 16, above the 14 this build stops at.

  4. ~1.5–3 s
    AoEHellfire · full charge15,510 × 4 = 62,040 (Lv 20)

    The pack is rooted: charge it all the way.

  5. ~3.5 s
    fieldsFire Wall · Cold Storm3,639 × 4 = 14,556 and 2,647 × 4 = 10,588 with the first hits · then Embers 1,819 and Frostbite 1,323 every second on each

    On a pack that will live at least a few seconds. Cold Storm also slows up to 4 enemies within 5 m, which turns on Cold Snap.

  6. then
    fillerIce Chain › Cold Wave(1,233 + 1,370) × 4 = 10,412 a chain · a −40% slow for 5 s · 120 MP a hit

    Slowed targets turn on Cold Snap: a 50% chance of another 330 damage per hit (once a second). Korean players do not take Ice Chain on bosses: 8% of fights among the top 10% against 37% for the rest (aion2t).

  7. then
    AoEWinter's Shackles2,083 × 4 = 8,332 · a slow for 3 s · 45 s cooldown

    Specialty 3 gives +20% PvE damage for 5 s, on a pack too.

The burst adds up to

The first ~4 s deal about 114,300 base damage to a pack of 4 mobs: Bittercold Wind, Frost, Frost Burst, a full Hellfire and the first hits of Fire Wall and Cold Storm, without the field ticks, Embers and Frostbite that follow.

Mana for the burst

850 MP: Bittercold Wind 150 + Frost 100 + Hellfire 200 + Fire Wall 200 + Cold Storm 200; Frost Burst is free. Absorb Essence returns 120 per hit. Frost specialty 1 would return 200 MP a cast, but this build takes 2 and 3 instead.

Mobs between bosses, and farming

  • The boss macro stops the auto-attack on ordinary mobs: Korean players make a separate bar or add Ice Chain to the macro as its only entry (Ppanghoppang, comments on Inven 17462).
  • A Korean separate bar for mobs (Inven 16343): E is Bittercold Wind, T is Ice Chain, LMB the auto-attack, RMB the macro; Hellfire on its own.
  • DankRNG (September 25): on mobs between bosses, the ice skills: Ice Chain, Frost, Frost Burst, Winter's Shackles, Bittercold Wind. On bosses the top 10% of Korean players hardly take Frost (17% of fights against 50% for the rest).

PvP 1v1

In PvP a Sorcerer is a burst with control: root, slow and Frost hold the enemy in place while Hellfire charges. With Arctic Armor and Steel Barrier it is also sturdy: Korean players write that it is “tougher than a Templar” (dcinside, September 19), and Hibernation gives a second fight with a fresh shield. “Now you can take on everyone except a Templar” (Gwon Ttaengkkang, Inven 17226, September 16). The PvP key layout is on the skill bar.

Keys for this rotation, in the order you use them · PvP bar

  1. 7
    1. Steel Barrier

    the shield, before you engage

  2. 6
    1. 1stElement Enhancement
    2. 2ndWish of Concentration

    twice before you engage: Element Enhancement, then Wish

  3. 5
    1. Arctic Armor

    Arctic Armor with them; against stealth, the moment the red dot leaves the minimap

  4. 1
    1. Bittercold Wind

    the root; right away against melee

  5. 2
    1. Winter's Shacklesspecialty 4: Winter's Illusion

    the slow; again for Winter's Illusion (specialty 4)

  6. 3
    1. 1stFrost
    2. 2ndFrost Burst

    Frost, then Frost Burst on the frozen enemy

  7. RMB
    1. Hellfire

    charge Hellfire fully while the enemy is rooted or frozen

  8. 4
    1. 1stBlaze
    2. 2ndFirestorm

    to finish: Blaze on Fire Mark, otherwise Firestorm

  9. LMB
    1. Flame ArrowBurstPyroclasm

    between them, as in Sanmun's Hellfire › auto-attack / Firestorm / auto-attack

  10. 8
    1. Hibernation

    when the fight turns: 5 s invulnerable; again for +20% HP and a jump back

  11. Space
    1. Defiancespecialty 1: Curse: Old Tree

    when you are controlled

The burst

  1. Element EnhancementArctic ArmorWish of Concentrationall at once
  2. Bittercold Windroot
  3. Winter's Shacklesslow
  4. FrostFrost 75%
  5. Frost Burston the frozen enemy
  6. Hellfirefull charge
  7. FirestormBlaze↻ finish
  • Arctic Armor Lv 25
  • Element Enhancement Lv 25
  • Steel Barrier stigma
  • Hibernation stigma
  • Hellfire Lv 20 · 2·4
  • Bittercold Wind Lv 20 · 2·3·4
  • Frost Lv 16 · 4·5
  1. −3 s
    buffsElement Enhancement · Arctic Armor · Wish+20% Fire and Water Attack · +10% PvP damage tolerance and a 5% Frost on whoever hits you from 7 m, 20 s · +10% Attack

    Against an equal or stronger enemy, everything at once: “kill him before he gets his buffs up” (Sanmun, Inven 2763). Korean players consider Arctic Armor the base of the class in PvP, and it is the first to go to 20.

  2. 0.0 s
    rootBittercold Wind3,135 · total 3,135 · a 60% root for 3 s

    Specialty 3 pulls the enemy in (AsianBoy's PvP pick), specialty 2 makes it usable on the move. Against melee, Bittercold Wind and Winter's Shackles right away, while the enemy runs at you.

  3. ~0.7 s
    slowWinter's Shackles2,083 · total 5,218 · a slow for 3 s · specialty 2: a 30% Frost · specialty 3: +10% PvP damage for 5 s

    Specialty 4 adds the Winter's Illusion chain: one more hit on the same 4 targets.

  4. ~1.4 s
    FrostFrost1,350 · total 6,568 · a 75% Frost (specialty 4) for 4 s (specialty 5)

    The Frost nerf in February and March ended the era of the Frost Sorcerer, but Frost is still the main control. The enemy's status resistance cuts the chances (Seja Tube, September 15).

  5. ~2 s
    on FrostFrost Burst2,294 · total 8,862 · only on a frozen target · specialty 4: always crits

    On July 1 Korea raised the PvP damage of Frost Burst by 20%.

  6. ~2–4 s
    burstHellfire · full charge15,510 · total 24,372

    Charge it while the enemy is rooted or frozen. PvP specialties: 2·4 (Sanmun) or 1·3·4. From Frost: Bittercold Wind › Hellfire › auto-attack / Firestorm / auto-attack (Sanmun).

  7. then
    finishFirestorm · Blaze2,515 + 2,608 · total 29,495

    Firestorm specialty 3: −60% incoming healing on the target for 5 s (against a Cleric). Since September 16 every Fire hit applies Fire Mark, so Blaze is on cooldown in PvP too; Korean players call that patch a PvP buff.

  8. defence
    invulnerableHibernation5 s of immunity to damage and statuses (+2 s specialty 3) · press again: +20% HP and a jump back · 142 s cooldown (Lv 20)

    Some heavy attacks go through it. Curse: Tree + Hibernation to wait out a Ranger's buffs (dcinside, September 19).

Presses
Element EnhancementArctic ArmorWish of ConcentrationBittercold WindWinter's ShacklesFrostFrost BurstHellfireFirestormBlaze
Enemy: root (Bittercold Wind)
3 s · 60%
Enemy: slow (Winter's Shackles)
3 s
Enemy: Frost
4 s · 75%
You: Arctic Armor
20 s
You: Element Enhancement and Wish
20 s
Control: a 3 s root, then a slow, then a 4 s Frost if the chances land (60% and 75%); that is when you charge HellfireThe enemy's status resistance cuts the chances

Matchups

  • Templar: the hardest opponent (Inven 17226, 2763).
  • Gladiator: you need the full cooldown stat; otherwise its survival skill comes back 10–15 s before your Hibernation (Gwon Ttaengkkang, a comment on Inven 17519).
  • Assassin and Ranger: stealth for about 15 s. When the red dot disappears from the minimap, turn on Arctic Armor and wait for its Frost to proc from their hit (Sanmun). From the Assassin's side: a Sorcerer freezes an Assassin with high Evasion and goes invulnerable.
  • 1 against 2 (a Ranger and a Sorcerer): Arctic Armor, stay close to the Ranger so that he gets frozen, kill the Sorcerer, then the Ranger (Sanmun's video).
  • Watch the enemy's buffs for the Gladiator's survival icon and the Cleric's rescue icon.

Stigmas and stats in PvP

  • Sanmun (Inven 17454, September 22): the base is Element Enhancement, Steel Barrier and Hibernation; his set is Element Enhancement 25, Steel Barrier, Hibernation, Arctic Armor 25, Glacial Smite and Soul Freeze 25 (“Soul Freeze is top tier, especially in group PvP”). Some take Delayed Explosion 25 instead of Glacial Smite.
  • In PvP, Ice Chain also stays on a key of its own and is pressed only when needed: “better for damage, life drain and the number of Wishes” (Gwon Ttaengkkang, Inven 17519).
  • Passives fall into three camps: Revitalization Contract + Grace of Resistance, Robe of Flame, Absorb Essence. Absorb Essence works against status resistance of 1,800–2,300 and is useless from 2,500; Robe of Flame in every slot gives less than 3% damage at endgame, so HP and regeneration are better (Gwon Ttaengkkang, September 27).
  • Magic stones for PvP damage; on the pet, Double and weapon damage tolerance (Sanmun).

PvP numbers are level 20 skill bases before the PvP coefficients, without crits (in PvP a crit is ×1.25). On July 1 Korea raised the PvP damage of Hellfire by 15%, Firestorm and Bittercold Wind by 10%, Winter's Shackles by 15% and Frost Burst by 20%; on July 8, PvP damage went down 30% for every class.

Levelling 1–30

There is no Hellfire before character level 14, no Wish of Concentration before 12, and no stigmas before 22, which means no Fire Wall and Cold Storm fields, no Delayed Explosion and no Element Enhancement. Levelling is Bittercold Wind (a 100% root on NPCs), Firestorm, Blaze on Fire Mark, the Flame Arrow auto-attack for mana, and Frost › Frost Burst on packs. aLuckyRO calls the class the strongest in PvE, but fragile and weak at the start.

