Aion 2 · Assassin · class codex
Assassin codex
All 44 skills of the class, read out of the game client (damage at every skill level, cooldowns, MP, stagger, specialties), and five scenarios with the numbers behind them: boss, burst and positioning, AoE farming, PvP, and levelling.
- Game client · September 18, 2026
- 12 actives
- 9 chains
- 13 stigmas
- 10 passives
- Names as in the English client
Prefer a read-through? Aion 2 Assassin Guide: Skills, Stigmas and Build covers the class in prose, with the build order level by level.
of endgame damage comes from Heart Gore: on a Korean training dummy on September 16–19, 2026, and about 32% in real fights of the best Korean Assassins. Insignia Explosion adds another ≈22–24%, the auto-attack ≈17%.
Heart Gore casts in 60 s on a dummy (about 300 hits in HIT): the auto-attack with specialty 5 crits on every hit, Heart Gore is usable only after a crit, and it resets its cooldown on a crit (specialty 5). Below level 16 it has a 5 s cooldown, so the ceiling is 12.
Illusive Clone uptime is the Assassin's key number: in real Korean fights with that uptime the median is 696 thousand DPS; below 40%, only 165 thousand (aion2t.com, after September 17).
How to read the numbers
- Skill level (1–40) is not your character level. Up to 10 it is bought with skill points (1+1+1+2+2+2+4+4+4 = 21 points per skill); past that it comes from Daevanion nodes, gear and arcana. Every level bought with points also needs three more character levels:
Insignia Explosion, learned at 14, reaches skill level 8 only at character level 32. Stigmas level with shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20, 75 in total to level 20. Higher levels come from gear bonuses (in the client data the Assassin's stigmas go up to level 40). - Specialties. Every active skill has five. Options 1–3 unlock at skill level 8, option 4 at 12, option 5 at 16. How many can be active at once: Lv 8 · Lv 12 · Lv 20 . They are written by number: 345, and the border shows the unlock level (grey Lv 8 · violet Lv 12 · amber Lv 16). The number is the position in the game's Specialty list, top to bottom. For
Heart Gore that is 1 Absorbs 0.7% HP · 2 Engraves 1 Insignia · 3 Up to +20% Critical Hit when less targets hit · 4 Multi-Hit on hit · 5 Resets [Heart Gore] cooldown on landing a Critical Hit. - Stigmas have four specialties in the client data (levels 5, 10, 15 and 20), and every unlocked one works at the same time. The fifth (level 25) shows in the in-game tooltip; aion2.app does not have it.
- Insignia. The hits of the Savage Roar chain, Ambush from behind, Shadow Fall, Savage Fang, Shadowstep and the Exploit Weakness clones engrave Insignias on the target: up to 5, for 10 s.
Insignia Explosion hits harder with every Insignia (level 20): none 2,784 · 1: 3,119 · 2: 3,453 · 3: 3,787 · 4: 4,121 · 5: 4,455; the stun chance is 10% per Insignia. - Back attacks.
Ambush and
Triniel's Dagger deal +30% from behind, and the passive
Rear Smite adds another +12.5%. That is why so many Assassin skills put you behind the target:
Shadowstrike,
Infiltrate,
Flash Slice. - Damage is the base number from the client at that skill level. The in-game tooltip already includes your character's Attack, so its numbers are several times larger. The base compares skills on equal stats; it is not the damage you will see in a fight.
- A Critical Hit is ×1.5 in PvE and ×1.25 in PvP; Double is ×2; Perfect hits at the weapon's maximum attack. Double and Perfect multiply every skill alike, so they do not change priorities. Multi-Hit is not counted: the client does not say how much the second hit adds.
- Icons are from the game client through aion2.app.
Terms on this page
- Back Attack · Front
- a hit from behind · from the front
- Stealth
- invisibility
- Insignia
- a mark: up to 5 on a target, for 10 s
- Stun · Knockdown · Airborne
- the target cannot act · on the ground · thrown into the air
- Blind · Seal
- blinded · the target cannot cast
- Root · Slow
- cannot move · moves slower
- Rotate
- turns the target around
- Impact-type status
- stun, spin, knockdown, airborne; only Defiance removes it, not a potion
- Incapacitated Immunity
- immune to crowd control (bosses)
- Stagger Gauge
- the bar a party breaks; Stagger is the boss's stagger phase
- Chain Skill
- the next hit on the same key
- Specialty
- one of a skill's five upgrades
- Cooldown
- CD in compact tables
- Critical Hit · Double · Perfect
- crit · a ×2 hit · a max-roll hit
- Critical Damage Boost
- critical damage
- Multi-Hit
- an extra hit on the same press
- Combat Speed
- attack speed
- Evasion · Block
- dodging a hit · blocking it
- Damage Boost · Tolerance
- more damage dealt · less damage taken
- Status Effect Resist
- resistance to statuses
- Tenacity
- the status immunity after Defiance
- Combat Analysis
- the in-game DPS meter, Ctrl + X
Rotations
What to press, and why
Numbers are at the recommended skill levels (mostly 20; stigmas 20–25) with crits counted: an always-crit hit ×1.5, a normal hit ×1.3 (60% crit). Buffs, your character's Attack and the PvE multipliers of Korean patches are not counted, which is why the shares here do not match the DPS meter.
Boss · DPS
An Assassin's boss damage rests on Heart Gore: it is usable only after a crit, and the auto-attack with specialty 5 always crits, so Heart Gore hits about 160 times a minute. Beside it come Insignia Explosion on 5 Insignias and the Illusive Clone + Swift Contract windows. On September 16 Korea added a cancel delay to Savage Roar and Heart Gore, and since then the main loop is the auto-attack held down plus a macro on the Insignia Explosion → Heart Gore → Savage Roar stack. Hit from behind: every serious Korean measurement is 100% back attacks.
The client data of September 18, 2026 matches the Korean version between September 5 and September 16. On September 16 Korea extended the Shadowstrike specialty 2 buff to 10 s; the fifth stigma specialties (level 25) are not in the data.
Before level 16: Heart Gore on a 5 s cooldown
How Assassins play at the start of the global version: skills at 8–12, stigmas at 1–5. Heart Gore specialty 5 (a cooldown reset on a crit) and the auto-attack's specialty 5 (always crits) open at level 16; Illusive Clone, which removes the Heart Gore cooldown for 20 s, is a stigma from character level 22.
behind · stun
back attack · 2 Insignias

+3 Insignias
5 Insignias
after a crit

↻ LMB in between
Shadowstrike: a dash behind the target up to 20 m away and a 3 s stun (NPCs too). 20 s cooldown, 150 MP. Specialty 2: +20% critical damage for 5 s (10 s in Korea since September 16).
Ambush (from level 3): 741 base at level 8, +30% from behind; specialty 1 engraves 2 Insignias per back attack. 10 s cooldown.

Savage Roar → Savage Back Kick → Savage Smash: an Insignia per hit, 120 MP each; 1,354 base in total at level 8, on up to 4 targets.
Insignia Explosion (from level 14): with 5 Insignias, 2,713 base at level 8 on 4 targets and a 50% stun. 10 s cooldown, 200 MP.
Heart Gore (from level 4): usable only after your crit, 655 base at level 8 on 4 targets and +100 MP. The cooldown is 5 s, so no more than 12 a minute.- The rest of the time,
Quick Slice (LMB): the chain Breaking Slice → Swift Slice, +100 / +105 / +120 MP; specialty 4 (level 12) takes 1 s off the Insignia Explosion cooldown per hit.
Keys while Heart Gore is below level 16 · PvE bar
- 1
- 1st
Shadowstrike - 2nd
Infiltratespecialty 4:
Dark Strike
first: behind the target, a 3 s stun
- 1st
- 2
Ambush
from behind: 2 Insignias with specialty 1
- RMB
- 1st
Insignia Explosion - 2nd
Heart Gore - 3rd
Savage Roar
Savage Back Kick
Savage Smash
the macro key, held: Savage Roar builds Insignias, Insignia Explosion fires when it is back, Heart Gore after a crit
- 1st
- LMB
Quick Slice
Breaking Slice
Swift Slice
held between skills: the crits Heart Gore needs, and the mana
Check yourself in Combat Analysis: Shadowstrike about 3, Insignia Explosion about 6, Heart Gore up to 12 a minute. Heart Gore's specialty 4 (skill level 12) makes every hit Multi-Hit, so the HIT column shows about twice as many for it; Insignia Explosion's specialty 2 adds a 50% Multi-Hit chance.
Mana at the start: Insignia Explosion costs 200, Shadowstrike 150, the Savage Roar chain 120 a hit. It comes back from the auto-attack (+20% with specialty 1), Heart Gore (+100 a hit) and Evasion Stance (+300 MP per Evasion). That is why at the start Savage Roar is only for building Insignias before Insignia Explosion, not a filler.
The macro for this rotation
- 1
Insignia ExplosionRMB
One entry, the right mouse button: Insignia Explosion → Heart Gore → Savage Roar. 10 ms Delay, skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB: Insignia Explosion and Heart Gore fire the moment they are available, and Savage Roar tops up the Insignias. What sits where: the skill bar layout.
Endgame: Heart Gore at level 20 · 1·4·5
The opener

−1 s · 20 s window
behind · +crit damage
back attack · −10% cooldowns
5 Insignias · +PvE
5 Insignias
↻ no cooldown

↻ LMB with the macro
during stagger
Quick Slice Lv 20 · 3·4·5
Heart Gore Lv 20 · 1·4·5
Insignia Explosion Lv 20 · 2·3·5
Savage Roar Lv 20 · 2·3·4
Shadowstrike Lv 12–16 · 2·3
Storm Rampage Lv 16 · 4·5
Illusive Clone Lv 25
Swift Contract Lv 25
Savage Fang Lv 25
Triniel's Dagger Lv 20–25
Keys for this rotation, in the order you use them · PvE bar
- 8
- 1st
Swift Contract - 2nd
Illusive Clone
twice before the first hit: Swift Contract, then Illusive Clone, as the Chanter's Power of the Storm appears; again each time they are back
- 1st
- 1
- 1st
Shadowstrike - 2nd
Infiltratespecialty 4:
Dark Strike
Shadowstrike on cooldown: behind the target, +20% critical damage; not right after a big boss attack before the tank has aggro
- 1st
- 7
- 1st
Triniel's Dagger - 2nd
Savage Fang - 3rd
Storm Rampage
Triniel's Dagger right after the buffs, then Savage Fang; in every loop after that, and Storm Rampage during stagger
- 1st
- RMB
- 1st
Insignia Explosion - 2nd
Heart Gore - 3rd
Savage Roar
Savage Back Kick
Savage Smash
the stack your macro key presses: hold that key the whole fight, and Insignia Explosion and Heart Gore fire by themselves
- 1st
- LMB
Quick Slice
Breaking Slice
Swift Slice
held together with the macro: its crits open Heart Gore
- 4
Smoke Bomb
Smoke Bomb on cooldown, if it is your sixth stigma
- 2
Ambush
optional: Ambush on cooldown from behind when you can stand still; many leave it out
- 5
Evasion Stance
situational: under a boss attack, a guaranteed Evasion and +300 MP
Shadowstep: only where a mechanic needs it (Sanctuary 4): equip it as a stigma in place of Smoke Bomb and put it on 4
The endgame macro (Inven, September 18, 2026)
- 1
Insignia ExplosionRMB
- One entry, the right mouse button: Insignia Explosion → Heart Gore → Savage Roar (first to last in the stack), 10 ms Delay, skill queueing on. Hold LMB and the macro key at the same time and do not let go.
- Storm Rampage (during stagger), Shadowstrike, Illusive Clone, Swift Contract, Savage Fang and Triniel's Dagger go on keys of their own. Korean players with a Logitech or Razer mouse add a press of the Storm Rampage key to the loop.
- Ambush in the stack is disputed: it roots you in place (per NCSOFT's guidebook, Heart Gore, Insignia Explosion and both chains hit on the move, Ambush does not). The author of the most widespread layout presses it separately on cooldown (specialties 1·4); others do not take it at all.
- Players who stayed on the old loop through Savage Roar (cancelling Heart Gore) lost about 18% after September 16; switching to the auto-attack brought the old numbers back.
The opener step by step
- −1 sburstIllusive Clone · Swift ContractHeart Gore with no cooldown and +20% damage for 20 s · +20% Combat Speed for 20 s · 90 s and 60 s cooldowns
The Assassin's main window. Korean players turn both on the moment the Chanter's Power of the Storm buff appears. At level 25 every back-attack crit takes 1 s off the Illusive Clone cooldown, which is why it is up about 90% of the time on a dummy. The 90 s and 60 s cooldowns do not line up, and Korean players never agreed whether to hold Swift Contract back.
- 0.0 scritShadowstrike1,194 · a dash behind the target, 3 s stun · specialty 2: +20% critical damage for 5 s (10 s in Korea since September 16)
First, to get behind the target and turn on the critical damage buff. Keep it on cooldown: the best Korean players have 61% buff uptime on bosses and 91–94% on a dummy. But do not use it right after a big boss attack before the tank has aggro: the boss will turn to you.
- ~0.5 sback attackTriniel's Dagger3,855 × 1.3 (from behind) = 5,012 · 45 s cooldown
Right after the buffs: specialty 2 (level 10) takes 10% off the current cooldowns of all your skills, including the Illusive Clone and Swift Contract you just started. That is why Korean players keep it out of the Heart Gore stack. At level 25, another +10% back attack damage for 5 s.
- ~1 sInsigniasSavage Fang3,012 on 4 targets · 5 Insignias · 50 stagger · 60 s cooldown
5 Insignias before the first explosion. Specialty 3 (level 15): +10% PvE damage for 10 s after a hit. The fifth specialty (level 25) is +200% damage against targets immune to crowd control, which means every boss; that is why Korean players level it to 25.
- alwaysInsigniasInsignia Explosionwith 5 Insignias 4,455 on 4 targets (Lv 20) · 10 − 3 s cooldown (specialty 5) · −1 s per auto-attack hit (Quick Slice specialty 4)
First in the RMB stack: the macro throws it the moment it is back. Specialty 3 leaves 2 Insignias after the explosion. On a dummy: about 36–39 times a minute and 20–24% of the damage.
- alwaysloopHeart Gore × ≈1601,504 on 4 targets (Lv 20) · +100 MP a hit
It fires only after a crit. The auto-attack with specialty 5 crits on every hit, so it is always available. Specialty 5 resets the cooldown on a crit, and Illusive Clone removes it altogether. Specialty 4: always Multi-Hit; specialty 1: 0.7% HP life drain, the Assassin's main self-heal.
- alwaysfillerQuick Slice → Breaking Slice → Swift Slice783 / 866 / 1,027 (Lv 20) · +100 / 105 / 120 MP
Hold LMB together with the macro: the auto-attack cancels the Heart Gore animation. Specialty 3: Multi-Hit; 4: −1 s off the Insignia Explosion cooldown per hit; 5: ignores Block and Evasion and always crits.
- staggerstaggerStorm Rampage1,049 on a staggered target · specialty 5: −1 s on every cooldown per hit
During stagger the auto-attack does not work: Storm Rampage takes its place and cancels Heart Gore the same way. Korean players press it on its own key in every loop.
The first 30 seconds on a timeline







