Aion 2 · Cleric · class codex

Cleric codex

All 39 skills of the class, read out of the game client (damage and healing at every skill level, cooldowns, MP, stagger, specialties), and five scenarios with the numbers behind them: party healing, boss damage, AoE farming, PvP, and levelling.

  • Game client · September 18, 2026
  • 12 actives
  • 4 chains
  • 13 stigmas
  • 10 passives
  • Names as in the English client
Condemnation≈45–52%

of endgame damage comes from Condemnation: 48–52% on a Korean training dummy (September 4–24, 2026) and 39–55% in the real fights of the best Korean Clerics (aion2t.com). It hits only a target under Chain of Torment.

CondemnationEarth Punishment130–134

Condemnation casts in 60 s on a dummy. Earth Punishment makes it always crit, and specialty 4 resets its cooldown on a crit, so the 3 s cooldown effectively disappears. The limit is the animation, about 450 ms a cast. Below level 12, or without Earth Punishment, the ceiling is 20.

Chain of TormentEarth Punishment≈33%

is the cooldown stat Korean players keep. At that value Chain of Torment (10 + 3 s, 20 s cooldown) and Earth Punishment (10 + 10 s, 30 s cooldown) never drop off, and the Condemnation loop never breaks.

How to read the numbers

  • Skill level (1–40, stigmas 1–25) is not your character level. Up to 10 it is bought with skill points (1+1+1+2+2+2+4+4+4 = 21 points per skill); past that it comes from Daevanion nodes, gear and arcana. Every level bought with points also needs three more character levels: Bolt, learned at 14, reaches skill level 8 only at character level 32. Stigmas level with shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20.
  • Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For Condemnation that is 1 Restores 100 MP on hit · 2 Up to +12% damage when less targets hit · 3 20% chance to inflict Root for 3s · 4 Resets cooldown on landing a Critical Hit · 5 Multi-Hit on hit.
  • Stigmas have five specialties (at levels 5, 10, 15, 20 and 25), and every unlocked one works at the same time. aion2.app shows only the first four; the fifth is in the in-game tooltip. Levels 21–25 have no shard price in the client data; they come from gear bonuses.
  • Damage and healing are the base numbers from the client at that skill level. The in-game tooltip already includes your character's stats, so the numbers there are several times larger. Healing is raised by healing power (Heal Boost): the Healing Enhancement passive adds it in proportion to Attack, so a Cleric with a strong weapon also heals more. The multiplier differs slightly between skills, so the base compares skills on equal stats.
  • Damage over time (DoT). Chain of Torment, Debilitating Mark, Earth Punishment and Voice of Doom tick every second for 10–20 s; this page counts the tick separately from the first hit. Specialty 5 on Chain of Torment and Debilitating Mark makes the ticks twice as frequent.
  • A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities. Multi-Hit is not counted: the client does not say how much the second hit adds.
  • Icons are from the game client through aion2.app. aion2.app has no icon for Salvation, Prayer of Amplification, Healing Enhancement or Immortal Veil (its server returns an HTML page instead), so those four come from NCSOFT's official guidebook, which uses the same client icon set.

Terms on this page

Heal Boost · Incoming Heal
your healing power · the target's received healing
Heal over Time
healing over time (HoT): a tick every 2 s
Damage over Time
damage over time (DoT): a tick every second
Protective Shield
a shield
Invincible
invulnerability
Resurrect
bringing a fallen ally back
Remove debuff · Cleansing
removing a debuff · a cleanse
Stun · Knockdown · Knock Back
the target cannot act · on the ground · pushed away
Root · Slow
the target cannot move · moves slower
Impact-type status
stun, knockdown, airborne; only Defiance removes it, not a potion
Incapacitated Immunity
immune to crowd control (bosses)
Stagger Gauge
the bar a party breaks; Stagger is the stunned phase that follows
Chain Skill
the next hit on the same key
Specialty
one of a skill's five upgrades
Cooldown
written CD in compact tables
Critical Hit · Double · Perfect
crit · a ×2 hit · a max-roll hit
Multi-Hit
an extra hit on the same press
Block · Evasion
the defensive procs
Damage Boost · Tolerance
+damage · resistance to damage
Skill Speed
a skill's animation speed
Tenacity
the status immunity after Defiance
Combat Analysis
the in-game DPS meter, Ctrl + X

Rotations

What to press, and why

Numbers are at the recommended skill levels (mostly 20; stigmas 20–25) with crits counted: an always-crit hit ×1.5, a normal hit ×1.3 (60% crit). Buffs, your Attack and the PvE multipliers of Korean patches are not counted, which is why the shares here do not match the DPS meter.

Boss · DPS

A Cleric's boss damage rests on Condemnation. It hits only a target under Chain of Torment; with Earth Punishment on the target it always crits, and specialty 4 resets its cooldown on every crit. Korean players run all of this from one key: a macro on the stack Earth Punishment → Divine Aura → Condemnation → Chain of Torment, the left mouse button (auto-attack) held, and Bolt by hand. Healing sits on separate keys, so the loop does not stop while you heal.

The client data of September 18, 2026 matches the Korean version between September 5 and 16. On September 16 Korea changed Radiant Recovery specialty 2 to “+1 consecutive use” (2 charges); the fifth stigma specialties (level 25) are not in the data.

Before level 12: Condemnation on a 3 s cooldown

How a Cleric plays at the start of the global version: skills at 8–12, stigmas at 1–5. Condemnation specialty 4 (a cooldown reset on a crit) opens at skill level 12, and Earth Punishment, which makes it always crit, is a stigma from character level 22.

  1. Chain of Tormentwindow 10 + 3 s
  2. Condemnationevery 3 s
  3. Boltfull charge
  4. Divine Auraaura on cooldown
  5. Condemnationonce more
  6. Debilitating Mark−boss damage
  7. Earth's RetributionThunder and LightningDischarge↻ LMB in between
  1. Chain of Torment (from level 4) is the window for Condemnation: a debuff for 10 s (+3 s with specialty 2) and −5% PvE damage tolerance on the target. 20 s cooldown, 150 MP.
  2. Condemnation (from level 8) hits only a target under Chain of Torment: 1,313 base at level 8 on 4 targets, 3 s cooldown, no mana. About 13 a minute: the window is open 13 s out of every 20.
  3. Bolt (from level 14) at full charge: 8,314 base at level 8 on 4 targets. 45 s cooldown, 300 MP.
  4. Divine Aura: an aura for 5 s that hits the target by itself (2,314 damage at level 8 in the tooltip). 30 s cooldown.
  5. Debilitating Mark: a debuff, −5% boss PvE damage for 10 s plus damage over time. Specialty 1 makes it free and gives 150 MP back: at the start, that is mana.
  6. The rest of the time, Earth's Retribution (LMB): the chain Thunder and Lightning → Discharge, +110 / +110 / +150 MP. On a pack, Judgment Thunder (4 targets, 120 MP a hit).

Keys while Condemnation is below level 12 · PvE bar

  1. RMB
    1. 1stEarth Punishment
    2. 2ndDivine Aura
    3. 3rdCondemnation
    4. 4thChain of Torment

    through the macro key, held. Before character level 22 there is no Earth Punishment, so the stack is Divine Aura → Condemnation → Chain of Torment: the aura on cooldown, Condemnation in the window, Chain of Torment when the debuff is gone

  2. LMB
    1. Earth's RetributionThunder and LightningDischarge

    held together with the macro key, in between: mana

  3. 4
    1. 1stLightning Strike Scattershot
    2. 2ndBolt

    Bolt at full charge, from character level 14

  4. Q
    1. Debilitating Mark

    on cooldown: −5% boss damage; with specialty 1 it is free and returns 150 MP

  5. E
    1. Judgment ThunderDivine Punishment

    packs only: Judgment Thunder

Check yourself in Combat Analysis: Chain of Torment about 3, Divine Aura about 2, Bolt about 1.3 a minute, Condemnation up to 13. If Condemnation shows 0, Chain of Torment comes before it in the stack (it has to be last), or the target has no debuff.

Mana at the start: Chain of Torment 150, Bolt 300, Judgment Thunder and Divine Punishment 120 each. It comes back from the auto-attack (specialty 1: +20%), Condemnation specialty 1 (+100 MP a hit), Debilitating Mark specialty 1 (+150) and Blessing of Regeneration, the Defiance chain with specialty 1 (+40% MP). aLuckyRO recommends tab-target mode at the start: between skills the character auto-attacks by itself, so the macro's pauses turn into damage and mana. The first dungeons need almost no healing, so build for damage.

The macro for this rotation

  1. 1Divine AuraRMB

Until character level 22 the right mouse button stack is Divine Aura → Condemnation → Chain of Torment, Divine Aura first, so the macro entry is Divine Aura. Once the Earth Punishment stigma opens, put it first in the stack and make it the entry (see the endgame below). 10 ms Delay; hold the macro key together with LMB. What sits where: the skill bar layout.

Endgame: Condemnation at level 20 · 2·4·5

The opener

  1. Noble Aura−6 s · aura for 300 s
  2. Light of Protection−5 s · on · always
  3. Prayer of Amplification−2 s · +Attack
  4. Bolt−1 s · full charge
  5. Earth Punishment0 s · crits for Condemnation
  6. Chain of Torment13 s window
  7. Condemnation↻ every ≈0.45 s
  8. Divine Auraaura on cooldown
  9. Earth's RetributionThunder and LightningDischarge↻ LMB together with the macro
  10. Boltabout every 8 s
  • Condemnation Lv 20 · 2·4·5
  • Earth's Retribution Lv 20 · 2·3·4
  • Bolt Lv 20 · 3·4·5
  • Divine Aura Lv 20 · 3·4·5
  • Chain of Torment Lv 14–16 · 2·4
  • Earth Punishment Lv 25
  • Light of Protection Lv 25
  • Prayer of Amplification Lv 20–25
  • Noble Aura Lv 22–25

Keys for this rotation, in the order you use them · PvE bar

  1. 6
    1. 1stNoble Aura
    2. 2ndLight of Protection

    before the pull: once for Noble Aura, once more for Light of Protection; then leave it until the aura ends

  2. 3
    1. Light of Regeneration

    before the pull, then on cooldown: Light of Regeneration on the party

  3. 5
    1. Prayer of Amplification

    Prayer of Amplification on cooldown

  4. 4
    1. 1stLightning Strike Scattershot
    2. 2ndBolt

    hold for a full Bolt whenever it is back (about every 8 s); during a stagger the key gives Lightning Strike Scattershot

  5. RMB
    1. 1stEarth Punishment
    2. 2ndDivine Aura
    3. 3rdCondemnation
    4. 4thChain of Torment

    through the macro key, held the whole fight: Earth Punishment, Divine Aura, Condemnation and Chain of Torment go out by themselves

  6. LMB
    1. Earth's RetributionThunder and LightningDischarge

    held together with the macro key the whole fight

  7. 1
    1. Radiant Recovery

    healing comes first: Radiant Recovery after a party-wide hit

  8. 2
    1. Healing Light

    Healing Light on 1–2 players who are low

  9. 7
    1. Absolution

    emergency: Absolution when Radiant Recovery is on cooldown

  10. 8
    1. Salvation

    a lethal mechanic: Salvation

  11. Q
    1. Debilitating Mark

    only when the party struggles: −15% boss damage

  12. Space
    1. Defiancespecialty 1: Blessing of Regeneration

    when controlled

The endgame macro (Inven, September 24, 2026)

  1. 1Earth PunishmentRMB
  • One entry, the right mouse button: Earth Punishment → Divine Aura → Condemnation → Chain of Torment, first to last, 10 ms Delay, skill queueing on. The guide's author tried dozens of variants; this one gives the steadiest peak.
  • Hold LMB (auto-attack) and the macro key at the same time. Bolt and healing go on separate keys. A second macro entry costs almost nothing: 4.95M against 4.78M on the same dummy.
  • The other common variant puts Prayer of Amplification first in the stack instead of Earth Punishment; the rest stays the same.
  • Judgment Thunder does not go on a boss: with no cooldown it clogs the stack. Its place is a separate key for packs and corridors, where you cannot keep Earth Punishment up. In real Korean fights after September 17 (aion2t.com): with the auto-attack, a median of 71 Condemnations a minute and 270k DPS; with Judgment Thunder in its place, 36 and 151k.

The opener step by step

  1. −6 s
    auraNoble Auraan aura for 300 s: 1,325 every 2 s (Lv 20) · 60 s cooldown

    About 7% of the damage on the Korean meter. Some parties ask you not to take it, to leave the slot for healing. It is first on key 6, so the first press casts it.

