Aion 2 · Chanter · class codex

Chanter codex

All 43 skills of the class, read out of the game client (damage and healing at every skill level, cooldowns, MP, stagger, specialties), and five scenarios with the numbers behind them: boss, party support, AoE farming, PvP, and levelling.

  • Game client · September 18, 2026
  • 12 actives
  • 8 chains
  • 13 stigmas
  • 10 passives
  • Names as in the English client
Dark CrushPiercing Strike≈45%

of the damage on a training dummy comes from Dark Crush and Piercing Strike (27% + 18%, a Korean measurement of September 17, 2026). Before the August 26 rework it was 70–80%; Spinning Strike and the auto-attack now carry part of it.

Impactful CrushSpinning StrikeMarchutan's Wrath2–3 s

is the Dark Crush window after a ranged skill: 2 s from Impactful Crush and Spinning Strike, 3 s from Marchutan's Wrath and Ensnaring Mark. With specialty 5 (no cooldown), up to three Dark Crush → Piercing Strike pairs fit in a window, 2.7 on average.

Dark Crush53–59

Dark Crush hits in 60 s on a dummy, without and with Marchutan's Wrath: the number to aim for to know the loop is running right. While Dark Crush is below level 16 (5 s cooldown), the ceiling is 12.

How to read the numbers

  • Skill level (1–40, stigmas 1–25) is not your character level. Up to 10 it is bought with skill points (1+1+1+2+2+2+4+4+4 = 21 points per skill); past that it comes from Daevanion nodes, gear and arcana. Every level bought with points also needs three more character levels: Spinning Strike, learned at 14, reaches skill level 8 only at character level 32. Stigmas level with shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20.
  • Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For Dark Crush that is 1 Absorbs 0.7% HP · 2 Deals extra damage on attacking a target afflicted with Impact-type status · 3 Critical Hit on hit · 4 Adds [Piercing Strike] Chain Skill · 5 Removes [Dark Crush] cooldown.
  • Stigmas have four specialties (at levels 5, 10, 15 and 20), and every unlocked one works at the same time. Levels 21–25 cannot be bought with shards; they come only from gear bonuses.
  • Damage is the base number from the client at that skill level. The in-game tooltip already includes your Attack, and the multiplier differs between skills: in aLuckyRO's video (August 27, 2026) Dark Crush at level 20 shows 19,913–21,003 against a base of 2,966 (×6.7), while Onslaught at level 13 shows 7,300–7,716 against a base of 805 (×9.1). So the base compares skills on equal stats; it is not the damage you will see in a fight.
  • A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities. Multi-Hit is not counted: the client does not say how much the second hit adds.
  • Healing is the client's base number too; Heal Boost (the Blessing of Life passive, Spinning Strike specialty 2) and the target's incoming healing raise it.
  • Icons are from the game client through aion2.app. aion2.app has no icon for Recuperation or Blessing of Life, so those two come from NCSOFT's official guidebook, which uses the same client icon set.

Terms on this page

Stun
the target cannot act
Knockdown · Airborne
on the ground · thrown into the air
Impact-type status
stun, spin, knockdown, airborne; only Defiance removes it, not a potion
Seal
the target cannot use skills
Root
the target cannot move
Exposed
the Fracturing Blow debuff
Incapacitated Immunity
immune to crowd control (most bosses)
Stagger Gauge
the bar a party breaks to stagger a boss
Chain Skill
the next hit on the same key
Specialty
one of a skill's five upgrades
Combat Speed · Skill Speed
attack speed · a skill's animation speed
Critical Hit · Double · Perfect
crit · a ×2 hit · a max-roll hit
Block · Parry · Evasion
the three defensive procs
Heal Boost · Incoming Heal
your healing power · the target's received healing
Protective Shield
a shield (Impeding Authority, Protection Circle)
Divine Barrier
the party shield from Protection Circle
Tenacity
the status immunity after Defiance
Mantra
an aura on you and the party nearby
Combat Analysis
the in-game DPS meter, Ctrl + X

Rotations

What to press, and why

Numbers are at the recommended skill levels (mostly 20; stigmas 15–20) with crits counted: an always-crit hit ×1.5, a normal hit ×1.3 (60% crit). Times such as “~0.6 s” are approximate: the real pace depends on Combat Speed, ping and frame rate.

Boss · DPS

Since the Korean rework of August 26 and the patch of September 2, 2026, a Chanter's boss damage rests on Dark Crush windows: every ranged skill opens Dark Crush for 2–3 s, and with specialty 5 you press it with no cooldown, together with Piercing Strike. Between windows, the Onslaught auto-attack and the occasional Incandescent Blow. The client of September 18 is already in this state: Spinning Strike hits from 20 m and opens a window.

Right now: Dark Crush below level 16 (5 s cooldown)

How a Chanter plays at the start of the global version: skills at 8–12, stigmas at 1–5, and Dark Crush without specialty 5, “Removes cooldown” (it opens at skill level 16). The order follows aLuckyRO's macro of September 14, 2026.

  1. Undefeated Mantraturn on before the fight
  2. Spinning Strike2 s window
  3. Dark Crushright away
  4. Rushing Smashwhile Dark Crush recovers
  5. Impactful Crushnew window
  6. Dark Crushright away
  7. Marchutan's Wrath3 s window
  8. Dark Crushright away
  9. OnslaughtResonance Crush↻ LMB between windows
  1. Spinning Strike: the biggest hit (6,490 base at level 8, up to 4 targets at 20 m) and the first Dark Crush window. Take specialty 1 (−5 s cooldown): it is the most important thing you have at the start.
  2. Dark Crush after every ranged skill, while the window is lit: 1,298 base at level 8, and specialty 3 makes it always crit. The cooldown is 5 s, so one hit per window; more than 12 a minute is not possible.
  3. Rushing Smash fills the gap while Dark Crush recovers: 965 base at level 8, up to ×3 with specialty 2 (a charged hit).
  4. Impactful Crush on cooldown (15 s): 1,290 base, a 100% stun on NPCs and a new 2 s window.
  5. Marchutan's Wrath (a stigma from character level 22, at level 5) on cooldown (30 s): 2,171 base and a 3 s window.
  6. The rest of the time, Onslaught (LMB): the only thing that restores mana (+100 / +100 / +120 over the chain, +20% with specialty 1).

Mana is the main problem at the start (aLuckyRO): MP comes only from Onslaught and from Incandescent Blow's −20% cost with specialty 1. Spinning Strike costs 250 MP, Impactful Crush 100, Incandescent and Bursting Blow 120 each.

How to put this on keys: the skill bar layout; a ready-made ten-line macro is under Macros.

Endgame: Dark Crush at level 20 · 3·4·5

The opener

  1. Undefeated MantraSprint Mantramantras · always on
  2. Power of the Storm−2 s · everyone close
  3. Rushing Smash0 s · engage
  4. Spinning Strike0.6 s · 2 s window
  5. Dark CrushPiercing Strike↻ ×3 in the window
  6. Impactful Crush2 s window
  7. Dark CrushPiercing Strike↻ ×3
  8. Marchutan's Wrath3 s window
  9. Dark CrushPiercing Strike↻ ×3
  10. OnslaughtResonance CrushBolt CrushStorm Chain↻ LMB between windows
  • Dark Crush Lv 20 · 3·4·5
  • Onslaught Lv 20 · 3·4·5
  • Spinning Strike Lv 20 · 1·3·5
  • Recuperation Lv 20 · 1·4·5
  • Incandescent Blow Lv 16 · 3·5
  • Impactful Crush Lv 12 · 3·4
  • Power of the Storm Lv 20 → 25
  • Undefeated Mantra Lv 20 → 25
  • Guardian Blessing Lv 15

The opener step by step

  1. −5 s
    partyUndefeated Mantra · Sprint Mantra+20% PvE damage and tolerance for the party (Lv 20) · +20% movement

    Mantras are toggles: turn them on once and they stay up while you are in the party. Two mantras from two Chanters do not stack; the higher level applies.

  2. −2 s
    burstPower of the Storm+20% Combat Speed · −20% cooldowns for you, −10% for the party · 20 s (Lv 20)

    Press it when all five are close and before the tank pulls. Specialty 4 (level 20): +20% Attack for you, +10% for the party. It does not work together with the Cleric's Earth's Blessing, so agree on it.

  3. 0.0 s
    engageRushing Smash1,600 (Lv 12) · charged up to ×3 = 4,800 · +100 MP

    A dash of up to 20 m: this is how Korean players open on a pull.

  4. ~0.6 s
    burstSpinning Strike10,669 × 1.5 × 1.2 = 19,204 (Lv 20) · 2 s window

    Specialty 5: always crits and ignores Block and Evasion; specialty 3: +20% on a single target. The buff is +15% critical damage for 30 s, 2 stacks: a second Spinning Strike a few seconds later and both stacks are up.

  5. 0.6–2.6 s
    loopDark Crush → Piercing Strike ×3(2,966 × 1.5 + 4,418 × 1.3) × 3 = 30,577

    Dark Crush always crits (specialty 3) and has no cooldown with specialty 5: press it while the window is lit. Specialty 4 adds Piercing Strike on the same key, and it hits harder than Dark Crush itself.

  6. ~3.0 s
    windowImpactful Crush → Dark Crush ×32,024 (Lv 12) + 30,577 · 15 s cooldown

    With no window open, the Dark Crush row cannot fire, so the key hits Impactful Crush, which opens the next window by itself.

  7. ~5.5 s
    windowMarchutan's Wrath → Dark Crush ×33,876 (Lv 20) + 30,577 · 3 s window · 30 s cooldown

    Press it only once the other window has closed, or it overwrites it. Without it a dummy shows −0.3% DPS, which is why since September it is often swapped for Impeding Authority or Healing Touch.

  8. then
    fillerThe Onslaught chain (LMB)1,125 + 1,307 + 1,786 + 3,867 = 8,085 per full chain · +500 MP

    Hold LMB the whole time between windows. Specialty 4 takes 1 s off the Spinning Strike cooldown on every hit, so on a dummy it comes back about 13 times a minute instead of twice.

The first 30 seconds on a timeline

Presses
Undefeated MantraPower of the StormRushing SmashSpinning StrikeImpactful CrushSpinning StrikeMarchutan's WrathSpinning StrikeImpactful CrushSpinning StrikeSpinning StrikeSpinning StrikeImpactful CrushSpinning Strike
Power of the Storm
20 s
Spinning Strike: +15% crit damage
×1×2 · refreshed
Window · Spinning Strike
Window · Impactful Crush
Window · Marchutan's Wrath
3 s
Mantras for the party
Undefeated + Sprint · always on
Dark Crush windows in 30 s: 11, with 2–3 Dark Crush → Piercing Strike pairs in eachBetween windows: Onslaught (LMB)

The pace is the Korean measurement's: Spinning Strike about 13 times a minute thanks to Onslaught specialty 4, 30% cooldown stat. Windows do not stack: a new ranged skill only restarts the Dark Crush timer, which is why Marchutan's Wrath goes where no window is open. The first ~10 s come to about 173,187 base without the auto-attack.