Illusive Clone: Heart Gore with no cooldown
Swift Contract: +20% Combat Speed
Shadowstrike: +20% critical damage
Savage Fang: +10% PvE damage
Insignia Explosion
Heart GoreWith a 30% cooldown stat, Illusive Clone comes back after 63 s and Swift Contract after 42 s. At level 25, back-attack crits cut the Illusive Clone cooldown further: hence 90% uptime on the Korean dummy.
After the opener: priority
Illusive Clone and
Swift Contract the moment they are back; do not turn them on right before a forced move, or you lose the window.
Insignia Explosion and
Heart Gore: the stack throws them by itself; what matters is not to stop hitting and to stay behind the target.
Shadowstrike on cooldown for the critical damage;
Savage Fang and
Triniel's Dagger on cooldown;
Smoke Bomb on cooldown if it is your sixth stigma (about 2% of the damage).- During stagger,
Storm Rampage instead of the auto-attack. - Mechanics:
Evasion Stance is a guaranteed Evasion (+300 MP).
Shadowstep gets you out from under a hit into invisibility, but it would be a seventh stigma: carry it in place of Smoke Bomb only where a mechanic needs it.
Mana


The auto-attack: +100 / +105 / +120 MP, +20% with specialty 1 ·
Heart Gore: +100 a hit.
Insignia Explosion −200 ·
Shadowstrike −150 ·
Savage Fang −200 ·
Triniel's Dagger −200 · 

the Savage Roar chain −120 each.
Evasion Stance: +300 MP per Evasion ·
Storm Rampage: +120 MP with specialty 2.
On the Korean dummy Heart Gore alone returns about 15,900 MP a minute, while Insignia Explosion takes about 7,200. At endgame mana is enough; Korean players count Swift Contract specialty 1 (−20% MP cost) as a wasted slot.
The Korean DPS meter after September 16: hits a minute · share of damage
| Post · date | DPS | Heart Gore | Insignia Explosion | Auto-attack | Note |
|---|---|---|---|---|---|
| 23441 · Sep 16 | 6.54M | 299 · 33% | 70 · 24% | 17% | with Ambush in the stack: Ambush 4% |
| 23530 · Sep 17 | 8.16M | 314 · 35% | 76 · 24% | 18.5% | the Insignia Explosion / Heart Gore / Savage Roar stack |
| 23662 · Sep 19 | 8.75M | 312 · 34% | 70 · 24% | 15.6% | Illusive Clone up 90% of the time, Swift Contract 75% |
| 23226 · Sep 16 | 7.26M | 259 · 33% | 57 · 20% | 19% | moving off the Savage Roar loop after September 16 |
| aion2t.com · Sep 17–28 | 1.48M (median) | 196 · 32% | 49 · 22–23% | 17% | 52 fights; Illusive Clone up ≈68% of the time |
The first four rows are a dummy, 1 minute, counted in HIT (Heart Gore with specialty 4 is Multi-Hit on every hit, two hits a cast; Insignia Explosion with specialty 2 has a 50% Multi-Hit chance). The rest: Exploit Weakness clones ≈5%, Illusive Clone's extra damage ≈5%, Ambush 3–4% (if you use it), Determination ≈3%, Ambush Stance and Savage Fang 2–3% each. The last row is real bosses on a third-party meter: the top 10% of Korean Assassins.
Your role in a party: an Assassin is pure damage with no party buffs. The skill Frenzied Accord (+20% PvE damage for the party) is in the client data, but the Korean game does not have it; it looks unreleased. So an Assassin needs a Chanter (Power of the Storm) and a Templar: without them, Korean players report, it falls behind other classes. Among the top 10% of players in Korea and Taiwan it is the top PvE damage dealer (MrRosaPony's ranking from real fights, September 26), but with the widest spread: at the median it is only third (vortex, August 19).
Burst and positioning
Two multipliers decide an Assassin's damage: the Illusive Clone + Swift Contract window and back attacks. In real Korean fights with Illusive Clone uptime of 60% or more, the median is 696 thousand DPS; below 40%, 165 thousand. A forced move in the middle of the window is the biggest loss: Korean players call those stretches "a walk instead of damage".
Keys for this rotation, in the order you use them · PvE bar
- 8
- 1st
Swift Contract - 2nd
Illusive Clone
twice as the window opens: Swift Contract, then Illusive Clone
- 1st
- 1
- 1st
Shadowstrike - 2nd
Infiltratespecialty 4:
Dark Strike
Shadowstrike to get behind; later, Infiltrate after a Dodge while Shadowstrike is on cooldown
- 1st
- 7
- 1st
Triniel's Dagger - 2nd
Savage Fang - 3rd
Storm Rampage
Triniel's Dagger right after the buffs (−10% on their cooldowns), then Savage Fang
- 1st
- RMB
- 1st
Insignia Explosion - 2nd
Heart Gore - 3rd
Savage Roar
Savage Back Kick
Savage Smash
the macro key held through the window: Heart Gore has no cooldown
- 1st
- LMB
Quick Slice
Breaking Slice
Swift Slice
held with the macro: its crits open Heart Gore
- 3
Flash Slice
in front of the boss: to its far side, behind it
- 5
Evasion Stance
under a big hit, instead of walking out of the window
The window and your position

20 s window
behind the target
−10% cooldowns
+10% PvE
↻ no cooldown
under a hit
after a Dodge · back behind
to the far side
- windowburstIllusive CloneHeart Gore with no cooldown + 20% damage as extra hits · the window grows from 10 s (Lv 1) to 20 s (Lv 20) · 90 s cooldown
Specialty 2 (level 10): +20% critical damage for the duration; specialty 3 (level 15): Exploit Weakness ×1.5; specialty 4 (level 20): a 50% chance of extra damage on a crit. At level 25 every back-attack crit takes 1 s off the cooldown. Korean players advise hitting until the last tenth of a second before you dodge, since every back-attack crit shortens the cooldown.
- windowspeedSwift Contract+20% Combat Speed (+10% specialty 4) · window 10 → 20 s · 60 s cooldown
Specialties 2 and 3 multiply Rear Smite and Assault Stance by 1.5. A Korean speed test: with Swift Contract Heart Gore hits 114–116 times in 20 s, with Swift Contract and a Chanter's Power of the Storm 131, and an expensive speed scroll adds nothing over a cheap one.
- dashbehindShadowstrikea dash behind a target up to 20 m away · 3 s stun · 20 s cooldown
The main way to get behind the target. Savage Roar specialty 4 takes 1 s off its cooldown per hit.
- after a dodgebehindInfiltratebehind a target up to 10 m away (+10 m specialty 2) · 50% blind · 20 s cooldown
Works only after a Dodge or in flight. Grobs puts it on the same key as Shadowstrike: both put you behind the target. Specialty 4 (level 12) adds the Dark Strike chain, a 10 m knockback.
- dashpositionFlash Sliceto the far side of a target within 4 m (+6 m specialty 2) · 4 targets · 40% blind · 10 s cooldown
Specialty 4: two uses in a row. Standing in front of the boss? Flash Slice, and you are behind it.
- mechanicescapeShadowstep2,334 · a leap back and 3 s of invisibility · 45 s cooldown
Korean players use it to get out of Sanctuary mechanics and come back. Specialty 2 (level 10) engraves 5 Insignias. It rarely makes the combat set: the six stigma slots are already full, so it goes in place of Smoke Bomb, and only where a mechanic needs it.
- mechanicEvasionEvasion Stancea guaranteed Evasion of every hit for a short time · +300 MP per Evasion · 20 s cooldown
Specialty 1: two uses. In Fire Temple 16 Korean players call it mandatory; in the Sanctuary it "absorbs" hits that would otherwise have to be blocked.
Buff uptime (Lv 20, 30% cooldown stat)
| Effect | CD | Lasts | Worked out | Korea |
|---|---|---|---|---|
| 63 s | 20 s | 32% | 46% | |
| 42 s | 20 s | 48% | 51% | |
| 14 s | 5 s | 36% | 44% (10 s) | |
| 42 s | 10 s | 24% | 26% |
“Korea” is the average uptime over 624 real Korean fights after September 17 (the aion2t meter); in the top 10%, Illusive Clone and Swift Contract are up 68%. Without level 25, Illusive Clone is up only a third of the time; the fifth specialty (−1 s cooldown per back-attack crit) takes it to 90% on a dummy. Swift Contract (60 s) and Illusive Clone (90 s) drift apart: some hold Swift Contract back, some do not, and there is no single answer.
Back attacks
Rear Smite (passive): +12.5% back attack damage and +12.5% PvE damage at level 20. Korean players level it first, to 35.
Ambush and
Triniel's Dagger: +30% damage from behind; Triniel's Dagger at level 25 adds another +10% back attack damage for 5 s.
Assault Stance (passive): +25% critical damage, the second most valuable.- Wings with “+front damage” (August 12) give an Assassin nothing: Korean players collect “+back attack damage” and “+weapon damage”. 1% of “+back attack damage” is worth about as much as 1% Double (Jeonha TV's calculator, August 29).
- Settings → Info display → Combat → Display boss orientation indicator, set to Back: the game shows whether you are standing behind the boss (Grobs).
When the boss spins or a mechanic pulls the party around, a dash back behind it (Shadowstrike, Flash Slice, Infiltrate) matters more than a few hits from the front: the Korean measurements that made it into the tables are 100% back attacks. Per NCSOFT's guidebook, the auto-attack, Savage Roar, Heart Gore and Insignia Explosion hit on the move, and among the stigmas Illusive Clone, Swift Contract and Smoke Bomb; Shadowstrike, Ambush, Triniel's Dagger and Storm Rampage do not.
AoE · farming
A pack of 3–4 mobs. Heart Gore, Insignia Explosion, Savage Fang, Flash Slice, the auto-attack and the Savage Roar chain hit up to 4 targets within 4 m. The numbers below are for 4 targets, base with crits counted. Savage Fang puts 5 Insignias on every target at once, so Insignia Explosion hits the whole pack at full strength.
Keys for this rotation, in the order you use them · PvE bar
- 3
Flash Slice
to engage: 4 targets; the second use on whoever is still standing
- 7
- 1st
Triniel's Dagger - 2nd
Savage Fang - 3rd
Storm Rampage
Triniel's Dagger fires first if it is ready; press again for Savage Fang, 5 Insignias on every target
- 1st
- RMB
- 1st
Insignia Explosion - 2nd
Heart Gore - 3rd
Savage Roar
Savage Back Kick
Savage Smash
the macro key held: Insignia Explosion on 5 Insignias, Heart Gore on 4 targets, Savage Roar for new Insignias
- 1st
- LMB
Quick Slice
Breaking Slice
Swift Slice
held: the crits Heart Gore needs, and the mana
On a pack
engage · 4 targets
5 Insignias on all
on 5 Insignias
↻ on 4 targets