Keys for this rotation, in the order you use them · PvE bar

  1. E
    1. 1stBittercold WindLv 3
    2. 2ndBlazeLv 4
    3. 3rdFirestormLv 1
    4. 4thWish of ConcentrationLv 12

    Bittercold Wind roots the mob; then Blaze on Fire Mark and Firestorm; Wish joins at 12

  2. 2
    1. 1stFrostLv 7
    2. 2ndFrost BurstLv 10

    Frost from 7; again for Frost Burst (from 10) on the frozen mob

  3. RMB
    1. 1stDelayed ExplosionLv 22
    2. 2ndHellfireLv 14
    3. 3rdWinter's ShacklesLv 8specialty 4: Winter's Illusionneeds gear
    4. 4thFlame ScattershotLv 5

    from 14: hold for a full Hellfire while the mob is rooted

  4. LMB
    1. Flame ArrowLv 1BurstPyroclasm

    to finish, and for mana

  5. 1
    1. Ice ChainLv 1Cold Wave

    on packs: Ice Chain › Cold Wave after Frost Burst

  6. Q
    1. 1stElement EnhancementLv 22
    2. 2ndFire WallLv 22
    3. 3rdCold StormLv 22

    on packs from 22: Fire Wall and Cold Storm (Element Enhancement goes first)

  7. Space
    1. DefianceLv 16specialty 1: Curse: Old Treefrom Lv 34

    from 16, when you are controlled

On a single mob

  1. Bittercold Windfrom 3 · root
  2. Firestormfrom 1
  3. Blazefrom 4 · on Fire Mark
  4. FrostFrost Burstfrom 7 / 10
  5. Hellfirefrom 14 · charge
  6. Flame ArrowBurstPyroclasm↻ finish

The combo on one mob

  1. Bittercold Wind: a field under the mob, a 100% root on NPCs for 3 s.
  2. Firestorm: the strongest early hit, but 250 MP a cast.
  3. Blaze (from level 4): if the mob has Fire Mark (in the client data, 20% of Fire hits apply it); +100 MP.
  4. From level 7 Frost, from level 10 Frost Burst on the frozen mob.
  5. From level 14 Hellfire at full charge while the mob is rooted.
  6. To finish and get mana back: Flame Arrow (LMB). In tab-target mode (as in Aion 1) the auto-attack hits by itself between skills and returns mana; aLuckyRO recommends it to beginners.

On packs: Bittercold Wind (specialty 3 pulls them in once the skill reaches level 8, from character level 21) › Frost › Frost Burst › the Ice Chain chain; from level 22 also Fire Wall and Cold Storm. Defiance from level 16. The macro is the same as in Boss · DPS: one entry, the Bittercold Wind › Blaze › Firestorm › Wish key.

Where the skill points go

  1. First to 8: Flame Arrow, Ice Chain, Firestorm, Bittercold Wind and Blaze (berdugz, September 23). Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points; every level bought with points also needs three more character levels: Hellfire reaches 8 at character level 32, Wish at 30. Levels 11–20 come from Daevanion nodes, gear and arcana.
  2. Specialties at the start are about mana: Flame Arrow 1 (+20% MP; aLuckyRO, berdugz), Firestorm 1 (−50% MP; berdugz) or 2 (speed; aLuckyRO), Bittercold Wind 1, Blaze 3, Winter's Shackles 3, Wish 2, Hellfire 1, Defiance 3 (+20% HP). A specialty needs the skill at level 8, so two of these come after this tab: Hellfire reaches 8 at character level 32 and Defiance at 34.
  3. Skills at 12–14 (berdugz): Flame Arrow 3·4, Firestorm 2·4 (“Hellfire −10 s”), Bittercold Wind 1·4, Blaze 3·4, Winter's Shackles 3·4, Wish 2·4, Hellfire 1·4, Ice Chain 2 (only for mobs between bosses).
  4. To 16 first: Wish, Blaze and Flame Arrow. Their fifth specialties form a chain of resets: Pyroclasm resets the Blaze cooldown, Blaze takes 3 s off Wish, and Wish 10 s off everything (berdugz).
  5. Passives: first Absorb Essence for mana (berdugz), then Robe of Flame, the only damage passive, up to 36 at endgame; aLuckyRO levels Robe of Earth and Fire Mark early; at the start Grace of Enhancement is fine at level 1 (berdugz).
  6. Stigmas from level 22: Element Enhancement and Delayed Explosion at 1, Fire Wall and Cold Storm to 5, where specialty 1 makes Embers and Frostbite deal more when your attacks hit (berdugz). Steel Barrier and Arctic Armor if you get one-shot. aLuckyRO's early set is different: Element Enhancement, Divine Burst (level 10: 10% life drain), Fire Wall, Glacial Smite, Steel Barrier, Soul Freeze.

DankRNG (September 25) says the global version starts with 4 stigma slots, and aLuckyRO (September 20) that stigmas there will at first level only to +20, so the fifth specialties (level 25) will be missing for a while; neither is confirmed. In that case the set is Element Enhancement, Fire Wall, Delayed Explosion and Cold Storm (or Divine Burst: DankRNG, AsianBoy).

What unlocks at each character level

  1. Lv 1FirestormIce ChainFlame ArrowFire Mark passive
  2. Lv 3Bittercold Wind
  3. Lv 4Blaze
  4. Lv 5Flame Scattershot
  5. Lv 6Robe of Earth passive
  6. Lv 7Frost
  7. Lv 8Winter's Shackles
  8. Lv 9Cold Snap passive
  9. Lv 10Frost Burst
  10. Lv 11Robe of Flame passive
  11. Lv 12Wish of Concentration
  12. Lv 13Absorb Essence passive
  13. Lv 14Hellfire
  14. Lv 15Grace of Resistance passive
  15. Lv 16Defiance
  16. Lv 17Robe of Cold passive
  17. Lv 21Grace of Enhancement passive
  18. Lv 22Stigmas (13)Glacial SmiteSoul FreezeCurse: TreeSteel BarrierCold StormArctic ArmorLumiel's SpaceDelayed ExplosionDivine BurstFire WallElement EnhancementHibernationAssault Bombardment
  19. Lv 23Revitalization Contract passive
  20. Lv 25Vitality Evaporation passive

Skill bar · the Mastery tab

Which skill goes on which key

Every key holds a stack of up to four skills, and each card below lists that stack in the order the game tries it: 1st, 2nd, 3rd, 4th (the Mastery tab calls them rows 0–3). Press the key and the first skill that is usable right now fires; one on cooldown, or waiting for its condition (Blaze without Fire Mark, Frost Burst without Frost, Flame Scattershot without a stagger), is skipped for the next one down. So the skills you want the moment they are ready go first, conditional ones fire only when their condition is met, and the skill that can go out any time sits last as the filler. On RMB that filler is Flame Scattershot: in a stagger phase it has no cooldown, so first in the stack it would crowd out Hellfire. A macro takes a key whole: Skill → Macro accepts only the first skill of a stack, and that entry presses the entire stack. The macro key is none of the keys below: you assign it yourself in Settings → Key Settings → Gameplay → Macro (a mouse side button works) and hold it together with LMB and RMB, and it presses the E stack for you. Under each skill a card shows the chain the same key fires on the next presses, and the chains a specialty adds.

PvE · boss and farming

  • 1
    1. Ice ChainCold Wave

    the Cold Wave chain; only for mobs between bosses (slows 4 targets, turns on Cold Snap); Korean players do not take it on a boss

  • 2
    1. 1stFrost
    2. 2ndFrost Burst

    mobs and packs: Frost is 100% on NPCs; while Frost is on cooldown, Frost Burst on the frozen target; Frost specialty 3 resets the Frost Burst cooldown

  • 5
    1. Steel Barrier

    a shield of 35% max HP for 60 s (Lv 20) and +10% PvE damage tolerance: keep it up all the time

  • 6
    1. Arctic Armor

    for a dangerous attack: +20% PvE damage tolerance, Magic Displacement while MP is at 50% or more; Ppanghoppang stacks Frost Burst first on this key for 7% life drain (specialty 1) when needed

  • Q
    1. 1stElement Enhancement
    2. 2ndFire Wall
    3. 3rdCold Storm

    by hand when the boss stands still: press until all three have gone out

  • E
    1. 1stBittercold Wind
    2. 2ndBlaze
    3. 3rdFirestorm
    4. 4thWish of Concentration

    the macro entry: the field as soon as it is back; otherwise Blaze (on Fire Mark); otherwise Firestorm; otherwise Wish, when the main skills are on cooldown

  • LMB
    1. Flame ArrowBurstPyroclasm

    hold it the whole fight: the Burst › Pyroclasm chain, +100/100/120 MP; specialty 5: Pyroclasm resets the Blaze cooldown

  • RMB
    1. 1stDelayed Explosion
    2. 2ndHellfire
    3. 3rdWinter's Shacklesspecialty 4: Winter's Illusion
    4. 4thFlame Scattershot

    hold it: the explosion as soon as it is back; then Hellfire to a full charge; then Winter's Shackles (+20% PvE, specialty 3); in a stagger phase Flame Scattershot between Hellfires

  • Space
    1. Defiancespecialty 1: Curse: Old Tree

    breaks control: 5 s of Tenacity; specialty 5 gives +50% PvE damage tolerance for that time

The macro for this layout

Skill → Macro → Add Macro: 1 entry, 10 ms Delay (40 ms at 80+ ping), skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB and RMB.

  1. 1Bittercold WindE
  • The Bittercold Wind entry presses the whole E key: Bittercold Wind as soon as it is back; otherwise Blaze, if the target has Fire Mark; otherwise Firestorm; otherwise Wish of Concentration, when everything else is on cooldown.
  • Do not add RMB (the Hellfire line) to the macro: the macro would fire Hellfire without a charge. Just hold it: Delayed Explosion, then a full Hellfire, and Flame Scattershot in a stagger phase.
  • Hold LMB (the auto-attack) together with the macro: it is your mana. In tab-target mode (as in Aion 1) the auto-attack hits by itself (aLuckyRO).
  • Q (Element Enhancement › Fire Wall › Cold Storm) by hand, when the boss stands still. To have it in the cycle too, with a Logitech or Razer mouse: LMB down → macro down → RMB down → Q down → Q up → release the rest, a delay of about 10 ms, in a loop (Ppanghoppang).
  • Below level 16 the macro is the same; Hellfire, Blaze and Wish are just greyed out more often.

Opening a fight with this layout

  1. 5 Steel Barrier before the fight starts: a shield for a minute, and Korean players keep it up for almost the whole fight.
  2. Q Element Enhancement (first in the Q stack).
  3. Hold RMB: Delayed Explosion, then Hellfire to a full charge.
  4. Q Q: Fire Wall and Cold Storm under the boss.
  5. Hold LMB and the macro key (together with RMB) and do not let go: Bittercold Wind, Blaze, Firestorm and Wish go out by themselves.
  6. By hand: Q for the fields again the moment the boss stops; 6 Arctic Armor for a dangerous attack; Space to break control.