After the opener: priority

  1. Power of the Storm on the pull, when all five are close, and before the boss's stagger phase. 120 s cooldown, 90 s with specialty 1, 63 s with 30% cooldown stat.
  2. Dark Crush → Piercing Strike every time a window is lit: it is row 0 on the right mouse button.
  3. Spinning Strike the moment it is back: the biggest hit, the critical damage buff and a 2 s window.
  4. Impactful Crush on cooldown (15 s, 10.5 s with 30% cooldown stat): a new window.
  5. Marchutan's Wrath only when no window is open: 30 s cooldown, a 3 s window.
  6. Gust Rampage while the boss is staggered: specialty 5 takes 1 s off every cooldown per hit. Korean players time Power of the Storm right before the stagger.
  7. Incandescent Blow → Bursting Blow only when nothing else is available: a long animation, 120 MP a hit.
  8. All the rest of the time, Onslaught (LMB held).

Cooldowns over 180 s

0% CD30% CDPress
00Undefeated MantraSprint MantraPower of the StormRushing SmashSpinning StrikeImpactful CrushMarchutan's Wrath everything
3021 Marchutan's Wrath
6042 Marchutan's Wrath
9063 Power of the Storm · Marchutan's
12084 Marchutan's Wrath
150105 Marchutan's Wrath
180126 Power of the Storm · Marchutan's

Power of the Storm here has specialty 1 (90 s). Impactful Crush goes out every 15 s (10.5 s with 30% cooldown stat), and Spinning Strike whenever Onslaught has worn its cooldown down. With a cooldown stat of X%, multiply the seconds by (1 − X); Korean players recommend about 30%.

What that is in numbers

The DPS meter on a dummy, 60 s, with Marchutan's Wrath (Inven, September 17, 2026). Hits and shares as the meter showed them; the remaining ≈8% is Bursting Blow, Impactful Crush and Marchutan's.

SkillHitsShare
Piercing Strike5827%
Dark Crush5918%
Spinning Strike1315%
Storm Chain2910%
Wind's Promise (passive)466%
Incandescent Blow285%
Bolt Crush294%
Resonance Crush1454%
Onslaught583%

Without Marchutan's Wrath, Dark Crush and Piercing Strike drop to 53 hits and DPS by only 0.3%. Shares worked out from the client's base numbers (the calculator below) come out slightly different: the client has none of the hidden PvE multipliers, such as the +20% PvE on Dark Crush and Piercing Strike from September 4 (Korea).

Mana

  • The Onslaught chain: +100 / +100 / +120 / +180 MP over its hits, +20% with specialty 1.
  • Spinning Strike −250 · Impactful Crush −100 · Incandescent / Bursting −120 each (−96 with specialty 1).
  • Rushing Smash +100 MP · Gust Rampage +120 MP with specialty 2 · Marchutan's Wrath free.

In the Korean minute: 13 Spinning Strikes, about 6 Impactful Crushes and 43 Incandescent/Bursting hits, about 9,010 MP. The 29 full Onslaught chains alone return about 14,500, so at endgame mana is enough. At the start it is not; that is where specialty 1 on Onslaught and fewer Incandescent Blows come in.

Your role in a party: Undefeated Mantra (+20% PvE damage for the party at level 20) and Power of the Storm (+20% Combat Speed, −10% cooldowns for the party) are why parties invite a Chanter. Korean players call the class a synergy damage dealer: buffs first, then healing, and only then your own damage.

Party support

A Chanter in a party is two mantras, Power of the Storm, shields, and healing with cleanses. According to aLuckyRO, a Chanter heals about 90% of conquest dungeons alone; hard Fire Temple and the Sanctuaries also need a Cleric. Healing is the client's base at level 20, without Heal Boost.

On a boss fight

  1. Undefeated MantraSprint Mantrabefore the fight
  2. Guardian Blessingbefore the fight
  3. Power of the Stormpull, and before the stagger
  4. Impeding Authoritybefore a party-wide hit
  5. Recuperationafter the hit · ×2
  6. Healing Touchemergency · 5 cleanses
  7. Barrier Spella lethal mechanic
  1. before
    partyUndefeated Mantra+20% PvE damage and tolerance (Lv 20) · +22.5% at Lv 25

    Does not stack with the Cleric's Light of Protection: the higher level applies, and at equal levels Undefeated Mantra does.

  2. before
    healSprint Mantra+20% movement · a 15% chance per hit: +271 HP for you and the party (Lv 20)

    The heal fires at most once a second, but for the whole fight.

  3. before
    buffGuardian Blessing+13% max HP for 300 s (Lv 20)

    Specialty 3 at level 15 multiplies Wind's Promise by 1.5, which is why it stays up in PvE too. In Korea since September 16 the cooldown and duration are 2 minutes; the client of September 18 has 5.

  4. pull
    burstPower of the Stormparty: +20% Combat Speed, −10% cooldowns, +10% Attack (specialty 4) · 20 s

    A badly timed Storm costs the party about 5% DPS (dcinside). The second use is right before the first stagger phase, not after it.

  5. big hit
    shieldImpeding Authoritya shield of 35% max HP for the party within 40 m for 20 s (Lv 20) · 90 s cooldown

    In the Sanctuaries it alternates with the Cleric's party protection. Specialty 4: +7% HP when the shield ends.

  6. after the hit
    healRecuperation ×21,228 + 1,228 every 2 s × 4 = 6,140 per cast (Lv 20)

    Specialty 1: 2 charges, and the heal over time stacks up to two. Specialty 2 cleanses debuffs two at a time (fights full of debuffs); specialty 5 brings the cooldown to 12 s.

  7. emergency
    healHealing Touch1,978 HP for the party within 40 m (Lv 20) · 30 s cooldown

    Specialty 3 removes 5 debuffs; specialty 2 adds 1,000 stamina (4–5 dodges).

  8. mechanic
    insuranceBarrier Spellthe party's HP cannot drop below 10% for 3 s · 142 s cooldown (Lv 20)

    It does not save anyone from some single heavy attacks, and it shares the 30 s invulnerability lockout with similar skills from other classes.

Buff and debuff uptime

EffectCDLasts0% CD30% CD
Undefeated Mantramantraalways100%100%
Sprint Mantramantraalways100%100%
Guardian Blessing300 s300 s100%100%
Power of the Storm (spec. 1)90 s20 s22%32%
Impeding Authority · shield90 s20 s22%32%
Earth's Promise · −target tolerance10 s5 s50%50%
Wave Blow · −15% boss PvE damage15 s10 s67%95%

Earth's Promise puts −13% PvE tolerance on the target for 5 s on a 10 s cooldown, so half the time. Wave Blow is with specialty 5 (−5 s cooldown); against a boss it lights up only on a 7% chance per hit, but at this pace of hits that is almost at once.

Passives that work for the party

  • Protection Circle: every 10 hits it puts a Divine Barrier of 5% max HP on you and your party for 10 s (level 20); below 50% HP, also a personal shield against 40% of damage (once per 60 s).
  • Earth's Promise: −13% PvE tolerance on the target. Does not work next to a Cleric's Chain of Torment.
  • Wave Blow with specialty 4: −15% boss PvE damage for 10 s. Korean players level it to 16 (4·5) for the party's sake.

Clashes with a Cleric: Storm does not work with Earth's Blessing, Undefeated with Light of Protection (the higher level applies), Earth's Promise and the Wave Blow debuff with the Cleric's equivalents. Agree whose buff stays up: the Chanter's in short fights, the Cleric's in long ones (dcinside).

On September 23, 2026 Korea added a Battlefield Authority buff in the Abyss: while it is active, Undefeated Mantra and Power of the Storm do nothing. The global servers do not have it yet.

AoE · farming

A pack of 3–4 mobs. The auto-attack, Incandescent Blow, Spinning Strike, Rushing Smash, Heat Wave Blow, Marchutan's Wrath and Obliterate hit up to 4 targets, so multiply the base numbers by 4. Since August 26, Dark Crush and Piercing Strike hit a single target only.

On a pack

  1. Rushing Smashengage · 19,200
  2. Spinning Strike64,014 · 2 stacks
  3. Obliterate100% knockdown on NPCs
  4. Marchutan's Wrath15,504
  5. Heat Wave Blow100% seal on NPCs
  6. OnslaughtResonance CrushBolt CrushStorm Chain↻ 32,340 a chain
  7. Rushing Smash↻ on a kill
  • Rushing Smash Lv 12 · 3·4 → Lv 16 · 4·5
  • Spinning Strike Lv 20 · 1·3·5
  • Heat Wave Blow Lv 12 · 3·4
  • Impactful Crush Lv 8 · 1
  • Obliterate stigma Lv 5+
  • Marchutan's Wrath stigma Lv 20
  1. 0.0 s
    engageRushing Smash1,600 × 3 (charged) × 4 = 19,200 (Lv 12)

    Specialty 4 resets the cooldown if the target dies, which Korean players call essential in corridors. Specialty 3: a 50% chance to fire Heat Wave Blow at once.

  2. ~0.6 s
    AoESpinning Strike10,669 × 1.5 × 4 = 64,014 (Lv 20)

    Two mobs give both stacks of the critical damage buff at once.

  3. ~1.2 s
    knockdownObliterate2,622 × 4 = 10,488 (Lv 15) · 50 stagger

    A 100% knockdown on NPCs: while the pack is on the ground, it does not hit back.

  4. ~1.8 s
    AoEMarchutan's Wrath3,876 × 4 = 15,504 (Lv 20)

    Do not spend it on the trash before a boss: on the boss you need it for a Dark Crush window.

  5. ~2.4 s
    sealHeat Wave Blow1,872 × 1.2 × 4 = 8,986 (Lv 12, specialty 3)

    A 100% seal on NPCs, 10 s cooldown.

  6. then
    fillerOnslaught chain ↔ Incandescent Blow8,085 × 4 = 32,340 a chain · 5,306 × 4 = 21,224 an Incandescent pair (Lv 16)

    The Onslaught chain restores mana; Incandescent and Bursting Blow spend 120 each.

  7. end
    next packRushing Smashcooldown resets on a kill (specialty 4)

    Straight into the next pack.

The burst adds up to

The first ~3 s deal about 118,192 base damage to a pack of 4: 19,200 + 64,014 + 10,488 + 15,504 + 8,986.

For small packs while levelling, specialty 1 on Impactful Crush turns it into an AoE stun.

Mana for the burst

450 MP: Spinning Strike 250 + Obliterate 200, and Rushing Smash gives 100 back. After that the Onslaught chain keeps mana up.

PvP 1v1

In PvP a Chanter is a stun-locker: stun, knockdown, stun again, with Dark Crush in between from windows your own ranged skills open. Since August 26 a window opens even on a miss, but Dark Crush's PvP damage is −20%, so PvP builds take specialty 2, extra damage against a target under an impact status. The PvP key layout is on the skill bar.

The burst

  1. Rushing Smashdash · charged
  2. Impactful Crushstun 4 s
  3. Dark CrushPiercing Strike2 s window
  4. Wave Blowknockdown 4 s
  5. Spinning Strikecrit · window
  6. Dark CrushPiercing Strikeonce more
  7. Marchutan's Wrathstun · −70% healing
  8. Dark CrushPiercing Strike3 s window
  9. Tremor CrushSurging Strike30% airborne
  • Dark Crush Lv 16 · 2·5 → Lv 20 · 2·4·5
  • Impactful Crush Lv 16 · 2·5 → Lv 20 · 2·3·5
  • Wave Blow Lv 16 · 2·3 → Lv 20 · 2·3·5
  • Spinning Strike Lv 20 · 1·3·5
  • Rushing Smash Lv 16 · 2·5 → Lv 20 · 1·2·5
  • Defiance Lv 16 · 4·5 → Lv 20 · 1·4·5
  1. 0.0 s
    dashRushing Smash2,469 × 3 (full charge) = 7,407 · total 7,407

    Specialty 5 ignores Block and Evasion; specialty 1 at level 20 gives −20% impact status resistance for 5 s, so the next stuns land more often. It finishes a target without a full charge too.