+Insignias

↻ LMB
Flash Slice Lv 12 · 2·4
Savage Fang stigma · specialty 1 · more targets
Insignia Explosion Lv 20 · 2·3·5
Heart Gore Lv 20 · 1·4·5
- 0.0 sengageFlash Slice1,402 × 4 = 5,608 (Lv 20) · 100% blind on NPCs
Two uses with specialty 4: to engage, and once more on whoever is still standing.
- ~0.6 sInsigniasSavage Fang3,012 × 4 = 12,048 (Lv 20) · 5 Insignias on each
Specialty 1: up to +20% damage when it hits more targets.
- ~1.2 sAoEInsignia Explosion4,455 × 1.3 × 4 = 23,166 (Lv 20, 5 Insignias)
A 50% stun, doubled on NPCs: the pack does not hit back.
- ~1.6–4 sAoEHeart Gore × 101,504 × 1.3 × 4 × 10 = 78,208 (Lv 20)
Every hit lands on 4 targets and gives +100 MP.
- thenfillerThe Savage Roar chain ↔ the auto-attack3,368 × 4 = 13,472 a chain · 2,676 × 4 = 10,704 an auto-attack chain (Lv 20)
Savage Roar costs 120 MP a hit but engraves Insignias for the next explosion; the auto-attack brings mana back.
The burst adds up to
The first ~4 s deal about 119,030 base damage to a pack of 4: Flash Slice, Savage Fang, Insignia Explosion on 5 Insignias and ten Heart Gores.
Mana for the burst
450 MP: Flash Slice 50 + Savage Fang 200 + Insignia Explosion 200. Heart Gore itself returns 100 MP a hit, so on a pack your mana only grows.
PvP 1v1
In PvP an Assassin is invisibility and a control chain: stun → airborne → knockdown, and back-attack damage while the enemy is helpless. Korean players consider September the worst time for a PvP Assassin: since July every class deals −30% PvP damage, and Evasion no longer saves you from classes that ignore it. The PvP key layout is on the skill bar.
Keys for this rotation, in the order you use them · PvP bar
- 5
Shadow Walk
before the fight: invisibility; the first hit crits
- 1
Shadowstrike
from invisibility: behind the target, a stun
- 2
Triniel's Dagger
from behind, while the stun lasts
- RMB
- 1st
Insignia Explosion - 2nd
Heart Gore - 3rd
Savage Roar
Savage Back Kick
Savage Smash
Insignia Explosion; pressed again after the control, Heart Gore once a crit lands
- 1st
- 3
Aerial Bindspecialty 2:
Aerial Slaughter
twice: Aerial Bind (a 50% airborne), then the Aerial Slaughter knockdown
- 4
Smoke Bomb
a 5 s blind as the control runs out
- LMB
Quick Slice
Breaking Slice
Swift Slice
between skills: its crit opens Heart Gore
- 7
Evasion Stance
situational: under the enemy's burst
- Space
Defiancespecialty 1:
Storm Slice
situational: when you are controlled
The burst
invisibility
behind · stun
back attack · +enemy cooldowns
clone Insignias only
airborne → knockdown
blind
↻ finish
Shadowstrike Lv 16 · 1·2·3
Insignia Explosion Lv 20 · 2·3·5
Heart Gore Lv 20 · 1·4·5
Shadow Walk Lv 25
Smoke Bomb Lv 25
Evasion Stance Lv 25
Swift Contract Lv 25
- −3 sinvisibilityShadow Walk20 s of invisibility out of combat · 63 s cooldown (Lv 20)
Specialty 1: the first hit from invisibility crits; specialty 3 (level 15): usable in combat too. At level 25 a back attack from invisibility stuns for 3 s. Other Assassins and Rangers can see you.
- 0.0 sstunShadowstrike1,194 · total 1,194 · 3 s stun (+1 s specialty 1)
In PvP, specialty 2 (critical damage) is joined by 1 (+1 s stun) or 3 (50% seal) and 4 (50% root).
- ~0.6 sback attackTriniel's Dagger3,855 × 1.3 · total 6,206 · +5% on every enemy cooldown
The enemy's defensive stigmas are immune to it, according to Korean notes. The level 25 buff (+10% from behind) is of little use in PvP: it only turns on after the hit.
- ~1.2 sInsigniasInsignia Explosion2,784 with no Insignias · total 8,990 · +334 and +10% stun chance per Insignia
This burst engraves no Insignias of its own: Shadow Walk, Shadowstrike and Triniel's Dagger do not engrave, and Ambush is not on the PvP bar. Only the Exploit Weakness clones (a 7% chance on a crit) may leave some, so count on the bare number. Since August 26 a cleanse does not remove Insignias, and per NCSOFT's guidebook they also lower the enemy's Combat Speed.
- ~1.8 sairborneAerial Bind → Aerial Slaughter2,349 + 3,524 · total 14,863 · a 50% chance of 3 s airborne → 3 s knockdown
The Aerial Slaughter chain is specialty 2 (level 10). The airborne is 100% only on a target with 5 Insignias, which this burst does not build, so here it is a coin flip.
- ~3.0 sblindSmoke Bomb2,710 · total 17,573 · 5 s blind · 30 s cooldown
At level 25, Exposed for 5 s: −5,000 Block and Evasion on the target. Specialty 4: two uses.
- thendamageHeart Goretotal 20,581
The enemy pressed Defiance? Wait for Tenacity to run out, or go invisible again with Shadow Walk (in combat with specialty 3) and come in a second time: Korean players call it playing for the re-entry.









Enemy: stun → airborne → knockdown
Enemy: blind
You: +20% critical damage
You: invisibilityAgainst whom, and how
- A Korean assessment of September 25: Cleric: a full burst does not kill (invulnerability and healing); Templar: wait and dodge; Sorcerer: freezes an Assassin with high Evasion and goes invulnerable; Spiritmaster: hard because of the earth spirit; the mirror match: fine.
- From the Cleric's side: “an Assassin with crits kills you”.
- Against the enemy's Defiance and status potions: attack a second time once Tenacity has run out.
Stigmas and stats in PvP
- A Korean review of which stigmas to level to 25 for PvP:
Swift Contract (+10% Attack),
Smoke Bomb (Exposed),
Evasion Stance,
Shadow Walk (a stun from invisibility),
Assault Ambush,
Shadowstep (+2 s of invisibility). - To 25 for PvE only: Savage Fang, Triniel's Dagger, Illusive Clone. Weak in PvP:
Spiral Slice (removes only ordinary buffs) and Aerial Bind (needs 5 Insignias). - Evasion no longer saves you: Korean players advise HP, Attack, PvP damage and PvP tolerance; Accuracy at the top is 5,000–5,700.
PvP numbers are level 20 skill bases before the PvP coefficients, without crits (in PvP a crit is ×1.25). On September 23 Korea added a Battlefield Authority buff in the Abyss that replaces the other classes' synergies; the Assassin loses nothing, since it has no synergies.
Levelling 1–30
There are no stigmas before character level 22, so there is no Illusive Clone either: Heart Gore hits no more than once every 5 s, and only after a crit. Levelling is Shadowstrike to get behind, Ambush from behind, Insignias from Savage Roar and the explosion once there are 5. Insignia Explosion opens only at level 14.
Keys for this rotation, in the order you use them · PvE bar
- 1
- 1st
ShadowstrikeLv 1 - 2nd
InfiltrateLv 10specialty 4:
Dark Strikeneeds gear
on the pull: behind the mob, a 3 s stun
- 1st
- 2
AmbushLv 3
from behind; 2 Insignias with specialty 1
- RMB
- 1st
Insignia ExplosionLv 14 - 2nd
Heart GoreLv 4 - 3rd
Savage RoarLv 1
Savage Back Kick
Savage Smash
held: Savage Roar builds Insignias, Heart Gore after a crit; from 14, Insignia Explosion on 5
- 1st
- LMB
Quick SliceLv 1
Breaking Slice
Swift Slice
to finish, and for mana
- 3
Flash SliceLv 8
on packs, from level 8: to engage
- Space
DefianceLv 16specialty 1:
Storm Slicefrom Lv 34
from level 16, when a mob controls you
On a single mob
from 1 · behind
from 3 · back attack

from 1 · Insignias
from 4 · after a crit
from 14 · explosion

↻ finish
The combo on one mob
Shadowstrike: a dash behind the target and a 3 s stun.
Ambush: a back attack (+30%); with specialty 1, 2 Insignias.
Savage Roar ×3: 3 more Insignias.
Heart Gore the moment it lights up after a crit.- From level 14,
Insignia Explosion on 5 Insignias. - To finish:
Quick Slice (LMB), which also restores mana.
On packs: Flash Slice (from level 8) → the Savage Roar chain → Heart Gore ↔ the auto-attack. Defiance from level 16. The macro is the same as in Boss · DPS: one key for Insignia Explosion → Heart Gore → Savage Roar and LMB held (Grobs). In tab-target mode (as in Aion 1) the auto-attack hits by itself between skills; aLuckyRO recommends it to beginners.
Where the skill points go
- Every active quickly to 12, and
Heart Gore first to 16 (Grobs, aLuckyRO): level 16 opens specialty 5, the cooldown reset on a crit, the biggest jump in damage. Then
Insignia Explosion,
Quick Slice and
Savage Roar. - Levelling a skill from 2 to 10 costs 1+1+1+2+2+2+4+4+4 = 21 points. Every level bought with points also needs three more character levels: Heart Gore reaches 8 at character level 22, Insignia Explosion at 32. Levels 11–20 come from Daevanion nodes, gear and arcana.
- Specialties open at skill level 8, which points reach 18 character levels after a skill is learned: Quick Slice and Savage Roar at 19, Heart Gore at 22, Insignia Explosion and Defiance only at 32 and 34, after this range. The first picks are for mana and survival: Quick Slice 1 (+20% MP; aLuckyRO, KaidWOW) or 2 (life drain; Grobs), Savage Roar 1 (−20% MP) and 2 (+20% Skill Speed), Heart Gore 1 (life drain). Later: Insignia Explosion 2 (a Multi-Hit chance), Defiance 3 (+20% HP), and Heart Gore 4 (Multi-Hit), which needs skill level 12 from gear.
- Stigmas from level 22 (Grobs):
Triniel's Dagger to 10 (specialty 2: −10% cooldowns), then
Illusive Clone to 20 (the window grows from 10 to 20 s), then
Swift Contract and
Savage Fang (level 15: +10% PvE damage). Shards: 1 each for levels 1–5, 2 for 6–10, 4 for 11–15, 8 for 16–20.
aLuckyRO and Grobs write that the global version may start with 4 stigma slots rather than 6 (not confirmed). Then the set is exactly these four: Illusive Clone, Swift Contract, Triniel's Dagger, Savage Fang.
What unlocks at each character level
- Lv 1
Quick Slice
Shadowstrike
Savage Roar
Heightened Sixth Sense passive - Lv 3
Ambush - Lv 4
Heart Gore - Lv 5
Storm Rampage - Lv 6
Exploit Weakness passive - Lv 7
Whirlwind Slice - Lv 8
Flash Slice - Lv 9
Apply Poison passive - Lv 10
Infiltrate - Lv 11
Rear Smite passive - Lv 12
Shadow Fall - Lv 13
Assault Stance passive - Lv 14
Insignia Explosion - Lv 15
Impact Hit passive - Lv 16
Defiance - Lv 17
Ambush Stance passive - Lv 21
Defense Break passive - Lv 22Stigmas (13)













- Lv 23
Revitalization Contract passive - Lv 25
Determination passive
Skill bar · the Mastery tab
Which skill goes on which key
Every key below is a card listing the skills stacked on it, in the order the game tries them: 1st, 2nd, 3rd, 4th (the Mastery tab calls them rows 0–3). Press the key and the first skill that can fire right now fires; one on cooldown or not usable yet (Heart Gore without a crit, Storm Rampage without a stagger, Infiltrate without a Dodge) is skipped for the next. So skills with a condition or a cooldown go first, where they fire the moment they can, and the always-usable filler goes last, where it catches every other press: on RMB that is the Savage Roar chain. The arrow after a skill is the chain the same key fires on the next presses. A macro takes a key whole: Skill → Macro accepts only the first skill of a stack, and that entry presses the entire stack. The Assassin's one macro entry is the RMB stack. You bind the macro to a separate key of your choice in Settings → Key Settings → Gameplay → Macro and hold that key together with LMB; RMB itself still fires the same stack once per click.
PvE · boss and farming
- 1
- 1st
Shadowstrike - 2nd
Infiltratespecialty 4:
Dark Strike
Shadowstrike on cooldown: a dash behind the target, a stun, +20% critical damage; while it is on cooldown, the same key gives Infiltrate after a Dodge, which also puts you behind
- 1st
- 2
Ambush
Ambush from behind, separately on cooldown if you want it (specialties 1·4 or 2·5); keep it out of the macro stack: it roots you in place
- 3
Flash Slice
Flash Slice: to the far side, behind the boss; 2 uses (specialty 4)
- 4
Smoke Bomb
Smoke Bomb, the sixth stigma: about 2% of the damage, pressed on cooldown in the boss loop; 2 uses (specialty 4). It is the slot to give up for Shadowstep where a mechanic needs one
- 5
Evasion Stance
under a boss attack: a guaranteed Evasion, +300 MP; 2 charges (specialty 1)
- 7
- 1st
Triniel's Dagger - 2nd
Savage Fang - 3rd
Storm Rampage
press it in every loop: Triniel's Dagger first and Savage Fang second, each the moment it is back; Storm Rampage is last, so it fires when both are on cooldown, and only during stagger, in place of the auto-attack (specialties 4·5: Multi-Hit, −1 s on every cooldown per hit)
- 1st
- 8
- 1st
Swift Contract - 2nd
Illusive Clone
twice at the start of the window: Swift Contract, then Illusive Clone, as soon as the Chanter's Power of the Storm buff is up
- 1st
- LMB
Quick Slice
Breaking Slice
Swift Slice
hold it the whole fight: Quick → Breaking → Swift Slice; +100/105/120 MP; specialty 5 always crits (which is what opens Heart Gore), specialty 4 takes 1 s off the Insignia Explosion cooldown per hit
- RMB
- 1st
Insignia Explosion - 2nd
Heart Gore - 3rd
Savage Roar
Savage Back Kick
Savage Smash
the stack the macro presses: Insignia Explosion the moment it is back; otherwise Heart Gore (after a crit); otherwise the Savage Roar chain, to top up the Insignias. In the fight you hold the macro key you assigned, not RMB itself
- 1st
- Space
Defiancespecialty 1:
Storm Slice
breaks control: 5 s of Tenacity; specialty 5 adds +50% PvE damage tolerance for that time
The macro for this layout
Skill → Macro → Add Macro: 1 entry, 10 ms Delay (40 ms at 80+ ping), skill queueing on. Assign the macro key in Settings → Key Settings → Gameplay → Macro and hold it the whole fight together with LMB.
- 1
Insignia ExplosionRMB
- The
Insignia Explosion entry presses the whole right button: Insignia Explosion the moment it is back; otherwise Heart Gore, usable after a crit, and the auto-attack with specialty 5 always crits; otherwise Savage Roar, to top up the Insignias. - Hold LMB (the auto-attack) together with the macro: it cancels the Heart Gore animation and gives crits and mana. In tab-target mode (as in Aion 1) the auto-attack hits by itself; in action mode, hold LMB or add it as its own entry (aLuckyRO, KaidWOW).
- Press key 7 in every loop: Triniel's Dagger and Savage Fang on cooldown, Storm Rampage during stagger. With a Logitech or Razer mouse Korean players build it into the loop: macro key down → 10 ms → LMB down → 10 ms → 7 down → 10 ms → 7 up, repeated while held (Maekchan, September 19).
- Below level 16 the macro is the same; Heart Gore is just greyed out more often (5 s cooldown).
Opening a fight with this layout
- 8 8: Swift Contract, then Illusive Clone, as soon as the Chanter's Power of the Storm buff appears, or a moment before the first hit.
- 1 Shadowstrike: a dash behind the target, a stun and +20% critical damage.
- 7 7: Triniel's Dagger (from behind; −10% on current cooldowns, including the buffs you just started), then Savage Fang (5 Insignias, +10% PvE damage).
- Hold LMB and the macro key and do not let go: Insignia Explosion, Heart Gore and Savage Roar go out by themselves.
- During stagger, 7: Storm Rampage in place of the auto-attack, which does not work during stagger.
- By hand: 5 Evasion Stance under a boss attack, 3 Flash Slice or 1 Shadowstrike to get back behind, Space to break control.
PvP · 1v1
- 1
Shadowstrike
from invisibility to behind the target: a 3 + 1 s stun (specialty 1), a 50% seal (specialty 3)
- 2
Triniel's Dagger
from behind: +5% on every enemy skill cooldown
- 3
Aerial Bindspecialty 2:
Aerial Slaughter
a 50% airborne, 100% on a target with 5 Insignias; pressed again, the Aerial Slaughter chain, a 3 s knockdown
- 4
Smoke Bomb
a 5 s blind; at level 25, Exposed: −5,000 Block and Evasion on the target
- 5
Shadow Walk
invisibility before the fight; with specialty 3, in combat too; the first hit crits (specialty 1)
- 6
Swift Contract
+20% Combat Speed for the burst; at level 25, another +10% Attack
- 7
Evasion Stance
a guaranteed Evasion under the enemy's burst
- Q
Infiltratespecialty 4:
Dark Strike
after a Dodge: behind the target, a 50% blind; the Dark Strike chain (specialty 4) knocks back 10 m
- E
Flash Slice
to the far side: a 40% blind; specialty 5: a 50% stun on a blinded target
- LMB
Quick Slice
Breaking Slice
Swift Slice
the auto-attack: its crit (specialty 5) opens Heart Gore
- RMB
- 1st
Insignia Explosion - 2nd
Heart Gore - 3rd
Savage Roar
Savage Back Kick
Savage Smash
the same stack as in PvE
- 1st
- Space
Defiancespecialty 1:
Storm Slice
breaks control; specialty 1 adds the Storm Slice chain: a stun on up to 4 targets
The PvE right button is the stack from Korean guides after September 16, 2026: Insignia Explosion → Heart Gore → Savage Roar. Keys 7 and 8 come from the layout of the Korean YouTuber Maekchan (September 19); Shadowstrike and Infiltrate on one key is Grobs's advice. The key numbers are an example: what matters is the RMB stack in the macro and LMB held down.
Calculator
Compare your loop with the Korean dummy
Set how many times in 60 s you land Heart Gore and Insignia Explosion (the DPS meter shows it), your Illusive Clone uptime and your crit, and see how that compares with the Korean measurement and where the biggest gap is. The reference is the dummy of September 19 (8.75 million DPS): Heart Gore 159 casts, Insignia Explosion 36, Illusive Clone up 90% of the time, 90% crit, skills at level 20. The percentages assume the same stats: the calculator cannot see your gear or Attack.
The calculator needs JavaScript. The Korean DPS meter table under the boss rotation gives the real split for an endgame Assassin.
| Colour | Source | Casts/min | Dummy, % | You, pp | Share |
|---|
| Buff | Real cooldown | Duration | Uptime |
|---|
The model: every source scales from the Korean measurement of September 19 (Inven) by the number of casts, the skill level (damage from the client) and the crit chance. Heart Gore below level 12 and Insignia Explosion below level 8 hit half as much: Multi-Hit (specialties 4 and 2) gives about 2 hits a cast on the dummy. The auto-attack is held the whole fight, as the Korean player did; below level 16 (no specialty 5) it crits at your own chance. Illusive Clone's extra damage follows its uptime. The rest (21.4%: Exploit Weakness clones, Determination, Ambush Stance, Savage Fang, Shadowstrike, Triniel's Dagger) stays fixed. Illusive Clone's critical damage buff, Exploit Weakness ×1.5 in the window, gear and Attack are not counted.
Too few Heart Gores in Combat Analysis?
If at level 16+ Heart Gore lands fewer than about 100 casts a minute (about 200 hits in HIT), check in turn:
Heart Gore sits second in the RMB stack, right after
Insignia Explosion, and
Savage Roar last. If Savage Roar comes before Heart Gore, it takes the presses.- LMB is held the whole fight: Heart Gore is usable only after a crit, and the auto-attack with specialty 5 (level 16) crits on every hit. Below level 16 the crits come only at your own crit chance.
- Below level 16 Heart Gore has a 5 s cooldown: no more than 12 casts a minute. Specialty 5, “Resets cooldown on landing a Critical Hit”, opens at 16.
- Illusive Clone windows: in real Korean fights with uptime below 40% Heart Gore hits 76 times a minute, and from 60% 183 (the aion2t meter). Turn Illusive Clone and Swift Contract on when they come off cooldown, and not right before a forced move.
- FPS and delay: Korean players saw a ceiling of about 300 Heart Gore hits on weak graphics cards; a macro delay below 10 ms gives double presses and fewer hits. Graphics on low, upscaling on, Reflex off.
- Combat Speed: a cheap scroll gives as many hits as an expensive one (109 Heart Gores in 20 s); with Swift Contract 114–116, with Swift Contract and a Chanter's Power of the Storm 131.
Build
Skill levels and specialties
Specialty numbers are as in the game, top to bottom; under each skill's name is the client text of the specialties it ends on. Hover a number, or open the skill in All skills, for the full text. The level 20 picks come from Korean guides and the aion2t meter after the patches of August 26 to September 16, 2026; the level 8–12 stages are starting options from aLuckyRO's and Grobs's guides.
- 1 unlocks at skill level 8
- 4 at 12
- 5 at 16
- 1 dashed: the alternative
PvE: boss and farming