  2. −5 s
    partyLight of Protection+20% PvE damage and tolerance for you and the party (Lv 20) · a toggle

    The second press of 6 turns it on. Does not stack with the Chanter's Undefeated Mantra: the higher level applies, and at equal levels the mantra does. With a Chanter in the party, Korean players drop Light of Protection and take Prayer of Amplification or Salvation instead.

  3. −2 s
    buffPrayer of Amplification+20% Attack for 20 s · specialty 1: +20% PvE damage · 60 s cooldown

    Korean players either press it on its own or put it first in the Condemnation stack, and then the macro presses it on every cooldown.

  4. −1 s
    burstBolt · full charge13,651 × 1.5 × 1.2 = 24,572 (Lv 20; specialty 5 always crits, specialty 4 +20% on one target)

    Earth's Retribution specialty 4 takes 7 s off the Bolt cooldown for every Discharge, so with a 45 s cooldown it lands 7–9 times a minute. Korean players charge it by hand: that way the charge never delays a heal.

  5. 0.0 s
    critEarth Punishment3,328 + damage over time · 10 + 10 s (Lv 20) · 30 s cooldown

    Specialty 1: Condemnation on this target always crits. Together with Condemnation specialty 4 (a cooldown reset on a crit), that is what makes Condemnation endless. Specialties 2–3 are Earth's Blessing for the party: +5% Double, +5% Attack and Defense (+10% for you).

  6. 0.5 s
    windowChain of Torment1,871 on 4 targets · debuff 10 + 3 s (specialty 2) · −5% (−15% with specialty 4) PvE tolerance on the target · 20 s cooldown

    It is last in the stack: the macro casts it only once Condemnation can no longer fire, which means the debuff has dropped.

  7. always
    loopCondemnation × 130+2,517 × 1.5 × 1.12 = 4,229 per cast (Lv 20) · 4 targets

    Specialty 2: up to +12% on one target; 4: a cooldown reset on a crit; 5: always a Multi-Hit. The limit is the animation: since August 26 about 450 ms between casts, so 130–134 a minute.

  8. on cooldown
    auraDivine Auraan aura for 5 + 3 s; 5,315 damage in the tooltip (Lv 20) · 30 − 10 s cooldown (specialty 5)

    Specialty 3: +50% attack speed for the aura. It is second in the stack, so the macro places it by itself.

  9. always
    fillerEarth's Retribution → Thunder and Lightning → Discharge601 / 639 / 2,444 (Lv 20) · +110 / 110 / 150 MP

    Hold LMB together with the macro: the auto-attack and Condemnation cancel each other's animations. Discharge fires on a chance; specialty 2 adds +20%.

The first 30 seconds on a timeline

Presses
Noble AuraLight of ProtectionPrayer of AmplificationBoltEarth PunishmentChain of TormentDivine AuraBoltChain of TormentDivine AuraBoltEarth PunishmentBoltChain of TormentDivine Aura
Chain of Torment on the target
13 s13 s13 s
Earth Punishment: Condemnation always crits
20 s20 s
Prayer of Amplification
20 s
Divine Aura
8 s8 s
Light of Protection on the party
always on
Condemnation hits the whole time both debuffs are on the target: about 130 times a minuteBolt about every 8 s, thanks to Discharge

With a 33% cooldown stat, Chain of Torment comes back every 13.4 s and lasts 13 s, Earth Punishment every 20.1 s and lasts 20 s. That is why Condemnation hits without a break.

After the opener: priority

  1. Healing always comes first: it is instant and sits on separate keys (see the Party healing tab).
  2. Earth Punishment and Chain of Torment: never let them drop, because without them there is no Condemnation. The stack casts them by itself.
  3. Condemnation every time it can fire: it is 45–52% of the damage.
  4. Bolt at full charge every time it is back (about every 8 s, thanks to Discharge).
  5. Divine Aura and Prayer of Amplification on cooldown; Noble Aura as soon as the old aura is gone.
  6. While the boss is staggered, Lightning Strike Scattershot: specialty 5 takes 1 s off every cooldown per hit. Korean players keep it on the Bolt key or on its own.
  7. Debilitating Mark only when the party struggles: −15% boss PvE damage (specialty 4). It is not used in DPS measurements.

Mana

  • The auto-attack: +110 / +110 / +150 MP, +20% with specialty 1.
  • Chain of Torment −150 · Bolt −300 · Earth Punishment −200 · Judgment Thunder / Divine Punishment −120 each · Healing Light −50.
  • Condemnation +100 MP with specialty 1 · Debilitating Mark: 0, and +150 with specialty 1 · Blessing of Regeneration +40% MP.

In the Korean minute the auto-attack (about 49 + 49 + 24 hits) returns about 14,380 MP, while Bolt, Chain of Torment and Earth Punishment take about 3,650. Condemnation costs no mana, so at endgame there is enough. The variant with Judgment Thunder in place of the auto-attack cannot sustain its mana; there players take specialty 1 (−20% MP) and potions.

The Korean DPS meter after August 26: hits a minute · share of damage

Post · dateDPSCondemnationBoltDischargeDivine AuraNoble AuraNote
28633 · Sep 46.33M133 · 51%7 · 12%26 · 7%62 · 7%51 · 7%Earth's Blessing 3%, Earth Punishment and Chain of Torment 1% each
29143 · Sep 207.09M141 · 50%9 · 16%29 · 8%43 · 4%53 · 8%Combat Speed 134%
29204 · Sep 247.41M134 · 49%7 · 13%24 · 8%63 · 7%52 · 7%full buffs
29209 · Sep 247.51M122 · 45%——60 · 6%52 · 7%the Judgment Thunder variant: Divine Punishment 21%, Judgment Thunder 11%
aion2t.com · Sep 17–281.50M (median)76–132 casts · 39–55%4–9 casts · 8–18%5–11%4–9%6–10%19 fights; about 6.2k HPS; party buffs worth about 0.43 of own damage

The first four rows are a training dummy, 1 minute, in HIT. The rest of the damage: Thunder and Lightning and Earth's Retribution about 4% each, Empyrean Lord's Grace about 4%, Earth's Blessing (Earth Punishment at level 25) about 3%, Earth Punishment and Chain of Torment about 1% each. The last row is real bosses, from a third-party meter: casts, and ranges among the best players.

Your role in a party: Light of Protection (+20% PvE damage and tolerance), Earth's Blessing (+5% Double, Attack and Defense), −5 to −15% boss tolerance from Chain of Torment and −15% boss damage from Debilitating Mark. By the Korean meter, a Cleric's buffs add about 0.4–0.7 of the Cleric's own damage to the party.

Party healing

A Cleric's healing is instant and sits on separate keys, so the Condemnation loop does not stop meanwhile. The base is Light of Regeneration: healing over time for the whole party for 30 s on a cooldown just as long, so it is always up. The rest reacts to incoming hits: Radiant Recovery, Healing Light, the stigmas. The Korean order: Radiant Recovery → Absolution → Healing Light → Benevolence.

Keys for this rotation, in the order you use them · PvE bar

  1. 6
    1. 1stNoble Aura
    2. 2ndLight of Protection

    before the pull, once: the healing set has no Noble Aura, so the key only turns Light of Protection on (skip it with a Chanter in the party)

  2. 3
    1. Light of Regeneration

    on cooldown, the whole fight: Light of Regeneration

  3. RMB
    1. 1stEarth Punishment
    2. 2ndDivine Aura
    3. 3rdCondemnation
    4. 4thChain of Torment

    the Condemnation macro keeps running: hold the macro key

  4. LMB
    1. Earth's RetributionThunder and LightningDischarge

    held together with the macro key

  5. 1
    1. Radiant Recovery

    the first heal after a party-wide hit, and a cleanse

  6. 7
    1. Absolution

    Radiant Recovery is on cooldown and someone is low

  7. 2
    1. Healing Light

    top up 1–2 players, yourself included

  8. 8
    1. Salvation

    a lethal mechanic

  • Yustiel's Power: equip it as a stigma in place of Prayer of Amplification and put it on 5 in its place: before a party-wide hit
  • Benevolence: equip it as a stigma in place of Noble Aura and put it on E in place of Judgment Thunder (not used on a boss): for a long phase, or when the party is short of stamina

On a boss fight

  1. Light of Protectiontoggle · always
  2. Light of Regenerationon cooldown · HoT 30 s
  3. Radiant Recoveryafter a hit · cleanse
  4. Healing Lighttop up 1–2 players
  5. AbsolutionRadiant Recovery on cooldown and someone is low
  6. Yustiel's Powerbefore a party-wide hit
  7. Benevolencea long phase
  8. Salvationa lethal mechanic
  1. always
    healLight of Regeneration4,315–5,178 every 2 s for 30 s to you and the party within 40 m (Lv 20) · 30 s cooldown

    Constant healing over time: 67% of the base healing a minute (the table below). In the Sanctuary, Korean players put it in the mouse macro so they do not forget it; some parties demand 80%+ uptime.

  2. after a hit
    healRadiant Recovery2,012–2,213 to you and the party within 40 m + removes 1 debuff · 12 s cooldown

    The first heal after a party-wide hit. In Korea since September 16, specialty 2 gives two uses in a row; Korean players never drop specialty 5 (+5% HP). A timely Radiant Recovery also clears stuns from the party.

  3. top up
    healHealing Light1,020–1,122 to you and the weakest ally within 40 m · 6 s cooldown · 50 MP

    Specialty 1: three charges in a row; specialty 4: another +2% HP. For 1–2 players, yourself included.

  4. emergency
    healAbsolution3,464–3,810 to you and the party + removes 2 debuffs · 90 s cooldown (−30 s with specialty 1)

    When Radiant Recovery is on cooldown and someone is critical. Specialty 2 (level 10) removes every debuff. Since September 16, Korean players call it optional in the Sanctuary: Radiant Recovery with two charges covers the same.

  5. long phase
    healBenevolence482–530 every 2 s for 20 s (+10 s with specialty 1) · 90 s cooldown

    Specialty 2: +200 stamina every 5 s. Korean players take it when the party is short of stamina for dodging.

  6. party-wide hit
    toleranceYustiel's Power+20% PvE damage tolerance for you and the party for 20 s (+10% with specialty 4) · 60 s cooldown

    A stigma of the healing set. In the Sanctuary it goes with Benevolence, before a series of hits.

  7. mechanic
    invulnerableSalvation3 s of invulnerability · 112 s cooldown

    Specialty 3 (level 15) also gives it to the weakest ally, and the fifth specialty (level 25) to the whole party. In hard modes Korean players plan which boss hits to spend it on.

  8. death
    resurrectSummon Resurrectionresurrects an ally within 40 m · 82 s cooldown

    In PvE Korean players hardly take it: “leave parties that demand it”.

Base healing a minute, per player

SkillCD at 33%HowCasts/minHP/minShareWho
Light of Regeneration30 sHoT 30 s · a tick every 2 s30129,45067%whole party
Radiant Recovery (spec. 3)6 sinstant + a debuff1020,12010%whole party
Healing Light (spec. 5)2.7 sinstant · 3 charges22.422,83612%you + the weakest
Radiant Benediction (passive)5 sper your hit128,8445%whole party
Benevolence (spec. 1)60.3 sHoT 30 s · a tick every 2 s14.97,1944%whole party
Absolution (spec. 1)40.2 sinstant + 2 debuffs1.55,1703%whole party

Level 20 base without healing power, crits or incoming healing, and only the low end of each range. Healing over time is counted in ticks (every 2 s); Benevolence with specialty 1 (30 s). In real fights the best Korean Clerics reach about 6.2k effective healing a second (aion2t.com).

Party buffs and clashes

  • Light of Protection: +20% PvE damage and tolerance for the party (22.5% at level 25). It does not stack with the Chanter's Undefeated Mantra: the higher level applies. With a Chanter in the party, Korean players drop Light of Protection and take Prayer of Amplification or Salvation.
  • Earth Punishment → Earth's Blessing: +5% Double, +5% Attack and Defense for the party (10% for you). It does not work together with the Chanter's Power of the Storm, so agree whose buff stays up.
  • Chain of Torment: −5% (−15% with specialty 4) boss tolerance; Debilitating Mark: −15% boss PvE damage (specialty 4).