  2. ~0.6 s
    stunImpactful Crush2,948 · total 10,355 · stun 3 + 1 s

    From 20 m: a 60% + 20% (specialty 5) chance. Opens Dark Crush for 2 s. For kiting: stun, wait for the enemy to spend Defiance, and only then go in.

  3. ~1.2 s
    damageDark Crush → Piercing Strike2,966 + 4,418 · total 17,739

    Specialty 2 adds damage while the target is stunned or knocked down.

  4. ~2.4 s
    knockdownWave Blow3,126 · total 20,865 · knockdown 3 + 1 s

    Works only on a stunned target; +6 m range with specialty 2. Throw it near the end of the stun: a new control effect replaces the old one.

  5. ~3.0 s
    damageSpinning Strike10,669 · total 31,534

    Specialty 5 ignores Block and Evasion and always crits, so it always lands. One more Dark Crush window.

  6. ~3.6 s
    damageDark Crush → Piercing Striketotal 38,918
  7. ~4.8 s
    stunMarchutan's Wrath3,876 · total 42,794 · 50% + 25% stun

    Specialty 3: −70% incoming healing and potions, against healers and potions. A 3 s Dark Crush window.

  8. ~5.4 s
    damageDark Crush → Piercing Striketotal 50,178
  9. then
    airborneTremor Crush → Surging Strike1,510 + 1,963

    Tremor Crush stuns only after an Evade or in flight (50% + 25% with specialty 5); Surging Strike on a stunned target has a 30% chance of a 3 s airborne.

Burst against maximum control

Every new control effect replaces the one before it. Press everything back to back and the enemy is down for about 5 s. Wait for each one to run out first, and you get about 9 s without a break, though Marchutan's Wrath stuns only on a chance.

Presses
Rushing SmashImpactful CrushDark CrushPiercing StrikeWave BlowSpinning StrikeDark CrushPiercing StrikeMarchutan's WrathDark CrushPiercing Strike
Enemy: stun / knockdown
stunknockdownstun*
Enemy: −70% healing
Marchutan's
You: Dark Crush windows
3 s
You: Spinning Strike +15% crit damage
30 s
Burst: about 50,178 base in 6 shard control for about 5.8 s (0.6–6.4), plus Marchutan's stun on a chance
Presses
Rushing SmashImpactful CrushDark CrushPiercing StrikeSpinning StrikeDark CrushWave BlowDark CrushMarchutan's WrathDark Crush
Enemy: stun / knockdown
stun 4 sknockdown 4 sstun*
Enemy: −70% healing
Marchutan's
You: Dark Crush windows
3 s
Maximum control: Wave Blow at the end of the stun, Marchutan's at the end of the knockdownthe enemy is locked for about 7.6 s without a break, plus up to 2.6 s of stun on a 50–75% chance

* Marchutan's Wrath stuns on a chance (50%, 75% with specialty).

The enemy pressed Defiance Defiance

  • Defiance removes stun, knockdown and airborne and grants 5 s of Tenacity (immunity to statuses), 7 s with specialty 4.
  • For those seconds, do not spend control: hit with Spinning Strike and Dark Crush from windows. A window opens from your skill, not from the enemy's status.
  • The moment Tenacity drops, Impactful Crush from range. The enemy's Defiance is now on a 41–60 s cooldown.

When they control you

  • Defiance (41 s cooldown at level 20), then the chain Crushing Strike (specialty 1): 1,961 and a 3 s stun on up to 4 targets.
  • The passive Survival Willpower: +55% status resistance at level 20; Korean PvP players level it first, to 36.
  • Guardian Blessing with specialty 1 gives +10% status resistance; against an Assassin, Impeding Authority: a shield of 35% HP.

PvP numbers are level 20 skill bases before the PvP coefficients. In PvP a crit is ×1.25 instead of ×1.5. Against Rangers and Sorcerers with high impact status resistance, stuns land less often (vortex, August 20).

Levelling 1–30

There are no stigmas before character level 22, so Dark Crush is opened only by Impactful Crush (from level 3), and from level 14 also by Spinning Strike. Stuns and seals land 100% of the time on NPCs.

On a single mob

  1. Rushing Smashfrom 1 · dash
  2. Impactful Crushfrom 3 · stun
  3. Dark Crushfrom 4 · in the window
  4. Heat Wave Blowfrom 7 · seal
  5. Spinning Strikefrom 14 · window
  6. Dark Crushonce more
  7. OnslaughtResonance Crush↻ finish

The combo on one mob

  1. Rushing Smash: a dash of up to 20 m and the first hit (+100 MP).
  2. Impactful Crush: a stun (100% on NPCs) and a 2 s Dark Crush window.
  3. Dark Crush right away, while the window is lit.
  4. Heat Wave Blow: a 100% seal on NPCs, 10 s cooldown.
  5. From level 14, Spinning Strike and one more Dark Crush.
  6. To finish: Onslaught (LMB), which also restores mana.

On packs: Rushing Smash → Spinning Strike → Heat Wave Blow → Onslaught. Healing: Recuperation from level 8; Defiance from level 16.

Where the skill points go

  1. Dark Crush → Onslaught → Spinning Strike → Recuperation: first to level 8 (the first specialty), then to 10.
  2. Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points. Every level bought with points also needs three more character levels: Dark Crush reaches 8 at character level 22, Spinning Strike only at 32.
  3. Levels 11–20 come from Daevanion nodes, gear and arcana. Korean players take Dark Crush, Onslaught, Spinning Strike and Recuperation to 20; Incandescent Blow and Wave Blow to 16; the rest to 12.
  4. Stigmas from level 22: Undefeated Mantra 5 → Power of the Storm 5 → Sprint Mantra 5 → Marchutan's Wrath 5, then Undefeated to 20. Shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20.

What unlocks at each character level

  1. Lv 1OnslaughtIncandescent BlowRushing SmashBlessing of Life passive
  2. Lv 3Impactful Crush
  3. Lv 4Dark Crush
  4. Lv 5Gust Rampage
  5. Lv 6Crossguard passive
  6. Lv 7Heat Wave Blow
  7. Lv 8Recuperation
  8. Lv 9Protection Circle passive
  9. Lv 10Tremor Crush
  10. Lv 11Inspiring Spell passive
  11. Lv 12Wave Blow
  12. Lv 13Attack Preparation passive
  13. Lv 14Spinning Strike
  14. Lv 15Impact Hit passive
  15. Lv 16Defiance
  16. Lv 17Raging Spell passive
  17. Lv 21Earth's Promise passive
  18. Lv 22Stigmas (13)Fracturing BlowFocused DefenseSprint MantraHealing TouchUndefeated MantraObliterateEnsnaring MarkImpeding AuthorityPower of the StormMarchutan's WrathGuardian BlessingBarrier SpellAssault Shock
  19. Lv 23Survival Willpower passive
  20. Lv 25Wind's Promise passive

Skill bar · the Mastery tab

Which skill goes on which key

Above every key the game keeps a stack of four rows. Press the key and the skill in row 0 (the one nearest the key) fires; if it is on cooldown or not usable right now (no Dark Crush window, the target is not stunned, the boss is not staggered), the game takes row 1, then 2 and 3. So conditional skills go in row 0: they fire only when they can, and the rest of the time the key falls back to the spare skill. The small icon in a slot's corner is a chain the same key fires on the next press.

  • row 0 fires first
  • rows 1–3 are the fallbacks when row 0 cannot fire
  • a chain on the same key

PvE · boss and farming

  • 1Rushing Smash: engage on the pull (specialty 2, a charge); on packs specialty 4 resets the cooldown on a kill
  • 2Wave Blow: the −15% boss PvE damage debuff (specialty 4); on a boss it lights up on a 7% chance per hit
  • 3Recuperation: 2 charges: party healing and cleanses
  • 4Heat Wave Blow: for packs: a 100% seal on NPCs; not needed on a boss
  • 5Power of the Storm › Guardian Blessing: 5 on the pull is Power of the Storm; while it is on cooldown, the same key gives Guardian Blessing
  • 6Undefeated Mantra › Sprint Mantra: 6, 6 before the fight: both mantras
  • 7Marchutan's Wrath: a 3 s Dark Crush window, only when no other window is open
  • 8Focused Defense: the sixth stigma: Focused Defense against frontal hits; or Impeding Authority / Healing Touch
  • QGust Rampage: only while the boss is staggered: specialty 5, −1 s on every cooldown per hit
  • ETremor Crush: closing in over 10 m (20 m with specialty 2)
  • LMBOnslaught: hold it the whole fight: Onslaught → Resonance → Bolt → Storm Chain; mana and −1 s on Spinning Strike per hit (specialty 4)
  • RMBDark Crush › Spinning Strike › Impactful Crush › Incandescent Blow: hold it (skill macro, 10 ms): Dark Crush when a window is lit; otherwise Spinning Strike, then Impactful Crush, which open new windows; Incandescent Blow only when everything is on cooldown
  • SpaceDefiance: breaks control; the second press is Crushing Strike (specialty 1)

PvP · 1v1

  • 1Rushing Smash: closing in: a charge (specialty 2) and ignoring Block and Evasion (specialty 5)
  • 2Ensnaring Mark: a seal and a root (specialties 1, 3): the enemy cannot cast or run for about 8 s
  • 3Recuperation: 2 charges, two debuffs at a time (specialties 1, 2)
  • 4Focused Defense: Block against a frontal burst; against an Assassin, swap to Impeding Authority
  • 5Marchutan's Wrath: a 50–75% stun and −70% healing on the enemy; a 3 s Dark Crush window
  • 6Undefeated Mantra: the mantra: turn it on before the fight
  • 7Power of the Storm › Guardian Blessing: Storm when you go all-in; while it is on cooldown, Guardian Blessing
  • QSpinning Strike: ignores Block and Evasion, always crits; a Dark Crush window
  • EWave Blow › Tremor Crush: Wave Blow fires only on a stunned target; otherwise Tremor Crush
  • LMBOnslaught: auto-attack
  • RMBDark Crush › Impactful Crush › Incandescent Blow: Dark Crush while a window is lit; otherwise Impactful Crush, a 3–4 s stun and a new window; Incandescent Blow (specialty 4: −200 Accuracy on the enemy)
  • SpaceDefiance: out of control, then the second press is Crushing Strike, a stun back

The PvE right button is the Korean line Dark Crush › Spinning Strike › Impactful Crush › Incandescent Blow (Inven, September 17, 2026). By hand you press only Marchutan's Wrath, the mantras and the defensive skills. The row order (row 0 first) is confirmed by Korean players' skill bar screenshots: while Dark Crush is unavailable, the key shows Impactful Crush.

Calculator

Work out your own loop

Set how many times in 60 s you land Dark Crush and Spinning Strike (the DPS meter shows it), your crit and your cooldown stat, and see where the damage comes from and how the cooldowns fall. Results are in base units from the skill tooltips with crits counted, before Attack and buffs.