Heart Gorelevel to 20, first to 16
1 Absorbs 0.7% HP · 4 Multi-Hit on hit · 5 Resets [Heart Gore] cooldown on landing a Critical Hit
- L81
- L1214
- L1645
- L20145or 345

Insignia Explosionlevel to 20
2 +50% Multi-Hit on hit · 3 Keep 2 stacks of Insignias after [Insignia Explosion] · 5 -3s cooldown
- L82
- L1223
- L1625
- L20235

Quick Slicelevel to 20
3 +50% Multi-Hit on hit · 4 -1s [Insignia Explosion] cooldown on hit · 5 Ignores Block and Evasion and lands as a Critical Hit
- L81
- L1214
- L1645
- L20345or 245

Savage Roarlevel to 20
2 +20% Skill Speed · 3 Deals up to 12% more damage when less targets are hit · 4 -1s [Shadowstrike] cooldown on hit
- L81
- L1212
- L1624
- L20234

Storm Rampagelevel to 16 (stagger)
4 Multi-Hit on hit · 5 -1s all skill cooldowns on hit
- L81
- L1214
- L1645
- L20·

Ambushlevel to 16, or skip it
2 Absorbs 3% HP · 5 +2 consecutive uses
- L82
- L1212
- L1625
- L20·

Shadowstrikelevel to 12–16
2 +20% caster Critical Damage Boost for 5s on hit · 3 50% chance to inflict Seal for 5s on hit
- L82
- L1223
- L1623
- L20·

Flash Slicelevel to 12
2 +6m Range · 4 +1 consecutive use
- L82
- L1224
- L16·
- L20·

Infiltratelevel to 12–14
1 Restores 300 Stamina on landing [Infiltrate] · 2 +10m [Infiltrate] range
- L82
- L1212
- L16·
- L20·

Shadow Falllevel to 8, or skip it
1 Absorbs 10% HP
- L81
- L12·
- L16·
- L20·

Defiancelevel to 8
3 Restores 20% HP on using [Defiance]
- L83
- L12·
- L16·
- L20·
Heart Gore 1·4·5, Insignia Explosion 2·3·5 and the auto-attack 3·4·5 are the most common sets among the top 10% of Korean players on real bosses (aion2t, after September 17). Heart Gore's third pick is a matter of taste: 1 (life drain), 3 (crit; Grobs) or 2 (an Insignia); the Korean YouTuber Cheonggyul saw no difference between 1 and 2. The auto-attack at 2·4·5 (life drain instead of Multi-Hit) is common too. Savage Roar 2·3·4: specialty 4 takes 1 s off the Shadowstrike cooldown per hit. At the start, specialties for mana and survival (Quick Slice 1, Savage Roar 1, Heart Gore 1, Ambush 2).
PvP

Shadowstrike
1 +1s Stun duration · 2 +20% caster Critical Damage Boost for 5s on hit · 3 50% chance to inflict Seal for 5s on hit
- L1612
- L20123or 234
Korean sources have no separate PvP builds except for Shadowstrike: to specialty 2 (critical damage) they add 1 (+1 s stun), 3 (seal) or 4 (root). The other skills keep their PvE specialties.
Stigmas · six slots
PvE. The number is the order to level them in.
- 1Illusive CloneLv 25Heart Gore with no cooldown, −1 s per back-attack crit
- 2Swift ContractLv 25+20% Combat Speed
- 3Savage FangLv 25+200% against bosses, 5 Insignias
- 4Triniel's DaggerLv 20–25−10% cooldowns, +30% from behind
- 5Evasion StanceLv 20Evasion for mechanics
- 6Smoke Bomb / Throw Shadowblade≈2% of the damage
The aion2t meter (624 Korean fights after September 17): Swift Contract 96%, Triniel's Dagger 93%, Illusive Clone 93%, Savage Fang 89%, Evasion Stance 49%, Smoke Bomb 40%, Throw Shadowblade 37%.
Shadowstep for getting out of Sanctuary 4 mechanics;
Assault Ambush for a 30 m dash with +Defense.
PvP
- Shadow WalkLv 25invisibility, and a stun from it
- Swift ContractLv 25+10% Attack
- Smoke BombLv 25Exposed
- Evasion StanceLv 25against a burst
- Triniel's Dagger+enemy cooldowns
- Aerial Bind / Assault Ambush / Shadowstepcontrol or an entry
Stigma specialties are not chosen: every unlocked one works (levels 5/10/15/20/25). At level 25 (the fifth specialty, from patch notes and in-game tooltips): Illusive Clone, −1 s cooldown per back-attack crit; Swift Contract, +10% Attack; Savage Fang, +200% damage against targets immune to crowd control; Triniel's Dagger, +10% back attack damage for 5 s; Smoke Bomb, Exposed (−5,000 Block and Evasion on the target); Evasion Stance, +1 s; Shadow Walk, a stun from invisibility; Shadowstep, +2 s of invisibility; Throw Shadowblade, +30% Skill Speed. In Korea every level above 20 costs higher-grade stigmas, so 25 counts as the ceiling there. aLuckyRO and Grobs write that the global version may start with 4 slots (not confirmed); then the first four.
Passives in priority order (PvE)
A Korean estimate of what one level is worth: Rear Smite 0.60% > Assault Stance 0.53% > Exploit Weakness 0.25% > Impact Hit 0.18%. In the most widespread guide (Inven, September 18): Rear Smite 35, Assault Stance 31, Exploit Weakness 30, Impact Hit 23, Determination 19. Grobs takes Exploit Weakness and Rear Smite at the start, then Assault Stance and Impact Hit.
Stats
- PvE: Attack, crit, Combat Speed, +weapon damage, +PvE damage, Double; Accuracy only up to the minimum you need (KaidWOW).
- Korean players collect “+back attack damage” and “+weapon damage”, not “+front damage” (vortex, July to September 2026).
- A cooldown stat of about 33% and Combat Speed from 100% with buffs give more Illusive Clone windows (SoundFox, August 28).
- Arcana at the start, according to KaidWOW: Vigor on the Chalice and the Parchment (Heart Gore, Insignia Explosion, Quick Slice), Magic on the rest.
All skills · client data, September 18, 2026
Every Assassin skill
Pick a skill level and damage, cooldown and MP update to match. Open a skill for its specialties, the level each one unlocks at, and the tooltip text from the client.

Quick Slice
Activelearned at Lv 1
- Damage
- 583195156557839071,278
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 4 m · 4 targets
The auto-attack chain: Quick Slice, Breaking Slice, Swift Slice. Up to 4 enemies within 4 m, no cooldown and no MP, usable on the move; +100 / 105 / 120 MP, your main source of mana. At level 20: 783 / 866 / 1,027 damage. Specialty 4: −1 s off the Insignia Explosion cooldown per hit; specialty 5: ignores Block and Evasion and always crits, and a crit opens Heart Gore.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+20% MP restored
- 2Lv 8Absorbs 0.7% HP
- 3Lv 8+50% Multi-Hit on hit
- 4Lv 12-1s [Insignia Explosion] cooldown on hit
- 5Lv 16Ignores Block and Evasion and lands as a Critical Hit
Client tooltip at skill level 1:
Deals 58-58 damage to up to 4 enemies within 4m and restores 100 MP.
Client tooltip at skill level 8:
Deals 319-319 damage to up to 4 enemies within 4m and restores 100 MP.
Client tooltip at skill level 12:
Deals 515-515 damage to up to 4 enemies within 4m and restores 100 MP.
Client tooltip at skill level 16:
Deals 655-655 damage to up to 4 enemies within 4m and restores 100 MP.
Client tooltip at skill level 20:
Deals 783-783 damage to up to 4 enemies within 4m and restores 100 MP.
Client tooltip at skill level 25:
Deals 907-907 damage to up to 4 enemies within 4m and restores 100 MP.
Client tooltip at skill level 40:
Deals 1278-1278 damage to up to 4 enemies within 4m and restores 100 MP.

Breaking Slice
Chainfrom Quick Slice
- Damage
- 623515697258661,0041,416
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 4 m · 4 targets
Second hit of the Quick Slice chain: up to 4 enemies within 4 m, 866 damage (level 20), +105 MP, usable on the move. Swift Slice follows it.
Client tooltip
Client tooltip at skill level 1:
Deals 62-62 damage to up to 4 enemies within 4m and restores 105 MP.
Client tooltip at skill level 8:
Deals 351-351 damage to up to 4 enemies within 4m and restores 105 MP.
Client tooltip at skill level 12:
Deals 569-569 damage to up to 4 enemies within 4m and restores 105 MP.
Client tooltip at skill level 16:
Deals 725-725 damage to up to 4 enemies within 4m and restores 105 MP.
Client tooltip at skill level 20:
Deals 866-866 damage to up to 4 enemies within 4m and restores 105 MP.
Client tooltip at skill level 25:
Deals 1004-1004 damage to up to 4 enemies within 4m and restores 105 MP.
Client tooltip at skill level 40:
Deals 1416-1416 damage to up to 4 enemies within 4m and restores 105 MP.