The healing stigma set (Sanctuary, Korean players, September 13–19): Salvation 25, Light of Protection 25 (without a Chanter), Yustiel's Power 20–25, Benevolence 20, Earth Punishment 20–25, plus Absolution or Prayer of Amplification. On September 23 Korea added a Battlefield Authority buff in the Abyss and the rifts that replaces Light of Protection and Earth's Blessing.

AoE · farming

A pack of 3–4 mobs. Condemnation, Chain of Torment, Bolt, Judgment Thunder and Root hit up to 4 targets within 4 m of the target. The numbers below are for 4 targets, base with crits counted. The main problem on packs is Earth Punishment: the mobs die before it pays off, and Condemnation stops critting. Then Korean players switch to the Judgment Thunder key.

Keys for this rotation, in the order you use them · PvE bar

  1. RMB
    1. 1stEarth Punishment
    2. 2ndDivine Aura
    3. 3rdCondemnation
    4. 4thChain of Torment

    through the macro key, the same stack as on a boss: Chain of Torment on the pack, Earth Punishment on the main target, then Condemnation on all four

  2. 4
    1. 1stLightning Strike Scattershot
    2. 2ndBolt

    a full Bolt while the pack is still bunched up

  3. E
    1. Judgment ThunderDivine Punishment

    once Earth Punishment is on cooldown or the mobs are small: Judgment Thunder instead of the macro

  4. LMB
    1. Earth's RetributionThunder and LightningDischarge

    between pulls and with Judgment Thunder: the auto-attack brings the mana back

  • Root: optional, before the pull: equip it as a stigma in place of Absolution and put it on 7 in its place. Without it, pull the pack onto yourself

On a pack

  1. Rootroot · 100% on NPCs
  2. Chain of Tormentdebuff on all
  3. Earth Punishmentcrits on the main target
  4. Condemnation↻ on 4 targets
  5. Boltfull charge
  6. Judgment ThunderDivine Punishment↻ when Earth Punishment is not up
  • Condemnation Lv 20 · 2·4·5
  • Bolt Lv 20 · 3·4·5
  • Judgment Thunder Lv 16 · 1·5
  • Root stigma · optional
  1. 0.0 s
    rootRoot2,635 × 4 = 10,540 (Lv 20) · a 10 s root, 100% on NPCs · 200 MP · 60 s cooldown

    A stigma outside the PvE set. Without it, pull the pack onto yourself and hit it where it stands.

  2. ~0.6 s
    windowChain of Torment1,871 × 4 = 7,484 (Lv 20) · debuff on all 4

    Condemnation hits only targets with this debuff, so it goes first.

  3. ~1.2 s
    critEarth Punishment3,328 · one target

    Condemnation aimed at this target crits and resets its cooldown, and the damage spreads to the 4 targets within 4 m.

  4. ~1.6–4 s
    AoECondemnation × 54,229 × 4 × 5 = 84,571 (Lv 20)

    Every ≈0.45 s while the target under Earth Punishment is alive.

  5. ~4.5 s
    burstBolt · full charge13,651 × 1.5 × 4 = 81,906 (Lv 20)

    Charge it while the pack is still bunched up.

  6. then
    fillerJudgment Thunder → Divine Punishment2,725 × 4 = 10,900 a pair (Lv 20) · 120 MP a hit

    When Earth Punishment is on cooldown or the mobs are small. Specialty 1 (−20% MP) if mana runs short. Do not put it in the stack before Condemnation: with no cooldown it clogs the key.

The burst adds up to

The first ~5 s deal about 184,501 base damage to a pack of 4: Root, Chain of Torment, Bolt and five Condemnations on four targets.

Mana for the burst

850 MP: Root 200 + Chain of Torment 150 + Earth Punishment 200 + Bolt 300. Condemnation is free; after that the auto-attack brings mana back, and Judgment Thunder eats it.

PvP 1v1

One on one, a Cleric is weak; Korean players think so too. The main problem: the enemy removes Chain of Torment, and Condemnation stops working. So in PvP the damage comes from Judgment Thunder, and the burst from Voice of Doom and Root. In group PvP a Cleric is strong: healing, cleanses and Salvation. The PvP key layout is on the skill bar.

Keys for this rotation, in the order you use them · PvP bar

  1. 3
    1. Voice of Doom

    opens the fight: Voice of Doom, so the enemy cannot heal back

  2. 5
    1. Root

    Root right after it

  3. 4
    1. Bolt

    a full Bolt while the enemy is rooted

  4. RMB
    1. Judgment ThunderDivine Punishment

    the main damage: Judgment Thunder → Divine Punishment, again and again

  5. E
    1. 1stCondemnation
    2. 2ndChain of Torment

    Chain of Torment, then Condemnation while the enemy has not removed the debuff

  6. 7
    1. Salvation

    if the root missed: Salvation, and the burst inside its 3 s

  7. 1
    1. Radiant Recovery

    when debuffed: a cleanse (two charges in Korea since September 16)

  8. Q
    1. Debilitating Mark

    between bursts: damage over time and less damage from the enemy

  9. Space
    1. Defiancespecialty 1: Blessing of Regeneration

    when controlled

The burst

  1. Voice of DoomDoT 20 s · −60% healing
  2. Rootroot 10 s
  3. Boltfull charge
  4. Judgment ThunderDivine Punishment↻ the main damage
  5. Chain of Tormentif it is not removed
  6. Condemnationwhile the debuff holds
  7. Salvationthe root missed
  • Judgment Thunder Lv 20
  • Bolt Lv 20
  • Radiant Recovery Lv 20 · 2 charges
  • Chain of Torment Lv 16 · 2·4·5
  • Debilitating Mark Lv 20 · 2·4·5
  • Voice of Doom Lv 25
  • Root Lv 25
  • Salvation Lv 20
  1. 0.0 s
    DoTVoice of Doom3,087 + 8,026 every second for 20 s · −60% healing and potions on the enemy · total 3,087

    A level 25 stigma. It opens the fight: the enemy cannot heal back while it burns.

  2. ~0.6 s
    rootRoot2,635 · a 10 s root (75%) · total 5,722

    Korean players write that the root lasts up to 13 s and Defiance does not remove it. Against melee, Root; against ranged, Salvation.

  3. ~1.2 s
    burstBolt · full charge13,651 · total 19,373

    While the enemy is rooted you have time to charge it fully.

  4. ~2.4 s
    damageJudgment Thunder → Divine Punishment1,321 + 1,404 · total 22,098

    The main PvP damage: it does not depend on debuffs the enemy can remove.

  5. ~3.6 s
    windowChain of Torment → Condemnationtotal 26,486

    Only while the enemy has not removed the debuff. The old auto-attack routine no longer works after August 26.

  6. then
    damageJudgment Thunder → Divine Punishmenttotal 29,211

    If the root missed: Salvation, and everything you have inside its 3 s of invulnerability.

Presses
Voice of DoomRootBoltJudgment ThunderDivine PunishmentChain of TormentCondemnationJudgment ThunderDivine Punishment
Enemy: root
10 s
Enemy: −60% healing (Voice of Doom)
20 s
Enemy: Chain of Torment
until removed
While the enemy is rooted: a full Bolt and Judgment ThunderThe root missed: Salvation, and the whole burst inside 3 s of invulnerability

Matchups

  • A Korean estimate of September 4 (a PvP build with about 4,800 Accuracy): Gladiator about 50%, Templar never, Chanter about 60%, Sorcerer 60%+, Ranger a win. An Assassin with crit kills you; a Spiritmaster once its protection drops.
  • Another player (September 14): Templar 7:3 in your favour with the right Block, Chanter 50/50, Gladiator hard, Assassin and Ranger easy.
  • Against a Cleric with Block: a draw.

Stigmas in PvP

  • Solo: Voice of Doom 25, Root 25, Light of Protection 25 + Salvation, Noble Aura, Earth Punishment 20. Another variant (September 17): Yustiel's Power, Prayer of Amplification, Voice of Doom 25; Light of Protection, Earth Punishment, Salvation 20.
  • Group PvP: first row Light of Protection, Summon Resurrection, Salvation; second row Yustiel's Power, Absolution, Benevolence.
  • Radiant Recovery 20 with two charges: cleanse after cleanse. It needs about 5,000–5,500 Accuracy.

PvP numbers are level 20 skill bases before the PvP coefficients. In PvP a crit is ×1.25. On September 23 Korea added a Battlefield Authority buff in the rifts and on Abyss bosses that replaces Light of Protection and Earth's Blessing, even on the Cleric.

Levelling 1–30

There are no stigmas before character level 22, so Condemnation has no guaranteed crit, and below skill level 12 it has a 3 s cooldown. Levelling is Chain of Torment, Condemnation and the auto-attack; on packs, Judgment Thunder. Healing opens early: Light of Regeneration from level 7, Healing Light from 10, Radiant Recovery from 12.

Keys for this rotation, in the order you use them · PvE bar

  1. RMB
    1. 1stEarth PunishmentLv 22
    2. 2ndDivine AuraLv 3
    3. 3rdCondemnationLv 8
    4. 4thChain of TormentLv 4

    through the macro key: Chain of Torment, Condemnation in its window and Divine Aura on cooldown; Earth Punishment joins at 22

  2. 4
    1. 1stLightning Strike ScattershotLv 5
    2. 2ndBoltLv 14

    from level 14: a full Bolt

  3. LMB
    1. Earth's RetributionLv 1Thunder and LightningDischarge

    held with the macro key, and to finish a mob: it also restores mana

  4. E
    1. Judgment ThunderLv 1Divine Punishment

    on packs: after Chain of Torment, Judgment Thunder in turn with the auto-attack

  5. 2
    1. Healing LightLv 10

    heal yourself between pulls

  6. Space
    1. DefianceLv 16specialty 1: Blessing of Regenerationfrom Lv 34

    from level 16, when controlled

On a single mob

  1. Chain of Tormentfrom 4 · debuff
  2. Condemnationfrom 8 · in the window
  3. Divine Aurafrom 3 · aura
  4. Boltfrom 14 · charge
  5. Condemnationonce more
  6. Earth's RetributionThunder and LightningDischarge↻ finish

The combo on one mob

  1. Chain of Torment: a debuff for 10 s plus damage over time.
  2. Condemnation every 3 s while the debuff holds.
  3. Divine Aura: the aura hits the target by itself for 5 s.
  4. From level 14, Bolt at full charge.
  5. To finish: Earth's Retribution (LMB), which also restores mana.

On packs: Chain of Torment → Judgment Thunder ↔ auto-attack. Heal yourself with Healing Light. Defiance comes at level 16 and breaks control; its Blessing of Regeneration chain (specialty 1, +HP and 40% MP) needs Defiance at skill level 8, which points reach at character level 34 at the earliest, so not while levelling to 30.

Where the skill points go

  1. Condemnation → Chain of Torment → Earth's Retribution: first to level 8 (the first specialty), then to 10. After that Bolt, Divine Aura and the heals.
  2. Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points. Every level bought with points also needs three more character levels: Condemnation reaches 8 at character level 26, Bolt at 32.
  3. Levels 11–20 come from Daevanion nodes, gear and arcana. Korean players take Condemnation, Earth's Retribution, Bolt and Divine Aura to 20; Healing Light and Radiant Recovery to 16; Chain of Torment to 14–16.
  4. Stigmas from level 22: Earth Punishment and Light of Protection first, to 25; then Prayer of Amplification and Noble Aura. Shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20.

What unlocks at each character level

  1. Lv 1Earth's RetributionJudgment ThunderDebilitating MarkWarm Benediction passive
  2. Lv 3Divine Aura
  3. Lv 4Chain of Torment
  4. Lv 5Lightning Strike Scattershot
  5. Lv 6Empyrean Lords' Benediction passive
  6. Lv 7Light of Regeneration
  7. Lv 8Condemnation
  8. Lv 9Empyrean Lord's Grace passive
  9. Lv 10Healing Light
  10. Lv 11Healing Enhancement passive
  11. Lv 12Radiant Recovery
  12. Lv 13Immortal Veil passive
  13. Lv 14Bolt
  14. Lv 15Heal Block passive
  15. Lv 16Defiance
  16. Lv 17Prayer of Concentration passive
  17. Lv 21Earth's Grace passive
  18. Lv 22Stigmas (13)BenevolenceRootSalvationPower BurstAbsolutionVoice of DoomSummon ResurrectionEarth PunishmentLight of ProtectionYustiel's PowerPrayer of AmplificationNoble AuraAssault Mark
  19. Lv 23Survival Willpower passive
  20. Lv 25Radiant Benediction passive

Skill bar · the Mastery tab

Which skill goes on which key

Every key holds a stack of up to four skills, and each card below lists them in the order the game tries them: 1st, 2nd, 3rd, 4th (the game's Mastery tab calls them rows 0–3). Press the key and the first skill that can fire right now does; one on cooldown or not usable at the moment (Condemnation while the target has no Chain of Torment, Lightning Strike Scattershot while the boss is not staggered) is skipped. So conditional skills go first: they fire only when they can, and the rest of the time the key falls through to the skill last in the stack. A toggle never goes first, because it would fire on every press. The arrows after a skill are the chain the same key fires on the next presses. A macro takes a key whole: Skill → Macro accepts only the first skill of a stack, and that entry presses the entire stack. This layout has one macro entry, the right mouse button stack, and the macro sits on a key of its own, assigned in Settings → Key Settings → Gameplay → Macro: you hold that macro key together with LMB, rather than pressing RMB yourself.