Dark Crush hits in 60 s; Piercing Strike (specialty 4) lands as many. Below skill level 16 the ceiling is 12 (5 s cooldown) · 53–59 on a Korean dummy, September 17, 2026.
Without Onslaught specialty 4, about 2–3; with it, 13 on a dummy.
From Combat Analysis (Ctrl + X)
Enter the HIT of at least one row and the battle time, and the sliders set themselves.
In Combat Analysis: the “Critical Hits (Proportion)” row. Korean players write of an 80% cap.
Korean players aim for about 30%; more adds little.

The calculator needs JavaScript. The dummy measurement under the boss rotation gives the real split for an endgame Chanter.

—one window: 3 × Dark Crush + Piercing Strike
—per minute
—share of Dark Crush + Piercing Strike
—MP a minute, after full Onslaught chains
ColourSourceHits/minUnits/minShare
BuffReal cooldownDurationUptime

The model: Dark Crush always crits from level 8 (specialty 3), and from level 12 every Dark Crush brings a Piercing Strike (specialty 4). Spinning Strike gets +20% on one target from level 12 (specialty 3) and always crits from level 20 (specialty 5). The auto-attack and Incandescent Blow come from the Korean measurement: 58 + 145 + 29 + 29 chain hits and 28 + 15 Incandescent/Bursting a minute (Storm Chain from Onslaught level 16). Impactful Crush and Marchutan's Wrath go out on cooldown with the cooldown stat. Wind's Promise is 50% per crit, at most once a second. Multi-Hit, Double, Perfect and the PvE multipliers of Korean patches are not counted, so the shares differ from the DPS meter.

Too few Dark Crushes in Combat Analysis?

If Dark Crush lands fewer than 20 times a minute while Incandescent Blow hits often, the windows are being lost. Check in turn:

  1. Dark Crush sits in row 0 of the right mouse button; otherwise the key always hits whatever is below it.
  2. Dark Crush is usable only for 2–3 s after Impactful Crush, Spinning Strike, Marchutan's Wrath or Ensnaring Mark; between them it is greyed out, as it should be.
  3. Below skill level 16, Dark Crush has a 5 s cooldown: 12 a minute at most. Specialty 5, “Removes cooldown”, opens at 16.
  4. Before the Korean fix of September 9, Impactful Crush specialty 4 (+30% Skill Speed) ate the window: Incandescent came out first after it. If you see the same, drop specialty 4.
  5. The skill macro is one line with a 10 ms delay (40 ms at 80+ ping), skill queueing is on, and the frame rate stays at about 100 or higher.

Build

Skill levels and specialties

Specialty numbers are as in the game, top to bottom; under each skill's name is the client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text. The picks follow Korean guides after the patch of September 2, 2026.

  • 1 unlocks at skill level 8
  • 4 at 12
  • 5 at 16
  • 1 dashed: the alternative

PvE: boss and farming

  • Dark Crushlevel to 20, essential

    3 Critical Hit on hit · 4 Adds [Piercing Strike] Chain Skill · 5 Removes [Dark Crush] cooldown

    1. L83
    2. L1234
    3. L1645
    4. L20345
  • Onslaughtlevel to 20

    3 +50% Multi-Hit on hit · 4 -1s [Spinning Strike] cooldown on hit · 5 Adds [Storm Chain] Chain Skill

    1. L81
    2. L1234
    3. L1645
    4. L20345or 245 safer, with life drain
  • Spinning Strikelevel to 20

    1 -5s cooldown · 3 Up to +20% damage when less targets hit · 5 Ignores Block and Evasion and lands as a Critical Hit

    1. L81
    2. L1213
    3. L1613
    4. L20135or 235 if the party is short on healing
  • Recuperationlevel to 20

    1 +1 consecutive use and Heal over Time can stack up to 2 times · 4 +5% HP restored · 5 -3s cooldown

    1. L81
    2. L1214
    3. L1614
    4. L20145or 124
  • Incandescent Blowlevel to 16

    3 Deals up to 12% more damage when less targets are hit · 5 Ignores Block and Evasion and lands as Multi-Hit

    1. L81
    2. L1213
    3. L1635
    4. L20·
  • Wave Blowlevel to 16 (party)

    4 -15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s · 5 -5s cooldown

    1. L82
    2. L1224
    3. L1645
    4. L20·
  • Gust Rampagelevel to 16 (bosses)

    4 Multi-Hit on hit · 5 -1s all skill cooldowns on hit

    1. L82
    2. L1224
    3. L1645
    4. L20·
  • Impactful Crushlevel to 12

    3 Changes to mobile skill · 4 +30% Skill Speed

    1. L83
    2. L1234
    3. L16·
    4. L20·
  • Rushing Smashlevel to 12–16

    4 Resets cooldown on defeating an enemy · 5 Ignores Block and Evasion and lands as Multi-Hit

    1. L82
    2. L1234
    3. L1645
    4. L20·
  • Defiancelevel to 12

    3 Restores 10% HP on using [Defiance] · 4 +2s Tenacity duration

    1. L83
    2. L1234
    3. L16·
    4. L20·
  • Tremor Crushlevel to 12

    1 Restores 300 Stamina on hit · 2 +10m [Tremor Crush] range

    1. L82
    2. L1212
    3. L16·
    4. L20·
  • Heat Wave Blowlevel to 12 (farming)

    3 Up to +20% damage when more targets hit · 4 Ignores Block and Evasion and lands as Multi-Hit

    1. L83
    2. L1234
    3. L16·
    4. L20·

Onslaught 3·4·5 is the maximum (Multi-Hit, Spinning Strike more often, Storm Chain); 2·4·5 is safer, with life drain. Spinning Strike 2·3·5 instead of 1·3·5 when the party is short on healing (+10% healing power per stack). Korean measurements: specialty 1 ≈ +1.8%, specialty 3 ≈ +4%, specialty 5 ≈ +1.7% damage.

PvP

  • Dark Crush

    2 Deals extra damage on attacking a target afflicted with Impact-type status · 4 Adds [Piercing Strike] Chain Skill · 5 Removes [Dark Crush] cooldown

    1. L1625
    2. L20245or 235
  • Impactful Crush

    2 +1s [Impactful Crush] Stun duration · 3 Changes to mobile skill · 5 +20% [Impactful Crush] Stun Chance

    1. L1625
    2. L20235
  • Wave Blow

    2 +6m Range · 3 +1s Knockdown duration · 5 -5s cooldown

    1. L1623
    2. L20235
  • Spinning Strike

    1 -5s cooldown · 3 Up to +20% damage when less targets hit · 5 Ignores Block and Evasion and lands as a Critical Hit

    1. L1635
    2. L20135
  • Rushing Smash

    1 -20% target's Impact-type Resist for 5s · 2 Changes to Charge Skill, dealing up to 200% more damage · 5 Ignores Block and Evasion and lands as Multi-Hit

    1. L1625
    2. L20125
  • Recuperation

    1 +1 consecutive use and Heal over Time can stack up to 2 times · 2 Removes up to 2 debuffs · 5 -3s cooldown

    1. L1612
    2. L20125
  • Defiance

    1 Adds [Crushing Strike] Chain Skill · 4 +2s Tenacity duration · 5 +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    1. L1645
    2. L20145
  • Tremor Crush

    2 +10m [Tremor Crush] range · 4 Adds [Surging Strike] Chain Skill · 5 +25% [Tremor Crush] Stun Chance

    1. L1625
    2. L20245

The PvP picks are less settled than the PvE ones: Korean guides after August 26 agree only that Dark Crush takes specialty 2 and Recuperation takes the 2 charges. The rest comes from aLuckyRO's guide (August 17, 2026) and the logic of the control chain.

Stigmas · six slots

PvE. The number is the order to level them in.

  1. 1Undefeated MantraLv 20 → 25+20% PvE damage for the party
  2. 2Power of the StormLv 20 → 25+20% speed, −cooldowns
  3. 3Sprint MantraLv 10 → 20movement and party healing
  4. 4Guardian BlessingLv 15Wind's Promise ×1.5
  5. 5Marchutan's WrathLv 5 → 20a 3 s window (optional)
  6. 6Focused Defense / Healing Touch / Impeding Authoritydepends on the content

PvP

  1. Marchutan's WrathLv 25stun, −70% healing
  2. Undefeated MantraLv 20++10% PvP damage
  3. Guardian BlessingLv 15+HP, status resistance
  4. Power of the Stormall-in
  5. Focused DefenseBlock against a burst
  6. Ensnaring Mark / Sprint Mantra / Healing Touch1v1 or group

Stigma specialties are not chosen: every unlocked one works (levels 5/10/15/20). The levelling order follows Inven's pinned guide: Undefeated 5 → Storm 5 → Sprint 5 → Marchutan's 5 → Healing Touch 10 → Undefeated 20 → Sprint 10 → Storm 20 → Guardian Blessing 15. Korean servers have played with six stigmas since March 2026; in Korea since July 1 stigmas also have a fifth specialty at level 25, which the client data of September 18, 2026 does not have, so check it in game.

Passives in priority order (PvE)

1 · most valuableWind's Promise
2Impact HitAttack Preparation
3–4Earth's PromiseInspiring Spell
survivalProtection CircleBlessing of Life
can wait in PvECrossguardRaging SpellSurvival Willpower (first in PvP)

Korean endgame targets (from arcana and gear): Wind's Promise 36, Impact Hit and Attack Preparation about 30. Earth's Promise helps the party but does not work next to a Cleric. Raging Spell works only with Gust Rampage on a staggered boss. At the start of the global version aLuckyRO recommends Attack Preparation, Wind's Promise and Inspiring Spell first, and skipping Crossguard altogether.

All skills · client data, September 18, 2026

Every Chanter skill

Pick a skill level and damage, healing, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client. Healing is shown in green.

  1. Incandescent Blow

    Activelearned at Lv 1

    Damage
    1601,1931,9622,5123,0133,5115,004
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    4 m · 4 targets

    A filler: 4 targets within 4 m, no cooldown, 120 MP, 2 stagger. Chains into Bursting Blow. Specialty 1 (−20% MP) for levelling, specialty 3 (up to +12% damage when fewer targets are hit) for bosses.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-20% MP consumed
    2. 2Lv 8+200 Block while using skill
    3. 3Lv 8Deals up to 12% more damage when less targets are hit
    4. 4Lv 12-200 enemy Accuracy for 3s on landing Bursting Blow
    5. 5Lv 16Ignores Block and Evasion and lands as Multi-Hit

    Client tooltip at skill level 1:

    Deals 160-160 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1193-1193 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 1962-1962 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2512-2512 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3013-3013 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3511-3511 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 5004-5004 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

  2. Bursting Blow

    Chainfrom Incandescent Blow

    Damage
    1751,3252,1812,7943,3523,9065,568
    Cooldown
    —
    MP
    120
    Stagger
    2
    Range · targets
    4 m · 4 targets

    Second hit of Incandescent Blow: 4 targets within 4 m, 120 MP, 2 stagger. With Incandescent Blow specialty 4, a Bursting Blow hit gives the enemy −200 Accuracy for 3 s (PvP).