Swift Slice
Chainfrom Breaking Slice
- Damage
- 694146738591,0271,1911,683
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 4 m · 4 targets
Third and last hit of the Quick Slice chain: up to 4 enemies within 4 m, 1,027 damage (level 20) and +120 MP, the most in the series; usable on the move.
Client tooltip
Client tooltip at skill level 1:
Deals 69-69 damage to up to 4 enemies within 4m and restores 120 MP.
Client tooltip at skill level 8:
Deals 414-414 damage to up to 4 enemies within 4m and restores 120 MP.
Client tooltip at skill level 12:
Deals 673-673 damage to up to 4 enemies within 4m and restores 120 MP.
Client tooltip at skill level 16:
Deals 859-859 damage to up to 4 enemies within 4m and restores 120 MP.
Client tooltip at skill level 20:
Deals 1027-1027 damage to up to 4 enemies within 4m and restores 120 MP.
Client tooltip at skill level 25:
Deals 1191-1191 damage to up to 4 enemies within 4m and restores 120 MP.
Client tooltip at skill level 40:
Deals 1683-1683 damage to up to 4 enemies within 4m and restores 120 MP.

Savage Roar
Activelearned at Lv 1
- Damage
- 684126708541,0211,1841,673
- Cooldown
- —
- MP
- 120
- Stagger
- 2
- Range · targets
- 4 m · 4 targets
A filler chain: Savage Roar, Savage Back Kick, Savage Smash. Up to 4 enemies within 4 m, no cooldown, 120 MP a hit, usable on the move. Every hit engraves 1 Insignia for 10 s, so the full series gives 3 stacks for Insignia Explosion; at level 20: 1,021 / 1,117 / 1,230 damage, 2 stagger each. Specialty 4: −1 s off the Shadowstrike cooldown per hit; specialty 5: Savage Smash pulls nearby enemies in.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8-20% MP consumed
- 2Lv 8+20% Skill Speed
- 3Lv 8Deals up to 12% more damage when less targets are hit
- 4Lv 12-1s [Shadowstrike] cooldown on hit
- 5Lv 16Pulls nearby targets on using [Savage Smash]
Client tooltip at skill level 1:
Deals 68-68 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 412-412 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 670-670 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 854-854 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 1021-1021 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 1184-1184 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 1673-1673 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage

Savage Back Kick
Chainfrom Savage Roar
- Damage
- 734497319331,1171,2951,831
- Cooldown
- —
- MP
- 120
- Stagger
- 2
- Range · targets
- 4 m · 4 targets
Second hit of the Savage Roar chain: up to 4 enemies within 4 m, 1,117 damage (level 20), 120 MP, 2 stagger, +1 Insignia for 10 s. Usable on the move; Savage Smash follows it.
Client tooltip
Client tooltip at skill level 1:
Deals 73-73 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 449-449 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 731-731 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 933-933 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 1117-1117 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 1295-1295 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 1831-1831 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage

Savage Smash
Chainfrom Savage Back Kick
- Damage
- 784938051,0271,2301,4272,018
- Cooldown
- —
- MP
- 120
- Stagger
- 2
- Range · targets
- 4 m · 4 targets
Third hit of the Savage Roar chain: up to 4 enemies within 4 m, 1,230 damage (level 20), 120 MP, 2 stagger, +1 Insignia for 10 s: after the full series the target has 3 stacks. With specialty 5, Savage Roar pulls nearby enemies in.
Client tooltip
Client tooltip at skill level 1:
Deals 78-78 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 493-493 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 805-805 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 1027-1027 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 1230-1230 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 1427-1427 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 2018-2018 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage

Shadowstrike
Activelearned at Lv 1
- Damage
- 524637729931,1941,3891,974
- Cooldown
- 20 s
- MP
- 150
- Stagger
- 10
- Range · targets
- 20 m
Moves you behind a target up to 20 m away: 1,194 damage (level 20), turns it and stuns it for 3 s, 10 stagger. 20 s cooldown, 150 MP. Your main way into a fight: a stunned target opens Shadow Fall. Specialties 3–4: a 50% chance of a 5 s seal / root; specialty 5: AoE. Savage Roar with specialty 4 takes 1 s off its cooldown per hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+1s Stun duration
- 2Lv 8+20% caster Critical Damage Boost for 5s on hit
- 3Lv 850% chance to inflict Seal for 5s on hit
- 4Lv 1250% chance to inflict Root for 5s on hit
- 5Lv 16Changes to AoE Skill
Client tooltip at skill level 1:
Moves behind a target within 20m and deals 52-52 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Moves behind a target within 20m and deals 463-463 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Moves behind a target within 20m and deals 772-772 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Moves behind a target within 20m and deals 993-993 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Moves behind a target within 20m and deals 1194-1194 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Moves behind a target within 20m and deals 1389-1389 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Moves behind a target within 20m and deals 1974-1974 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage

Ambush
Activelearned at Lv 3
- Damage
- 1267411,1671,4441,7011,9702,777
- Cooldown
- 10 s
- MP
- 100
- Stagger
- 7
- Range · targets
- 4 m
A hit on a target within 4 m: 1,701 damage (level 20), +30% from behind, 7 stagger. 10 s cooldown, 100 MP. Specialty 1: a back attack engraves 2 Insignias for 10 s; specialty 4: a 50% chance to open Whirlwind Slice; specialty 5: 3 charges.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Engraves 2 Insignias for 10s on landing as a Back attack
- 2Lv 8Absorbs 3% HP
- 3Lv 8Breaks Protective Shields on hit
- 4Lv 1250% chance to trigger [Whirlwind Slice] on hit
- 5Lv 16+2 consecutive uses
Client tooltip at skill level 1:
Deals 126-126 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 741-741 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1167-1167 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 1444-1444 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 1701-1701 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 1970-1970 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 2777-2777 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage

Heart Gore
Activelearned at Lv 4
- Damage
- 1116551,0321,2771,5041,7422,455
- Cooldown
- 5 s
- MP
- —
- Stagger
- 5
- Range · targets
- 4 m · 4 targets
Opens only after your own crit: up to 4 enemies within 4 m, 1,504 damage (level 20), +100 MP, 5 stagger. 5 s cooldown, no MP, usable on the move. Specialty 5: a crit resets the cooldown; Illusive Clone removes the cooldown for 20 s, and guaranteed crits (Quick Slice specialty 5, Throw Shadowblade specialty 3, Shadow Walk specialty 1) open it more often.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Absorbs 0.7% HP
- 2Lv 8Engraves 1 Insignia for 10s on hit
- 3Lv 8Up to +20% Critical Hit when less targets hit
- 4Lv 12Multi-Hit on hit
- 5Lv 16Resets [Heart Gore] cooldown on landing a Critical Hit
Client tooltip at skill level 1:
Triggers on landing a Critical Hit, dealing 111-111 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 8:
Triggers on landing a Critical Hit, dealing 655-655 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 12:
Triggers on landing a Critical Hit, dealing 1032-1032 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 16:
Triggers on landing a Critical Hit, dealing 1277-1277 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 20:
Triggers on landing a Critical Hit, dealing 1504-1504 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 25:
Triggers on landing a Critical Hit, dealing 1742-1742 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage
Client tooltip at skill level 40:
Triggers on landing a Critical Hit, dealing 2455-2455 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage

Storm Rampage
Activelearned at Lv 5
- Damage
- 1075037429081,0491,2101,692
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 4 m
A hit on a staggered target within 4 m: 1,049 damage (level 20), no cooldown and no MP; only for a boss in its stagger phase. Specialty 1: 5% HP life drain; specialty 2: +120 MP; specialty 5: every hit takes 1 s off every cooldown.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Absorbs 5% HP
- 2Lv 8Restores 120 MP on hit
- 3Lv 8Changes to mobile skill
- 4Lv 12Multi-Hit on hit
- 5Lv 16-1s all skill cooldowns on hit
Client tooltip at skill level 1:
Deals 107-107 damage to a target afflicted with Stagger within 4m.
Client tooltip at skill level 8:
Deals 503-503 damage to a target afflicted with Stagger within 4m.
Client tooltip at skill level 12:
Deals 742-742 damage to a target afflicted with Stagger within 4m.
Client tooltip at skill level 16:
Deals 908-908 damage to a target afflicted with Stagger within 4m.
Client tooltip at skill level 20:
Deals 1049-1049 damage to a target afflicted with Stagger within 4m.
Client tooltip at skill level 25:
Deals 1210-1210 damage to a target afflicted with Stagger within 4m.
Client tooltip at skill level 40:
Deals 1692-1692 damage to a target afflicted with Stagger within 4m.

Whirlwind Slice
Activelearned at Lv 7
- Damage
- 3001,2101,6622,0442,3202,6653,701
- Cooldown
- 10 s
- MP
- —
- Stagger
- 7
- Range · targets
- 4 m
A counterattack that opens after a successful Evasion: 2,320 damage (level 20) on a target within 4 m, a 40% chance to turn it and stun it for 3 s (100% on NPCs), 7 stagger. 10 s cooldown, no MP. Ambush with specialty 4 opens it on a 50% chance; specialty 2: AoE; specialty 5: a 25% chance to reset the cooldown on an Evasion.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+50% Multi-Hit on hit
- 2Lv 8Changes to AoE damage
- 3Lv 8+16m range
- 4Lv 12+20% Stun Chance
- 5Lv 1625% chance to reset [Whirlwind Slice] cooldown on Evasion
Client tooltip at skill level 1:
Deals 300-300 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1210-1210 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1662-1662 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2044-2044 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 2320-2320 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 2665-2665 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 3701-3701 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage

Flash Slice
Activelearned at Lv 8
- Damage
- 1817311,0041,2351,4021,6112,237
- Cooldown
- 10 s
- MP
- 50
- Stagger
- 7
- Range · targets
- 4 m · 4 targets
Moves you to the far side of a target within 4 m and hits up to 4 enemies: 1,402 damage (level 20), a 40% chance to blind for 3 s (100% on NPCs), 7 stagger. 10 s cooldown, 50 MP; a handy way to end up behind the target. Specialty 4: 2 charges; specialty 5: on a blinded target, a 50% chance to turn it and stun it for 3 s.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8+2s Blind duration
- 2Lv 8+6m Range
- 3Lv 8Up to +20% damage when more targets hit
- 4Lv 12+1 consecutive use
- 5Lv 1650% chance to rotate and inflict Stun for 3s on hitting a target afflicted with Blind
Client tooltip at skill level 1:
Moves to the opposite side of a target within 4m and deals 181-181 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Moves to the opposite side of a target within 4m and deals 731-731 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Moves to the opposite side of a target within 4m and deals 1004-1004 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Moves to the opposite side of a target within 4m and deals 1235-1235 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Moves to the opposite side of a target within 4m and deals 1402-1402 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Moves to the opposite side of a target within 4m and deals 1611-1611 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Moves to the opposite side of a target within 4m and deals 2237-2237 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage

Infiltrate
Activelearned at Lv 10
- Damage
- 2398111,0421,2531,4171,6222,236
- Cooldown
- 20 s
- MP
- —
- Stagger
- 10
- Range · targets
- 10 m
Only after a Dodge or in flight: moves you behind a target up to 10 m away, 1,417 damage (level 20), a 50% chance to blind for 3 s (100% on NPCs), 10 stagger. 20 s cooldown, no MP. Specialty 2: +10 m range; specialty 3: breaks shields; specialty 4 adds Dark Strike (a 10 m knockback); specialty 5: +20% blind chance.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Restores 300 Stamina on landing [Infiltrate]
- 2Lv 8+10m [Infiltrate] range
- 3Lv 8Breaks Protective Shields on landing [Infiltrate]
- 4Lv 12Adds [Dark Strike] Chain Skill
- 5Lv 16+20% [Infiltrate] Blind Chance
Client tooltip at skill level 1:
Moves behind a target within 10m and deals 239-239 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Moves behind a target within 10m and deals 811-811 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Moves behind a target within 10m and deals 1042-1042 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Moves behind a target within 10m and deals 1253-1253 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Moves behind a target within 10m and deals 1417-1417 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Moves behind a target within 10m and deals 1622-1622 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Moves behind a target within 10m and deals 2236-2236 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage

Dark Strike
Chainfrom Infiltrate (specialty 4)
- Damage
- 3111,0541,3551,6291,8422,1082,907
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- 4 m
The Infiltrate chain (specialty 4): a hit on a target within 4 m, 1,842 damage (level 20) and a 10 m knockback. No cooldown and no MP.
Client tooltip
Client tooltip at skill level 1:
Deals 311-311 damage to a target within 4m and push them for 10m.
Client tooltip at skill level 8:
Deals 1054-1054 damage to a target within 4m and push them for 10m.
Client tooltip at skill level 12:
Deals 1355-1355 damage to a target within 4m and push them for 10m.
Client tooltip at skill level 16:
Deals 1629-1629 damage to a target within 4m and push them for 10m.
Client tooltip at skill level 20:
Deals 1842-1842 damage to a target within 4m and push them for 10m.
Client tooltip at skill level 25:
Deals 2108-2108 damage to a target within 4m and push them for 10m.
Client tooltip at skill level 40:
Deals 2907-2907 damage to a target within 4m and push them for 10m.