PvE · boss and party

  • 1
    1. Radiant Recovery

    after a party-wide hit: party healing and a cleanse; in Korea since September 16, 2 charges (specialty 2)

  • 2
    1. Healing Light

    top up 1–2 players, yourself included; 3 charges (specialty 1)

  • 3
    1. Light of Regeneration

    on cooldown: healing over time for the whole party for 30 s

  • 4
    1. 1stLightning Strike Scattershot
    2. 2ndBolt

    hold: Bolt at full charge; while the boss is staggered, Lightning Strike Scattershot is first in the stack and fires instead (specialty 5: −1 s on every cooldown per hit)

  • 5
    1. Prayer of Amplification

    on cooldown: +20% Attack for 20 s (specialty 1: another +20% PvE damage)

  • 6
    1. 1stNoble Aura
    2. 2ndLight of Protection

    before the fight: the first press casts Noble Aura (an aura for 300 s, 60 s cooldown), the second turns on Light of Protection. Light of Protection is a toggle, so it goes last: first in the stack it would fire on every press. Press 6 again only once the aura has ended, because while Noble Aura is on cooldown the key switches Light of Protection off

  • 7
    1. Absolution

    emergency: party healing and 2 debuffs removed

  • 8
    1. Salvation

    a lethal mechanic: 3 s of invulnerability (at level 25, for the whole party)

  • Q
    1. Debilitating Mark

    when the party struggles: −15% boss PvE damage (specialty 4)

  • E
    1. Judgment ThunderDivine Punishment

    packs and corridors: Judgment Thunder → Divine Punishment; not on a boss

  • LMB
    1. Earth's RetributionThunder and LightningDischarge

    hold the whole fight together with the macro: Earth's Retribution → Thunder and Lightning → Discharge; +110 / 110 / 150 MP; specialty 4: −7 s on the Bolt cooldown per Discharge

  • RMB
    1. 1stEarth Punishment
    2. 2ndDivine Aura
    3. 3rdCondemnation
    4. 4thChain of Torment

    the macro entry: Earth Punishment and Divine Aura on cooldown; Condemnation while the target is under Chain of Torment; Chain of Torment the moment the debuff drops

  • Space
    1. Defiancespecialty 1: Blessing of Regeneration

    breaks control; specialty 1 chains into Blessing of Regeneration (+HP and 40% MP)

The macro for this layout

Skill → Macro → Add Macro: 1 entry, 10 ms Delay (40 ms at 80+ ping), skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB.

  1. 1Earth PunishmentRMB
  • The Earth Punishment entry presses the whole right button: Earth Punishment and Divine Aura on cooldown, Condemnation while the target is under Chain of Torment, and Chain of Torment the moment the debuff drops.
  • Hold LMB (Earth's Retribution) together with the macro: the auto-attack and Condemnation cancel each other's animations, and Discharge takes 7 s off the Bolt cooldown.
  • You charge Bolt (4) yourself, and healing (1, 2, 3, 7, 8) sits on separate keys: the macro does not touch them, so a heal never waits for a charge.
  • Until character level 22 there is no Earth Punishment: the stack is Divine Aura → Condemnation → Chain of Torment, and the macro entry is Divine Aura. Once the stigma opens, put Earth Punishment first and make it the entry. Noble Aura and Light of Protection (6) by hand before the fight.

Opening a fight with this layout

  1. Before the pull: 6 for Noble Aura (an aura for 300 s), 6 again for Light of Protection (a toggle, turned on once; a third press while Noble Aura is on cooldown would switch it off); 3 Light of Regeneration on the party.
  2. 5 Prayer of Amplification, then hold 4: Bolt at full charge before the boss even reaches the party.
  3. Hold LMB and the macro key and do not let go: Earth Punishment, Chain of Torment, Divine Aura and Condemnation go out by themselves.
  4. When Bolt is back (about every 8 s), hold 4 again. While the boss is staggered, the same key gives Lightning Strike Scattershot.
  5. Healing without letting go of the macro: 1 Radiant Recovery after a party-wide hit, 2 Healing Light on 1–2 players, 3 Light of Regeneration on cooldown, 7 Absolution in an emergency.
  6. Mechanics: 8 Salvation, Q Debilitating Mark when the party struggles; Space to break control.

PvP · 1v1

  • 1
    1. Radiant Recovery

    cleanse after cleanse: 2 charges (specialty 2)

  • 2
    1. Healing Light

    heal yourself

  • 3
    1. Voice of Doom

    opens the fight: damage over time for 20 s, −60% healing on the enemy

  • 4
    1. Bolt

    a full charge while the enemy is rooted

  • 5
    1. Root

    a 10 s root (75%)

  • 6
    1. 1stNoble Aura
    2. 2ndLight of Protection

    before the fight: the first press casts Noble Aura, the second turns on Light of Protection (a toggle, so it goes last)

  • 7
    1. Salvation

    3 s of invulnerability: if the root missed, burst under it

  • 8
    1. Earth Punishment

    Earth's Blessing for you, and Condemnation always crits on its target

  • Q
    1. Debilitating Mark

    damage over time and less damage from the enemy

  • E
    1. 1stCondemnation
    2. 2ndChain of Torment

    Condemnation while the enemy has Chain of Torment; otherwise Chain of Torment

  • LMB
    1. Earth's RetributionThunder and LightningDischarge

    auto-attack

  • RMB
    1. Judgment ThunderDivine Punishment

    the main PvP damage: Judgment Thunder → Divine Punishment

  • Space
    1. Defiancespecialty 1: Blessing of Regeneration

    breaks control

The PvE right button is the stack from a Korean guide of September 24, 2026: Earth Punishment → Divine Aura → Condemnation → Chain of Torment (the other common variant puts Prayer of Amplification first). The other key numbers are an example: what matters is that healing sits apart from the macro.

Calculator

Work out your own loop

Set how many times in 60 s you land Condemnation and a full Bolt (the DPS meter shows it), your crit and your cooldown stat, and see where the damage comes from and whether Chain of Torment and Earth Punishment stay up. Results are in base units from the skill tooltips with crits counted, before Attack and buffs.

Below skill level 12 and without Earth Punishment, no more than 20 (3 s cooldown). A Korean dummy on September 24, 2026: 134; real bosses: 76–132.
45 s cooldown; with Earth's Retribution specialty 4 (−7 s per Discharge), Korean players land it 7–9 times.
From Combat Analysis (Ctrl + X)
Enter the HIT of at least one skill and the battle time, and the sliders set themselves.
In Combat Analysis: the “Critical Hits (Proportion)” row.
Korean players keep 32.6–33%: then Chain of Torment and Earth Punishment never drop off (see the uptime table below).

The calculator needs JavaScript. The Korean DPS meter table under the boss rotation gives the real split for an endgame Cleric.

—one Chain of Torment window (13 s)
—per minute
—share of Condemnation
—MP a minute: auto-attack minus costs
ColourSourceHits/minUnits/minShare
EffectReal cooldownDurationUptime

The model: Condemnation gets +12% on one target from level 8 (specialty 2) and always crits from level 12 (Earth Punishment + specialty 4). Bolt is a full charge (×3), +20% on one target from level 12 (specialty 4), always a crit from level 16 (specialty 5). The auto-attack, Noble Aura and Empyrean Lord's Grace come from the Korean measurement of September 24: 49 + 49 + 24 chain hits, 52 Noble Aura hits and 52 Empyrean Lord's Grace procs a minute. Divine Aura (about 4–7% on the meter) and the damage over time of Chain of Torment and Earth Punishment (about 1% each) are not counted: the client gives numbers for them that do not match the meter, which look like the total over the whole duration rather than per hit. Multi-Hit, Double, Perfect, buffs and the PvE multipliers of Korean patches are not counted.

Too few Condemnations in Combat Analysis?

If Condemnation at level 12+ with Earth Punishment lands fewer than about 100 times a minute, the loop is breaking. Check in turn:

  1. Chain of Torment is last in the stack, after Condemnation; otherwise the key casts it instead of Condemnation.
  2. Condemnation hits only a target under Chain of Torment: if the debuff has dropped, there is a gap until the next one.
  3. Without Earth Punishment on the target, Condemnation has no guaranteed crit, and the cooldown does not reset. Before character level 22 and below skill level 12 the ceiling is 20 a minute.
  4. A cooldown stat below about 32% lets Chain of Torment and Earth Punishment drop before they come back.
  5. A dodge “eats” Chain of Torment and Condemnation: pressed during a roll, the animation plays but there is no hit, and the cooldown still runs. Korean players let go of the macro while dodging.
  6. Two Clerics in a party: the higher-level Chain of Torment overrides yours, and when it drops, neither of you has Condemnation.
  7. Combat Speed above about 95% does not make Condemnation faster: Korean players name 94.4–95.1% as the limit; the next threshold, by one test, is 133.6%.

Build

Skill levels and specialties

Specialty numbers are as in the game, top to bottom; under each skill's name is the client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text. The picks come from Korean guides and the aion2t.com meter after the patches of August 26 – September 16, 2026.

  • 1 unlocks at skill level 8
  • 4 at 12
  • 5 at 16
  • 1 dashed: the alternative

PvE: boss and party

  • Condemnationlevel to 20, essential

    2 Up to +12% damage when less targets hit · 4 Resets cooldown on landing a Critical Hit with [Condemnation] · 5 Multi-Hit on hit

    1. L82
    2. L1224
    3. L1624
    4. L20245
  • Earth's Retributionlevel to 16–20

    2 +20% [Discharge] Chain Skill trigger chance · 3 +50% Multi-Hit on hit · 4 -7s [Bolt] cooldown on landing [Discharge]

    1. L81
    2. L1224
    3. L1624
    4. L20234or 245
  • Boltlevel to 20

    3 +30% Skill Speed · 4 Up to +20% damage when less targets hit · 5 Critical Hit on hit

    1. L83
    2. L1234
    3. L1634
    4. L20345
  • Divine Auralevel to 20

    3 +50% [Divine Aura] attacking speed · 4 +3s [Divine Aura] duration · 5 -10s cooldown

    1. L83
    2. L1234
    3. L1634
    4. L20345
  • Chain of Tormentlevel to 14–16

    2 +3s Damage over Time · 4 +10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction

    1. L82
    2. L1224
    3. L1624
    4. L20·
  • Radiant Recoverylevel to 16–20

    2 +20% Skill Speed · 3 -3s cooldown · 5 +5% HP restored

    1. L83
    2. L1223
    3. L1625
    4. L20235or 125
  • Healing Lightlevel to 16

    1 +2 consecutive uses · 3 50% chance to remove 1 debuff · 4 +2% HP restored

    1. L81
    2. L1214
    3. L1614
    4. L20134or 145
  • Light of Regenerationlevel to 16

    4 +5% Move Speed during healing · 5 +5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing

    1. L82
    2. L1224
    3. L1645
    4. L20·
  • Lightning Strike Scattershotlevel to 16 (stagger)

    4 Multi-Hit on hit · 5 -1s all skill cooldowns on hit

    1. L82
    2. L1224
    3. L1645
    4. L20·
  • Judgment Thunderlevel to 16 (packs)

    2 Deals up to 12% more damage when less targets are hit · 5 Activates [Divine Punishment] 1 extra time

    1. L81
    2. L1212
    3. L1625
    4. L20·
  • Debilitating Marklevel to as needed

    2 -15% target Defense for duration of Damage over Time · 4 +10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction

    1. L81
    2. L1224
    3. L1624
    4. L20·

Condemnation 2·4·5, Earth's Retribution 2·3·4, Bolt 3·4·5 and Divine Aura 3·4·5 are what every one of the best Korean Clerics runs, by the aion2t.com meter. Radiant Recovery: in Korea since September 16, specialty 2 is “+1 consecutive use” (the client data still has the old text); for the Sanctuary 2·3·5, where there are many debuffs 1·2·5. Healing Light 1·4 at level 16; at level 20 add 3 (a cleanse) or 5.