    Client tooltip

    Client tooltip at skill level 1:

    Deals 175-175 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1325-1325 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2181-2181 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2794-2794 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3352-3352 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3906-3906 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 5568-5568 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

  3. Onslaught

    Activelearned at Lv 1

    Damage
    744557389401,1251,3081,857
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    The auto-attack chain: Onslaught, Resonance Crush, Bolt Crush (and Storm Chain with specialty 5). Hits 4 targets within 4 m, no cooldown, +100 / 100 / 120 MP: your main source of mana. Specialty 4 takes 1 s off the Spinning Strike cooldown on every hit.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+20% MP restored
    2. 2Lv 8Absorbs 0.7% HP
    3. 3Lv 8+50% Multi-Hit on hit
    4. 4Lv 12-1s [Spinning Strike] cooldown on hit
    5. 5Lv 16Adds [Storm Chain] Chain Skill

    Client tooltip at skill level 1:

    Deals 74-74 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 8:

    Deals 455-455 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 12:

    Deals 738-738 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 16:

    Deals 940-940 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 20:

    Deals 1125-1125 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 25:

    Deals 1308-1308 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 40:

    Deals 1857-1857 damage to up to 4 enemies within 4m and restores 100 MP.

  4. Resonance Crush

    Chainfrom Onslaught

    Damage
    835268561,0921,3071,5212,161
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    Second hit of Onslaught: 4 targets within 4 m, +100 MP.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 83-83 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 8:

    Deals 526-526 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 12:

    Deals 856-856 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 16:

    Deals 1092-1092 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 20:

    Deals 1307-1307 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 25:

    Deals 1521-1521 damage to up to 4 enemies within 4m and restores 100 MP.

    Client tooltip at skill level 40:

    Deals 2161-2161 damage to up to 4 enemies within 4m and restores 100 MP.

  5. Bolt Crush

    Chainfrom Resonance Crush

    Damage
    1047131,1661,4901,7862,0792,958
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    Third hit of Onslaught: 4 targets within 4 m, +120 MP. With specialty 5, Storm Chain follows it.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 104-104 damage to up to 4 enemies within 4m and restores 120 MP.

    Client tooltip at skill level 8:

    Deals 713-713 damage to up to 4 enemies within 4m and restores 120 MP.

    Client tooltip at skill level 12:

    Deals 1166-1166 damage to up to 4 enemies within 4m and restores 120 MP.

    Client tooltip at skill level 16:

    Deals 1490-1490 damage to up to 4 enemies within 4m and restores 120 MP.

    Client tooltip at skill level 20:

    Deals 1786-1786 damage to up to 4 enemies within 4m and restores 120 MP.

    Client tooltip at skill level 25:

    Deals 2079-2079 damage to up to 4 enemies within 4m and restores 120 MP.

    Client tooltip at skill level 40:

    Deals 2958-2958 damage to up to 4 enemies within 4m and restores 120 MP.

  6. Storm Chain

    Chainfrom Onslaught (specialty 5)

    Damage
    1991,5272,5153,2233,8674,5076,426
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    The Onslaught chain (specialty 5): the 4th hit of the series after Bolt Crush, 4 targets within 4 m, +180 MP. The strongest hit of the auto-attack.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 199-199 damage to up to 4 enemies within 4m and restores 180 MP.

    Client tooltip at skill level 8:

    Deals 1527-1527 damage to up to 4 enemies within 4m and restores 180 MP.

    Client tooltip at skill level 12:

    Deals 2515-2515 damage to up to 4 enemies within 4m and restores 180 MP.

    Client tooltip at skill level 16:

    Deals 3223-3223 damage to up to 4 enemies within 4m and restores 180 MP.

    Client tooltip at skill level 20:

    Deals 3867-3867 damage to up to 4 enemies within 4m and restores 180 MP.

    Client tooltip at skill level 25:

    Deals 4507-4507 damage to up to 4 enemies within 4m and restores 180 MP.

    Client tooltip at skill level 40:

    Deals 6426-6426 damage to up to 4 enemies within 4m and restores 180 MP.

  7. Rushing Smash

    Activelearned at Lv 1

    Damage
    1129651,6002,0552,4692,8804,113
    Cooldown
    15 s
    MP
    —
    Stagger
    10
    Range · targets
    20 m · 4 targets

    A dash to a target up to 20 m away and a hit on up to 4 targets, +100 MP, 10 stagger. 15 s cooldown. How you open on a pull; specialty 2 is a charged hit for up to +200%, specialty 4 resets the cooldown on a kill (farming).

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-20% target's Impact-type Resist for 5s
    2. 2Lv 8Changes to Charge Skill, dealing up to 200% more damage
    3. 3Lv 850% chance to trigger [Heat Wave Blow] on hit
    4. 4Lv 12Resets cooldown on defeating an enemy
    5. 5Lv 16Ignores Block and Evasion and lands as Multi-Hit

    Client tooltip at skill level 1:

    Rushes at a target within 20m and deals 112-112 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Rushes at a target within 20m and deals 965-965 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Rushes at a target within 20m and deals 1600-1600 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Rushes at a target within 20m and deals 2055-2055 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Rushes at a target within 20m and deals 2469-2469 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Rushes at a target within 20m and deals 2880-2880 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Rushes at a target within 20m and deals 4113-4113 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

  8. Impactful Crush

    Activelearned at Lv 3

    Damage
    2241,2902,0242,5022,9483,4234,848
    Cooldown
    15 s
    MP
    100
    Stagger
    10
    Range · targets
    20 m

    Hits a target up to 20 m away: a 60% chance of a 3 s stun (100% on NPCs), 10 stagger. 15 s cooldown, 100 MP. Opens Dark Crush for 2 s, which makes it a trigger in the damage rotation; in PvP it is a ranged stun for kiting.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Changes to AoE damage
    2. 2Lv 8+1s [Impactful Crush] Stun duration
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12+30% Skill Speed
    5. 5Lv 16+20% [Impactful Crush] Stun Chance

    Client tooltip at skill level 1:

    Deals 224-224 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1290-1290 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2024-2024 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2502-2502 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2948-2948 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3423-3423 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4848-4848 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

  9. Crushing Blow

    Chainfrom Impactful Crush

    Damage
    2581,4842,3272,8773,3893,9355,574
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    20 m

    Hits a target up to 20 m away, with a Multi-Hit on a stunned target. In the client of September 18, 2026 no specialty or chain leads to it. Before the Korean patch of August 26, 2026 it was the Impactful Crush chain (specialty 4); the entry is still in the client.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 258-258 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.

    Client tooltip at skill level 8:

    Deals 1484-1484 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.

    Client tooltip at skill level 12:

    Deals 2327-2327 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.

    Client tooltip at skill level 16:

    Deals 2877-2877 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.

    Client tooltip at skill level 20:

    Deals 3389-3389 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.

    Client tooltip at skill level 25:

    Deals 3935-3935 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.

    Client tooltip at skill level 40:

    Deals 5574-5574 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.

  10. Dark Crush

    Activelearned at Lv 4

    Damage
    2151,2982,0362,5182,9663,4444,878
    Cooldown
    5 s
    MP
    —
    Stagger
    5
    Range · targets
    20 m

    The damage core since the August 2026 rework: a single-target hit up to 20 m away, 5 stagger, 5 s cooldown (none with specialty 5). Usable only for 2–3 s after Impactful Crush, Spinning Strike, Ensnaring Mark or Marchutan's Wrath. Specialty 4 chains into Piercing Strike.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 0.7% HP
    2. 2Lv 8Deals extra damage on attacking a target afflicted with Impact-type status
    3. 3Lv 8Critical Hit on hit
    4. 4Lv 12Adds [Piercing Strike] Chain Skill
    5. 5Lv 16Removes [Dark Crush] cooldown

    Client tooltip at skill level 1:

    Deals 215-215 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1298-1298 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2036-2036 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2518-2518 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 2966-2966 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3444-3444 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4878-4878 damage to a target within 20m. 5 Stagger Gauge Damage

  11. Piercing Strike

    Chainfrom Dark Crush (specialty 4)

    Damage
    3361,9343,0343,7514,4185,1307,266
    Cooldown
    —
    MP
    —
    Stagger
    5
    Range · targets
    20 m

    The Dark Crush chain (specialty 4): a single-target hit up to 20 m away, 5 stagger; it hits harder than Dark Crush itself. Part of the damage core since the rework.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 336-336 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1934-1934 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 3034-3034 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 3751-3751 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 4418-4418 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 5130-5130 damage to a target within 20m. 5 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 7266-7266 damage to a target within 20m. 5 Stagger Gauge Damage

  12. Gust Rampage

    Activelearned at Lv 5

    Damage
    1205538139931,1491,3291,867
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m

    Hits a staggered target within 4 m, no cooldown; only for bosses in a stagger phase. Specialty 1: 5% HP life drain; specialty 2: +120 MP; specialty 5: every hit takes 1 s off every cooldown. Pairs with the Raging Spell passive.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Absorbs 5% HP
    2. 2Lv 8Restores 120 MP
    3. 3Lv 8Changes to mobile skill
    4. 4Lv 12Multi-Hit on hit
    5. 5Lv 16-1s all skill cooldowns on hit

    Client tooltip at skill level 1:

    Deals 120-120 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 8:

    Deals 553-553 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 12:

    Deals 813-813 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 16:

    Deals 993-993 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 20:

    Deals 1149-1149 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 25:

    Deals 1329-1329 damage to a target afflicted with Stagger within 4m.

    Client tooltip at skill level 40:

    Deals 1867-1867 damage to a target afflicted with Stagger within 4m.

  13. Heat Wave Blow

    Activelearned at Lv 7

    Damage
    3451,3671,8722,2982,6153,0114,198
    Cooldown
    10 s
    MP
    —
    Stagger
    10
    Range · targets
    4 m · 4 targets

    Hits up to 4 targets within 4 m; on a Block, a 40% chance to seal for 3 s (100% on NPCs). 10 s cooldown, 10 stagger. Mostly PvP: with specialty 4 it ignores Block and Evasion; Rushing Smash with specialty 3 has a 50% chance to trigger it.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 840% chance to inflict Stun for 3s
    2. 2Lv 8+20% Seal Chance
    3. 3Lv 8Up to +20% damage when more targets hit
    4. 4Lv 12Ignores Block and Evasion and lands as Multi-Hit
    5. 5Lv 1625% chance to reset [Heat Wave Blow] cooldown on Block

    Client tooltip at skill level 1:

    Selects a target within 4m and deals 345-345 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 4m and deals 1367-1367 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 4m and deals 1872-1872 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 4m and deals 2298-2298 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 4m and deals 2615-2615 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 4m and deals 3011-3011 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 4m and deals 4198-4198 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

  14. Recuperation

    Activelearned at Lv 8

    Damage
    —
    Healing
    1835687881,0081,2281,4232,032
    Cooldown
    15 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    The main heal: heals you and your party within 40 m, removes 1 debuff and keeps healing every 2 s for 8 s. 15 s cooldown. Specialty 1: 2 charges; specialty 2: up to 2 debuffs; specialty 5: −3 s cooldown.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8+1 consecutive use and Heal over Time can stack up to 2 times
    2. 2Lv 8Removes up to 2 debuffs
    3. 3Lv 8+4s healing duration
    4. 4Lv 12+5% HP restored
    5. 5Lv 16-3s cooldown

    Client tooltip at skill level 1:

    Restores 183-201 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 183 HP every 2s for 8s.

    Client tooltip at skill level 8:

    Restores 568-625 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 568 HP every 2s for 8s.

    Client tooltip at skill level 12:

    Restores 788-867 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 788 HP every 2s for 8s.

    Client tooltip at skill level 16:

    Restores 1008-1109 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 1008 HP every 2s for 8s.

    Client tooltip at skill level 20:

    Restores 1228-1351 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 1228 HP every 2s for 8s.

    Client tooltip at skill level 25:

    Restores 1423-1565 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 1423 HP every 2s for 8s.

    Client tooltip at skill level 40:

    Restores 2032-2235 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 2032 HP every 2s for 8s.