Shadow Fall
Activelearned at Lv 12
- Damage
- 4651,5752,0252,4352,7543,1514,345
- Cooldown
- 20 s
- MP
- 100
- Stagger
- 10
- Range · targets
- 10 m
Only on a stunned target up to 10 m away: a dash to it, 2,754 damage (level 20) and a 3 s knockdown, 10 stagger. 20 s cooldown (15 s with specialty 3), 100 MP. On a target immune to crowd control (bosses) it opens on a 5% chance per attack. Specialty 5: on a blinded target too; specialty 2: 3 Insignias; specialty 1: 10% HP life drain.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Absorbs 10% HP
- 2Lv 8Engraves 3 Insignias for 10s on hit
- 3Lv 8-5s cooldown
- 4Lv 12+1s Knockdown duration
- 5Lv 16Can be used on targets afflicted with Blind
Client tooltip at skill level 1:
Moves to a target afflicted with Stun within 10m, deals 465-465 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Client tooltip at skill level 8:
Moves to a target afflicted with Stun within 10m, deals 1575-1575 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Client tooltip at skill level 12:
Moves to a target afflicted with Stun within 10m, deals 2025-2025 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Client tooltip at skill level 16:
Moves to a target afflicted with Stun within 10m, deals 2435-2435 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Client tooltip at skill level 20:
Moves to a target afflicted with Stun within 10m, deals 2754-2754 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Client tooltip at skill level 25:
Moves to a target afflicted with Stun within 10m, deals 3151-3151 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Client tooltip at skill level 40:
Moves to a target afflicted with Stun within 10m, deals 4345-4345 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

Insignia Explosion
Activelearned at Lv 14
- Damage
- 6041,6962,0992,4722,7843,1754,348
- Cooldown
- 10 s
- MP
- 200
- Stagger
- 7
- Range · targets
- 20 m · 4 targets
Detonates the Insignias: a target up to 20 m away and up to 4 enemies within 4 m of it, 2,784 damage (level 20) and a 3 s stun, 7 stagger; 10 s cooldown, 200 MP, usable on the move. Damage and stun chance grow with the stacks: 1: 3,119 / 10%, 2: 3,453 / 20%, 3: 3,787 / 30%, 4: 4,121 / 40%, 5: 4,455 / 50%; the chance doubles on NPCs (100% at 5 stacks). Specialty 3: 2 Insignias stay after the explosion; specialty 5: −3 s cooldown, and Quick Slice with specialty 4 takes 1 s off the cooldown per hit.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Adds rotate effect
- 2Lv 8+50% Multi-Hit on hit
- 3Lv 8Keep 2 stacks of Insignias after [Insignia Explosion]
- 4Lv 12+1s Stun duration
- 5Lv 16-3s cooldown
Client tooltip at skill level 1:
Selects a target within 20m and deals 604-604 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 677-677 damage, 10% Stun chance 2 stacks: 749-749 damage, 20% Stun chance 3 stacks: 822-822 damage, 30% Stun chance 4 stacks: 894-894 damage, 40% Stun chance 5 stacks: 967-967 damage, 50% Stun chance 7 Stagger Gauge Damage
Client tooltip at skill level 8:
Selects a target within 20m and deals 1696-1696 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 1899-1899 damage, 10% Stun chance 2 stacks: 2103-2103 damage, 20% Stun chance 3 stacks: 2306-2306 damage, 30% Stun chance 4 stacks: 2510-2510 damage, 40% Stun chance 5 stacks: 2713-2713 damage, 50% Stun chance 7 Stagger Gauge Damage
Client tooltip at skill level 12:
Selects a target within 20m and deals 2099-2099 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 2351-2351 damage, 10% Stun chance 2 stacks: 2603-2603 damage, 20% Stun chance 3 stacks: 2854-2854 damage, 30% Stun chance 4 stacks: 3106-3106 damage, 40% Stun chance 5 stacks: 3358-3358 damage, 50% Stun chance 7 Stagger Gauge Damage
Client tooltip at skill level 16:
Selects a target within 20m and deals 2472-2472 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 2768-2768 damage, 10% Stun chance 2 stacks: 3065-3065 damage, 20% Stun chance 3 stacks: 3362-3362 damage, 30% Stun chance 4 stacks: 3658-3658 damage, 40% Stun chance 5 stacks: 3955-3955 damage, 50% Stun chance 7 Stagger Gauge Damage
Client tooltip at skill level 20:
Selects a target within 20m and deals 2784-2784 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 3119-3119 damage, 10% Stun chance 2 stacks: 3453-3453 damage, 20% Stun chance 3 stacks: 3787-3787 damage, 30% Stun chance 4 stacks: 4121-4121 damage, 40% Stun chance 5 stacks: 4455-4455 damage, 50% Stun chance 7 Stagger Gauge Damage
Client tooltip at skill level 25:
Selects a target within 20m and deals 3175-3175 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 3557-3557 damage, 10% Stun chance 2 stacks: 3938-3938 damage, 20% Stun chance 3 stacks: 4319-4319 damage, 30% Stun chance 4 stacks: 4700-4700 damage, 40% Stun chance 5 stacks: 5081-5081 damage, 50% Stun chance 7 Stagger Gauge Damage
Client tooltip at skill level 40:
Selects a target within 20m and deals 4348-4348 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 4870-4870 damage, 10% Stun chance 2 stacks: 5392-5392 damage, 20% Stun chance 3 stacks: 5914-5914 damage, 30% Stun chance 4 stacks: 6436-6436 damage, 40% Stun chance 5 stacks: 6958-6958 damage, 50% Stun chance 7 Stagger Gauge Damage

Defiance
Activelearned at Lv 16
- Damage
- —
- Cooldown
- 60 s53 s49 s45 s41 s36 s21 s
- MP
- —
- Stagger
- —
- Range · targets
- —
Removes stun, knockdown, airborne, grab, freeze and fear, and grants Tenacity (status immunity) for 5 s. 60 s cooldown, 41 s at level 20; cooldown stats do not affect it. Specialty 1 adds Storm Slice.
Specialties and client tooltip
Specialty slots: 1 at Lv 8, 2 from Lv 12, 3 from Lv 20. Open at this level: 0123.
- 1Lv 8Adds [Storm Slice] Chain Skill
- 2Lv 8Restores 1000 Stamina on using [Defiance]
- 3Lv 8Restores 20% HP on using [Defiance]
- 4Lv 12+2s Tenacity duration
- 5Lv 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Client tooltip at skill level 1:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 8:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 12:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 16:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 20:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 25:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Client tooltip at skill level 40:
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Storm Slice
Chainfrom Defiance (specialty 1)
- Damage
- 5181,1971,4641,6911,8992,1582,936
- Cooldown
- 120 s106 s98 s90 s82 s72 s42 s
- MP
- —
- Stagger
- —
- Range · targets
- 4 m
The Defiance chain (specialty 1): up to 4 enemies within 4 m, 1,899 damage (level 20), turns them and stuns them for 3 s. 120 s cooldown, 82 s at level 20. The counterattack right after you break out of control.
Client tooltip
Client tooltip at skill level 1:
Deals 518-518 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.
Client tooltip at skill level 8:
Deals 1197-1197 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.
Client tooltip at skill level 12:
Deals 1464-1464 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.
Client tooltip at skill level 16:
Deals 1691-1691 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.
Client tooltip at skill level 20:
Deals 1899-1899 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.
Client tooltip at skill level 25:
Deals 2158-2158 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.
Client tooltip at skill level 40:
Deals 2936-2936 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.

Frenzied Accord
Chain
- Damage
- —
- Cooldown
- 120 s
- MP
- —
- Stagger
- —
- Range · targets
- —
A party buff: you and the party within 40 m get +20% PvE / +10% PvP damage for 20 s (level 20; 10 s at level 1). 120 s cooldown, no MP, usable on the move. In the client of September 18, 2026 no specialty or chain leads to it.
Client tooltip
Client tooltip at skill level 1:
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 10s.
Client tooltip at skill level 8:
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 13.5s.
Client tooltip at skill level 12:
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 15.5s.
Client tooltip at skill level 16:
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 17.5s.
Client tooltip at skill level 20:
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 20s.
Client tooltip at skill level 25:
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 22.5s.
Client tooltip at skill level 40:
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 30s.

Aerial Bind
Stigmalearned at Lv 22
- Damage
- 8371,5491,8622,1062,3492,6533,566
- Cooldown
- 120 s
- MP
- 150
- Stagger
- 20
- Range · targets
- 4 m
A hit on a target within 4 m: 2,349 damage (level 20), a 50% chance of a 3 s airborne, 100% on a target with 5 Insignias (100% on NPCs as well), 20 stagger. 120 s cooldown (90 s with specialty 4), 150 MP. Specialty 1: +16 m range; specialty 2 adds Aerial Slaughter (slams the target down into a knockdown); specialty 3: Ambush Stance ×1.5 for 10 s.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+16m [Aerial Bind] range
- 2Lv 10Adds [Aerial Slaughter] Chain Skill
- 3Lv 15x1.5 [Ambush Stance] effect for 10s on first strike of [Aerial Bind]
- 4Lv 20-30s cooldown
Client tooltip at skill level 1:
Deals 837-837 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1549-1549 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1862-1862 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2106-2106 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 2349-2349 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 2653-2653 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 3566-3566 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage

Aerial Slaughter
Chainfrom Aerial Bind (specialty 2)
- Damage
- 1,2562,3232,7933,1593,5243,9805,349
- Cooldown
- —
- MP
- 150
- Stagger
- —
- Range · targets
- 4 m
The Aerial Bind chain (specialty 2): a hit on a target within 4 m, 3,524 damage (level 20), slamming it to the ground in a 3 s knockdown. No cooldown, 150 MP; extends the control after the airborne.
Client tooltip
Client tooltip at skill level 1:
Deals 1256-1256 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.
Client tooltip at skill level 8:
Deals 2323-2323 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.
Client tooltip at skill level 12:
Deals 2793-2793 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.
Client tooltip at skill level 16:
Deals 3159-3159 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.
Client tooltip at skill level 20:
Deals 3524-3524 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.
Client tooltip at skill level 25:
Deals 3980-3980 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.
Client tooltip at skill level 40:
Deals 5349-5349 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.

Assault Ambush
Stigmalearned at Lv 22
- Damage
- 9771,8072,1732,4572,7403,0954,160
- Cooldown
- 120 s
- MP
- —
- Stagger
- —
- Range · targets
- 20 m · 4 targets
A target up to 20 m away and up to 4 enemies within 4 m of it: 2,740 damage (level 20), a 30% chance to blind for 5 s (100% on NPCs); up to +20% Defense depending on how many targets it hits. 120 s cooldown, no MP. Specialty 1: +20% Attack for 5 s; specialty 2: −500 MP to the enemy per hit; specialty 4: +20% blind chance.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+20% Attack for 5s on hit
- 2Lv 10500 MP damage on hit
- 3Lv 15+10m range
- 4Lv 20+20% Blind Chance
Client tooltip at skill level 1:
Selects a target within 20m and deals 977-977 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 8:
Selects a target within 20m and deals 1807-1807 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 12:
Selects a target within 20m and deals 2173-2173 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 16:
Selects a target within 20m and deals 2457-2457 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 20:
Selects a target within 20m and deals 2740-2740 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 25:
Selects a target within 20m and deals 3095-3095 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Client tooltip at skill level 40:
Selects a target within 20m and deals 4160-4160 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

Evasion Contract
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 90 s
- MP
- —
- Stagger
- —
- Range · targets
- —
Removes slow and root from you; for 20 s (level 20; 10 s at level 1) +200 Evasion and immunity to slow and root. 90 s cooldown, no MP, usable on the move; cooldown-increase effects (such as an enemy's Triniel's Dagger) do not affect it. Specialty 1: a 25% chance of projectile immunity; specialty 2: +30% movement speed; specialty 3: an Evasion has a 50% chance to take 1 s off all cooldowns; specialty 4: another +100 Evasion.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 525% chance of Projectile Immunity for the duration
- 2Lv 10+30% Move Speed for the duration
- 3Lv 1550% chance to reduce all skill cooldowns by 1s on Evasion for the duration
- 4Lv 20+100 Evasion increase
Client tooltip at skill level 1:
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 10s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.
Client tooltip at skill level 8:
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 13.5s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.
Client tooltip at skill level 12:
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 15.5s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.
Client tooltip at skill level 16:
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 17.5s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.
Client tooltip at skill level 20:
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 20s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.
Client tooltip at skill level 25:
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 22.5s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.
Client tooltip at skill level 40:
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 30s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.

Evasion Stance
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 20 s
- MP
- —
- Stagger
- —
- Range · targets
- —
A held stance: for a short time you are guaranteed to evade all damage; an Evasion restores 300 MP and stamina once (level 20). 20 s cooldown, no MP. An Evasion opens Whirlwind Slice and heals you through Heightened Sixth Sense. Specialty 1: 2 charges; specialty 4: +10% HP on an Evasion.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+1 consecutive use
- 2Lv 10Changes to mobile skill
- 3Lv 15+20% Move Speed for 3s on Evasion
- 4Lv 20Restore 10% HP once after successfully evading
Client tooltip at skill level 1:
Grants guaranteed evasion of all damage for a brief duration. Restores 110 MP and Stamina once on Evasion.
Client tooltip at skill level 8:
Grants guaranteed evasion of all damage for a brief duration. Restores 180 MP and Stamina once on Evasion.
Client tooltip at skill level 12:
Grants guaranteed evasion of all damage for a brief duration. Restores 220 MP and Stamina once on Evasion.
Client tooltip at skill level 16:
Grants guaranteed evasion of all damage for a brief duration. Restores 260 MP and Stamina once on Evasion.
Client tooltip at skill level 20:
Grants guaranteed evasion of all damage for a brief duration. Restores 300 MP and Stamina once on Evasion.
Client tooltip at skill level 25:
Grants guaranteed evasion of all damage for a brief duration. Restores 350 MP and Stamina once on Evasion.
Client tooltip at skill level 40:
Grants guaranteed evasion of all damage for a brief duration. Restores 500 MP and Stamina once on Evasion.

Illusive Clone
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 90 s
- MP
- 200
- Stagger
- —
- Range · targets
- —
For 20 s (level 20; 10 s at level 1) Heart Gore has no cooldown, since every crit opens it, and all your attacks deal another 20% of their damage as extra damage. 90 s cooldown, 200 MP, usable on the move. Specialty 2: +20% critical damage; specialty 3: Exploit Weakness ×1.5; specialty 4: a 50% chance of extra damage on a crit; all for the duration.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+10% Status Effect Chance for the duration
- 2Lv 10+20% Critical Damage Boost for the duration
- 3Lv 15x1.5 [Exploit Weakness] effect for the duration
- 4Lv 2050% chance to deal extra damage on Critical Hit for the duration
Client tooltip at skill level 1:
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 10s.
Client tooltip at skill level 8:
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 13.5s.
Client tooltip at skill level 12:
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 15.5s.
Client tooltip at skill level 16:
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 17.5s.
Client tooltip at skill level 20:
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 20s.
Client tooltip at skill level 25:
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 22.5s.
Client tooltip at skill level 40:
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 30s.