PvP

  • Earth's Retribution

    2 +20% [Discharge] Chain Skill trigger chance · 3 +50% Multi-Hit on hit · 5 Ignores Block and Evasion

    1. L1623
    2. L20235
  • Chain of Torment

    2 +3s Damage over Time · 4 +10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction · 5 Ignores Block and Evasion and reduces Damage over Time interval by 50%

    1. L1624
    2. L20245or 145
  • Debilitating Mark

    2 -15% target Defense for duration of Damage over Time · 4 +10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction · 5 Ignores Block and Evasion and reduces Damage over Time interval by 50%

    1. L1624
    2. L20245
  • Radiant Recovery

    1 Removes up to 2 debuffs · 2 +20% Skill Speed · 5 +5% HP restored

    1. L1625
    2. L20125
  • Defiance

    3 Restores 10% HP on using [Defiance] · 4 +2s Tenacity duration · 5 +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    1. L1634
    2. L20345or 245

Korean PvP guides (August to September 2026): to 20 go Condemnation, Bolt, Judgment Thunder, Debilitating Mark, Chain of Torment and Radiant Recovery; Chain of Torment is fine at 16, since it gets removed anyway.

Stigmas · six slots

PvE (the main set). The number is the order to level them in.

  1. 1Earth PunishmentLv 25Condemnation crits, a party buff
  2. 2Light of ProtectionLv 25+20% PvE for the party
  3. 3Prayer of AmplificationLv 20–25+Attack, +PvE damage
  4. 4Noble AuraLv 22–25an aura, about 7% of the damage
  5. 5SalvationLv 20–25invulnerability (for the party at 25)
  6. 6Absolution / Yustiel's Power / Assault Markdepends on the content

With a Chanter in the party: Light of Protection does not stack with Undefeated Mantra, so drop it or leave it at 20, and take Prayer of Amplification or Salvation 25. The healing set (Sanctuary): Salvation 25, Light of Protection 25, Yustiel's Power, Benevolence, Earth Punishment, Absolution or Prayer of Amplification.

PvP

  1. Voice of DoomLv 25DoT, −60% healing
  2. RootLv 25a 10 s root
  3. Light of ProtectionLv 25+PvP damage
  4. Salvation3 s of invulnerability
  5. Earth Punishmenta buff, crits
  6. Noble Aura / Yustiel's Power / Summon Resurrection1v1 or group

Stigma specialties are not chosen: every unlocked one works (levels 5/10/15/20/25). Korean players take a pair of stigmas to 25: usually Light of Protection and Earth Punishment; with Salvation, Salvation and Light of Protection; with a Chanter, Salvation and Prayer of Amplification. At level 25 (the fifth specialty, by the patch notes): Earth Punishment, extra damage while Earth's Blessing is up; Salvation, invulnerability for the whole party; Prayer of Amplification, +10% damage of every element.

Passives in priority order (PvE)

1 · damageEarth's Grace
2Empyrean Lord's Grace
survivalImmortal VeilWarm BenedictionPrayer of Concentration
healingHealing EnhancementRadiant Benediction
can wait in PvEHeal BlockEmpyrean Lords' BenedictionSurvival Willpower (first in PvP)

Korean players: Earth's Grace (to 36) matters more than Empyrean Lord's Grace (to 34), but both give little, and some players put those levels into active skills instead. Immortal Veil 36 is the best survival passive for the Sanctuary. Healing Enhancement has scaled from Attack since the healing rework of August 12 and is rarely discussed.

All skills · client data, September 18, 2026

Every Cleric skill

Pick a skill level and damage, healing, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client. Healing is shown in green.

  1. Debilitating Mark

    Activelearned at Lv 1

    Damage
    595258751,1251,3521,5732,236
    Cooldown
    10 s
    MP
    100
    Stagger
    10
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: 1,352 damage (level 20), then 1,694 every second for 10 s and −5% PvE / −2.5% PvP damage on the enemies, 10 stagger. 10 s cooldown, 100 MP, usable on the move. A boss debuff for the party's sake; specialty 1 makes it free and gives +150 MP, specialty 2 puts −15% Defense on the target, and Noble Aura with specialty 2 hits such a target 20% harder.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Removes MP Consumed and restores 150 MP
    2. 2Lv 8-15% target Defense for duration of Damage over Time
    3. 3Lv 8Has a 20% chance to inflict Stun on the target for 3s
    4. 4Lv 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
    5. 5Lv 16Ignores Block and Evasion and reduces Damage over Time interval by 50%

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 59-59 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 74 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 525-525 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 657 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 875-875 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 1096 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1125-1125 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 1409 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 1352-1352 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 1694 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 1573-1573 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 1970 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 2236-2236 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 2801 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

  2. Earth's Retribution

    Activelearned at Lv 1

    Damage
    50248398504601695978
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    The auto-attack chain: Earth's Retribution → Thunder and Lightning → Discharge, a target up to 20 m away, no cooldown and no MP, usable on the move; +110 / 110 / 150 MP, your main source of mana. At level 20 it deals 601 / 639 / 2,444, but Discharge fires only on a chance (specialty 2: +20%). Specialty 4: every Discharge hit takes 7 s off the Bolt cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+20% MP restored
    2. 2Lv 8+20% [Discharge] Chain Skill trigger chance
    3. 3Lv 8+50% Multi-Hit on hit
    4. 4Lv 12-7s [Bolt] cooldown on landing [Discharge]
    5. 5Lv 16Ignores Block and Evasion

    Client tooltip at skill level 1:

    Deals 50-50 Earth damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 8:

    Deals 248-248 Earth damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 12:

    Deals 398-398 Earth damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 16:

    Deals 504-504 Earth damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 20:

    Deals 601-601 Earth damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 25:

    Deals 695-695 Earth damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 40:

    Deals 978-978 Earth damage to a target within 20m and restores 110 MP.

  3. Thunder and Lightning

    Chainfrom Earth's Retribution

    Damage
    522634225356397391,040
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    Second hit of the Earth's Retribution chain: a target up to 20 m away, 639 damage (level 20), +110 MP, usable on the move. After it, Discharge opens on a chance.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 52-52 Wind damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 8:

    Deals 263-263 Wind damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 12:

    Deals 422-422 Wind damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 16:

    Deals 535-535 Wind damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 20:

    Deals 639-639 Wind damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 25:

    Deals 739-739 Wind damage to a target within 20m and restores 110 MP.

    Client tooltip at skill level 40:

    Deals 1040-1040 Wind damage to a target within 20m and restores 110 MP.

  4. Discharge

    Chainfrom Thunder and Lightning

    Damage
    1319641,5902,0372,4442,8394,025
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    Third hit of the Earth's Retribution chain. It does not fire every time, only on a chance (Earth's Retribution specialty 2: +20%). A target up to 20 m away, 2,444 damage (level 20), about four times the first two hits, +150 MP. With Earth's Retribution specialty 4, every hit takes 7 s off the Bolt cooldown.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 131-131 Wind damage to a target within 20m and restores 150 MP.

    Client tooltip at skill level 8:

    Deals 964-964 Wind damage to a target within 20m and restores 150 MP.

    Client tooltip at skill level 12:

    Deals 1590-1590 Wind damage to a target within 20m and restores 150 MP.

    Client tooltip at skill level 16:

    Deals 2037-2037 Wind damage to a target within 20m and restores 150 MP.

    Client tooltip at skill level 20:

    Deals 2444-2444 Wind damage to a target within 20m and restores 150 MP.

    Client tooltip at skill level 25:

    Deals 2839-2839 Wind damage to a target within 20m and restores 150 MP.

    Client tooltip at skill level 40:

    Deals 4025-4025 Wind damage to a target within 20m and restores 150 MP.

  5. Judgment Thunder

    Activelearned at Lv 1

    Damage
    815288631,1031,3211,5332,168
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    20 m · 4 targets

    An AoE filler: a target up to 20 m away and up to 4 enemies within 4 m of it, 1,321 damage (level 20), no cooldown, 120 MP, 2 stagger, usable on the move; chains into Divine Punishment. Specialty 2 (up to +12% damage when fewer targets are hit) is for bosses; specialty 5: Divine Punishment fires one more time.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-20% MP consumed
    2. 2Lv 8Deals up to 12% more damage when less targets are hit
    3. 3Lv 8-10% enemy Combat Speed for 5s on landing [Divine Punishment]
    4. 4Lv 1210% chance to inflict Root for 2s on landing [Divine Punishment]
    5. 5Lv 16Activates [Divine Punishment] 1 extra time

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 81-81 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 528-528 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 863-863 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1103-1103 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 1321-1321 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 1533-1533 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 2168-2168 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

  6. Divine Punishment

    Chainfrom Judgment Thunder

    Damage
    855609171,1711,4041,6292,304
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    20 m · 4 targets

    Second hit of Judgment Thunder: a target up to 20 m away and up to 4 enemies within 4 m, 1,404 damage (level 20), 120 MP, 2 stagger. Judgment Thunder specialties strengthen it: 3 gives the enemy −10% Combat Speed for 5 s, 4 a 10% chance of a 2 s root, 5 makes it fire one more time.

    Client tooltip

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 85-85 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 560-560 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 917-917 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1171-1171 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 1404-1404 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 1629-1629 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 2304-2304 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

  7. Divine Aura

    Activelearned at Lv 3

    Damage
    —
    Cooldown
    30 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    Places a stationary aura (a summon) next to you for 5 s; it keeps hitting the chosen target up to 20 m away for 5,315 damage (level 20). 30 s cooldown, no MP. Specialty 2: it becomes AoE; specialty 3: +50% aura attack speed; specialty 4: +3 s duration.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-40% Move Speed for 3s to up to 4 enemies within 4m of the Aura
    2. 2Lv 8Changes to AoE Skill
    3. 3Lv 8+50% [Divine Aura] attacking speed
    4. 4Lv 12+3s [Divine Aura] duration
    5. 5Lv 16-10s cooldown

    Client tooltip at skill level 1:

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 394 Earth damage to a selected target within 20m.

    Client tooltip at skill level 8:

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 2314 Earth damage to a selected target within 20m.

    Client tooltip at skill level 12:

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 3646 Earth damage to a selected target within 20m.

    Client tooltip at skill level 16:

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 4513 Earth damage to a selected target within 20m.

    Client tooltip at skill level 20:

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 5315 Earth damage to a selected target within 20m.

    Client tooltip at skill level 25:

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 6155 Earth damage to a selected target within 20m.

    Client tooltip at skill level 40:

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 8677 Earth damage to a selected target within 20m.

  8. Chain of Torment

    Activelearned at Lv 4

    Damage
    1388151,2841,5891,8712,1673,055
    Cooldown
    20 s
    MP
    150
    Stagger
    10
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: 1,871 damage (level 20), then 2,339 every second for 10 s and −5% PvE / −2.5% PvP tolerance on the enemies, 10 stagger. 20 s cooldown, 150 MP, usable on the move. Opens Condemnation (which hits only targets under Chain of Torment); specialty 4 adds another −10% / −5% tolerance, and the Chanter's Earth's Promise tolerance debuff does not work alongside it.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Slows target for 5s
    2. 2Lv 8+3s Damage over Time
    3. 3Lv 8Has a 20% chance to inflict Knockdown on the target for 3s
    4. 4Lv 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
    5. 5Lv 16Ignores Block and Evasion and reduces Damage over Time interval by 50%

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 138-138 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 173 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 815-815 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 1018 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 1284-1284 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 1605 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 1589-1589 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 1986 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 1871-1871 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 2339 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 2167-2167 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 2709 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 3055-3055 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 3819 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

  9. Lightning Strike Scattershot

    Activelearned at Lv 5

    Damage
    1476891,0171,2441,4371,6572,318
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    A hit on a staggered target up to 20 m away: 1,437 damage (level 20), no cooldown and no MP; only for a boss's stagger phase. Specialty 1: 5% HP life drain; specialty 2: +120 MP; specialty 5: every hit takes 1 s off every cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 5% HP
    2. 2Lv 8Restores 120 MP
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12Multi-Hit on hit
    5. 5Lv 16-1s all skill cooldowns on hit

    Client tooltip at skill level 1:

    Deals 147-147 damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 8:

    Deals 689-689 damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 12:

    Deals 1017-1017 damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 16:

    Deals 1244-1244 damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 20:

    Deals 1437-1437 damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 25:

    Deals 1657-1657 damage to a target afflicted with Stagger within 20m.