PvP · 1v1

  • 1
    1. Bittercold Wind

    a 60% root for 3 s; specialty 3 pulls in, specialty 2 makes it usable on the move

  • 2
    1. Winter's Shacklesspecialty 4: Winter's Illusion

    a slow for 3 s; specialty 2: a 30% Frost, specialty 3: +10% PvP damage; the Winter's Illusion chain (specialty 4)

  • 3
    1. 1stFrost
    2. 2ndFrost Burst

    Frost 50% + 25% against players (specialty 4) for 3 + 1 s (specialty 5); while it is on cooldown, Frost Burst on the frozen enemy

  • 4
    1. 1stBlaze
    2. 2ndFirestorm

    Blaze if the target has Fire Mark, otherwise Firestorm (specialty 3: −60% incoming healing on the target)

  • 5
    1. Arctic Armor

    +10% PvP damage tolerance, a 5% Frost on whoever hits you from 7 m

  • 6
    1. 1stElement Enhancement
    2. 2ndWish of Concentration

    twice at the start: Element Enhancement first, then Wish

  • 7
    1. Steel Barrier

    a shield and +5% PvP damage tolerance

  • 8
    1. Hibernation

    5 s of invulnerability; the second press gives +20% HP and a jump back

  • Q
    1. Soul Freeze

    a 75% seal for 5 s; specialties 3–4 add +2 s and +25% chance

  • E
    1. Glacial Smite

    4,136 (Lv 20) on 4 targets; specialty 3: a 50% Frost

  • LMB
    1. Flame ArrowBurstPyroclasm

    the auto-attack: mana and Fire Mark

  • RMB
    1. Hellfire

    at full charge, while the enemy is rooted or frozen

  • Space
    1. Defiancespecialty 1: Curse: Old Tree

    breaks control; specialty 1 adds the Curse: Old Tree chain (a polymorph for 7 s)

The PvE stacks come from Korean guides after September 16, 2026: the macro stack and the Hellfire line from Ppanghoppang (September 22), the field stack from him and from Sinsa (September 17). The key numbers are an example; what matters is the E stack in the macro and LMB and RMB held. The PvP bar follows Sanmun's stigmas (September 22).

Calculator

Compare your minute with the Korean dummy

Set how many full Hellfires, Blaze hits and field hits you land in 60 s (the DPS meter shows them), your crit and your skill levels, and see how much that is of the Korean measurement and where the biggest gap is. The reference is the dummy of September 22 (Inven, Ppanghoppang): 5.66M DPS, 1,017 hits, Hellfire 14 casts (28 hits), Blaze 63 hits, fields 617 hits, crit ≈84%, skills at 20, Fire Wall at 25. The percentages assume the same stats: the calculator does not see your gear or Attack.

45 s cooldown; before Firestorm specialty 4 (Lv 12) and Hellfire specialty 5 (Lv 16), 1–2 a minute. The Korean checklist: 26–28 hits in HIT (≈13–14 casts); 22 means “something is wrong” (Inven 16734, 16793).
Blaze hits only a target with Fire Mark: in the client data 20% of Fire hits apply it, in Korea since September 16 every one. Real bosses, top 10% of Korean players: 52 hits before September 16, 57 after (aion2t).
Bittercold Wind + Fire Wall + Cold Storm. Dummy: 361 + 156 + 100; real bosses, top 10%: 275 + 134 + 84 (aion2t). If the boss moves or you skip the fields, the number drops.
From Combat Analysis (Ctrl + X)
Enter the HIT of Hellfire, Blaze or the fields and the battle time, and the sliders set themselves. The calculator halves Hellfire's HIT: one cast is 2 hits.
In Combat Analysis: the “Critical Hits (Proportion)” row. On the dummy of September 22, about 84% in every row except Bittercold Wind (with specialty 4 it always crits).
The Korean standard is 43%. It changes the uptime table and the windows on the timeline below.

The calculator needs JavaScript. The Korean DPS meter table under the boss rotation gives the reference split for an endgame Sorcerer.

—your minute against the Korean dummy
—share of Hellfire
—share of the fields
—biggest gap, percentage points
ColourSourcePer minuteDummy, %You, pointsShare
WindowReal cooldownDurationUptime

Why not base units: multiply the meter's hits by the tooltip damage and Bittercold Wind comes out at ≈40% of the damage and Hellfire at ≈8%, while the meter shows 16% and 23%. The fields hit dozens of times per cast, and their tooltip number cannot be counted per hit. So the model scales every source from the Korean measurement of September 22 (Inven) by the number of casts or hits, by skill level (damage from the client) and by crit chance. Hellfire is 2 hits in HIT per cast (a Korean video of the mobile Combat Analysis, Inven 16699). The fields scale together, by the sum of their hits. Bittercold Wind below level 12 (no specialty 4) uses your crit chance; from 12 it always crits. Firestorm below 16 loses 3 points: specialty 5 adds “over 3% of all damage” (Gwon Ttaengkkang, September 27). The auto-attack is held the whole fight, as the Korean player did. The rest (6.2%: Winter's Shackles, Delayed Explosion, passive procs) stays fixed. Buffs, Fire Mark, gear and Attack are not counted.

Too few Hellfires in Combat Analysis?

If at 16+ Hellfire lands fewer than about 22 hits a minute on the dummy (about 11 casts), check in turn:

  1. Hellfire is second in the RMB stack, right after Delayed Explosion, and RMB is held the whole fight. Sometimes the held line “dies”: press the key again (AX, Inven 16644).
  2. Specialties: Hellfire 5 (−15 s) from 16, Firestorm 4 (−2 s on the Hellfire cooldown per fireball) from 12, Wish 5 (−10 s on all cooldowns) from 16, Flame Scattershot 5 for stagger phases. A Korean checklist: “if it does not work, check all the specialties” (Inven 16734).
  3. Wish of Concentration is in the macro, last in the E stack, not pressed by hand: “its place is not up for debate” (Ppanghoppang).
  4. A 43% cooldown stat and 112–114% Combat Speed or more with buffs; above 123% the held macro breaks down (Inven 16182).
  5. If Hellfire and the fields are ready together, Hellfire first (Inven 16734).
  6. Delay and the computer: Logitech steps in 1 ms, Razer in 0.001 s; a weak computer cuts hits (960 → 1,000 after an upgrade, Inven 17412).

Build

Skill levels and specialties

Specialty numbers are as in the game, top to bottom; under each skill's name is the client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text. The level 20 picks come from Korean guides and the aion2t meter after the patch of September 16, 2026; the L8–L16 columns are the starting options from aLuckyRO's and berdugz's guides.

  • 1 unlocks at skill level 8
  • 4 at 12
  • 5 at 16
  • 1 dashed: the alternative

PvE: boss and farming

  • Hellfirelevel to 20

    1 +30% Skill Speed · 4 Ignores Block and Evasion and lands as Multi-Hit · 5 -15s cooldown

    1. L81
    2. L1214
    3. L1615
    4. L20145or 135
  • Blazelevel to 20

    3 Delayed Damage after 3s · 4 Multi-Hit on hit · 5 -3s [Wish of Concentration] cooldown on hit

    1. L83
    2. L1234
    3. L1645
    4. L20345
  • Firestormlevel to 20

    2 +20% Skill Speed · 4 -2s [Hellfire] cooldown per fireball · 5 +15% damage per fireball, up to +75%

    1. L81
    2. L1224
    3. L1645
    4. L20245
  • Bittercold Windlevel to 20

    1 +1s [Bittercold Wind] summon duration · 2 Changes to mobile skill · 4 Ignores Block and Evasion and lands as a Critical Hit

    1. L81
    2. L1214
    3. L1614
    4. L20124or 145
  • Wish of Concentrationlevel to 20

    2 +10% additional Attack · 4 +10% Combat Speed · 5 -10s all skill cooldowns

    1. L82
    2. L1224
    3. L1625
    4. L20245
  • Flame Arrowlevel to 16–20

    3 +50% Multi-Hit on hit · 4 Inflicts Fire Mark for 5s on landing [Pyroclasm] · 5 Reset [Blaze] cooldown on landing [Pyroclasm]

    1. L81
    2. L1234
    3. L1645
    4. L20345or 245
  • Winter's Shackleslevel to 16–20

    1 Changes to mobile skill · 3 +20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles] · 5 -15s [Winter's Shackles] cooldown

    1. L83
    2. L1234
    3. L1635
    4. L20135
  • Flame Scattershotlevel to 16 (stagger phases)

    4 Multi-Hit on hit · 5 -1s all skill cooldowns on hit

    1. L83
    2. L1234
    3. L1645
    4. L20·
  • Frost Burstlevel to 14

    1 Absorbs 7% HP · 2 Changes to mobile skill

    1. L81
    2. L1212
    3. L16·
    4. L20·
  • Frostlevel to 13 (mobs)

    2 -5s cooldown · 3 Reset [Frost Burst] cooldown on landing Frost

    1. L82
    2. L1223
    3. L16·
    4. L20·
  • Ice Chainlevel to 14 (mobs)

    2 +20% Skill Speed · 3 Deals up to 12% more damage when less targets are hit

    1. L82
    2. L1223
    3. L16·
    4. L20·
  • Defiancelevel to 14

    3 Restores 20% HP on using [Defiance] · 4 +2s Tenacity duration

    1. L83
    2. L1234
    3. L16·
    4. L20·

Hellfire 1·4·5, Blaze 3·4·5, Firestorm 2·4·5, Bittercold Wind 1·2·4 and Wish 2·4·5 are the most common sets among the top 10% of Korean players on real bosses (aion2t, after September 17). Across all players Hellfire is more often 1·3·5: specialty 3 (on the move) is for Sanctuary 4 and first attempts; Sinsa recommends 1·3·4, since without specialty 5 the dummy shows the same 28 hits. The auto-attack: 4·5, and at 20 also 3 (Multi-Hit) or 2 (life drain). Winter's Shackles and Flame Scattershot stay at 16, Frost Burst at 14.

PvP

  • Hellfire

    2 Fire Damage over Time for 10s on hit · 4 Ignores Block and Evasion and lands as Multi-Hit

    1. L2024or 134
  • Bittercold Wind

    2 Changes to mobile skill · 3 Pull effect · 4 Ignores Block and Evasion and lands as a Critical Hit

    1. L20234or 235
  • Flame Arrow

    3 +50% Multi-Hit on hit · 4 Inflicts Fire Mark for 5s on landing [Pyroclasm] · 5 Reset [Blaze] cooldown on landing [Pyroclasm]

    1. L20345
  • Blaze

    1 Absorbs 3% HP · 3 Delayed Damage after 3s · 4 Multi-Hit on hit

    1. L20134or 145
  • Winter's Shackles

    3 +20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles] · 4 Adds [Winter's Illusion] Chain Skill

    1. L2034or 23
  • Frost

    4 +25% PC target Frost Chance · 5 +1s Frost duration

    1. L2045
  • Frost Burst

    1 Absorbs 7% HP · 2 Changes to mobile skill

    1. L2012
  • Wish of Concentration

    4 +10% Combat Speed · 5 -10s all skill cooldowns

    1. L2045
  • Defiance

    1 Adds [Curse: Old Tree] Chain Skill · 3 Restores 20% HP on using [Defiance]

    1. L2013

The list of the PvP player Sanmun (Inven 2763, a section from January 28, now old) and his update of September 22: since then Hellfire specialty 1 has become +30% Skill Speed (July 1), and Flame Arrow specialty 4 +5% Fire damage after Pyroclasm (September 16). Bittercold Wind with specialty 3 (the pull) is AsianBoy's PvP pick too. Ice Chain in PvP now stays on a key of its own.