Savage Fang
Stigmalearned at Lv 22
- Damage
- 1,0741,9862,3882,7003,0123,4024,572
- Cooldown
- 60 s
- MP
- 200
- Stagger
- 50
- Range · targets
- 4 m · 4 targets
Up to 4 enemies within 4 m: 3,012 damage (level 20), 5 Insignias for 10 s and 50 stagger, the most in the class (100 with specialty 2). 60 s cooldown, 200 MP. A full stack at once for Insignia Explosion and a guaranteed Aerial Bind airborne; specialty 3: +10% PvE / +5% PvP damage for 10 s; specialty 4: always crits.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Up to +20% damage when more targets hit
- 2Lv 10+50 Stagger Gauge Damage
- 3Lv 15+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hit
- 4Lv 20Critical Hit on hit
Client tooltip at skill level 1:
Deals 1074-1074 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1986-1986 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 2388-2388 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2700-2700 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 3012-3012 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 3402-3402 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 4572-4572 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage

Shadow Walk
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 120 s99 s87 s75 s63 s48 s3 s
- MP
- —
- Stagger
- —
- Range · targets
- —
Invisibility for 20 s, out of combat only: entering combat removes it. 120 s cooldown, 63 s at level 20, no MP, usable on the move. Specialty 1: an attack from invisibility always crits (so it opens Heart Gore); specialty 3: usable in combat too; specialty 4: a player kill assist resets the cooldown.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Critical Hit on attack during Stealth
- 2Lv 10+20% Move Speed for the duration
- 3Lv 15Available in combat
- 4Lv 20Resets cooldown on player kill assists
Client tooltip at skill level 1:
Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.
Client tooltip at skill level 8:
Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.
Client tooltip at skill level 12:
Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.
Client tooltip at skill level 16:
Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.
Client tooltip at skill level 20:
Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.
Client tooltip at skill level 25:
Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.
Client tooltip at skill level 40:
Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.

Shadowstep
Stigmalearned at Lv 22
- Damage
- 8321,5391,8502,0922,3342,6363,543
- Cooldown
- 45 s
- MP
- 100
- Stagger
- —
- Range · targets
- 4 m
A hit on a target within 4 m: 2,334 damage (level 20), then you leap back and turn invisible for 3 s. 45 s cooldown (30 s with specialty 4), 100 MP. Specialty 1: a 40% chance to turn the target and stun it for 3 s; specialty 2: 5 Insignias, a full stack at once for Insignia Explosion and a guaranteed Aerial Bind airborne; specialty 3: +200 Evasion for 10 s.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 540% chance to rotate and inflict Stun for 3s on hit
- 2Lv 10Engraves 5 Insignias for 10s on hit
- 3Lv 15+200 Evasion for 10s on use
- 4Lv 20-15s cooldown
Client tooltip at skill level 1:
Deals 832-832 damage to a target within 4m. The caster moves back and gains Stealth for 3s.
Client tooltip at skill level 8:
Deals 1539-1539 damage to a target within 4m. The caster moves back and gains Stealth for 3s.
Client tooltip at skill level 12:
Deals 1850-1850 damage to a target within 4m. The caster moves back and gains Stealth for 3s.
Client tooltip at skill level 16:
Deals 2092-2092 damage to a target within 4m. The caster moves back and gains Stealth for 3s.
Client tooltip at skill level 20:
Deals 2334-2334 damage to a target within 4m. The caster moves back and gains Stealth for 3s.
Client tooltip at skill level 25:
Deals 2636-2636 damage to a target within 4m. The caster moves back and gains Stealth for 3s.
Client tooltip at skill level 40:
Deals 3543-3543 damage to a target within 4m. The caster moves back and gains Stealth for 3s.

Smoke Bomb
Stigmalearned at Lv 22
- Damage
- 9661,7872,1492,4302,7103,0614,114
- Cooldown
- 30 s
- MP
- 100
- Stagger
- 15
- Range · targets
- 10 m
A target up to 10 m away: 2,710 damage (level 20) and a 5 s blind, 15 stagger. 30 s cooldown, 100 MP, usable on the move. Specialty 2: AoE; specialty 3: a 5 s slow; specialty 4: 2 charges. A blinded target enables Shadow Fall (its specialty 5) and the 50% Flash Slice stun (its specialty 5).
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5+10m range
- 2Lv 10Changes to AoE Skill
- 3Lv 15Inflicts Slow for 5s on hit
- 4Lv 20+1 consecutive use
Client tooltip at skill level 1:
Deals 966-966 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1787-1787 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 2149-2149 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 2430-2430 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 2710-2710 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 3061-3061 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 4114-4114 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage

Spiral Slice
Stigmalearned at Lv 22
- Damage
- 1,0741,9862,3882,7003,0123,4024,572
- Cooldown
- 90 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 20 m
A dash to a target up to 20 m away: 3,012 damage (level 20), removes 1 buff and adds 1,084 damage depending on how many buffs it removed, 20 stagger. 90 s cooldown (60 s with specialty 4), 200 MP. Specialties 1 and 3: up to 2 / 3 buffs; specialty 2: removing 2 or more buffs turns the target and stuns it for 3 s.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Removes up to 2 buffs
- 2Lv 10Rotates and inflicts Stun for 3s when removing 2 or more buffs
- 3Lv 15Removes up to 3 buffs
- 4Lv 20-30s cooldown
Client tooltip at skill level 1:
Rushes to a target within 20m and deals 1074-1074 damage, removing 1 buff. Deals 386-386 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Rushes to a target within 20m and deals 1986-1986 damage, removing 1 buff. Deals 714-714 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Rushes to a target within 20m and deals 2388-2388 damage, removing 1 buff. Deals 859-859 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Rushes to a target within 20m and deals 2700-2700 damage, removing 1 buff. Deals 972-972 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Rushes to a target within 20m and deals 3012-3012 damage, removing 1 buff. Deals 1084-1084 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Rushes to a target within 20m and deals 3402-3402 damage, removing 1 buff. Deals 1224-1224 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Client tooltip at skill level 40:
Rushes to a target within 20m and deals 4572-4572 damage, removing 1 buff. Deals 1645-1645 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage

Swift Contract
Stigmalearned at Lv 22
- Damage
- —
- Cooldown
- 60 s
- MP
- —
- Stagger
- —
- Range · targets
- —
+20% Combat Speed for 20 s (level 20; 10 s at level 1). 60 s cooldown, no MP, usable on the move. Specialty 1: −20% MP cost; specialties 2 and 3: Rear Smite and Assault Stance ×1.5; specialty 4: another +10% Combat Speed.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5-20% MP Cost for the duration
- 2Lv 10x1.5 [Rear Smite] effect for the duration
- 3Lv 15x1.5 [Assault Stance] effect for the duration
- 4Lv 20+10% additional Combat Speed
Client tooltip at skill level 1:
Increases the caster's Combat Speed by 20% for 10s.
Client tooltip at skill level 8:
Increases the caster's Combat Speed by 20% for 13.5s.
Client tooltip at skill level 12:
Increases the caster's Combat Speed by 20% for 15.5s.
Client tooltip at skill level 16:
Increases the caster's Combat Speed by 20% for 17.5s.
Client tooltip at skill level 20:
Increases the caster's Combat Speed by 20% for 20s.
Client tooltip at skill level 25:
Increases the caster's Combat Speed by 20% for 22.5s.
Client tooltip at skill level 40:
Increases the caster's Combat Speed by 20% for 30s.

Throw Shadowblade
Stigmalearned at Lv 22
- Damage
- 7781,4391,7311,9572,1832,4663,314
- Cooldown
- 30 s
- MP
- —
- Stagger
- 15
- Range · targets
- 20 m
A throw at a target up to 20 m away: 2,183 damage (level 20) and a slow (−40% movement speed) for 5 s, 15 stagger. 30 s cooldown, no MP, usable on the move. Specialty 1 adds Shadowblade Pursuit (a dash to the target); specialty 2: resets the cooldown if the target dies; specialty 3: always crits (opens Heart Gore); specialty 4: AoE.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Adds [Shadowblade Pursuit] Chain Skill
- 2Lv 10Resets cooldown on defeating an enemy
- 3Lv 15Critical Hit on hit
- 4Lv 20Changes to AoE Skill
Client tooltip at skill level 1:
Deals 778-778 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 1439-1439 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 1731-1731 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 1957-1957 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 2183-2183 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 2466-2466 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 3314-3314 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage

Shadowblade Pursuit
Chainfrom Throw Shadowblade (specialty 1)
- Damage
- 8561,5831,9042,1532,4022,7133,646
- Cooldown
- —
- MP
- —
- Stagger
- 15
- Range · targets
- 20 m
The Throw Shadowblade chain (specialty 1): a dash to a target up to 20 m away, 2,402 damage (level 20), 15 stagger. No cooldown and no MP: the throw, then straight into a leap at the target.
Client tooltip
Client tooltip at skill level 1:
Moves to a target within 20m and deals 856-856 damage. 15 Stagger Gauge Damage
Client tooltip at skill level 8:
Moves to a target within 20m and deals 1583-1583 damage. 15 Stagger Gauge Damage
Client tooltip at skill level 12:
Moves to a target within 20m and deals 1904-1904 damage. 15 Stagger Gauge Damage
Client tooltip at skill level 16:
Moves to a target within 20m and deals 2153-2153 damage. 15 Stagger Gauge Damage
Client tooltip at skill level 20:
Moves to a target within 20m and deals 2402-2402 damage. 15 Stagger Gauge Damage
Client tooltip at skill level 25:
Moves to a target within 20m and deals 2713-2713 damage. 15 Stagger Gauge Damage
Client tooltip at skill level 40:
Moves to a target within 20m and deals 3646-3646 damage. 15 Stagger Gauge Damage

Triniel's Dagger
Stigmalearned at Lv 22
- Damage
- 1,3742,5423,0563,4563,8554,3545,852
- Cooldown
- 45 s
- MP
- 200
- Stagger
- 20
- Range · targets
- 4 m
A hit on a target within 4 m: 3,855 damage (level 20), +30% from behind, 20 stagger; every skill cooldown of the target grows by 5% of its length. 45 s cooldown, 200 MP. Specialty 1: usable on the move; specialty 2: −10% on all your skill cooldowns per hit; specialty 3: resets the cooldown if it finishes the target; specialty 4: another +3% on the target's cooldowns.
Specialties and client tooltip
Stigma: every unlocked specialty works at once.
- 1Lv 5Changes to mobile skill
- 2Lv 10-10% all skill cooldowns on hit
- 3Lv 15Resets cooldown on defeating an enemy with [Triniel's Dagger]
- 4Lv 20+3% all skill cooldowns
Client tooltip at skill level 1:
Deals 1374-1374 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage
Client tooltip at skill level 8:
Deals 2542-2542 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage
Client tooltip at skill level 12:
Deals 3056-3056 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage
Client tooltip at skill level 16:
Deals 3456-3456 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage
Client tooltip at skill level 20:
Deals 3855-3855 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage
Client tooltip at skill level 25:
Deals 4354-4354 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage
Client tooltip at skill level 40:
Deals 5852-5852 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage

Heightened Sixth Sense
Passivelearned at Lv 1
- Damage
- —
- Healing
- 854396869711,1121,2911,853
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+200 Evasion, +3,000 HP and another +30% max HP at level 20; every Evasion heals 1,112–1,334 HP (at most once every 3 s). The basic survival passive, paired with Evasion Stance and Evasion Contract.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Evasion by 200 and HP by 150. Increases Max HP by an extra 1.5% and restores 85-102 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 8:
Increases the caster's Evasion by 200 and HP by 1200. Increases Max HP by an extra 12% and restores 439-527 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 12:
Increases the caster's Evasion by 200 and HP by 1800. Increases Max HP by an extra 18% and restores 686-823 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 16:
Increases the caster's Evasion by 200 and HP by 2400. Increases Max HP by an extra 24% and restores 971-1165 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 20:
Increases the caster's Evasion by 200 and HP by 3000. Increases Max HP by an extra 30% and restores 1112-1334 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 25:
Increases the caster's Evasion by 200 and HP by 3750. Increases Max HP by an extra 37.5% and restores 1291-1549 HP on Evasion. Cooldown: 3s
Client tooltip at skill level 40:
Increases the caster's Evasion by 200 and HP by 6000. Increases Max HP by an extra 60% and restores 1853-2224 HP on Evasion. Cooldown: 3s

Exploit Weakness
Passivelearned at Lv 6
- Damage
- 1783119146172199279
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+290 Critical Hit (level 20). A crit has a 25% chance to give +15% Attack for 10 s, and a 7% chance to summon up to 5 clones: each hits for 172 damage and engraves an Insignia for 10 s (up to 5 stacks); each effect at most once per second. Illusive Clone with specialty 3 multiplies the effect by 1.5.
Client tooltip
Client tooltip at skill level 1:
Increases caster's Critical Hit by 100. Has a 25% chance to increase Attack by 5.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 17-17 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
Client tooltip at skill level 8:
Increases caster's Critical Hit by 170. Has a 25% chance to increase Attack by 9% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 83-83 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
Client tooltip at skill level 12:
Increases caster's Critical Hit by 210. Has a 25% chance to increase Attack by 11% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 119-119 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
Client tooltip at skill level 16:
Increases caster's Critical Hit by 250. Has a 25% chance to increase Attack by 13% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 146-146 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
Client tooltip at skill level 20:
Increases caster's Critical Hit by 290. Has a 25% chance to increase Attack by 15% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 172-172 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
Client tooltip at skill level 25:
Increases caster's Critical Hit by 340. Has a 25% chance to increase Attack by 17.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 199-199 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
Client tooltip at skill level 40:
Increases caster's Critical Hit by 490. Has a 25% chance to increase Attack by 25% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 279-279 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s

Apply Poison
Passivelearned at Lv 9
- Damage
- 2339431,2951,5931,8092,0782,885
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A hit has a 15% chance to poison for 10 s: 1,809 damage every second and −50% incoming healing on the target (level 20), at most once per second. Anti-healing for PvP and steady extra damage.
Client tooltip
Client tooltip at skill level 1:
Has a 15% chance to reduce the target's Incoming Heal by 12% and inflict Poison for 10s on landing an attack. Poison deals 233~233 Damage over Time every 1s. Cooldown: 1s
Client tooltip at skill level 8:
Has a 15% chance to reduce the target's Incoming Heal by 26% and inflict Poison for 10s on landing an attack. Poison deals 943~943 Damage over Time every 1s. Cooldown: 1s
Client tooltip at skill level 12:
Has a 15% chance to reduce the target's Incoming Heal by 34% and inflict Poison for 10s on landing an attack. Poison deals 1295~1295 Damage over Time every 1s. Cooldown: 1s
Client tooltip at skill level 16:
Has a 15% chance to reduce the target's Incoming Heal by 42% and inflict Poison for 10s on landing an attack. Poison deals 1593~1593 Damage over Time every 1s. Cooldown: 1s
Client tooltip at skill level 20:
Has a 15% chance to reduce the target's Incoming Heal by 50% and inflict Poison for 10s on landing an attack. Poison deals 1809~1809 Damage over Time every 1s. Cooldown: 1s
Client tooltip at skill level 25:
Has a 15% chance to reduce the target's Incoming Heal by 60% and inflict Poison for 10s on landing an attack. Poison deals 2078~2078 Damage over Time every 1s. Cooldown: 1s
Client tooltip at skill level 40:
Has a 15% chance to reduce the target's Incoming Heal by 90% and inflict Poison for 10s on landing an attack. Poison deals 2885~2885 Damage over Time every 1s. Cooldown: 1s

Rear Smite
Passivelearned at Lv 11
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+12.5% back attack damage, +12.5% PvE / +6.25% PvP damage at level 20. Swift Contract with specialty 2 multiplies the effect by 1.5.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Back Attack Damage Boost by 3%, PvE Damage Boost by 3%, and PvP Damage Boost by 1.5%.
Client tooltip at skill level 8:
Increases the caster's Back Attack Damage Boost by 6.5%, PvE Damage Boost by 6.5%, and PvP Damage Boost by 3.25%.
Client tooltip at skill level 12:
Increases the caster's Back Attack Damage Boost by 8.5%, PvE Damage Boost by 8.5%, and PvP Damage Boost by 4.25%.
Client tooltip at skill level 16:
Increases the caster's Back Attack Damage Boost by 10.5%, PvE Damage Boost by 10.5%, and PvP Damage Boost by 5.25%.
Client tooltip at skill level 20:
Increases the caster's Back Attack Damage Boost by 12.5%, PvE Damage Boost by 12.5%, and PvP Damage Boost by 6.25%.
Client tooltip at skill level 25:
Increases the caster's Back Attack Damage Boost by 15%, PvE Damage Boost by 15%, and PvP Damage Boost by 7.5%.
Client tooltip at skill level 40:
Increases the caster's Back Attack Damage Boost by 22.5%, PvE Damage Boost by 22.5%, and PvP Damage Boost by 11.25%.