    Client tooltip at skill level 40:

    Deals 2318-2318 damage to a target afflicted with Stagger within 20m.

  10. Light of Regeneration

    Activelearned at Lv 7

    Damage
    —
    Healing
    6161,9812,7613,5414,3155,0007,139
    Cooldown
    30 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Party healing over time: 4,315–5,178 HP to you and your party within 40 m every 2 s for 30 s (level 20). The 30 s cooldown equals the duration, so it can stay up all the time; no MP, usable on the move. Specialty 2: +20% healing at 50% HP or less; specialty 5: +5% PvE / +2.5% PvP tolerance while it lasts.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+5% Defense while healing
    2. 2Lv 8+20% amount healed when HP is 50% or less
    3. 3Lv 8+5% Incoming Heal during healing
    4. 4Lv 12+5% Move Speed during healing
    5. 5Lv 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing

    Client tooltip at skill level 1:

    Restores 616-739 HP every 2s for 30s to the caster and party members within 40m.

    Client tooltip at skill level 8:

    Restores 1981-2377 HP every 2s for 30s to the caster and party members within 40m.

    Client tooltip at skill level 12:

    Restores 2761-3313 HP every 2s for 30s to the caster and party members within 40m.

    Client tooltip at skill level 16:

    Restores 3541-4249 HP every 2s for 30s to the caster and party members within 40m.

    Client tooltip at skill level 20:

    Restores 4315-5178 HP every 2s for 30s to the caster and party members within 40m.

    Client tooltip at skill level 25:

    Restores 5000-6000 HP every 2s for 30s to the caster and party members within 40m.

    Client tooltip at skill level 40:

    Restores 7139-8567 HP every 2s for 30s to the caster and party members within 40m.

  11. Condemnation

    Activelearned at Lv 8

    Damage
    3251,3131,8032,2182,5172,8924,015
    Cooldown
    3 s
    MP
    —
    Stagger
    7
    Range · targets
    20 m · 4 targets

    Hits only a target under Chain of Torment: the target up to 20 m away and up to 4 enemies within 4 m of it, 2,517 damage (level 20), 7 stagger. 3 s cooldown, no MP, usable on the move: the main damage inside the Chain of Torment window. Specialty 4: a crit resets the cooldown; Earth Punishment with specialty 1 makes every hit on its target a crit, so on that target Condemnation has no cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Restores 100 MP on hit
    2. 2Lv 8Up to +12% damage when less targets hit
    3. 3Lv 820% chance to inflict Root for 3s
    4. 4Lv 12Resets cooldown on landing a Critical Hit with [Condemnation]
    5. 5Lv 16Multi-Hit on hit

    Client tooltip at skill level 1:

    Selects a target within 20m afflicted with Chain of Torment and deals 325-325 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m afflicted with Chain of Torment and deals 1313-1313 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m afflicted with Chain of Torment and deals 1803-1803 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m afflicted with Chain of Torment and deals 2218-2218 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m afflicted with Chain of Torment and deals 2517-2517 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m afflicted with Chain of Torment and deals 2892-2892 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m afflicted with Chain of Torment and deals 4015-4015 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

  12. Healing Light

    Activelearned at Lv 10

    Damage
    —
    Healing
    1924936658371,0201,1791,675
    Cooldown
    6 s
    MP
    50
    Stagger
    —
    Range · targets
    —

    A spot heal: 1,020–1,122 HP to you and the party member with the lowest HP within 40 m (level 20). 6 s cooldown, 50 MP, usable on the move. Specialty 1: 3 charges; specialty 3: a 50% chance to remove 1 debuff; specialty 5: −2 s cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+2 consecutive uses
    2. 2Lv 8+20% amount healed when HP is 50% or less
    3. 3Lv 850% chance to remove 1 debuff
    4. 4Lv 12+2% HP restored
    5. 5Lv 16-2s cooldown

    Client tooltip at skill level 1:

    Restores 192-211 HP to the caster and the party member with the lowest HP within 40m.

    Client tooltip at skill level 8:

    Restores 493-542 HP to the caster and the party member with the lowest HP within 40m.

    Client tooltip at skill level 12:

    Restores 665-732 HP to the caster and the party member with the lowest HP within 40m.

    Client tooltip at skill level 16:

    Restores 837-921 HP to the caster and the party member with the lowest HP within 40m.

    Client tooltip at skill level 20:

    Restores 1020-1122 HP to the caster and the party member with the lowest HP within 40m.

    Client tooltip at skill level 25:

    Restores 1179-1297 HP to the caster and the party member with the lowest HP within 40m.

    Client tooltip at skill level 40:

    Restores 1675-1843 HP to the caster and the party member with the lowest HP within 40m.

  13. Radiant Recovery

    Activelearned at Lv 12

    Damage
    —
    Healing
    3799811,3251,6692,0122,3253,305
    Cooldown
    12 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Party healing: 2,012–2,213 HP to you and your party within 40 m (level 20), and removes 1 debuff. 12 s cooldown, no MP, usable on the move: the main heal with a cleanse. Specialty 1: up to 2 debuffs; specialty 3: −3 s cooldown; specialty 4: +10% incoming healing for 10 s.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Removes up to 2 debuffs
    2. 2Lv 8+20% Skill Speed
    3. 3Lv 8-3s cooldown
    4. 4Lv 12+10% Incoming Heal for 10s
    5. 5Lv 16+5% HP restored

    Client tooltip at skill level 1:

    Restores 379-417 HP and removes 1 debuff for the caster and party members within 40m.

    Client tooltip at skill level 8:

    Restores 981-1079 HP and removes 1 debuff for the caster and party members within 40m.

    Client tooltip at skill level 12:

    Restores 1325-1458 HP and removes 1 debuff for the caster and party members within 40m.

    Client tooltip at skill level 16:

    Restores 1669-1836 HP and removes 1 debuff for the caster and party members within 40m.

    Client tooltip at skill level 20:

    Restores 2012-2213 HP and removes 1 debuff for the caster and party members within 40m.

    Client tooltip at skill level 25:

    Restores 2325-2558 HP and removes 1 debuff for the caster and party members within 40m.

    Client tooltip at skill level 40:

    Restores 3305-3636 HP and removes 1 debuff for the caster and party members within 40m.

  14. Bolt

    Activelearned at Lv 14

    Damage
    9872,7713,4294,0394,5505,1897,105
    Cooldown
    45 s
    MP
    300
    Stagger
    35
    Range · targets
    20 m · 4 targets

    The strongest single hit in the class: a charged skill (3 charge levels) on a target up to 20 m away and up to 4 enemies within 4 m of it, 4,550–13,651 damage at level 20, 20–35 stagger. 45 s cooldown, 300 MP, can be charged on the move. Specialty 5: always crits; Discharge with Earth's Retribution specialty 4 takes 7 s off its cooldown each time.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 830% chance to inflict Stun for 3s when fully charged
    2. 2Lv 8+300 Skill Accuracy
    3. 3Lv 8+30% Skill Speed
    4. 4Lv 12Up to +20% damage when less targets hit
    5. 5Lv 16Critical Hit on hit

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 987-2963 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 2771-8314 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 3429-10289 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 4039-12117 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 4550-13651 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 5189-15567 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 7105-21316 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

  15. Defiance

    Activelearned at Lv 16

    Damage
    —
    Cooldown
    60 s53 s49 s45 s41 s36 s21 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Removes stun, knockdown, airborne, grab, freeze and fear and grants Tenacity (status immunity) for 5 s. 60 s cooldown, down to 41 s at skill level 20; cooldown stats do not affect it. Specialty 1 chains into Blessing of Regeneration.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Adds [Blessing of Regeneration] Chain Skill
    2. 2Lv 8Restores 1000 Stamina on using [Defiance]
    3. 3Lv 8Restores 10% HP on using [Defiance]
    4. 4Lv 12+2s Tenacity duration
    5. 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    Client tooltip at skill level 1:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 8:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 12:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 16:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 20:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 25:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 40:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

  16. Blessing of Regeneration

    Chainfrom Defiance (specialty 1)

    Damage
    —
    Healing
    8931,3971,6851,9732,2613,2459,604
    Cooldown
    120 s106 s98 s90 s82 s72 s42 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    The Defiance chain (specialty 1): an instant 2,261–2,487 HP and 40% MP for yourself (level 20). 120 s cooldown, down to 82 s at skill level 20, usable on the move. Healing and mana right after you break control.

    Client tooltip

    Client tooltip at skill level 1:

    Restores the caster's HP by 893-982 and MP by 40%.

    Client tooltip at skill level 8:

    Restores the caster's HP by 1397-1537 and MP by 40%.

    Client tooltip at skill level 12:

    Restores the caster's HP by 1685-1854 and MP by 40%.

    Client tooltip at skill level 16:

    Restores the caster's HP by 1973-2170 and MP by 40%.

    Client tooltip at skill level 20:

    Restores the caster's HP by 2261-2487 and MP by 40%.

    Client tooltip at skill level 25:

    Restores the caster's HP by 3245-3570 and MP by 40%.

    Client tooltip at skill level 40:

    Restores the caster's HP by 9604-10564 and MP by 40%.

  17. Absolution

    Stigmalearned at Lv 22

    Damage
    —
    Healing
    1,6022,2882,6803,0723,4643,9673,967 (Lv 25)
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Party healing within 40 m: 3,464–3,810 HP (level 20), and removes up to 2 debuffs. 90 s cooldown (60 s with specialty 1), usable on the move. Specialty 2: removes all debuffs; specialty 4: another 1.5% HP every 2 s for 10 s.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5-30s cooldown
    2. 2Lv 10Removes all debuffs
    3. 3Lv 15+5% HP restored
    4. 4Lv 20Restores 1.5% HP every 2s for 10s

    Client tooltip at skill level 1:

    Removes up to 2 debuffs and restores 1602-1762 HP to the caster and party members within 40m.

    Client tooltip at skill level 8:

    Removes up to 2 debuffs and restores 2288-2517 HP to the caster and party members within 40m.

    Client tooltip at skill level 12:

    Removes up to 2 debuffs and restores 2680-2948 HP to the caster and party members within 40m.

    Client tooltip at skill level 16:

    Removes up to 2 debuffs and restores 3072-3379 HP to the caster and party members within 40m.

    Client tooltip at skill level 20:

    Removes up to 2 debuffs and restores 3464-3810 HP to the caster and party members within 40m.

    Client tooltip at skill level 25:

    Removes up to 2 debuffs and restores 3967-4364 HP to the caster and party members within 40m.

  18. Assault Mark

    Stigmalearned at Lv 22

    Damage
    8911,6481,9822,2412,4992,8232,823 (Lv 25)
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: 2,499 damage (level 20), a 30% root (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown, no MP. Specialty 1: +20% Attack for 5 s; specialty 2: −500 MP on the enemy per hit.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Attack for 5s on hit
    2. 2Lv 10500 MP damage on hit
    3. 3Lv 15+10m Range
    4. 4Lv 20+20% Root Chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 891-891 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1648-1648 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 1982-1982 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2241-2241 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2499-2499 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 2823-2823 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.

  19. Benevolence

    Stigmalearned at Lv 22

    Damage
    —
    Healing
    90230310390482595595 (Lv 25)
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A buff for 20 s (30 s with specialty 1): 482–530 HP to you and your party within 40 m every 2 s (level 20). 90 s cooldown, usable on the move. Specialty 3: another 2% HP every 5 s; specialty 4: removes a debuff every 5 s.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+10s duration
    2. 2Lv 10Restores 200 Stamina every 5s for the duration
    3. 3Lv 15Restores 2% HP every 5s for the duration
    4. 4Lv 20Cleansing effect every 5s for the duration

    Client tooltip at skill level 1:

    Grants Benevolence to the caster for 20s. Restores 90-100 HP every 2s to the caster and party members within 40m for the duration.

    Client tooltip at skill level 8:

    Grants Benevolence to the caster for 20s. Restores 230-253 HP every 2s to the caster and party members within 40m for the duration.

    Client tooltip at skill level 12:

    Grants Benevolence to the caster for 20s. Restores 310-341 HP every 2s to the caster and party members within 40m for the duration.