Stigmas · six slots

PvE. The number is the order to level them in.

  1. 1Element EnhancementLv 25+30% Attack, Robe of Flame ×1.5
  2. 2Fire WallLv 25≈15% of the damage
  3. 3Delayed ExplosionLv 20–25+25% damage for 4 s
  4. 4Cold StormLv 20–25≈9% of the damage
  5. 5Steel BarrierLv 20a 35% HP shield for 60 s
  6. 6Arctic ArmorLv 20–25+20% tolerance, sanctuary

The aion2t meter (the top 10% of Korean players on bosses, September 17–28): Fire Wall and Delayed Explosion 100%, Cold Storm 99%, Element Enhancement 86%, Steel Barrier 84%, Arctic Armor 62%; the full set of six in 52% of fights. Instead of Arctic Armor: Assault Bombardment (8%) or Glacial Smite. In Sanctuary 4 Korean players call Arctic Armor and Steel Barrier mandatory; the sixth there is Hibernation or Cold Storm.

PvP (Sanmun, September 22)

  1. Element EnhancementLv 25Attack and Accuracy
  2. Arctic ArmorLv 25tolerance, Frost
  3. Soul FreezeLv 25seal
  4. Steel Barriershield
  5. Hibernationa second fight
  6. Glacial Smite / Delayed Explosiondamage

Stigma specialties are not chosen: every unlocked one works (levels 5/10/15/20/25). The fifth ones (level 25), by Korean tooltips and the meter: Element Enhancement +7% Double, Cold Storm a 5% chance of Frost on a target with Frostbite; on Fire Wall and Delayed Explosion the fifth specialty hits as a separate line (aion2t). Korea treats 25 as the ceiling. The global version, according to DankRNG (September 25), starts with 4 slots, and according to aLuckyRO (September 20) with a ceiling of +20 (not confirmed): then Element Enhancement, Fire Wall, Delayed Explosion and Cold Storm (or Divine Burst, 50 stagger; DankRNG, AsianBoy).

Passives in priority order (PvE)

1 · the only damage oneRobe of Flame
2 · manaAbsorb EssenceRobe of Earth
3Grace of EnhancementFire Mark
thenCold SnapVitality Evaporation
survivalRobe of ColdRevitalization Contract
for PvPGrace of Resistance

Robe of Flame: +20% PvE damage at level 20 and +25% at 25, 1% per level, and Element Enhancement multiplies it by 1.5. The Korean target is 36 (Ppanghoppang, Sinsa, AX). Levelling Grace of Enhancement raises only its extra damage, not the +20%; Fire Mark gives about 2% of the damage, and 65 of its levels are worth one level of Robe of Flame (Sinsa). Sinsa's passives (September 17): Robe of Flame 36; Robe of Earth, Grace of Resistance, Robe of Cold and Revitalization Contract 17 each; Grace of Enhancement 14, Cold Snap 11, Fire Mark 10.

Stats

  • PvE (Ppanghoppang, September 22): damage, critical damage, Double, then Attack and Robe of Flame; magic stones for weapon damage, then critical damage.
  • A 43% cooldown stat is the standard from about 850–900 thousand combat power: “the Sorcerer gets the most out of a cooldown set of any class” (Ppanghoppang).
  • Front damage: Sinsa estimates that about 85% of the damage benefits from it (1% ≈ 0.62% DPS, against 0.74% from 1% Double); others say the fields ignore it and weapon damage and critical damage are better. Korean players have not agreed.
  • Skills to 20 in Korea: Hellfire, Blaze, Firestorm, Wish of Concentration, Bittercold Wind; then Flame Arrow; Winter's Shackles and Flame Scattershot to 16 (Sinsa, Ppanghoppang, AX).

All skills · client data, September 18, 2026

Every Sorcerer skill

Pick a skill level and damage, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client.

  1. Firestorm

    Activelearned at Lv 1

    Damage
    1149831,6292,0932,5152,9334,189
    Cooldown
    5 s
    MP
    250
    Stagger
    5
    Range · targets
    20 m

    A filler: a target up to 20 m away, 2,515 Fire damage (level 20), 5 stagger. 5 s cooldown, 250 MP, usable on the move. Specialty 1: −50% MP cost; specialty 2: +20% Skill Speed; specialty 3: −60% incoming healing on the target for 5 s on hit. Specialty 4 takes 2 s off the Hellfire cooldown for every fireball, specialty 5 adds +15% damage per fireball (up to +75%); in Combat Analysis one cast is 5 hits (a Korean video, Inven 16699).

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-50% MP Cost
    2. 2Lv 8+20% Skill Speed
    3. 3Lv 8-60% Incoming Heal for 5s on hit
    4. 4Lv 12-2s [Hellfire] cooldown per fireball
    5. 5Lv 16+15% damage per fireball, up to +75%

    Client tooltip at skill level 1:

    Deals 114-114 Fire damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 983-983 Fire damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1629-1629 Fire damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2093-2093 Fire damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2515-2515 Fire damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 2933-2933 Fire damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4189-4189 Fire damage to a target within 20m. 5 Stagger Gauge Damage

  2. Flame Arrow

    Activelearned at Lv 1

    Damage
    623465587108489851,396
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    First hit of the Flame Arrow → Burst → Pyroclasm chain: a target up to 20 m away, 848 Fire damage (level 20), restores 100 MP, no cooldown, usable on the move. Specialties 1–3: +20% MP restored, 1% HP life drain, +50% Multi-Hit chance. Specialties 4–5 strengthen the final hit, Pyroclasm: it applies Fire Mark for 5 s and resets the Blaze cooldown when it lands.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+20% MP restored
    2. 2Lv 8Absorbs 1% HP
    3. 3Lv 8+50% Multi-Hit on hit
    4. 4Lv 12Inflicts Fire Mark for 5s on landing [Pyroclasm]
    5. 5Lv 16Reset [Blaze] cooldown on landing [Pyroclasm]

    Client tooltip at skill level 1:

    Deals 62-62 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 8:

    Deals 346-346 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 12:

    Deals 558-558 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 16:

    Deals 710-710 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 20:

    Deals 848-848 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 25:

    Deals 985-985 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 40:

    Deals 1396-1396 Fire damage to a target within 20m and restores 100 MP.

  3. Burst

    Chainfrom Flame Arrow

    Damage
    663836197889421,0951,553
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    Second hit of the Flame Arrow → Burst → Pyroclasm chain: a target up to 20 m away, 942 Fire damage (level 20), restores 100 MP, no cooldown, usable on the move. Pyroclasm opens after it.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 66-66 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 8:

    Deals 383-383 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 12:

    Deals 619-619 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 16:

    Deals 788-788 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 20:

    Deals 942-942 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 25:

    Deals 1095-1095 Fire damage to a target within 20m and restores 100 MP.

    Client tooltip at skill level 40:

    Deals 1553-1553 Fire damage to a target within 20m and restores 100 MP.

  4. Pyroclasm

    Chainfrom Burst

    Damage
    734437199161,0961,2741,809
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    Third and final hit of the Flame Arrow chain: a target up to 20 m away, 1,096 Fire damage (level 20), restores 120 MP, no cooldown, usable on the move. With Flame Arrow specialties 4–5 its hit applies Fire Mark for 5 s and resets the Blaze cooldown.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 73-73 Fire damage to a target within 20m and restores 120 MP.

    Client tooltip at skill level 8:

    Deals 443-443 Fire damage to a target within 20m and restores 120 MP.

    Client tooltip at skill level 12:

    Deals 719-719 Fire damage to a target within 20m and restores 120 MP.

    Client tooltip at skill level 16:

    Deals 916-916 Fire damage to a target within 20m and restores 120 MP.

    Client tooltip at skill level 20:

    Deals 1096-1096 Fire damage to a target within 20m and restores 120 MP.

    Client tooltip at skill level 25:

    Deals 1274-1274 Fire damage to a target within 20m and restores 120 MP.

    Client tooltip at skill level 40:

    Deals 1809-1809 Fire damage to a target within 20m and restores 120 MP.

  5. Ice Chain

    Activelearned at Lv 1

    Damage
    794978081,0301,2331,4342,038
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m of it: 1,233 Water damage (level 20), a slow (−40% movement speed) for 5 s, 2 stagger. No cooldown, 120 MP, usable on the move. Leads to Cold Wave. Specialty 4: −1 s on the Winter's Shackles cooldown on hit; specialty 5: a 5% chance of Frost for 2 s when Cold Wave hits.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-20% MP Cost
    2. 2Lv 8+20% Skill Speed
    3. 3Lv 8Deals up to 12% more damage when less targets are hit
    4. 4Lv 12-1s [Winter's Shackles] cooldown on hit
    5. 5Lv 165% chance to inflict Frost for 2s on landing [Cold Wave]

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 79-79 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 497-497 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 808-808 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1030-1030 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 1233-1233 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 1434-1434 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 2038-2038 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

  6. Cold Wave

    Chainfrom Ice Chain

    Damage
    865518971,1451,3701,5942,266
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    20 m · 4 targets

    Second hit of the Ice Chain chain: a target up to 20 m away and up to 4 enemies within 4 m of it, 1,370 Water damage (level 20), 2 stagger. No cooldown, 120 MP, usable on the move. With Ice Chain specialty 5 its hits also have a 5% chance to apply Frost for 2 s.