  15. Tremor Crush

    Activelearned at Lv 10

    Damage
    2608631,1091,3321,5101,7312,397
    Cooldown
    20 s
    MP
    —
    Stagger
    10
    Range · targets
    10 m

    A 10 m dash to the target; after an Evade or in flight, a 50% chance of a 3 s stun (100% on NPCs). 20 s cooldown, 10 stagger. A PvP gap closer (specialty 2: +10 m); specialty 4 chains into Surging Strike. Low damage in PvE.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Restores 300 Stamina on hit
    2. 2Lv 8+10m [Tremor Crush] range
    3. 3Lv 8+50% Multi-Hit on hit
    4. 4Lv 12Adds [Surging Strike] Chain Skill
    5. 5Lv 16+25% [Tremor Crush] Stun Chance

    Client tooltip at skill level 1:

    Move to a target within 10m and deal 260-260 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Move to a target within 10m and deal 863-863 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Move to a target within 10m and deal 1109-1109 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Move to a target within 10m and deal 1332-1332 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Move to a target within 10m and deal 1510-1510 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Move to a target within 10m and deal 1731-1731 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Move to a target within 10m and deal 2397-2397 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

  16. Surging Strike

    Chainfrom Tremor Crush (specialty 4)

    Damage
    3381,1221,4421,7321,9632,2513,116
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    4 m

    The Tremor Crush chain (specialty 4): a hit on a target within 4 m; on a stunned target, a 30% chance of a 3 s airborne. Extends PvP control.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 338-338 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.

    Client tooltip at skill level 8:

    Deals 1122-1122 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.

    Client tooltip at skill level 12:

    Deals 1442-1442 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.

    Client tooltip at skill level 16:

    Deals 1732-1732 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.

    Client tooltip at skill level 20:

    Deals 1963-1963 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.

    Client tooltip at skill level 25:

    Deals 2251-2251 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.

    Client tooltip at skill level 40:

    Deals 3116-3116 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.

  17. Wave Blow

    Activelearned at Lv 12

    Damage
    5381,7882,2962,7593,1263,5864,964
    Cooldown
    20 s
    MP
    —
    Stagger
    10
    Range · targets
    4 m

    Hits a stunned target within 4 m and knocks it down for 3 s; against a boss with immunity, a 7% chance to light up. 20 s cooldown, 10 stagger. Valued in a party for the specialty 4 debuff (−15% PvE damage on the target for 10 s), which is why it goes to 16.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Multi-Hit on hit
    2. 2Lv 8+6m Range
    3. 3Lv 8+1s Knockdown duration
    4. 4Lv 12-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s
    5. 5Lv 16-5s cooldown

    Client tooltip at skill level 1:

    Deals 538-538 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1788-1788 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2296-2296 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2759-2759 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3126-3126 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3586-3586 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Deals 4964-4964 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

  18. Spinning Strike

    Activelearned at Lv 14

    Damage
    2,3476,4908,0239,45110,66912,19216,761
    Cooldown
    30 s
    MP
    250
    Stagger
    15
    Range · targets
    20 m · 4 targets

    The strongest hit in the class: a target up to 20 m away and up to 4 enemies near it, +15% critical damage for 30 s (2 stacks), 15 stagger. 30 s cooldown (25 with specialty 1), 250 MP. Opens Dark Crush for 2 s.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8-5s cooldown
    2. 2Lv 8+10% Heal Boost (up to 20%)
    3. 3Lv 8Up to +20% damage when less targets hit
    4. 4Lv 1240% chance to inflict Seal for 3s
    5. 5Lv 16Ignores Block and Evasion and lands as a Critical Hit

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 2347-2347 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 6490-6490 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 8023-8023 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 9451-9451 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 10669-10669 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 12192-12192 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

    Client tooltip at skill level 40:

    Selects a target within 20m and deals 16761-16761 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

  19. Defiance

    Activelearned at Lv 16

    Damage
    —
    Cooldown
    60 s53 s49 s45 s41 s36 s21 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Removes stun, knockdown, airborne, grab, freeze and fear, and grants Tenacity (status immunity) for 5 s. 60 s cooldown, down to 41 s at skill level 20; cooldown stats do not affect it. Specialty 1 chains into Crushing Strike.

    Specialties and client tooltip

    Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.

    1. 1Lv 8Adds [Crushing Strike] Chain Skill
    2. 2Lv 8Restores 1000 Stamina on using [Defiance]
    3. 3Lv 8Restores 10% HP on using [Defiance]
    4. 4Lv 12+2s Tenacity duration
    5. 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

    Client tooltip at skill level 1:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 8:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 12:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 16:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 20:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 25:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

    Client tooltip at skill level 40:

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

  20. Crushing Strike

    Chainfrom Defiance (specialty 1)

    Damage
    5381,2331,5071,7431,9612,2333,050
    Cooldown
    120 s106 s98 s90 s82 s72 s42 s
    MP
    —
    Stagger
    —
    Range · targets
    4 m · 4 targets

    The Defiance chain (specialty 1): hits up to 4 targets within 4 m and stuns for 3 s. 120 s cooldown, down to 82 s at skill level 20. The counterattack right after you break control.

    Client tooltip

    Client tooltip at skill level 1:

    Selects a target within 4m and deals 538-538 damage to up to 4 enemies. Inflicts Stun for 3s.

    Client tooltip at skill level 8:

    Selects a target within 4m and deals 1233-1233 damage to up to 4 enemies. Inflicts Stun for 3s.

    Client tooltip at skill level 12:

    Selects a target within 4m and deals 1507-1507 damage to up to 4 enemies. Inflicts Stun for 3s.

    Client tooltip at skill level 16:

    Selects a target within 4m and deals 1743-1743 damage to up to 4 enemies. Inflicts Stun for 3s.

    Client tooltip at skill level 20:

    Selects a target within 4m and deals 1961-1961 damage to up to 4 enemies. Inflicts Stun for 3s.

    Client tooltip at skill level 25:

    Selects a target within 4m and deals 2233-2233 damage to up to 4 enemies. Inflicts Stun for 3s.

    Client tooltip at skill level 40:

    Selects a target within 4m and deals 3050-3050 damage to up to 4 enemies. Inflicts Stun for 3s.

  21. Assault Shock

    Stigmalearned at Lv 22

    Damage
    9861,8162,1812,4722,7633,1263,126 (Lv 25)
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: a 30% chance of a 3 s stun (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown. A skill for open-world ambushes, not the arena.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% Attack for 5s on hit
    2. 2Lv 10500 MP damage on hit
    3. 3Lv 15+10m Range
    4. 4Lv 20+20% Stun Chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 986-986 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1816-1816 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2181-2181 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2472-2472 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2763-2763 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3126-3126 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

  22. Barrier Spell

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    180 s166 s158 s150 s142 s132 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    Your HP and your party's within 40 m cannot drop below 10% for 3 s. 180 to 142 s cooldown. Insurance against a wipe in group PvP; some heavy attacks go through it.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Restores 10% HP when effect expires naturally
    2. 2Lv 10+10% PvE Damage Tolerance and +5% PvP Damage Tolerance for 10s when effect expires naturally
    3. 3Lv 15+10% HP limit
    4. 4Lv 20+1s effect duration

    Client tooltip at skill level 1:

    Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 8:

    Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 12:

    Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 16:

    Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 20:

    Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

    Client tooltip at skill level 25:

    Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

  23. Ensnaring Mark

    Stigmalearned at Lv 22

    Damage
    1,0341,9032,2862,5902,8953,2763,276 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    —
    Range · targets
    20 m · 4 targets

    A target up to 20 m away and up to 4 enemies within 4 m: a 50% chance to seal for 5 s (100% on NPCs). 60 s cooldown, 200 MP. Opens Dark Crush for 3 s. For 1v1 PvP: specialty 1 adds a root, specialty 3 extends the seal and the root by 3 s.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 550% chance to inflict Root
    2. 2Lv 1050% chance to inflict -1000 enemy Max Stamina
    3. 3Lv 15+3s Seal, Root, Max Stamina reduction effect
    4. 4Lv 20+25% Seal, Root, Max Stamina reduction chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 1034-1034 damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 1903-1903 damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 2286-2286 damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 2590-2590 damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 2895-2895 damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 3276-3276 damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use.

  24. Focused Defense

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    20 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A held stance: a guaranteed Block and +100% Block damage reduction; the first Block restores 110 to 300 MP and stamina. 20 s cooldown. For frontal boss attacks (Transcendence) and PvP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+1 consecutive use
    2. 2Lv 10Changes to mobile skill
    3. 3Lv 15+20% Move Speed for 3s on Block
    4. 4Lv 20Restores 5% HP once on Parry

    Client tooltip at skill level 1:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.

    Client tooltip at skill level 8:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 180 MP and Stamina once on Block.

    Client tooltip at skill level 12:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 220 MP and Stamina once on Block.

    Client tooltip at skill level 16:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 260 MP and Stamina once on Block.

    Client tooltip at skill level 20:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 300 MP and Stamina once on Block.

    Client tooltip at skill level 25:

    Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 350 MP and Stamina once on Block.

  25. Fracturing Blow

    Stigmalearned at Lv 22

    Damage
    1,2882,3702,8483,2273,6064,0804,080 (Lv 25)
    Cooldown
    45 s
    MP
    100
    Stagger
    20
    Range · targets
    20 m

    A dash to a target up to 20 m away with a hit that lowers its Defense by 30% for 5 s; +20% damage against a target under an impact status, 20 stagger. 45 s cooldown (30 s with specialty 1), 100 MP. A gap closer for the open world and the Abyss.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5-15s cooldown
    2. 2Lv 10Inflict Exposed for 5s on hit
    3. 3Lv 15Critical Hit on hit
    4. 4Lv 20+30% additional Impact-type Status target damage

    Client tooltip at skill level 1:

    Rushes to a target within 20m and deals 1288-1288 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Rushes to a target within 20m and deals 2370-2370 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Rushes to a target within 20m and deals 2848-2848 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Rushes to a target within 20m and deals 3227-3227 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Rushes to a target within 20m and deals 3606-3606 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Rushes to a target within 20m and deals 4080-4080 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

  26. Guardian Blessing

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    300 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A personal buff: +5.4 to 13% max HP for 300 s, not removable by dispels. 300 s cooldown (2 minutes in Korea since September 16). Specialty 3 (level 15) multiplies Wind's Promise by 1.5, which is why it stays up in PvE too.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+10% Status Effect Resist
    2. 2Lv 10x1.5 [Crossguard] effect for the duration
    3. 3Lv 15x1.5 [Wind's Promise] effect for the duration
    4. 4Lv 20+10% Incoming Heal

    Client tooltip at skill level 1:

    Increases the caster's Max HP by 5.4% for 300s and immediately restores 5.4% HP. Not affected by buff dispel effects.

    Client tooltip at skill level 8:

    Increases the caster's Max HP by 8.2% for 300s and immediately restores 8.2% HP. Not affected by buff dispel effects.

    Client tooltip at skill level 12:

    Increases the caster's Max HP by 9.8% for 300s and immediately restores 9.8% HP. Not affected by buff dispel effects.

    Client tooltip at skill level 16:

    Increases the caster's Max HP by 11.4% for 300s and immediately restores 11.4% HP. Not affected by buff dispel effects.

    Client tooltip at skill level 20:

    Increases the caster's Max HP by 13% for 300s and immediately restores 13% HP. Not affected by buff dispel effects.