    Client tooltip at skill level 16:

    Grants Benevolence to the caster for 20s. Restores 390-429 HP every 2s to the caster and party members within 40m for the duration.

    Client tooltip at skill level 20:

    Grants Benevolence to the caster for 20s. Restores 482-530 HP every 2s to the caster and party members within 40m for the duration.

    Client tooltip at skill level 25:

    Grants Benevolence to the caster for 20s. Restores 595-715 HP every 2s to the caster and party members within 40m for the duration.

  20. Earth Punishment

    Stigmalearned at Lv 22

    Damage
    1,1862,1942,6382,9833,3283,7593,759 (Lv 25)
    Cooldown
    30 s
    MP
    200
    Stagger
    20
    Range · targets
    20 m

    A target up to 20 m away: 3,328 damage (level 20) and another 3,328 every second for 10 s, 20 stagger. 30 s cooldown, 200 MP, usable on the move; specialty 1 makes Condemnation on this target always crit (with Condemnation specialty 4, no cooldown). Specialties 2–4 concern the Earth's Blessing buff on you and your party, which the base tooltip does not spell out: through it +10% / +5% Double chance and +10% / +5% Attack and Defense, and specialty 4 gives +10 s duration. According to the Chanter's Power of the Storm tooltip, the two buffs do not work together.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
    2. 2Lv 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
    3. 3Lv 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
    4. 4Lv 20+10s [Earth Punishment] and [Earth's Blessing] duration

    Client tooltip at skill level 1:

    Deals 1186-1186 Earth damage to a target within 20m and 1186 damage every 1s for 10s. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 2194-2194 Earth damage to a target within 20m and 2194 damage every 1s for 10s. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2638-2638 Earth damage to a target within 20m and 2638 damage every 1s for 10s. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2983-2983 Earth damage to a target within 20m and 2983 damage every 1s for 10s. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3328-3328 Earth damage to a target within 20m and 3328 damage every 1s for 10s. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3759-3759 Earth damage to a target within 20m and 3759 damage every 1s for 10s. 20 Stagger Gauge Damage

  21. Light of Protection

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    5 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A toggle: +20% PvE / +10% PvP damage and tolerance for you and your party nearby (level 20). 5 s cooldown. Does not stack with the Chanter's Undefeated Mantra: the higher level applies, and at equal levels the Mantra does.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+10% Incoming Heal
    2. 2Lv 10+100 Accuracy
    3. 3Lv 15+10% Max HP
    4. 4Lv 20+10% Perfect Chance

    Client tooltip at skill level 1:

    Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

    Client tooltip at skill level 8:

    Increases PvE Damage Boost and PvE Damage Tolerance by 14% and PvP Damage Boost and PvP Damage Tolerance by 7% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

    Client tooltip at skill level 12:

    Increases PvE Damage Boost and PvE Damage Tolerance by 16% and PvP Damage Boost and PvP Damage Tolerance by 8% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

    Client tooltip at skill level 16:

    Increases PvE Damage Boost and PvE Damage Tolerance by 18% and PvP Damage Boost and PvP Damage Tolerance by 9% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

    Client tooltip at skill level 20:

    Increases PvE Damage Boost and PvE Damage Tolerance by 20% and PvP Damage Boost and PvP Damage Tolerance by 10% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

    Client tooltip at skill level 25:

    Increases PvE Damage Boost and PvE Damage Tolerance by 22.5% and PvP Damage Boost and PvP Damage Tolerance by 11.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

  22. Noble Aura

    Stigmalearned at Lv 22

    Damage
    4728731,0501,1881,3251,4961,496 (Lv 25)
    Cooldown
    60 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    An aura (a summon) for 300 s: it follows you and hits your target up to 20 m away for 1,325 damage (level 20) every 2 s. 60 s cooldown, usable on the move: in effect, constant extra damage. Specialty 2: +20% against a target with Debilitating Mark; specialty 3: +30% against a target immune to crowd control (bosses); specialty 4: a hit every second.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+200 Aura Critical Hit
    2. 2Lv 10+20 damage to targets afflicted with Debilitating Mark
    3. 3Lv 15+30% damage to targets with Incapacitated Immunity
    4. 4Lv 20-1s Aura attack cooldown

    Client tooltip at skill level 1:

    Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 472-472 damage to a target within 20m. Aura Attack Cooldown: 2s

    Client tooltip at skill level 8:

    Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 873-873 damage to a target within 20m. Aura Attack Cooldown: 2s

    Client tooltip at skill level 12:

    Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 1050-1050 damage to a target within 20m. Aura Attack Cooldown: 2s

    Client tooltip at skill level 16:

    Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 1188-1188 damage to a target within 20m. Aura Attack Cooldown: 2s

    Client tooltip at skill level 20:

    Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 1325-1325 damage to a target within 20m. Aura Attack Cooldown: 2s

    Client tooltip at skill level 25:

    Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 1496-1496 damage to a target within 20m. Aura Attack Cooldown: 2s

  23. Power Burst

    Stigmalearned at Lv 22

    Damage
    1,1542,1342,5672,9023,2373,6573,657 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    50
    Range · targets
    20 m

    A hit on a target up to 20 m away: 3,237 damage (level 20) and 50 stagger, the most in the class. 60 s cooldown, 200 MP. For breaking a boss's Stagger Gauge; specialty 2: always crits, specialty 4: a 75% chance of a 3 s stun.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Skill Speed
    2. 2Lv 10Critical Hit on hit
    3. 3Lv 1575% chance to inflict Knock Back
    4. 4Lv 2075% chance to inflict Stun for 3s

    Client tooltip at skill level 1:

    Deals 1154-1154 Earth damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 2134-2134 Earth damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2567-2567 Earth damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2902-2902 Earth damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3237-3237 Earth damage to a target within 20m. 50 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3657-3657 Earth damage to a target within 20m. 50 Stagger Gauge Damage

  24. Prayer of Amplification

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    60 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A personal burst buff: +20% Attack for 20 s (level 20; 10 s at level 1). 60 s cooldown, usable on the move. Specialty 1: +20% PvE / +10% PvP damage; specialties 2 and 3 multiply Empyrean Lord's Grace and Earth's Grace by 1.5; specialty 4: another +15% Attack.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% PvE Damage Boost and +10% PvP Damage Boost
    2. 2Lv 10x1.5 [Empyrean Lord's Grace] effect for the duration
    3. 3Lv 15x1.5 [Earth's Grace] effect for the duration
    4. 4Lv 20+15% additional Attack

    Client tooltip at skill level 1:

    Increases Attack by 20% for 10s.

    Client tooltip at skill level 8:

    Increases Attack by 20% for 13.5s.

    Client tooltip at skill level 12:

    Increases Attack by 20% for 15.5s.

    Client tooltip at skill level 16:

    Increases Attack by 20% for 17.5s.

    Client tooltip at skill level 20:

    Increases Attack by 20% for 20s.

    Client tooltip at skill level 25:

    Increases Attack by 20% for 22.5s.

  25. Root

    Stigmalearned at Lv 22

    Damage
    9391,7372,0892,3622,6352,9762,976 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    15
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: 2,635 damage (level 20), a 75% chance of a 10 s root (100% on NPCs), 15 stagger. 60 s cooldown, 200 MP. Control in PvP and on packs; specialty 1 makes it usable on the move, specialty 4 doubles damage over time on rooted targets.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Changes to mobile skill
    2. 2Lv 10+2s Root duration
    3. 3Lv 15+25% Root chance
    4. 4Lv 20x2 Damage over Time on Root targets

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 939-939 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1737-1737 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2089-2089 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2362-2362 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2635-2635 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 2976-2976 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage

  26. Salvation

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    150 s136 s128 s120 s112 s102 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Invulnerability: 3 s with no damage and no statuses. 150 s cooldown, down to 112 s at skill level 20; cooldown increase effects do not affect it, usable on the move. Some powerful attacks go through it, and it shares a 30 s lockout with Tenaciousness, Barrier Spell and Unstoppable. Specialty 3: the base effect also goes to the party member with the lowest HP; specialty 4: usable under an impact status (stun, knockdown and the like).

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+100% Incoming Heal
    2. 2Lv 10Restores 20% of Max HP at the end of [Salvation]
    3. 3Lv 15Grants base effect of [Salvation] to the party member with the lowest HP
    4. 4Lv 20Triggers [Salvation] when afflicted with Impact-type status

    Client tooltip at skill level 1:

    The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 8:

    The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 12:

    The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 16:

    The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 20:

    The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 25:

    The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

  27. Summon Resurrection

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    120 s106 s98 s90 s82 s72 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Resurrection: raises a fallen party member within 40 m next to you. 120 s cooldown, down to 82 s at skill level 20, usable on the move. Specialty 3: +20% max HP on resurrection; specialties 2 and 4: 3 / 5 s of invulnerability after it.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5-1s casting time
    2. 2Lv 10Invincible for 3s after resurrection
    3. 3Lv 15Restores 20% of Max HP
    4. 4Lv 20Invincible for 5s after resurrection

    Client tooltip at skill level 1:

    Resurrects a fallen party member within 40m near the caster.

    Client tooltip at skill level 8:

    Resurrects a fallen party member within 40m near the caster.

    Client tooltip at skill level 12:

    Resurrects a fallen party member within 40m near the caster.

    Client tooltip at skill level 16:

    Resurrects a fallen party member within 40m near the caster.

    Client tooltip at skill level 20:

    Resurrects a fallen party member within 40m near the caster.

    Client tooltip at skill level 25:

    Resurrects a fallen party member within 40m near the caster.

  28. Voice of Doom

    Stigmalearned at Lv 22

    Damage
    1,1002,0352,4472,7673,0873,4873,487 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: 3,087 damage (level 20), then 8,026 every second for 20 s and −60% incoming healing and HP potion recovery. 60 s cooldown, 200 MP. The strongest damage over time in the class and the anti-heal in PvP; specialty 2 removes shields, specialty 4 makes the ticks twice as frequent.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when more targets hit
    2. 2Lv 10Removes Protective Shields on hit
    3. 3Lv 15-200 Critical Hit Resist for duration
    4. 4Lv 20-50% Damage over Time intervals

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 1100-1100 Earth damage to up to 4 enemies within 4m of the target. Deals 2862 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 2035-2035 Earth damage to up to 4 enemies within 4m of the target. Deals 5292 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2447-2447 Earth damage to up to 4 enemies within 4m of the target. Deals 6364 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2767-2767 Earth damage to up to 4 enemies within 4m of the target. Deals 7195 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 3087-3087 Earth damage to up to 4 enemies within 4m of the target. Deals 8026 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3487-3487 Earth damage to up to 4 enemies within 4m of the target. Deals 9066 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.

  29. Yustiel's Power

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    60 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    You and your party within 40 m get +20% PvE / +10% PvP tolerance for 20 s (level 20; 10 s at level 1). 60 s cooldown; cooldown increase effects do not affect it. A party save against a boss's party-wide hits; specialty 1 adds a shield of 10% max HP, specialty 4 another +10% PvE / +5% PvP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 510% Max HP Protective Shield
    2. 2Lv 10+100 Block, Evasion
    3. 3Lv 15+20% Status Effect Resist
    4. 4Lv 20+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase

    Client tooltip at skill level 1:

    Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 10s for the caster and party members within 40m. Unaffected by cooldown increase effects.

    Client tooltip at skill level 8:

    Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 13.5s for the caster and party members within 40m. Unaffected by cooldown increase effects.

    Client tooltip at skill level 12:

    Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 15.5s for the caster and party members within 40m. Unaffected by cooldown increase effects.

    Client tooltip at skill level 16:

    Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 17.5s for the caster and party members within 40m. Unaffected by cooldown increase effects.

    Client tooltip at skill level 20:

    Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 20s for the caster and party members within 40m. Unaffected by cooldown increase effects.

    Client tooltip at skill level 25:

    Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 22.5s for the caster and party members within 40m. Unaffected by cooldown increase effects.

  30. Warm Benediction

    Passivelearned at Lv 1

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +25% max HP and +45% max MP at level 20: the basic survival and mana passive. The English client text says "Max MP by 45" without a % sign; the Korean one says 45%.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Max HP by 6% and Max MP by 7.

    Client tooltip at skill level 8:

    Increases the caster's Max HP by 13% and Max MP by 21.

    Client tooltip at skill level 12:

    Increases the caster's Max HP by 17% and Max MP by 29.

    Client tooltip at skill level 16:

    Increases the caster's Max HP by 21% and Max MP by 37.