    Client tooltip

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 86-86 Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 551-551 Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 897-897 Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1145-1145 Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 1370-1370 Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 1594-1594 Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 2266-2266 Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

  7. Bittercold Wind

    Activelearned at Lv 3

    Damage
    2381,3722,1522,6613,1353,6405,155
    Cooldown
    15 s
    MP
    150
    Stagger
    10
    Range · targets
    20 m · 4 targets

    A summon for 2 s at the spot of a target up to 20 m away: up to 4 enemies within 4 m of it, 3,135 Water damage (level 20), a 60% root for 3 s (100% on NPCs), 10 stagger. 15 s cooldown, 150 MP. Specialty 1: +1 s summon duration; specialty 2: usable on the move; specialty 3: pulls enemies in; specialty 4: ignores Block and Evasion and always crits; specialty 5: −1 s on the Frost cooldown on hit.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+1s [Bittercold Wind] summon duration
    2. 2Lv 8Changes to mobile skill
    3. 3Lv 8Pull effect
    4. 4Lv 12Ignores Block and Evasion and lands as a Critical Hit
    5. 5Lv 16-1s [Frost] cooldown on hit

    Client tooltip at skill level 1:

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 238-238 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 1372-1372 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 2152-2152 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 2661-2661 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 3135-3135 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 3640-3640 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 5155-5155 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

  8. Blaze

    Activelearned at Lv 4

    Damage
    1981,1411,7902,2142,6083,0284,289
    Cooldown
    5 s
    MP
    —
    Stagger
    7
    Range · targets
    20 m

    Only against a target with Fire Mark up to 20 m away: 2,608 Fire damage (level 20), +100 MP, 7 stagger. 5 s cooldown, no MP, usable on the move. The main hit on a target marked by the Fire Mark passive. Specialty 3: delayed damage after 3 s; specialty 4: Multi-Hit; specialty 5: −3 s on the Wish of Concentration cooldown on hit.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 3% HP
    2. 2Lv 8+50% MP restored
    3. 3Lv 8Delayed Damage after 3s
    4. 4Lv 12Multi-Hit on hit
    5. 5Lv 16-3s [Wish of Concentration] cooldown on hit

    Client tooltip at skill level 1:

    Deals 198-198 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1141-1141 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1790-1790 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2214-2214 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2608-2608 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3028-3028 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4289-4289 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

  9. Flame Scattershot

    Activelearned at Lv 5

    Damage
    1205538139931,1491,3291,867
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    Hits only a staggered target up to 20 m away: 1,149 Fire damage (level 20), no cooldown, no MP. Specialty 1: 5% HP life drain; specialty 2: +120 MP per hit; specialty 3: usable on the move; specialty 4: Multi-Hit; specialty 5: every hit takes 1 s off the cooldown of all skills.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 5% HP
    2. 2Lv 8Restores 120 MP
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12Multi-Hit on hit
    5. 5Lv 16-1s all skill cooldowns on hit

    Client tooltip at skill level 1:

    Deals 120-120 Fire damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 8:

    Deals 553-553 Fire damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 12:

    Deals 813-813 Fire damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 16:

    Deals 993-993 Fire damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 20:

    Deals 1149-1149 Fire damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 25:

    Deals 1329-1329 Fire damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 40:

    Deals 1867-1867 Fire damage to a target afflicted with Stagger within 20m.

  10. Frost

    Activelearned at Lv 7

    Damage
    1787069671,1871,3501,5552,168
    Cooldown
    30 s
    MP
    100
    Stagger
    10
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m of it: 1,350 Water damage (level 20), a 50% chance to freeze the target for 3 s (100% on NPCs), 10 stagger. 30 s cooldown, 100 MP, usable on the move. Frost opens Frost Burst. Specialty 1: +200 MP; specialty 3: a Frost hit resets the Frost Burst cooldown; specialty 4: +25% Frost chance against players (75% in total).

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Restores 200 MP
    2. 2Lv 8-5s cooldown
    3. 3Lv 8Reset [Frost Burst] cooldown on landing Frost
    4. 4Lv 12+25% PC target Frost Chance
    5. 5Lv 16+1s Frost duration

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 178-178 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 706-706 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 967-967 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1187-1187 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 1350-1350 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 1555-1555 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 2168-2168 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

  11. Winter's Shackles

    Activelearned at Lv 8

    Damage
    2751,0891,4921,8312,0832,3993,345
    Cooldown
    45 s
    MP
    200
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m of it: 2,083 Water damage (level 20), a slow for 3 s. 45 s cooldown, 200 MP. Specialty 1: usable on the move; specialty 2: a 30% chance of Frost for 3 s on hit; specialty 3: +20% PvE / +10% PvP damage for 5 s on hit; specialty 4 adds the Winter's Illusion chain; specialty 5: −15 s cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Changes to mobile skill
    2. 2Lv 830% chance to inflict Frost for 3s on landing [Winter's Shackles]
    3. 3Lv 8+20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles]
    4. 4Lv 12Adds [Winter's Illusion] Chain Skill
    5. 5Lv 16-15s [Winter's Shackles] cooldown

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 275-275 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1089-1089 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 1492-1492 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1831-1831 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2083-2083 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 2399-2399 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 3345-3345 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

  12. Winter's Illusion

    Chainfrom Winter's Shackles (specialty 4)

    Damage
    3571,4161,9392,3802,7083,1184,348
    Cooldown
    0.5 s
    MP
    200
    Stagger
    —
    Range · targets
    20 m · 4 targets

    The Winter's Shackles chain (specialty 4): a target up to 20 m away and up to 4 enemies within 4 m of it, 2,708 Water damage (level 20). 0.5 s cooldown, 200 MP; unlike Winter's Shackles with its specialty, it cannot be used on the move.

    Client tooltip

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 357-357 Water damage to up to 4 enemies within 4m of the target.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1416-1416 Water damage to up to 4 enemies within 4m of the target.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 1939-1939 Water damage to up to 4 enemies within 4m of the target.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2380-2380 Water damage to up to 4 enemies within 4m of the target.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2708-2708 Water damage to up to 4 enemies within 4m of the target.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3118-3118 Water damage to up to 4 enemies within 4m of the target.

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 4348-4348 Water damage to up to 4 enemies within 4m of the target.

  13. Frost Burst

    Activelearned at Lv 10

    Damage
    3951,3121,6852,0252,2942,6313,643
    Cooldown
    10 s
    MP
    —
    Stagger
    7
    Range · targets
    20 m · 4 targets

    Only against a frozen target up to 20 m away: up to 4 enemies within 4 m of it, 2,294 Water damage (level 20), 7 stagger. 10 s cooldown, no MP. Against targets immune to crowd control (bosses) it fires on a 7% chance, without Frost. Specialty 1: 7% HP life drain; specialty 2: usable on the move; specialty 4: ignores Block and Evasion and always crits; specialty 5: a 50% chance to reset the cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 7% HP
    2. 2Lv 8Changes to mobile skill
    3. 3Lv 875% chance to Knock Back 2m
    4. 4Lv 12Ignores Block and Evasion and lands as a Critical Hit
    5. 5Lv 1650% chance to reset cooldown

    Client tooltip at skill level 1:

    Selects a target afflicted with Frost within 20m and deals 395-395 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target afflicted with Frost within 20m and deals 1312-1312 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target afflicted with Frost within 20m and deals 1685-1685 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target afflicted with Frost within 20m and deals 2025-2025 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target afflicted with Frost within 20m and deals 2294-2294 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target afflicted with Frost within 20m and deals 2631-2631 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target afflicted with Frost within 20m and deals 3643-3643 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

  14. Wish of Concentration

    Activelearned at Lv 12

    Damage
    —
    Cooldown
    60 s
    MP
    100
    Stagger
    —
    Range · targets
    —

    A personal buff: +10% Attack and +100 Accuracy for 20 s (level 20; 10 s at level 1). 60 s cooldown, 100 MP. Specialty 1: −10% MP cost; specialty 2: another +10% Attack; specialty 3: +500 max MP; specialty 4: +10% Combat Speed; specialty 5: −10 s on the cooldown of all skills.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Reduces MP Cost by 10%
    2. 2Lv 8+10% additional Attack
    3. 3Lv 8+500 Max MP
    4. 4Lv 12+10% Combat Speed
    5. 5Lv 16-10s all skill cooldowns

    Client tooltip at skill level 1:

    Increases the caster's Attack by 10% and Accuracy by 100 for 10s.

    Client tooltip at skill level 8:

    Increases the caster's Attack by 10% and Accuracy by 100 for 13.5s.

    Client tooltip at skill level 12:

    Increases the caster's Attack by 10% and Accuracy by 100 for 15.5s.

    Client tooltip at skill level 16:

    Increases the caster's Attack by 10% and Accuracy by 100 for 17.5s.

    Client tooltip at skill level 20:

    Increases the caster's Attack by 10% and Accuracy by 100 for 20s.

    Client tooltip at skill level 25:

    Increases the caster's Attack by 10% and Accuracy by 100 for 22.5s.

    Client tooltip at skill level 40:

    Increases the caster's Attack by 10% and Accuracy by 100 for 30s.

  15. Hellfire

    Activelearned at Lv 14

    Damage
    1,1373,1443,8874,5795,1705,9088,121
    Cooldown
    45 s
    MP
    200
    Stagger
    35
    Range · targets
    20 m · 4 targets

    A charged skill (hold the key to charge, up to 3 levels): a target up to 20 m away and up to 4 enemies within 4 m of it, 5,170–15,510 Fire damage (level 20) depending on the charge, 20–35 stagger. 45 s cooldown, 200 MP. Specialty 2: damage over time for 10 s on hit; specialty 3: can be charged on the move; specialty 4: ignores Block and Evasion and lands as Multi-Hit; specialty 5: −15 s cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+30% Skill Speed
    2. 2Lv 8Fire Damage over Time for 10s on hit
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12Ignores Block and Evasion and lands as Multi-Hit
    5. 5Lv 16-15s cooldown

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 1137-3412 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 3144-9434 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 3887-11663 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 4579-13739 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 5170-15510 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 5908-17724 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 8121-24364 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

  16. Defiance

    Activelearned at Lv 16

    Damage
    —
    Cooldown
    60 s53 s49 s45 s41 s36 s21 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Removes stun, knockdown, airborne, grab, Frost and fear, and grants Tenacity (status immunity) for 5 s. 60 s cooldown, down to 41 s at level 20; cooldown stats do not affect it. Specialty 1 adds the Curse: Old Tree chain; specialties 2–3: +1,000 stamina and +20% HP on use; specialty 4: +2 s of Tenacity; specialty 5: +50% PvE / +25% PvP damage tolerance while it lasts.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Adds [Curse: Old Tree] Chain Skill
    2. 2Lv 8Restores 1000 Stamina on using [Defiance]
    3. 3Lv 8Restores 20% HP on using [Defiance]
    4. 4Lv 12+2s Tenacity duration
    5. 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    Client tooltip at skill level 1:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 8:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 12:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 16:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 20:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 25:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 40:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

  17. Curse: Old Tree

    Chainfrom Defiance (specialty 1)

    Damage
    —
    Cooldown
    120 s106 s98 s90 s82 s72 s42 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    The Defiance chain (specialty 1): turns a target up to 20 m away into a tree for 7 s with −20% Fire resistance and knocks you back; attacking the target ends the polymorph. 120 s cooldown, down to 82 s at level 20, no MP; unlike the Curse: Tree stigma, it has no specialties of its own.