Assault Stance
Passivelearned at Lv 13
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+25% critical damage at level 20. Swift Contract with specialty 3 multiplies the effect by 1.5.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Critical Damage Boost by 6%.
Client tooltip at skill level 8:
Increases the caster's Critical Damage Boost by 13%.
Client tooltip at skill level 12:
Increases the caster's Critical Damage Boost by 17%.
Client tooltip at skill level 16:
Increases the caster's Critical Damage Boost by 21%.
Client tooltip at skill level 20:
Increases the caster's Critical Damage Boost by 25%.
Client tooltip at skill level 25:
Increases the caster's Critical Damage Boost by 30%.
Client tooltip at skill level 40:
Increases the caster's Critical Damage Boost by 45%.

Impact Hit
Passivelearned at Lv 15
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+impact status chance and +Double chance. At level 20: +34% / +6%. Stuns, knockdowns and airbornes land more often (important in PvP, where the chance is not 100%), and Double adds damage.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
Client tooltip at skill level 8:
Increases the caster's Impact-type Chance by 19.6% and Double Chance by 2.4%.
Client tooltip at skill level 12:
Increases the caster's Impact-type Chance by 24.4% and Double Chance by 3.6%.
Client tooltip at skill level 16:
Increases the caster's Impact-type Chance by 29.2% and Double Chance by 4.8%.
Client tooltip at skill level 20:
Increases the caster's Impact-type Chance by 34% and Double Chance by 6%.
Client tooltip at skill level 25:
Increases the caster's Impact-type Chance by 40% and Double Chance by 7.5%.
Client tooltip at skill level 40:
Increases the caster's Impact-type Chance by 58% and Double Chance by 12%.

Ambush Stance
Passivelearned at Lv 17
- Damage
- 152351429496556632861
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
Skills with a dash or a move (Shadowstrike, Flash Slice, Infiltrate, Spiral Slice and others) turn on Ambush Stance for 10 s: every hit has a 50% chance to add 556 damage (level 20), at most once per second. Aerial Bind with specialty 3 multiplies the effect by 1.5 for 10 s.
Client tooltip
Client tooltip at skill level 1:
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 152-152 damage on landing an attack. Cooldown: 1s
Client tooltip at skill level 8:
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 351-351 damage on landing an attack. Cooldown: 1s
Client tooltip at skill level 12:
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 429-429 damage on landing an attack. Cooldown: 1s
Client tooltip at skill level 16:
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 496-496 damage on landing an attack. Cooldown: 1s
Client tooltip at skill level 20:
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 556-556 damage on landing an attack. Cooldown: 1s
Client tooltip at skill level 25:
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 632-632 damage on landing an attack. Cooldown: 1s
Client tooltip at skill level 40:
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 861-861 damage on landing an attack. Cooldown: 1s

Defense Break
Passivelearned at Lv 21
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
A hit on a target that is staggered or under an impact status (stun, knockdown and so on): −50% Defense and −30% status resistance for 10 s (level 20), at most once every 20 s. The Korean text makes the condition an impact status only, without stagger.
Client tooltip
Client tooltip at skill level 1:
Reduces the target's Defense by 12% and Status Effect Resist by 11% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s
Client tooltip at skill level 8:
Reduces the target's Defense by 26% and Status Effect Resist by 18% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s
Client tooltip at skill level 12:
Reduces the target's Defense by 34% and Status Effect Resist by 22% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s
Client tooltip at skill level 16:
Reduces the target's Defense by 42% and Status Effect Resist by 26% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s
Client tooltip at skill level 20:
Reduces the target's Defense by 50% and Status Effect Resist by 30% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s
Client tooltip at skill level 25:
Reduces the target's Defense by 60% and Status Effect Resist by 35% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s
Client tooltip at skill level 40:
Reduces the target's Defense by 90% and Status Effect Resist by 50% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s

Revitalization Contract
Passivelearned at Lv 23
- Damage
- —
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
+55% status resistance at level 20; hits you take while stunned, knocked down, airborne, frozen or feared add +10% resistance for 5 s (up to 10 stacks). At HP ≤ 10% it instantly restores 54% of max HP, at most once every 60 s.
Client tooltip
Client tooltip at skill level 1:
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 8:
Increases the caster's Status Effect Resist by 31%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 42% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 12:
Increases the caster's Status Effect Resist by 39%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 46% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 16:
Increases the caster's Status Effect Resist by 47%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 50% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 20:
Increases the caster's Status Effect Resist by 55%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 54% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 25:
Increases the caster's Status Effect Resist by 65%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 59% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Client tooltip at skill level 40:
Increases the caster's Status Effect Resist by 95%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 74% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

Determination
Passivelearned at Lv 25
- Damage
- 228392462520579652871
- Cooldown
- —
- MP
- —
- Stagger
- —
- Range · targets
- —
An execute: a hit on a target at HP ≤ 49% adds 579 damage (level 20; at level 1 the threshold is 30%), at most once per second.
Client tooltip
Client tooltip at skill level 1:
Deals 228-228 damage when landing an attack on a target with 30% HP or less. Cooldown: 1s
Client tooltip at skill level 8:
Deals 392-392 damage when landing an attack on a target with 37% HP or less. Cooldown: 1s
Client tooltip at skill level 12:
Deals 462-462 damage when landing an attack on a target with 41% HP or less. Cooldown: 1s
Client tooltip at skill level 16:
Deals 520-520 damage when landing an attack on a target with 45% HP or less. Cooldown: 1s
Client tooltip at skill level 20:
Deals 579-579 damage when landing an attack on a target with 49% HP or less. Cooldown: 1s
Client tooltip at skill level 25:
Deals 652-652 damage when landing an attack on a target with 54% HP or less. Cooldown: 1s
Client tooltip at skill level 40:
Deals 871-871 damage when landing an attack on a target with 69% HP or less. Cooldown: 1s
Nothing matches. Try the English name or a word from the effect, such as “knockdown”.
Frenzied Accord: in the client, not in the game
No specialty or chain leads to it, so the list above shows it on its own, after the actives. The Korean and Taiwanese versions do not have this skill: not in the patch notes, not in NCSOFT's guidebook, not in the 3,674 fights on the aion2t meter. It looks unreleased.
The client's service entries are left out: Dodge (shared by every class) and five max-level-1 entries with the same names as real skills (Apply Poison, Surging Bloodlust, Shadow Fall, Prepare to Assassinate, Heart Gore).
Macros
How to set up the buttons
The ready-made macro sits next to the rotations: in the Boss tab, in the “Before level 16” box and under the endgame opener, and once more under the PvE skill bar. This section explains how a macro works and gives the variants from Korean and English-language guides. The in-game macro: Settings → Key Settings → Gameplay → Macro to assign a key, then add entries in Skill → Macro. A macro entry is a key, not a single skill. Only the first skill of a stack can be added, and that entry presses the whole stack: the first skill, and if it cannot fire, the second, third and fourth. While the macro key is held, the game presses the entries in turn and skips any that cannot fire. Use a 10 ms delay at up to 50 ping, 40 ms at 80+.
The most widespread layout (Inven, Cheongmyeong, September 18, 2026)
- T


the only macro entry, 10 ms - B


the stack pressed in the loop - LMB
the auto-attack, held the whole fight - E

separately, on cooldown
- The mouse loop (G Hub, “repeat while held”): auto-attack down, 10 ms → macro key down, 10 ms → B down, 10 ms → B up. On Razer the same with a 0.01 s step: the author writes that Razer drops fewer presses.
- Illusive Clone and Swift Contract on a mouse button, Shadowstrike and Savage Fang on key 1. Ambush separately, specialties 1·4.
- The author's measurement with this macro: 8.75 million DPS on a dummy (September 19); the most copied layout in Korea after September 16.
Without complex macros (YouTube: Cheonggyul, September 18; Maekchan, September 19)
- E


the only macro entry, 10 ms - 7


Maekchan: pressed in the loop - 8

buffs
- Cheonggyul tested seven variants after September 16, and the plain “LMB held + an Insignia Explosion / Heart Gore / Savage Roar macro” won: 5.94 million DPS and 1,475 hits a minute, against 4.88 million and 974 for the old cancel through Savage Roar.
- Maekchan: a mouse loop of “macro key → 10 ms → LMB → 10 ms → 7 down → 10 ms → 7 up → 10 ms”, repeated while held. Without a macro mouse, press 7 by hand.
- Ambush, Whirlwind Slice and Shadow Fall in the stack add nothing and make the hits uneven (Cheonggyul).
An early macro for the global version (aLuckyRO, September 13, 2026)
- 9 entries








each on its own key, 10 ms
- The logic: the critical damage buff → the buffs → 5 Insignias → the explosion → Heart Gore → the rest → again.
- In the Illusive Clone window, press Heart Gore by hand as well: a manual press takes priority over the macro.
- Tab-target mode (as in Aion 1): the auto-attack hits by itself between skills, so it needs no entry of its own.
Check yourself on the dummy 
| Heart Gore / min (HIT) | What it means |
|---|---|
| 0 | Heart Gore does not fire: it is not in the macro stack, or LMB is not held (no crits) |
| ≤ 24 | Heart Gore below level 16: a 5 s cooldown, no more than 12 casts (from level 12, about 2 hits a cast) |
| ≈ 120 | the median of real Korean fights (aion2t, September 17–28) |
| ≈ 195 | the top 10% of Korean players on real bosses |
| 259–314 | the Korean dummy of September 16–19 (about 130–160 casts) |
Korean players use hardware mouse macros (G Hub, Synapse) openly, but on September 16 the developers lengthened the Savage Roar and Heart Gore cancel delay explicitly “to discourage mouse macros”. Check the global version's rules yourself; according to Korean measurements, the in-game macro plus LMB held gives almost as much.
Sources
Where the numbers come from
Skill data and patch notes
- Client data: the aion2.app simulator (level and specialty tables) and the aion2.app/db/skills skill pages, client of September 18, 2026. Names and specialty text are from the English client.
- NCSOFT's guidebook: Assassin skills (updated August 26): which skills hit on the move, and that Insignias lower Combat Speed and are not removed by a cleanse.
- Korean patch notes (Inven): July 1 · July 8 · the August 26 rework · September 2 · September 5 · September 16 · September 23.
- Real fights: aion2t.com (DPS TOP): 3,674 Assassin fights from Korea and Taiwan, with damage shares, hits a minute, stigmas, specialties and Illusive Clone uptime.
- vortexgaming.io: summaries of Korean videos; the numbers were checked against the patch notes, because the summaries sometimes mix up PvE and PvP.
Rotations and player experience
- Inven, the Assassin board: Cheongmyeong's layout, September 18 (stacks, macro, passives) · its final version, September 20 · Wisdom against Fantasy · Illusive Clone in Sanctuary 4 · Bichel1's layout · the “plain” macro, 8.16 million · the 8.75 million measurement · before and after September 16 · the old cancel after September 16 · level 25 stigma tooltips · Savage Fang at 25 · Combat Speed · speed scrolls, September 23 · what the passives are worth · PvP stigmas · PvP matchups · the class's history. Plus cancelling during stagger.
- dcinside: a macro from the Savage Roar cancel era · settings and FPS · the Assassin in Sanctuary 4.
- YouTube: Grobs, PvE guide, levelling and progression (September 26) · KaidWOW, build and rotation (September 26) · aLuckyRO, beginners' guide (September 13) and a global version test (September 16) · Cheonggyul, the macro after September 16 and cancels (September 7) · Maekchan, the auto-attack macro (September 19) · SoundFox, Combat Speed and cooldowns (August 28) · Jeonha TV, front, back or Double (August 29) · MrRosaPony, a DPS ranking from real fights (September 26).
The aion2.app data is labelled September 18, 2026, but its content matches the Korean version between September 5 and September 16. On September 16 Korea extended the Shadowstrike specialty 2 buff from 5 to 10 s, gave the auto-attack and Insignia Explosion +10% PvE damage, and slowed the Savage Roar and Heart Gore cancel. If the global version gets that patch, the in-game tooltips for those skills will differ from this page.
Class data from the Aion 2 client via aion2.app. Skill icons © NCSOFT, from the game client via aion2.app. Calculations use base damage from the client data with crits counted, without character stats.