    Client tooltip at skill level 25:

    Increases the caster's Max HP by 15% for 300s and immediately restores 15% HP. Not affected by buff dispel effects.

  27. Healing Touch

    Stigmalearned at Lv 22

    Damage
    —
    Healing
    9271,3121,5321,7521,9782,2652,265 (Lv 25)
    Cooldown
    30 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    An instant party heal within 40 m, castable on the move. 30 s cooldown. Extra healing for hard content (Sanctuary, group PvP); specialty 3 removes 5 debuffs.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+20% amount healed when HP is 50% or less
    2. 2Lv 10Restores 1000 Stamina
    3. 3Lv 15Removes 5 debuff(s)
    4. 4Lv 20+5% HP restored

    Client tooltip at skill level 1:

    Restores 927-1020 HP for the caster and party members within 40m.

    Client tooltip at skill level 8:

    Restores 1312-1443 HP for the caster and party members within 40m.

    Client tooltip at skill level 12:

    Restores 1532-1685 HP for the caster and party members within 40m.

    Client tooltip at skill level 16:

    Restores 1752-1927 HP for the caster and party members within 40m.

    Client tooltip at skill level 20:

    Restores 1978-2176 HP for the caster and party members within 40m.

    Client tooltip at skill level 25:

    Restores 2265-2492 HP for the caster and party members within 40m.

  28. Impeding Authority

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    90 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A party shield within 40 m: absorbs 16 to 35% of max HP for 20 s. 90 s cooldown. In Sanctuaries it goes up before a boss's party-wide hits; in PvP it replaces Focused Defense against Assassins.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+15% Defense
    2. 2Lv 10+10% Incoming Heal
    3. 3Lv 15+10% PvE Damage Tolerance, +5% PvP Damage Tolerance
    4. 4Lv 20Restores 7% of Max HP when Protective Shield ends or is broken

    Client tooltip at skill level 1:

    Grants a Protective Shield that blocks damage equaling 16% of Max HP for 20s to the caster and nearby party members within 40m.

    Client tooltip at skill level 8:

    Grants a Protective Shield that blocks damage equaling 23% of Max HP for 20s to the caster and nearby party members within 40m.

    Client tooltip at skill level 12:

    Grants a Protective Shield that blocks damage equaling 27% of Max HP for 20s to the caster and nearby party members within 40m.

    Client tooltip at skill level 16:

    Grants a Protective Shield that blocks damage equaling 31% of Max HP for 20s to the caster and nearby party members within 40m.

    Client tooltip at skill level 20:

    Grants a Protective Shield that blocks damage equaling 35% of Max HP for 20s to the caster and nearby party members within 40m.

    Client tooltip at skill level 25:

    Grants a Protective Shield that blocks damage equaling 40% of Max HP for 20s to the caster and nearby party members within 40m.

  29. Marchutan's Wrath

    Stigmalearned at Lv 22

    Damage
    1,3842,5483,0613,4683,8764,3864,386 (Lv 25)
    Cooldown
    30 s
    MP
    —
    Stagger
    —
    Range · targets
    20 m · 4 targets

    Hits a target up to 20 m away and up to 4 enemies within 4 m, 30 s cooldown. Opens Dark Crush for 3 s. Optional since September 2026: without it a training dummy shows −0.3% DPS. Specialty 3: −70% incoming healing on the enemy.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when less targets hit
    2. 2Lv 1050% chance to inflict Stun for 3s
    3. 3Lv 15-70% Incoming Heal and Potion Recovery
    4. 4Lv 20+25% additional Stun Chance

    Client tooltip at skill level 1:

    Selects a target within 20m and deals 1384-1384 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 8:

    Selects a target within 20m and deals 2548-2548 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 12:

    Selects a target within 20m and deals 3061-3061 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 16:

    Selects a target within 20m and deals 3468-3468 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 20:

    Selects a target within 20m and deals 3876-3876 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

    Client tooltip at skill level 25:

    Selects a target within 20m and deals 4386-4386 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

  30. Obliterate

    Stigmalearned at Lv 22

    Damage
    1,0781,9842,3842,7013,0193,4163,416 (Lv 25)
    Cooldown
    60 s
    MP
    200
    Stagger
    50
    Range · targets
    4 m · 4 targets

    Hits up to 4 targets within 4 m of the target: a 50% chance to knock down (100% on NPCs) and 50 stagger, the most in the class. 60 s cooldown, 200 MP. For breaking a boss's Stagger Gauge; not taken for PvP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5Up to +20% damage when more targets hit
    2. 2Lv 10+20% Skill Speed
    3. 3Lv 15Critical Hit on hit
    4. 4Lv 20+25% Knockdown Chance

    Client tooltip at skill level 1:

    Deals 1078-1078 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 8:

    Deals 1984-1984 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 12:

    Deals 2384-2384 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 16:

    Deals 2701-2701 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 20:

    Deals 3019-3019 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

    Client tooltip at skill level 25:

    Deals 3416-3416 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

  31. Power of the Storm

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    120 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A burst buff for 10 to 20 s: +20% Combat Speed and −20% skill cooldowns for you, +20% and −10% for the party within 40 m. 120 s cooldown (90 s with specialty 1). Does not work on anyone under the Cleric's Earth's Blessing.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5-30s cooldown
    2. 2Lv 10+200 Accuracy
    3. 3Lv 15+200 Critical Hit
    4. 4Lv 20+20% Caster Attack and +10% party member Attack

    Client tooltip at skill level 1:

    Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 10s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

    Client tooltip at skill level 8:

    Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 13.5s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

    Client tooltip at skill level 12:

    Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 15.5s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

    Client tooltip at skill level 16:

    Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 17.5s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

    Client tooltip at skill level 20:

    Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 20s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

    Client tooltip at skill level 25:

    Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 22.5s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

  32. Sprint Mantra

    Stigmalearned at Lv 22

    Damage
    —
    Healing
    127176204232271310310 (Lv 25)
    Cooldown
    5 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    A mantra: +10.5 to 20% movement speed; a 15% chance per hit to heal you and your party nearby (at most once per second). Part of the standard six stigmas in both PvE and PvP.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+10% Incoming Heal
    2. 2Lv 10+30% Natural Stamina Regen
    3. 3Lv 15+50% amount restored when HP is 50% or less
    4. 4Lv 20+10% Restoration

    Client tooltip at skill level 1:

    Increases Move Speed by 10.5% and grants a 15% chance to restore 127-140 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

    Client tooltip at skill level 8:

    Increases Move Speed by 14% and grants a 15% chance to restore 176-194 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

    Client tooltip at skill level 12:

    Increases Move Speed by 16% and grants a 15% chance to restore 204-224 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

    Client tooltip at skill level 16:

    Increases Move Speed by 18% and grants a 15% chance to restore 232-255 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

    Client tooltip at skill level 20:

    Increases Move Speed by 20% and grants a 15% chance to restore 271-298 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

    Client tooltip at skill level 25:

    Increases Move Speed by 22.5% and grants a 15% chance to restore 310-341 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

  33. Undefeated Mantra

    Stigmalearned at Lv 22

    Damage
    —
    Cooldown
    5 s
    MP
    —
    Stagger
    —
    Range · targets
    —

    The main party mantra: +10.5 to 20% PvE damage and tolerance, +5.25 to 10% PvP damage and tolerance for you and your party nearby. 5 s cooldown. Does not stack with the Cleric's Light of Protection; the higher level applies.

    Specialties and client tooltip

    Stigma: every unlocked specialty works at once.

    1. 1Lv 5+100 Critical Hit
    2. 2Lv 10+100 Accuracy
    3. 3Lv 15+5% Critical Damage Boost
    4. 4Lv 20+5% Double Chance

    Client tooltip at skill level 1:

    Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

    Client tooltip at skill level 8:

    Increases PvE Damage Boost and PvE Damage Tolerance by 14% and PvP Damage Boost and PvP Damage Tolerance by 7% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

    Client tooltip at skill level 12:

    Increases PvE Damage Boost and PvE Damage Tolerance by 16% and PvP Damage Boost and PvP Damage Tolerance by 8% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

    Client tooltip at skill level 16:

    Increases PvE Damage Boost and PvE Damage Tolerance by 18% and PvP Damage Boost and PvP Damage Tolerance by 9% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

    Client tooltip at skill level 20:

    Increases PvE Damage Boost and PvE Damage Tolerance by 20% and PvP Damage Boost and PvP Damage Tolerance by 10% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

    Client tooltip at skill level 25:

    Increases PvE Damage Boost and PvE Damage Tolerance by 22.5% and PvP Damage Boost and PvP Damage Tolerance by 11.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

  34. Blessing of Life

    Passivelearned at Lv 1

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +HP, +% max HP and healing power from Attack. At skill level 20: +21,000 HP and +30% max HP; the healing-power percentage in the client text is a template error (in Korea since August 12: 18/21/24% of Attack). A PvP priority.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's HP by 15300. Increases Max HP by an additional 1.5% and Heal Boost by 15300% of Attack.

    Client tooltip at skill level 8:

    Increases the caster's HP by 17400. Increases Max HP by an additional 12% and Heal Boost by 17400% of Attack.

    Client tooltip at skill level 12:

    Increases the caster's HP by 18600. Increases Max HP by an additional 18% and Heal Boost by 18600% of Attack.

    Client tooltip at skill level 16:

    Increases the caster's HP by 19800. Increases Max HP by an additional 24% and Heal Boost by 19800% of Attack.

    Client tooltip at skill level 20:

    Increases the caster's HP by 21000. Increases Max HP by an additional 30% and Heal Boost by 21000% of Attack.

    Client tooltip at skill level 25:

    Increases the caster's HP by 22500. Increases Max HP by an additional 37.5% and Heal Boost by 22500% of Attack.

    Client tooltip at skill level 40:

    Increases the caster's HP by 27000. Increases Max HP by an additional 60% and Heal Boost by 27000% of Attack.

  35. Crossguard

    Passivelearned at Lv 6

    Damage
    —
    Healing
    532754296076958071,158
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +200 Block, and healing on a Block (695–765 HP at skill level 20, at most once per second). Guardian Blessing (specialty 2) multiplies the effect by 1.5. aLuckyRO rates it the weakest passive.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Block by 200 and restores 53-58 HP on Block. Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Block by 200 and restores 275-303 HP on Block. Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Block by 200 and restores 429-472 HP on Block. Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Block by 200 and restores 607-668 HP on Block. Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Block by 200 and restores 695-765 HP on Block. Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Block by 200 and restores 807-888 HP on Block. Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Block by 200 and restores 1158-1274 HP on Block. Cooldown: 1s

  36. Protection Circle

    Passivelearned at Lv 9

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    Hits build Protection Circle stacks; at 10 stacks you and your party get a shield of 5% max HP for 10 s (level 20). Below 50% HP, a personal shield for −40% damage for 5 s, 60 s cooldown. Important in PvP.

    Client tooltip

    Client tooltip at skill level 1:

    Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 3.1% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 21% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

    Client tooltip at skill level 8:

    Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 3.8% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 28% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

    Client tooltip at skill level 12:

    Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 4.2% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 32% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

    Client tooltip at skill level 16:

    Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 4.6% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 36% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

    Client tooltip at skill level 20:

    Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 5% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 40% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

    Client tooltip at skill level 25:

    Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 5.5% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 45% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

    Client tooltip at skill level 40:

    Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 7% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 60% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

  37. Inspiring Spell

    Passivelearned at Lv 11

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +Critical Hit and +Perfect chance. At skill level 20: +290 Critical Hit, +10% Perfect. Korean players put it after Wind's Promise, Impact Hit and Attack Preparation, since crit already runs into the 80% cap.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Critical Hit by 100 and Perfect Chance by 0.5%.