    Client tooltip

    Client tooltip at skill level 1:

    Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked.

    Client tooltip at skill level 8:

    Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked.

    Client tooltip at skill level 12:

    Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked.

    Client tooltip at skill level 16:

    Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked.

    Client tooltip at skill level 20:

    Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked.

    Client tooltip at skill level 25:

    Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked.

    Client tooltip at skill level 40:

    Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked.

  18. Arctic Armor

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    +20% PvE / +10% PvP damage tolerance for 20 s (level 20; 10 s at level 1), a 5% chance of Frost for 3 s on enemies that hit you at close range (7 m); while MP is at 50% or more, 50% of damage taken goes to HP and 10% to MP. 90 s cooldown, no MP; cooldown-increasing effects do not affect it. Specialty 1: +20% Impact resistance; specialties 2–3 multiply Absorb Essence and Robe of Cold by 1.5; specialty 4: another +20% PvE / +10% PvP damage tolerance.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Impact-type Resist
    2. 2Lv 10x1.5 [Absorb Essence] effect
    3. 3Lv 15x1.5 [Robe of Cold] effect
    4. 4Lv 20+20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase

    Client tooltip at skill level 1:

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 10s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.

    Client tooltip at skill level 8:

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 13.5s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.

    Client tooltip at skill level 12:

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 15.5s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.

    Client tooltip at skill level 16:

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 17.5s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.

    Client tooltip at skill level 20:

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 20s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.

    Client tooltip at skill level 25:

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 22.5s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.

  19. Assault Bombardment

    Stigmalearned at Lv 22

    Damage
    8861,6311,9592,2202,4812,8082,808 (Lv 25)
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: 2,481 damage with no element (level 20), a 30% chance of Frost for 3 s (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown, no MP. Specialty 1: +20% Attack for 5 s; specialty 2: −500 MP on the enemy on hit; specialty 3: +10 m range; specialty 4: +20% Frost chance.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Attack for 5s on hit
    2. 2Lv 10500 MP damage on hit
    3. 3Lv 15+10m Range
    4. 4Lv 20+20% Frost Chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 886-886 damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1631-1631 damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 1959-1959 damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2220-2220 damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2481-2481 damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 2808-2808 damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

  20. Cold Storm

    Stigmalearned at Lv 22

    Damage
    9451,7402,0902,3682,6472,9952,995 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    20
    Range · targets
    20 m · 4 targets

    A target up to 20 m away: 2,647 Water damage (level 20) and a slow on up to 4 enemies within 5 m; a summon stays at the target's spot for 7 s and applies Frostbite, 1,323 Water damage every second for 10 s (more if the target moves), 20 stagger. 60 s cooldown, 200 MP. Specialty 1: Frostbite deals more when an attack hits; specialty 2: a 30% root for 2 s; specialty 3: +3 s summon duration; specialty 4: +10 s of Frostbite.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Enhanced Frostbite - Grants extra damage when landing an attack
    2. 2Lv 1030% chance to inflict Root for 2s
    3. 3Lv 15+3s [Cold Storm] summoning duration
    4. 4Lv 20+10s Frostbite duration

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 945-945 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 472-472 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1740-1740 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 870-870 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2090-2090 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 1045-1045 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2368-2368 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 1184-1184 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2647-2647 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 1323-1323 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 2995-2995 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 1497-1497 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

  21. Curse: Tree

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    90 s83 s79 s75 s71 s66 s
    MP
    —
    Stagger
    20
    Range · targets
    20 m

    Turns a target up to 20 m away into a tree for 10 s with −20% Fire resistance and knocks you back; attacking the target ends the polymorph. 90 s cooldown, down to 71 s at level 20, no MP, 20 stagger. Specialty 1: more hits are needed to break the polymorph early; specialties 2–3: after the polymorph ends, another 10 s of −200 Block/Evasion and −20% Impact resistance; specialty 4: the debuff stays even if attacks break the polymorph.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Increases number of hits required to remove Polymorph
    2. 2Lv 10-200 Block, Evasion for 10s when Polymorph ends
    3. 3Lv 15-20% Impact-type Resist for 10s when Polymorph ends
    4. 4Lv 20Inflicts debuff even if Polymorph is removed through attacks

    Client tooltip at skill level 1:

    Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage

  22. Delayed Explosion

    Stigmalearned at Lv 22

    Damage
    1,1162,0552,4692,7983,1273,5383,538 (Lv 25)
    Cooldown
    30 s
    MP
    200
    Stagger
    —
    Range · targets
    20 m

    A target up to 20 m away: 3,127 Fire damage (level 20) after 4 s; all that time the target takes 15% more damage from you. 30 s cooldown, 200 MP, usable on the move. Specialty 1: +200 MP; specialty 2: −10 s cooldown; specialty 3: becomes AoE; specialty 4: another +10% damage taken by the target.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Restores 200 MP
    2. 2Lv 10-10s [Delayed Explosion] cooldown
    3. 3Lv 15Changes to AoE Skill
    4. 4Lv 20+10% additional Damage Taken

    Client tooltip at skill level 1:

    Deals 1116-1116 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.

    Client tooltip at skill level 8:

    Deals 2055-2055 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.

    Client tooltip at skill level 12:

    Deals 2469-2469 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.

    Client tooltip at skill level 16:

    Deals 2798-2798 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.

    Client tooltip at skill level 20:

    Deals 3127-3127 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.

    Client tooltip at skill level 25:

    Deals 3538-3538 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.

  23. Divine Burst

    Stigmalearned at Lv 22

    Damage
    1,1402,0992,5222,8583,1943,6133,613 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    50
    Range · targets
    20 m

    A target up to 20 m away: 3,194 Fire damage (level 20) and 50 stagger, the most of any skill in the class. 60 s cooldown, 200 MP. Specialty 1: +20% Skill Speed; specialty 2: 10% HP life drain; specialties 3–4: a 75% knockback, followed by a 3 s stun.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Skill Speed
    2. 2Lv 10Absorbs 10% HP
    3. 3Lv 1575% chance to inflict Knock Back
    4. 4Lv 20Inflict Stun for 3s after Knock Back

    Client tooltip at skill level 1:

    Deals 1140-1140 Fire damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 2099-2099 Fire damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2522-2522 Fire damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2858-2858 Fire damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3194-3194 Fire damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3613-3613 Fire damage to a target within 20m. 50 Stagger Gauge Damage

  24. Element Enhancement

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    60 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    +20% Fire Attack and +20% Water Attack for 20 s (level 20; 10 s at level 1). 60 s cooldown, no MP. Specialty 1: +200 Accuracy; specialties 2–3 multiply Robe of Flame and Grace of Enhancement by 1.5; specialty 4: another +10% Fire and Water Attack.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+200 Accuracy
    2. 2Lv 10x1.5 [Robe of Flame] effect
    3. 3Lv 15x1.5 [Grace of Enhancement] effect
    4. 4Lv 20+10% additional Fire and Water Attack

    Client tooltip at skill level 1:

    Increases the caster's Fire Attack by 20% and Water Attack by 20% for 10s.

    Client tooltip at skill level 8:

    Increases the caster's Fire Attack by 20% and Water Attack by 20% for 13.5s.

    Client tooltip at skill level 12:

    Increases the caster's Fire Attack by 20% and Water Attack by 20% for 15.5s.

    Client tooltip at skill level 16:

    Increases the caster's Fire Attack by 20% and Water Attack by 20% for 17.5s.

    Client tooltip at skill level 20:

    Increases the caster's Fire Attack by 20% and Water Attack by 20% for 20s.

    Client tooltip at skill level 25:

    Increases the caster's Fire Attack by 20% and Water Attack by 20% for 22.5s.

  25. Fire Wall

    Stigmalearned at Lv 22

    Damage
    1,3002,3922,8743,2573,6394,1184,118 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A wall (1 × 10 m) for 3 s at the spot of a target up to 20 m away: up to 4 enemies inside take 3,639 Fire damage (level 20) and Embers, 1,819 Fire damage every second for 10 s (more if the target moves). 60 s cooldown, 200 MP. Specialty 1: Embers deal more when an attack hits; specialty 2: +2 m wall width; specialty 3: +2 s summon duration; specialty 4: +10 s of Embers.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Enhanced Embers - Grants extra damage when landing an attack
    2. 2Lv 10+2m wall width
    3. 3Lv 15+2s [Fire Wall] summoning duration
    4. 4Lv 20+10s Embers duration

    Client tooltip at skill level 1:

    Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 1300-1300 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 650-650 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.

    Client tooltip at skill level 8:

    Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 2392-2392 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 1196-1196 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.

    Client tooltip at skill level 12:

    Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 2874-2874 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 1437-1437 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.

    Client tooltip at skill level 16:

    Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 3257-3257 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 1628-1628 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.

    Client tooltip at skill level 20:

    Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 3639-3639 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 1819-1819 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.

    Client tooltip at skill level 25:

    Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 4118-4118 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 2059-2059 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.

  26. Glacial Smite

    Stigmalearned at Lv 22

    Damage
    1,4772,7183,2663,7014,1364,6804,680 (Lv 25)
    Cooldown
    90 s
    MP
    200
    Stagger
    20
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m of it: 4,136 Water damage (level 20), 20 stagger. 90 s cooldown, 200 MP. Specialty 1: up to +20% damage the more targets it hits; specialty 2: −30 s cooldown; specialty 3: a 50% chance of Frost for 3 s; specialty 4: ignores Block and Evasion and lands as Multi-Hit.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when more targets hit
    2. 2Lv 10-30s cooldown
    3. 3Lv 1550% chance to inflict Frost for 3s
    4. 4Lv 20Ignores Block and Evasion and lands as Multi-Hit

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 1477-1477 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 2718-2718 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 3266-3266 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 3701-3701 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 4136-4136 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 4680-4680 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage

  27. Hibernation

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    180 s166 s158 s150 s142 s132 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Makes you immune to damage and statuses for 5 s; pressing again (Remove Hibernation) ends it early, restores 20% max HP and knocks you back. 180 s cooldown, down to 142 s at level 20, no MP; it does not block some heavy attacks, and cooldown-increasing effects do not affect it. Specialty 1: +100% incoming healing; specialty 2: +5% max HP every second while it lasts; specialty 4: turns on by itself the moment an Impact-type status is applied to you.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+100% Incoming Heal
    2. 2Lv 10Restores 5% Max HP every 1s for the duration
    3. 3Lv 15+2s duration
    4. 4Lv 20Triggers when afflicted with Impact-type status

    Client tooltip at skill level 1:

    Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.