    Client tooltip at skill level 20:

    Increases the caster's Max HP by 25% and Max MP by 45.

    Client tooltip at skill level 25:

    Increases the caster's Max HP by 30% and Max MP by 55.

    Client tooltip at skill level 40:

    Increases the caster's Max HP by 45% and Max MP by 85.

  31. Empyrean Lords' Benediction

    Passivelearned at Lv 6

    Damage
    —
    Healing
    53193273353444515739
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +200 Block, and healing on a Block: 444–533 HP at level 20, at most once every 3 s.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s

    Client tooltip at skill level 8:

    Increases the caster's Block by 200 and restores 193-232 HP on Block. Cooldown: 3s

    Client tooltip at skill level 12:

    Increases the caster's Block by 200 and restores 273-328 HP on Block. Cooldown: 3s

    Client tooltip at skill level 16:

    Increases the caster's Block by 200 and restores 353-424 HP on Block. Cooldown: 3s

    Client tooltip at skill level 20:

    Increases the caster's Block by 200 and restores 444-533 HP on Block. Cooldown: 3s

    Client tooltip at skill level 25:

    Increases the caster's Block by 200 and restores 515-618 HP on Block. Cooldown: 3s

    Client tooltip at skill level 40:

    Increases the caster's Block by 200 and restores 739-887 HP on Block. Cooldown: 3s

  32. Empyrean Lord's Grace

    Passivelearned at Lv 9

    Damage
    71287394485550632878
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +Critical Hit, +Double chance and extra damage: at level 20, +195 Critical Hit, +4% Double and +550 damage per hit (at most once per second). Prayer of Amplification with specialty 2 multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Critical Hit by 100, Double Chance by 0.2% and deals 71-71 extra damage on landing an attack on a target. Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Critical Hit by 135, Double Chance by 1.6% and deals 287-287 extra damage on landing an attack on a target. Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Critical Hit by 155, Double Chance by 2.4% and deals 394-394 extra damage on landing an attack on a target. Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Critical Hit by 175, Double Chance by 3.2% and deals 485-485 extra damage on landing an attack on a target. Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Critical Hit by 195, Double Chance by 4% and deals 550-550 extra damage on landing an attack on a target. Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Critical Hit by 220, Double Chance by 5% and deals 632-632 extra damage on landing an attack on a target. Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Critical Hit by 295, Double Chance by 8% and deals 878-878 extra damage on landing an attack on a target. Cooldown: 1s

  33. Healing Enhancement

    Passivelearned at Lv 11

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    Healing power grows with Attack: the client says "30,000% of Attack" at level 20 (22,400% at level 1). The scale of the number is clearly an internal value, but the point is clear: more Attack means stronger heals.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Heal Boost by 22400% of Attack.

    Client tooltip at skill level 8:

    Increases the caster's Heal Boost by 25200% of Attack.

    Client tooltip at skill level 12:

    Increases the caster's Heal Boost by 26800% of Attack.

    Client tooltip at skill level 16:

    Increases the caster's Heal Boost by 28400% of Attack.

    Client tooltip at skill level 20:

    Increases the caster's Heal Boost by 30000% of Attack.

    Client tooltip at skill level 25:

    Increases the caster's Heal Boost by 32000% of Attack.

    Client tooltip at skill level 40:

    Increases the caster's Heal Boost by 38000% of Attack.

  34. Immortal Veil

    Passivelearned at Lv 13

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +40% Defense and +290 critical resistance at level 20. The basic defensive passive.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Defense by 2% and Critical Hit Resist by 100.

    Client tooltip at skill level 8:

    Increases the caster's Defense by 16% and Critical Hit Resist by 170.

    Client tooltip at skill level 12:

    Increases the caster's Defense by 24% and Critical Hit Resist by 210.

    Client tooltip at skill level 16:

    Increases the caster's Defense by 32% and Critical Hit Resist by 250.

    Client tooltip at skill level 20:

    Increases the caster's Defense by 40% and Critical Hit Resist by 290.

    Client tooltip at skill level 25:

    Increases the caster's Defense by 50% and Critical Hit Resist by 340.

    Client tooltip at skill level 40:

    Increases the caster's Defense by 80% and Critical Hit Resist by 490.

  35. Heal Block

    Passivelearned at Lv 15

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    A hit has a 7% chance to cut the target's incoming healing by 70% for 5 s (level 20), at most once every 5 s. Anti-heal for PvP.

    Client tooltip

    Client tooltip at skill level 1:

    Has a 7% chance to reduce the target's Incoming Heal by 32% for 5s on landing an attack. Cooldown: 5s

    Client tooltip at skill level 8:

    Has a 7% chance to reduce the target's Incoming Heal by 46% for 5s on landing an attack. Cooldown: 5s

    Client tooltip at skill level 12:

    Has a 7% chance to reduce the target's Incoming Heal by 54% for 5s on landing an attack. Cooldown: 5s

    Client tooltip at skill level 16:

    Has a 7% chance to reduce the target's Incoming Heal by 62% for 5s on landing an attack. Cooldown: 5s

    Client tooltip at skill level 20:

    Has a 7% chance to reduce the target's Incoming Heal by 70% for 5s on landing an attack. Cooldown: 5s

    Client tooltip at skill level 25:

    Has a 7% chance to reduce the target's Incoming Heal by 80% for 5s on landing an attack. Cooldown: 5s

    Client tooltip at skill level 40:

    Has a 7% chance to reduce the target's Incoming Heal by 110% for 5s on landing an attack. Cooldown: 5s

  36. Prayer of Concentration

    Passivelearned at Lv 17

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    When your HP drops to 50%: a shield against 2,844 damage for 30 s and +20% healing power (level 20), at most once every 60 s. Insurance against a burst.

    Client tooltip

    Client tooltip at skill level 1:

    Forms a Protective Shield which blocks 424 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 8:

    Forms a Protective Shield which blocks 1451 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 12:

    Forms a Protective Shield which blocks 1956 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 16:

    Forms a Protective Shield which blocks 2502 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 20:

    Forms a Protective Shield which blocks 2844 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 25:

    Forms a Protective Shield which blocks 3279 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

    Client tooltip at skill level 40:

    Forms a Protective Shield which blocks 4640 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

  37. Earth's Grace

    Passivelearned at Lv 21

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +20% critical damage and +100 Accuracy at level 20. Prayer of Amplification with specialty 3 multiplies the effect by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Critical Damage Boost by 10.5% and Accuracy by 100.

    Client tooltip at skill level 8:

    Increases the caster's Critical Damage Boost by 14% and Accuracy by 100.

    Client tooltip at skill level 12:

    Increases the caster's Critical Damage Boost by 16% and Accuracy by 100.

    Client tooltip at skill level 16:

    Increases the caster's Critical Damage Boost by 18% and Accuracy by 100.

    Client tooltip at skill level 20:

    Increases the caster's Critical Damage Boost by 20% and Accuracy by 100.

    Client tooltip at skill level 25:

    Increases the caster's Critical Damage Boost by 22.5% and Accuracy by 100.

    Client tooltip at skill level 40:

    Increases the caster's Critical Damage Boost by 30% and Accuracy by 100.

  38. Survival Willpower

    Passivelearned at Lv 23

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +status resistance; while under control, +damage tolerance. At level 20: +55% resistance, +50% PvE / +25% PvP tolerance for 5 s (60 s cooldown); hits taken under control add +10% resistance for 5 s (up to 10 stacks).

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Status Effect Resist by 31%. Increases PvE Damage Tolerance by 26% and PvP Damage Tolerance by 13% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Status Effect Resist by 39%. Increases PvE Damage Tolerance by 34% and PvP Damage Tolerance by 17% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Status Effect Resist by 47%. Increases PvE Damage Tolerance by 42% and PvP Damage Tolerance by 21% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Status Effect Resist by 55%. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Status Effect Resist by 65%. Increases PvE Damage Tolerance by 60% and PvP Damage Tolerance by 30% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Status Effect Resist by 95%. Increases PvE Damage Tolerance by 90% and PvP Damage Tolerance by 45% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

  39. Radiant Benediction

    Passivelearned at Lv 25

    Damage
    —
    Healing
    3845105826547378401,162
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    An attack hit heals you and your party within 40 m for 737–884 HP (level 20), at most once every 5 s. Passive party healing for your own attacks.

    Client tooltip

    Client tooltip at skill level 1:

    Restores 384-461 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

    Client tooltip at skill level 8:

    Restores 510-612 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

    Client tooltip at skill level 12:

    Restores 582-698 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

    Client tooltip at skill level 16:

    Restores 654-785 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

    Client tooltip at skill level 20:

    Restores 737-884 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

    Client tooltip at skill level 25:

    Restores 840-1008 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

    Client tooltip at skill level 40:

    Restores 1162-1394 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

The client's service entry for Dodge (shared by every class) is left out here.

Macros

How to set up the buttons

The ready-made macros sit next to the rotations: in the Boss tab, in the “Before level 12” and “Endgame” blocks, and once more under the PvE skill bar. This section explains how a macro works and gives the variants from Korean guides. The in-game macro: Settings → Key Settings → Gameplay → Macro to assign a key, then add entries in Skill → Macro. A macro entry is a key, not a single skill. Only the first skill of a key's stack can be added, and that entry presses the whole stack: the first skill, and if it cannot fire, the second, third and fourth. While the macro key is held, the game presses the entries in turn and skips any that cannot fire. Use a 10 ms delay at up to 50 ping, 40 ms at 80+.

The guide of September 24, 2026 (Inven)

  • LMBEarth's Retributionhold the whole fight
  • RMBEarth PunishmentDivine AuraCondemnationChain of Tormentfirst to last · a macro entry, 10 ms
  • By handBoltfull charge; during stagger, Scattershot
  • SeparatelyRadiant RecoveryHealing LightLight of Regenerationhealing stays out of the macro
  • The author tried dozens of stack orders; this one gives the steadiest peak. Skill queueing on.
  • With a Logitech or Razer mouse, players hold three keys on one button: the auto-attack, the macro, and Bolt or Scattershot.
  • Two entries instead of one cost almost nothing: 4.95M against 4.78M on the same dummy.

Prayer of Amplification in the stack (Inven, September 4, 2026)

  • EPrayer of AmplificationEarth PunishmentCondemnationChain of Tormenta macro entry
  • 2BoltDivine Aurahold together
  • LMBEarth's Retributionhold
  • Prayer of Amplification first in the stack: the macro presses it on every cooldown; Divine Aura goes under Bolt on a separate key.
  • The author's measurement: 6.33M DPS, Condemnation 51%. On September 26 he recommends a 50 ms delay in the new Sanctuary because of input lag.
  • The same stack order is in a video of September 26 (Chikicha): the second key there is Bolt → Divine Aura → Light of Regeneration, and a mouse macro presses the auto-attack, the stack and that key with 10–50 ms pauses.

Check yourself on the dummy Condemnation

Condemnation / minWhat it means
0there is no window: Chain of Torment comes before Condemnation in the stack, or the target has no debuff (see under the calculator)
≤ 20below level 12 or without Earth Punishment: the 3 s cooldown does not reset
76–132real bosses, the best Korean Clerics (aion2t.com, September 17–28)
130–134a Korean dummy after August 26 (about 450 ms a cast)

Korean players use hardware mouse macros (G Hub, Synapse) openly, but check the global version's rules yourself. The in-game macro is the safe option.

Sources

Where the numbers come from

Skill data and patch notes

  • Client data: the aion2.app simulator (level and specialty tables) and the aion2.app/db/skills skill pages, client of September 18, 2026. The Salvation, Prayer of Amplification, Healing Enhancement and Immortal Veil icons are from NCSOFT's official guidebook.
  • Korean patch notes (Inven): the healing rework, August 12 · August 26 · September 4–5 · September 16 · September 23.
  • vortexgaming.io: summaries of Korean videos (checked against the patch notes, because the summaries sometimes mix up PvE and PvP). NCSOFT's guidebook: the official Cleric skill page (updated August 13).

Rotations and player experience

The aion2.app data is labelled September 18, 2026, but its content matches the Korean version between September 5 and 16. On September 16 Korea changed Radiant Recovery specialty 2, and the fifth stigma specialties (level 25) are not in the data. On September 23 a Battlefield Authority buff appeared in the Abyss and the rifts that replaces Light of Protection and Earth's Blessing.

Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app; the Salvation, Prayer of Amplification, Healing Enhancement and Immortal Veil icons are from NCSOFT's official guidebook. Calculations use base damage from the client data with crits counted, without character stats.