    Client tooltip at skill level 8:

    Increases the caster's Critical Hit by 170 and Perfect Chance by 4%.

    Client tooltip at skill level 12:

    Increases the caster's Critical Hit by 210 and Perfect Chance by 6%.

    Client tooltip at skill level 16:

    Increases the caster's Critical Hit by 250 and Perfect Chance by 8%.

    Client tooltip at skill level 20:

    Increases the caster's Critical Hit by 290 and Perfect Chance by 10%.

    Client tooltip at skill level 25:

    Increases the caster's Critical Hit by 340 and Perfect Chance by 12.5%.

    Client tooltip at skill level 40:

    Increases the caster's Critical Hit by 490 and Perfect Chance by 20%.

  38. Attack Preparation

    Passivelearned at Lv 13

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +PvE/PvP damage, +Defense, +100 Accuracy. At skill level 20: +15% PvE / +7.5% PvP damage, +40% Defense. One of the key damage passives since the rework.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's PvE Damage Boost by 5.5%, PvP Damage Boost by 2.75%, Defense by 2%, and Accuracy by 100.

    Client tooltip at skill level 8:

    Increases the caster's PvE Damage Boost by 9%, PvP Damage Boost by 4.5%, Defense by 16%, and Accuracy by 100.

    Client tooltip at skill level 12:

    Increases the caster's PvE Damage Boost by 11%, PvP Damage Boost by 5.5%, Defense by 24%, and Accuracy by 100.

    Client tooltip at skill level 16:

    Increases the caster's PvE Damage Boost by 13%, PvP Damage Boost by 6.5%, Defense by 32%, and Accuracy by 100.

    Client tooltip at skill level 20:

    Increases the caster's PvE Damage Boost by 15%, PvP Damage Boost by 7.5%, Defense by 40%, and Accuracy by 100.

    Client tooltip at skill level 25:

    Increases the caster's PvE Damage Boost by 17.5%, PvP Damage Boost by 8.75%, Defense by 50%, and Accuracy by 100.

    Client tooltip at skill level 40:

    Increases the caster's PvE Damage Boost by 25%, PvP Damage Boost by 12.5%, Defense by 80%, and Accuracy by 100.

  39. Impact Hit

    Passivelearned at Lv 15

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +impact status chance and +Double chance (a hit for x2 damage). At skill level 20: +34% / +6%. Korean PvE guides put it in the top three passives with Wind's Promise and Attack Preparation, for the Double.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.

    Client tooltip at skill level 8:

    Increases the caster's Impact-type Chance by 19.6% and Double Chance by 2.4%.

    Client tooltip at skill level 12:

    Increases the caster's Impact-type Chance by 24.4% and Double Chance by 3.6%.

    Client tooltip at skill level 16:

    Increases the caster's Impact-type Chance by 29.2% and Double Chance by 4.8%.

    Client tooltip at skill level 20:

    Increases the caster's Impact-type Chance by 34% and Double Chance by 6%.

    Client tooltip at skill level 25:

    Increases the caster's Impact-type Chance by 40% and Double Chance by 7.5%.

    Client tooltip at skill level 40:

    Increases the caster's Impact-type Chance by 58% and Double Chance by 12%.

  40. Raging Spell

    Passivelearned at Lv 17

    Damage
    146335409473532606828
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    Extra damage against targets that are staggered or under an impact status (+532 per hit at skill level 20, at most once per second). Pairs with Gust Rampage, for bosses.

    Client tooltip

    Client tooltip at skill level 1:

    Deals 146-146 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

    Client tooltip at skill level 8:

    Deals 335-335 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

    Client tooltip at skill level 12:

    Deals 409-409 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

    Client tooltip at skill level 16:

    Deals 473-473 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

    Client tooltip at skill level 20:

    Deals 532-532 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

    Client tooltip at skill level 25:

    Deals 606-606 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

    Client tooltip at skill level 40:

    Deals 828-828 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

  41. Earth's Promise

    Passivelearned at Lv 21

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    A hit lowers the target's damage tolerance: −13% PvE / −6.5% PvP for 5 s (level 20), 10 s cooldown, a debuff that helps the whole party. Does not work alongside the Cleric's Chain of Torment.

    Client tooltip

    Client tooltip at skill level 1:

    Reduces the target's PvE Damage Tolerance by 5.4% and PvP Damage Tolerance by 2.7% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

    Client tooltip at skill level 8:

    Reduces the target's PvE Damage Tolerance by 8.2% and PvP Damage Tolerance by 4.1% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

    Client tooltip at skill level 12:

    Reduces the target's PvE Damage Tolerance by 9.8% and PvP Damage Tolerance by 4.9% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

    Client tooltip at skill level 16:

    Reduces the target's PvE Damage Tolerance by 11.4% and PvP Damage Tolerance by 5.7% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

    Client tooltip at skill level 20:

    Reduces the target's PvE Damage Tolerance by 13% and PvP Damage Tolerance by 6.5% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

    Client tooltip at skill level 25:

    Reduces the target's PvE Damage Tolerance by 15% and PvP Damage Tolerance by 7.5% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

    Client tooltip at skill level 40:

    Reduces the target's PvE Damage Tolerance by 21% and PvP Damage Tolerance by 10.5% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

  42. Survival Willpower

    Passivelearned at Lv 23

    Damage
    —
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +status resistance; while under control, +damage tolerance. At skill level 20: +55% resistance, +50% PvE / +25% PvP tolerance for 5 s (60 s cooldown). Korean PvP players level it first (to 36).

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Status Effect Resist by 31%. Increases PvE Damage Tolerance by 26% and PvP Damage Tolerance by 13% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Status Effect Resist by 39%. Increases PvE Damage Tolerance by 34% and PvP Damage Tolerance by 17% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Status Effect Resist by 47%. Increases PvE Damage Tolerance by 42% and PvP Damage Tolerance by 21% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Status Effect Resist by 55%. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Status Effect Resist by 65%. Increases PvE Damage Tolerance by 60% and PvP Damage Tolerance by 30% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Status Effect Resist by 95%. Increases PvE Damage Tolerance by 90% and PvP Damage Tolerance by 45% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

  43. Wind's Promise

    Passivelearned at Lv 25

    Damage
    5549461,1141,2581,4021,5812,120
    Cooldown
    —
    MP
    —
    Stagger
    —
    Range · targets
    —

    +critical damage and a 50% chance of an extra hit on a crit (at most once per second). At skill level 20: +19% critical damage. The key damage passive; Guardian Blessing (specialty 3) multiplies it by 1.5.

    Client tooltip

    Client tooltip at skill level 1:

    Increases the caster's Critical Damage Boost by 5.7% and has a 50% chance to deal 554-554 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

    Client tooltip at skill level 8:

    Increases the caster's Critical Damage Boost by 10.6% and has a 50% chance to deal 946-946 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

    Client tooltip at skill level 12:

    Increases the caster's Critical Damage Boost by 13.4% and has a 50% chance to deal 1114-1114 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

    Client tooltip at skill level 16:

    Increases the caster's Critical Damage Boost by 16.2% and has a 50% chance to deal 1258-1258 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

    Client tooltip at skill level 20:

    Increases the caster's Critical Damage Boost by 19% and has a 50% chance to deal 1402-1402 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

    Client tooltip at skill level 25:

    Increases the caster's Critical Damage Boost by 22.5% and has a 50% chance to deal 1581-1581 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

    Client tooltip at skill level 40:

    Increases the caster's Critical Damage Boost by 33% and has a 50% chance to deal 2120-2120 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

The client also holds a service entry for Wave Blow (max level 1) and the Dodge shared by every class; they are left out here. Crushing Blow was the Impactful Crush chain (specialty 4) until August 26; the class no longer has it, but the entry is still in the client.

Macros

How to set up the buttons

The in-game macro: Settings → Key Settings → Gameplay → Macro to assign a key, then add lines in Skill → Macro. While the key is held, the game presses the highest-priority skill that is ready. Use a 10 ms delay at up to 50 ping, 40 ms at 80+. A shadow behind your character means the animation cancel worked.

Korean endgame (Inven, September 17, 2026)

  • LMBOnslaughthold the whole fight
  • RMBDark CrushSpinning StrikeImpactful CrushIncandescent Blowone line, 10 ms
  • 5Power of the StormGuardian BlessingStorm, and Guardian Blessing while it is on cooldown
  • By handMarchutan's Wrathonly when no window is open (optional)
  • The macro is one line: with two or more, the hit count and DPS drop.
  • Skill queueing on; frame rate at about 100 or higher, since the hit count depends on FPS.
  • The measurement's author: 5,265,354 DPS with Marchutan's Wrath, 5,248,254 without it (−0.3%).

With Marchutan's Wrath in the line (vortex, September 1, 2026)

  • LMBOnslaughthold
  • RMBDark CrushImpactful CrushMarchutan's WrathIncandescent Blow
  • In the macroSpinning Strikeits own line, 10 ms
  • The loop: Impactful Crush → Dark Crush → Marchutan's Wrath → Dark Crush → Impactful Crush…
  • Putting Impactful Crush first is a mistake: it goes out together with Spinning Strike and wastes a window.
  • In real fights the best result is the Dark Crush › Spinning Strike › Impactful Crush › Incandescent line with Marchutan's by hand (vortex, September 7).

Global launch (aLuckyRO, September 14, 2026)

  • MacroDark CrushSpinning StrikeDark CrushRushing SmashImpactful CrushDark CrushMarchutan's WrathDark CrushDark CrushOnslaught10 lines, 10 ms
  • Dark Crush still has its 5 s cooldown, so it follows every skill that opens a window, and Rushing Smash fills the gap.
  • The ideal by hand: Spinning Strike → Dark Crush → Rushing Smash → Impactful Crush → 2 auto-attacks → Dark Crush.
  • In tab-target mode the auto-attack fills the gaps by itself; in action mode add Onslaught lines.

Check yourself on the dummy Dark Crush

Dark Crush / minWhat it means
0no windows are caught: Dark Crush is not in row 0, or the line is not in the macro (see under the calculator)
≤ 12Dark Crush below 16, still on its 5 s cooldown
20–30Incandescent Blow eats the windows: check Impactful Crush specialty 4 and the line order
53Korean dummy without Marchutan's Wrath (September 17, 2026)
59the same with Marchutan's Wrath
35–40over a whole Nightmare boss fight in Korea: a real fight is slower than a dummy

Korean players use hardware mouse macros (G Hub, Synapse) openly, but check the global version's rules yourself. The in-game macro is the safe option.

Sources

Where the numbers come from

Skill data

The Korean guides were written for the Korean and Taiwanese servers. Where they disagree with the client of September 18, 2026, this page takes the client's numbers. For example, in Korea since September 16 Guardian Blessing lasts 2 minutes on a 2-minute cooldown, while the client says 5 minutes; in Korea since July 1 stigmas have a fifth specialty at level 25, while the client has four. aLuckyRO's videos of August 5 and 17 were recorded before the Dark Crush rework, so their Dark Crush advice is out of date.

Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app; the Recuperation and Blessing of Life icons are from NCSOFT's official guidebook. Calculations use base damage from the client data with crits counted, without character stats.