    Client tooltip at skill level 8:

    Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.

    Client tooltip at skill level 12:

    Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.

    Client tooltip at skill level 16:

    Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.

    Client tooltip at skill level 20:

    Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.

    Client tooltip at skill level 25:

    Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.

  28. Remove Hibernation

    Chainfrom Hibernation

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    The second press of Hibernation: ends your Hibernation at once, restores 20% max HP and knocks you back. No cooldown, no MP.

    Client tooltip

    Client tooltip at skill level 1:

    Immediately removes the caster's Hibernation status and the caster moves back.

  29. Lumiel's Space

    Stigmalearned at Lv 22

    Damage
    9981,8372,2072,5022,7963,1633,163 (Lv 25)
    Cooldown
    90 s
    MP
    300
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m of it: 2,796 damage with no element (level 20), a 75% airborne for 3 s (100% on NPCs). 90 s cooldown, 300 MP. Specialty 1: up to +20% damage the more targets it hits; specialty 2 adds a chain called The Depths (the client data has no separate skill by that name), and specialty 3 extends its airborne by 1 s; specialty 4: −30 s cooldown.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when more targets hit
    2. 2Lv 10Adds [The Depths] Chain Skill
    3. 3Lv 15+1s [The Depths] Knockdown duration
    4. 4Lv 20-30s [Lumiel's Space] cooldown

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 998-998 damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1837-1837 damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2207-2207 damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2502-2502 damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2796-2796 damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3163-3163 damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.

  30. Soul Freeze

    Stigmalearned at Lv 22

    Damage
    1,0371,9082,2922,5982,9033,2853,285 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    20
    Range · targets
    20 m

    A target up to 20 m away: 2,903 Water damage (level 20), a 75% seal for 5 s (100% on NPCs), 20 stagger. 60 s cooldown, 200 MP. Specialty 1: a 50% root for 5 s; specialty 2: −1,000 stamina on the target; specialty 3: +2 s of seal; specialty 4: +25% seal chance.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 550% chance to inflict Root for 5s
    2. 2Lv 10-1,000 Stamina
    3. 3Lv 15+2s Seal duration
    4. 4Lv 20+25% Seal chance

    Client tooltip at skill level 1:

    Deals 1037-1037 Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1908-1908 Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2292-2292 Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2598-2598 Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2903-2903 Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3285-3285 Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

  31. Steel Barrier

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    60 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A shield of 35% max HP for 60 s (level 20), +10% PvE / +5% PvP damage tolerance while it lasts, and +300 stamina when the shield ends. 60 s cooldown, no MP. Specialty 1: +10% movement speed; specialty 2: HP regeneration at regular intervals; specialty 3: another +10% PvE / +5% PvP damage tolerance; specialty 4: −15 s cooldown.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+10% Move Speed
    2. 2Lv 10HP Regen at fixed intervals
    3. 3Lv 15+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase
    4. 4Lv 20-15s cooldown

    Client tooltip at skill level 1:

    Grants a 16% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.

    Client tooltip at skill level 8:

    Grants a 23% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.

    Client tooltip at skill level 12:

    Grants a 27% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.

    Client tooltip at skill level 16:

    Grants a 31% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.

    Client tooltip at skill level 20:

    Grants a 35% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.

    Client tooltip at skill level 25:

    Grants a 40% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.

  32. Fire Mark

    Passivelearned at Lv 1

    Damage
    322804335536748021,161
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    The passive that applies Fire Mark: a 20% chance to put it on the target for 5 s when a Fire attack hits. While the target is marked, every Fire hit has another 20% chance to deal 674 extra damage (level 20). It gives Blaze a target, since Blaze works only on marked targets. In Korea since September 16 every Fire hit applies the mark (100%), and Blaze no longer removes it.

    Client tooltip

    Client tooltip at skill level 1:

    Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 32-32 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

    Client tooltip at skill level 8:

    Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 280-280 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

    Client tooltip at skill level 12:

    Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 433-433 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

    Client tooltip at skill level 16:

    Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 553-553 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

    Client tooltip at skill level 20:

    Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 674-674 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

    Client tooltip at skill level 25:

    Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 802-802 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

    Client tooltip at skill level 40:

    Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 1161-1161 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

  33. Robe of Earth

    Passivelearned at Lv 6

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +45% max MP and +100 natural MP regeneration at level 20; while MP is at 50% or more, also +200 Critical Hit. The basic passive for mana and crit.

    Client tooltip

    Client tooltip at skill level 1:

    Increases Max MP by 7% and Natural MP Regen by 5. Increases Critical Hit by 105 when MP is 50% or more.

    Client tooltip at skill level 8:

    Increases Max MP by 21% and Natural MP Regen by 40. Increases Critical Hit by 140 when MP is 50% or more.

    Client tooltip at skill level 12:

    Increases Max MP by 29% and Natural MP Regen by 60. Increases Critical Hit by 160 when MP is 50% or more.

    Client tooltip at skill level 16:

    Increases Max MP by 37% and Natural MP Regen by 80. Increases Critical Hit by 180 when MP is 50% or more.

    Client tooltip at skill level 20:

    Increases Max MP by 45% and Natural MP Regen by 100. Increases Critical Hit by 200 when MP is 50% or more.

    Client tooltip at skill level 25:

    Increases Max MP by 55% and Natural MP Regen by 125. Increases Critical Hit by 225 when MP is 50% or more.

    Client tooltip at skill level 40:

    Increases Max MP by 85% and Natural MP Regen by 200. Increases Critical Hit by 300 when MP is 50% or more.

  34. Cold Snap

    Passivelearned at Lv 9

    Damage
    43172236290330380530
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    A 50% chance to deal another 330 damage (level 20) when you hit a slowed target. A simple damage bonus against targets that are already slowed.

    Client tooltip

    Client tooltip at skill level 1:

    Has a 50% chance to deal 43-43 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

    Client tooltip at skill level 8:

    Has a 50% chance to deal 172-172 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

    Client tooltip at skill level 12:

    Has a 50% chance to deal 236-236 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

    Client tooltip at skill level 16:

    Has a 50% chance to deal 290-290 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

    Client tooltip at skill level 20:

    Has a 50% chance to deal 330-330 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

    Client tooltip at skill level 25:

    Has a 50% chance to deal 380-380 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

    Client tooltip at skill level 40:

    Has a 50% chance to deal 530-530 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

  35. Robe of Flame

    Passivelearned at Lv 11

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +100 Accuracy, +20% PvE / +10% PvP damage and +4% Double chance at level 20. The basic damage passive.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.

    Client tooltip at skill level 8:

    Increases the caster's Accuracy by 100, PvE Damage Boost by 8%, PvP Damage Boost by 4%, and Double Chance by 1.6%.

    Client tooltip at skill level 12:

    Increases the caster's Accuracy by 100, PvE Damage Boost by 12%, PvP Damage Boost by 6%, and Double Chance by 2.4%.

    Client tooltip at skill level 16:

    Increases the caster's Accuracy by 100, PvE Damage Boost by 16%, PvP Damage Boost by 8%, and Double Chance by 3.2%.

    Client tooltip at skill level 20:

    Increases the caster's Accuracy by 100, PvE Damage Boost by 20%, PvP Damage Boost by 10%, and Double Chance by 4%.

    Client tooltip at skill level 25:

    Increases the caster's Accuracy by 100, PvE Damage Boost by 25%, PvP Damage Boost by 12.5%, and Double Chance by 5%.

    Client tooltip at skill level 40:

    Increases the caster's Accuracy by 100, PvE Damage Boost by 40%, PvP Damage Boost by 20%, and Double Chance by 8%.

  36. Absorb Essence

    Passivelearned at Lv 13

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +24% chance of Ailment and Mental statuses at level 20, and every hit restores 120 MP (at most once a second). Arctic Armor specialty 1 multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases Ailment-type and Mental-type Chance by 10.7% and restores 25 MP on landing an attack. Cooldown: 1s

    Client tooltip at skill level 8:

    Increases Ailment-type and Mental-type Chance by 15.6% and restores 60 MP on landing an attack. Cooldown: 1s

    Client tooltip at skill level 12:

    Increases Ailment-type and Mental-type Chance by 18.4% and restores 80 MP on landing an attack. Cooldown: 1s

    Client tooltip at skill level 16:

    Increases Ailment-type and Mental-type Chance by 21.2% and restores 100 MP on landing an attack. Cooldown: 1s

    Client tooltip at skill level 20:

    Increases Ailment-type and Mental-type Chance by 24% and restores 120 MP on landing an attack. Cooldown: 1s

    Client tooltip at skill level 25:

    Increases Ailment-type and Mental-type Chance by 27.5% and restores 145 MP on landing an attack. Cooldown: 1s

    Client tooltip at skill level 40:

    Increases Ailment-type and Mental-type Chance by 38% and restores 220 MP on landing an attack. Cooldown: 1s

  37. Grace of Resistance

    Passivelearned at Lv 15

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +34% Mental and Impact resistance at level 20. The basic defensive passive against those two status types.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Mental-type Resist and Impact-type Resist by 11.2%.

    Client tooltip at skill level 8:

    Increases the caster's Mental-type Resist and Impact-type Resist by 19.6%.

    Client tooltip at skill level 12:

    Increases the caster's Mental-type Resist and Impact-type Resist by 24.4%.

    Client tooltip at skill level 16:

    Increases the caster's Mental-type Resist and Impact-type Resist by 29.2%.

    Client tooltip at skill level 20:

    Increases the caster's Mental-type Resist and Impact-type Resist by 34%.

    Client tooltip at skill level 25:

    Increases the caster's Mental-type Resist and Impact-type Resist by 40%.

    Client tooltip at skill level 40:

    Increases the caster's Mental-type Resist and Impact-type Resist by 58%.

  38. Robe of Cold

    Passivelearned at Lv 17

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +20% Defense and +150 critical resistance at level 20; an enemy that hits you at close range is also slowed (−55% movement speed for 7 s, 10 s cooldown on the effect).

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Defense by 1% and Critical Hit Resist by 55 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 25% for 2s. Cooldown: 10s

    Client tooltip at skill level 8:

    Increases the caster's Defense by 8% and Critical Hit Resist by 90 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 37% for 3.5s. Cooldown: 10s

    Client tooltip at skill level 12:

    Increases the caster's Defense by 12% and Critical Hit Resist by 110 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 43% for 4.5s. Cooldown: 10s

    Client tooltip at skill level 16:

    Increases the caster's Defense by 16% and Critical Hit Resist by 130 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 49% for 5.5s. Cooldown: 10s

    Client tooltip at skill level 20:

    Increases the caster's Defense by 20% and Critical Hit Resist by 150 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 55% for 7s. Cooldown: 10s

    Client tooltip at skill level 25:

    Increases the caster's Defense by 25% and Critical Hit Resist by 175 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 61% for 8.5s. Cooldown: 10s

    Client tooltip at skill level 40:

    Increases the caster's Defense by 40% and Critical Hit Resist by 250 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 85% for 12s. Cooldown: 10s

  39. Grace of Enhancement

    Passivelearned at Lv 21

    Damage
    106195235266297336454
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    While MP is at 25% or more: +20% PvE / +10% PvP damage; also a 50% chance to deal another 297 damage on hit (level 20, at most once a second). Element Enhancement specialty 3 multiplies the damage bonus by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 106-106 damage on landing an attack. Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 195-195 damage on landing an attack. Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 235-235 damage on landing an attack. Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 266-266 damage on landing an attack. Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 297-297 damage on landing an attack. Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 336-336 damage on landing an attack. Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 454-454 damage on landing an attack. Cooldown: 1s

  40. Revitalization Contract

    Passivelearned at Lv 23

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +55% status resistance at level 20; hits taken while stunned, knocked down, airborne, frozen or feared add +10% resistance for 5 s (up to 10 stacks). At 10% HP or less it restores 54% max HP at once, at most once every 60 s.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Status Effect Resist by 31%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 42% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Status Effect Resist by 39%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 46% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Status Effect Resist by 47%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 50% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Status Effect Resist by 55%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 54% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Status Effect Resist by 65%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 59% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Status Effect Resist by 95%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 74% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

  41. Vitality Evaporation

    Passivelearned at Lv 25

    Damage
    2614465265946627471,001
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    Deals 662 damage (level 20) on hit while the target's HP is above 51%; the threshold falls with level (70% at level 1, 31% at level 40), so the passive fires more and more often as it levels. At most once a second.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 261-261 damage on hit if the target's HP is above 70%. Cooldown: 1s

    Client tooltip at skill level 8:

    Deals 446-446 damage on hit if the target's HP is above 63%. Cooldown: 1s

    Client tooltip at skill level 12:

    Deals 526-526 damage on hit if the target's HP is above 59%. Cooldown: 1s

    Client tooltip at skill level 16:

    Deals 594-594 damage on hit if the target's HP is above 55%. Cooldown: 1s

    Client tooltip at skill level 20:

    Deals 662-662 damage on hit if the target's HP is above 51%. Cooldown: 1s

    Client tooltip at skill level 25:

    Deals 747-747 damage on hit if the target's HP is above 46%. Cooldown: 1s

    Client tooltip at skill level 40:

    Deals 1001-1001 damage on hit if the target's HP is above 31%. Cooldown: 1s

The client's service entries Equip Sorcerer Weapon and Dodge (shared by every class), and the max-level-1 entries with the same names (Cold Snap, Frost Burst), are left out. Six skills (Firebomb, Vaizel's Wisdom, Summon Flame, Illusion, Magic Energy Blast and Lumiel's Authority) exist in the client only as max-level-1 entries, mostly with “?” instead of numbers, and the Korean game does not have them: not in the patch notes of July 1 to September 23, not in NCSOFT's guidebook, and not in the 2,683 fights of the aion2t meter. They look unreleased, so they are left out too. The other way round, the chain The Depths (Lumiel's Space specialty 2) does exist in Korea (8 fights on aion2t) but has no entry of its own in the client. Absorb Essence restores MP per hit (120 at level 20) rather than healing. Flame Arrow specialty 4 in this data is “Inflicts Fire Mark for 5s on landing [Pyroclasm]”; in Korea since September 16 it has been replaced by +5% Fire damage for 10 s after casting Pyroclasm, because every Fire hit now applies Fire Mark. Specialty 5 (Pyroclasm resets the Blaze cooldown) has not changed.

Macros

How to set up the buttons

The ready-made macro sits next to the rotations: in the Boss tab, in the “Before level 16” and “Endgame” blocks, and once more under the PvE skill bar. This section explains how a macro works and gives the variants from Korean and English-language guides. The in-game macro: Settings → Key Settings → Gameplay → Macro to assign a key, then add entries in the Skill → Macro window. A macro entry is a key, not a single skill. Only the first skill of a key's stack can be added, and that entry presses the whole stack: the first skill, and if it cannot fire, the second, third and fourth. While the macro key is held, the game presses the entries in turn and skips any that cannot fire. Use a 10 ms delay at up to 50 ping, 40 ms at 80+. None of the authors puts Hellfire in the macro: the macro fires it without a charge.

One line (Inven, Ppanghoppang, September 22, 2026)

  • EBittercold WindBlazeFirestormWish of Concentrationthe only macro entry, 10 ms
  • RMBDelayed ExplosionHellfireWinter's ShacklesFlame Scattershotthe Hellfire line, held
  • LMBFlame Arrowthe auto-attack, held
  • QElement EnhancementFire WallCold Stormby hand, when the boss stands still
  • The keys here are as on the skill bar layout; the author uses others, the idea is the same. On a mouse (G Hub “repeat while held”, or Razer): auto-attack down → macro key down → Hellfire line down, with a 50–100 ms delay, since “you do not need to press often”; Razer 0.1 s.
  • The author tried dozens of variants, and this order reliably gave the most. The measurement: 5.66M DPS, 1,017 hits a minute; in the comments, “+10% after switching”.
  • A second entry in the macro (the field stack) works, but reduces the hits.

Two entries (YouTube: Sinsa, September 17 · Inven: AX, August 27)

  • 2Bittercold WindBlazeFirestormWish of Concentrationentry 1, 10 ms
  • QWinter's ShacklesSinsa: entry 2 is Winter's Shackles
  • 1Delayed ExplosionHellfireFlame ScattershotSinsa: the Hellfire line, held
  • RElement EnhancementFire WallCold StormAX: entry 2 is the field stack
  • Sinsa: G Hub, macro key → LMB → key 1 held, released together with the button. He has Winter's Shackles as a separate entry, not as part of the Hellfire stack.
  • AX: Razer, auto-attack down 0.01 s → macro down 0.01 s → Hellfire line down. He put Flame Scattershot on the Hellfire line as early as August 27, and he calls Flame Scattershot at 16 with the cooldown specialty mandatory.

English-language guides (the global version)

  • DankRNGFlame ArrowBlazeCold StormFlame ArrowWinter's Shackleseach entry a key, 10 ms; Hellfire by hand
  • berdugzElement EnhancementFirestormWish of ConcentrationFlame Arrowtwo stacks, then Wish and Flame Arrow
  • Eddu PGElement EnhancementCold StormWish of ConcentrationFlame ArrowHellfire on RMB, held
  • DankRNG (September 25): the macro Flame Arrow › Blaze › Cold Storm › Flame Arrow › Winter's Shackles…; Hellfire on 5 by hand, Element Enhancement on 6, Flame Scattershot on 1.
  • berdugz (September 23): in the macro, the stack Element Enhancement › Fire Wall › Cold Storm › Delayed Explosion, the stack Firestorm › Bittercold Wind › Winter's Shackles › Blaze, then Wish and Flame Arrow; he holds Hellfire by hand. aLuckyRO (September 15): tab-target mode, buffs as the first entries, Hellfire by hand, Flame Scattershot by itself; check for the animation “shadows”, which show that the cancel worked.
  • The English-language authors show the early stage and 4 stigmas; the Korean single line with Hellfire held is the next step, once everything is at 16+.

Check yourself on the dummy Hellfire

Hellfire / min (HIT)What it means
0Hellfire does not go out: RMB is not held, or Hellfire is not second in the RMB stack
≤ 4before Firestorm specialty 4 (12) and Hellfire specialty 5 (16): a 45 s cooldown, 1–2 casts (2 hits a cast)
≈ 13the median of real Korean fights (aion2t, September 17–28)
≈ 22on the dummy, “something is wrong” (Inven 16793); on real bosses, the top 10% of Korean players
26–28the Korean dummy: the checklist of August 29 and the measurement of September 22 (28 hits = 14 casts)

Korean players count about 1,000 hits a minute in total on the dummy, which is where Kkakku's “thousand-hit” macro got its name; the measurement of September 22 is 1,017.

The old “Fantasy” macro (Inven, Kkakku, August 1, before the patches of August 26 and September 16)

  • 1Bittercold WindBlazeFirestormWish of Concentrationthe only macro entry
  • QElement EnhancementDelayed ExplosionHellfireWinter's Shacklesheld
  • EFire WallCold Stormby hand
  • LMBFlame Arrowthe auto-attack

G Hub holds the auto-attack, the macro key and Q together; the requirements are 114% Combat Speed or more and a cooldown stat of 42.8% or more. 44 thousand views and still in use; after August 26 the author reports +15% with the same macro (Inven 16531). Without a macro mouse (Inven 16840): RMB is the Element Enhancement stack, a side button the macro; hold RMB for the opener, then hold the macro and press RMB once more.

Korean players use hardware mouse macros (G Hub, Synapse) openly, and on August 26 the developers introduced a minimum cancel time for every skill. Check the global version's rules yourself; by Korean measurements the in-game macro with LMB and RMB held gives almost as much: “the mouse only replaces three held buttons with one, it does not change the damage” (Ppanghoppang).

Sources

Where the numbers come from

Skill data and patches

  • Client data: the aion2.app simulator (level and specialty tables) and the skill pages at aion2.app/db/skills, client of September 18, 2026.
  • NCSOFT's guidebook: Sorcerer skills (updated September 16): which skills work on the move; the new Fire Mark text; none of the six left-out skills is there.
  • Korean patch notes (Inven): July 1 · July 8 · July 15 · July 29 · August 12 · the August 26 rework · September 16 · September 23.
  • Real fights: aion2t.com (DPS TOP): 2,683 fights of Korean Sorcerers (September 10–28) and 984 Taiwanese ones: damage shares, hits a minute, Hellfire charge, stigmas, specialties, uptime.
  • vortexgaming.io: summaries of Korean videos; the numbers were checked against the patch notes, because the summaries are sometimes wrong: on July 8 Blaze got +15% PvE damage (not +25%), and the 100% of September 16 is the Fire Mark passive, not Flame Arrow.

The aion2.app data is dated September 18, 2026, but in content it matches the Korean version between August 26 and September 16. On September 16 Korea made 100% of Fire hits apply Fire Mark (it was 20%), Blaze stopped removing it, and Flame Arrow specialty 4 (“Fire Mark from the Pyroclasm hit”) was replaced by +5% Fire damage for 10 s after Pyroclasm. If the global version gets this patch, the in-game tooltips for these skills will differ from this page.

Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app. Calculations use base damage from the client data with crits counted, without character stats.